fix: Optimizes OPL using string interpolation (#1041)
## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```
## Notes
1. All API uses that require a formatter like this:
```cs
list.Add(500002, "{0}\t{1}", arg1, arg2);
```
Should be changed to use string interpolation, for example:
```cs
list.Add(500002, $"{arg1}\t{arg2}");
```
2. The following paradigm should no longer be used:
```cs
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
```
The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
```cs
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
```
### Benchmarks
```cs
| Method | Mean | Error | StdDev | Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
| BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 | 88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns | - | - |
```
### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
This commit is contained in:
parent
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commit
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227 changed files with 1426 additions and 1008 deletions
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@ -403,7 +403,7 @@ namespace Server
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/// <summary>
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/// Base class representing players, npcs, and creatures.
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/// </summary>
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public class Mobile : IHued, IComparable<Mobile>, ISpawnable, IPropertyListObject
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public class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPropertyListEntity
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{
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// Allow four warmode changes in 0.5 seconds, any more will be delay for two seconds
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private const int WarmodeCatchCount = 4;
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@ -2476,7 +2476,7 @@ namespace Server
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public virtual int HuedItemID => m_Female ? 0x2107 : 0x2106;
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public ObjectPropertyList PropertyList => m_PropertyList ??= InitializePropertyList(new ObjectPropertyList(this));
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public virtual void GetProperties(ObjectPropertyList list)
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public virtual void GetProperties(IPropertyList list)
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{
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AddNameProperties(list);
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}
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@ -3445,57 +3445,51 @@ namespace Server
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public virtual string ApplyNameSuffix(string suffix) => suffix;
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public virtual void AddNameProperties(ObjectPropertyList list)
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public virtual void AddNameProperties(IPropertyList list)
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{
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var name = Name ?? "";
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var name = Name ?? " ";
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string prefix;
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if (ShowFameTitle && (m_Player || m_Body.IsHuman) && m_Fame >= 10000)
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{
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prefix = m_Female ? "Lady" : "Lord";
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prefix = m_Female ? "Lady " : "Lord ";
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}
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else
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{
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prefix = "";
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prefix = " ";
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}
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var suffix = "";
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if (PropertyTitle && !string.IsNullOrEmpty(Title))
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{
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suffix = Title;
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}
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var title = PropertyTitle && !string.IsNullOrEmpty(Title) ? Title : "";
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string suffix;
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var guild = m_Guild;
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if (guild != null && (m_Player || m_DisplayGuildTitle))
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{
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suffix = suffix.Length > 0
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? $"{suffix} [{Utility.FixHtml(guild.Abbreviation)}]"
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suffix = title.Length > 0
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? $"{title} [{Utility.FixHtml(guild.Abbreviation)}]"
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: $"[{Utility.FixHtml(guild.Abbreviation)}]";
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}
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else
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{
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suffix = " ";
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}
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suffix = ApplyNameSuffix(suffix);
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list.Add(1050045, "{0} \t{1}\t {2}", prefix, name, suffix); // ~1_PREFIX~~2_NAME~~3_SUFFIX~
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list.Add(1050045, $"{prefix}\t{name}\t{ApplyNameSuffix(suffix)}"); // ~1_PREFIX~~2_NAME~~3_SUFFIX~
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if (guild != null && (m_DisplayGuildTitle || m_Player && guild.Type != GuildType.Regular))
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{
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var type = guild.Type >= 0 && (int)guild.Type < m_GuildTypes.Length ? m_GuildTypes[(int)guild.Type] : "";
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var title = GuildTitle?.Trim() ?? "";
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var guildTitle = GuildTitle?.Trim() ?? "";
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if (title.Length > 0)
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if (guildTitle.Length > 0)
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{
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if (NewGuildDisplay)
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{
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list.Add("{0}, {1}", Utility.FixHtml(title), Utility.FixHtml(guild.Name));
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}
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else
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{
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list.Add("{0}, {1} Guild{2}", Utility.FixHtml(title), Utility.FixHtml(guild.Name), type);
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}
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list.Add(
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NewGuildDisplay
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? $"{Utility.FixHtml(guildTitle)}, {Utility.FixHtml(guild.Name)}"
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: $"{Utility.FixHtml(guildTitle)}, {Utility.FixHtml(guild.Name)} Guild{type}"
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);
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}
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else
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{
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@ -3504,11 +3498,11 @@ namespace Server
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}
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}
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public virtual void GetChildProperties(ObjectPropertyList list, Item item)
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public virtual void GetChildProperties(IPropertyList list, Item item)
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{
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}
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public virtual void GetChildNameProperties(ObjectPropertyList list, Item item)
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public virtual void GetChildNameProperties(IPropertyList list, Item item)
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{
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}
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