fix: Optimizes OPL using string interpolation (#1041)

## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```

## Notes
1. All API uses that require a formatter like this:
    ```cs
    list.Add(500002, "{0}\t{1}", arg1, arg2);
    ```
    Should be changed to use string interpolation, for example:
    ```cs
    list.Add(500002, $"{arg1}\t{arg2}");
    ```
2. The following paradigm should no longer be used:
    ```cs
    list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
    ```
    The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
    ```cs
    list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
    ```

### Benchmarks
```cs
|                         Method |     Mean |   Error |  StdDev |  Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
|                BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 |      88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns |      - |         - |
```

### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
This commit is contained in:
Kamron Batman 2022-06-02 10:09:53 -07:00 • committed by GitHub
parent fe31470f05
commit ecbee17690
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
227 changed files with 1426 additions and 1008 deletions

View file

@ -163,23 +163,20 @@ namespace Server.Engines.ConPVP
AddBorderedText(35, y, 190, 20, $"Tiebreaker: {tieText}", LabelColor32, BlackColor32);
y += 20;
var sdText = "Off";
string sdText;
if (tourney.SuddenDeath > TimeSpan.Zero)
{
sdText = $"{(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2}";
if (tourney.SuddenDeathRounds > 0)
{
sdText = $"{sdText} (first {tourney.SuddenDeathRounds} rounds)";
}
else
{
sdText = $"{sdText} (all rounds)";
}
sdText = tourney.SuddenDeathRounds > 0 ?
$"Sudden Death: {(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2} (first {tourney.SuddenDeathRounds} rounds)" :
$"Sudden Death: {(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2} (all rounds)";
}
else
{
sdText = "Sudden Death: Off";
}
AddBorderedText(35, y, 240, 20, $"Sudden Death: {sdText}", LabelColor32, BlackColor32);
AddBorderedText(35, y, 240, 20, sdText, LabelColor32, BlackColor32);
y += 20;
y += 6;

View file

@ -169,23 +169,20 @@ namespace Server.Engines.ConPVP
AddBorderedText(35, y, 190, 20, $"Tiebreaker: {tieText}", LabelColor32, BlackColor32);
y += 20;
var sdText = "Off";
string sdText;
if (tourney.SuddenDeath > TimeSpan.Zero)
{
sdText = $"{(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2}";
if (tourney.SuddenDeathRounds > 0)
{
sdText = $"{sdText} (first {tourney.SuddenDeathRounds} rounds)";
}
else
{
sdText = $"{sdText} (all rounds)";
}
sdText = tourney.SuddenDeathRounds > 0 ?
$"Sudden Death: {(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2} (first {tourney.SuddenDeathRounds} rounds)" :
$"Sudden Death: {(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2} (all rounds)";
}
else
{
sdText = "Sudden Death: Off";
}
AddBorderedText(35, y, 240, 20, $"Sudden Death: {sdText}", LabelColor32, BlackColor32);
AddBorderedText(35, y, 240, 20, sdText, LabelColor32, BlackColor32);
y += 20;
y += 6;

View file

@ -214,23 +214,20 @@ namespace Server.Engines.ConPVP
AddHtml(35, y, 190, 20, $"Tiebreaker: {tieText}");
y += 20;
var sdText = "Off";
string sdText;
if (tourney.SuddenDeath > TimeSpan.Zero)
{
sdText = $"{(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2}";
if (tourney.SuddenDeathRounds > 0)
{
sdText = $"{sdText} (first {tourney.SuddenDeathRounds} rounds)";
}
else
{
sdText = $"{sdText} (all rounds)";
}
sdText = tourney.SuddenDeathRounds > 0 ?
$"Sudden Death: {(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2} (first {tourney.SuddenDeathRounds} rounds)" :
$"Sudden Death: {(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2} (all rounds)";
}
else
{
sdText = "Sudden Death: Off";
}
AddHtml(35, y, 240, 20, $"Sudden Death: {sdText}");
AddHtml(35, y, 240, 20, sdText);
y += 20;
y += 8;