- Corrected the Sanctuary dungeon region bounds in Trammel.
- Added the [Message command to send players a page reply style message. - Added a more robust version of the [DesignInsert command, supporting the [Area modifier and conditionals, and only allowing insertion of Static items unless otherwise specified (using [DesignInsert true). Items can also be inserted into multiple house plots at the same time. - Added the ObjectTypes check to the [Serial command implementor, fixing potential server crashes on invalid casts. - Grammar fixes for page gump replies. - Removed the runebook use delay for Core.SA. - Ridgeback, SavageRidgeback and ScaledSwampDragon now override bonding requirements. - Added a PlayerMobile type check to BaseVendor.OnDragDrop to prevent invalid casts. - Players can now return filled bulk orders without having any points in the bulk order crafting skill. - Added ArcaneFocus constructor overloads to make it addable in game.
This commit is contained in:
parent
99b0ad9de5
commit
ece7ad37ac
12 changed files with 316 additions and 131 deletions
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@ -5,6 +5,7 @@ using System.Net;
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using System.Net.Sockets;
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using Server;
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using Server.Accounting;
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using Server.Engines.Help;
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using Server.Items;
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using Server.Gumps;
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using Server.Mobiles;
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@ -44,7 +45,8 @@ namespace Server.Commands.Generic
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Register( new DismountCommand() );
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Register( new AddCommand() );
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Register( new AddToPackCommand() );
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Register( new TellCommand() );
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Register( new TellCommand( true ) );
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Register( new TellCommand( false ) );
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Register( new PrivSoundCommand() );
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Register( new IncreaseCommand() );
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Register( new OpenBrowserCommand() );
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@ -350,14 +352,28 @@ namespace Server.Commands.Generic
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public class TellCommand : BaseCommand
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{
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public TellCommand()
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private bool m_InGump;
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public TellCommand( bool inGump )
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{
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m_InGump = inGump;
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AccessLevel = AccessLevel.Counselor;
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Supports = CommandSupport.AllMobiles;
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Commands = new string[]{ "Tell" };
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ObjectTypes = ObjectTypes.Mobiles;
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Usage = "Tell \"text\"";
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Description = "Sends a system message to a targeted player.";
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if ( inGump )
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{
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Commands = new string[]{ "Message", "Msg" };
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Usage = "Message \"text\"";
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Description = "Sends a message to a targeted player.";
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}
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else
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{
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Commands = new string[]{ "Tell" };
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Usage = "Tell \"text\"";
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Description = "Sends a system message to a targeted player.";
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}
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}
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public override void Execute( CommandEventArgs e, object obj )
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@ -365,9 +381,12 @@ namespace Server.Commands.Generic
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Mobile mob = (Mobile)obj;
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Mobile from = e.Mobile;
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CommandLogging.WriteLine( from, "{0} {1} telling {2} \"{3}\"", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( mob ), e.ArgString );
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CommandLogging.WriteLine( from, "{0} {1} {2} {3} \"{4}\"", from.AccessLevel, CommandLogging.Format( from ), m_InGump ? "messaging" : "telling", CommandLogging.Format( mob ), e.ArgString );
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mob.SendMessage( e.ArgString );
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if ( m_InGump )
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mob.SendGump( new MessageSentGump( mob, from.Name, e.ArgString ) );
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else
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mob.SendMessage( e.ArgString );
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}
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}
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205
Scripts/Commands/Generic/Commands/DesignInsert.cs
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205
Scripts/Commands/Generic/Commands/DesignInsert.cs
Normal file
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@ -0,0 +1,205 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Gumps;
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using Server.Items;
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using Server.Multis;
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using Server.Targeting;
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namespace Server.Commands.Generic
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{
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public class DesignInsertCommand : BaseCommand
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{
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public static void Initialize()
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{
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TargetCommands.Register( new DesignInsertCommand() );
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}
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public DesignInsertCommand()
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{
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AccessLevel = AccessLevel.GameMaster;
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Supports = CommandSupport.Single | CommandSupport.Area;
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Commands = new string[] { "DesignInsert" };
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ObjectTypes = ObjectTypes.Items;
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Usage = "DesignInsert [allItems=false]";
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Description = "Inserts multiple targeted items into a customizable house's design.";
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}
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#region Single targeting mode
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public override void Execute( CommandEventArgs e, object obj )
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{
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Target t = new DesignInsertTarget( new List<HouseFoundation>(), ( e.Length < 1 || !e.GetBoolean( 0 ) ) );
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t.Invoke( e.Mobile, obj );
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}
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private class DesignInsertTarget : Target
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{
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private List<HouseFoundation> m_Foundations;
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private bool m_StaticsOnly;
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public DesignInsertTarget( List<HouseFoundation> foundations, bool staticsOnly )
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: base( -1, false, TargetFlags.None )
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{
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m_Foundations = foundations;
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m_StaticsOnly = staticsOnly;
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}
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protected override void OnTargetCancel( Mobile from, TargetCancelType cancelType )
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{
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if ( m_Foundations.Count != 0 )
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{
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from.SendMessage( "Your changes have been committed. Updating..." );
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foreach ( HouseFoundation house in m_Foundations )
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house.Delta( ItemDelta.Update );
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}
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}
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protected override void OnTarget( Mobile from, object obj )
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{
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HouseFoundation house;
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DesignInsertResult result = ProcessInsert( obj as Item, m_StaticsOnly, out house );
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switch ( result )
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{
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case DesignInsertResult.Valid:
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{
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if ( m_Foundations.Count == 0 )
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from.SendMessage( "The item has been inserted into the house design. Press ESC when you are finished." );
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else
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from.SendMessage( "The item has been inserted into the house design." );
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if ( !m_Foundations.Contains( house ) )
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m_Foundations.Add( house );
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break;
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}
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case DesignInsertResult.InvalidItem:
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{
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from.SendMessage( "That cannot be inserted. Try again." );
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break;
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}
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case DesignInsertResult.NotInHouse:
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case DesignInsertResult.OutsideHouseBounds:
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{
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from.SendMessage( "That item is not inside a customizable house. Try again." );
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break;
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}
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}
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from.Target = new DesignInsertTarget( m_Foundations, m_StaticsOnly );
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}
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}
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#endregion
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#region Area targeting mode
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public override void ExecuteList( CommandEventArgs e, ArrayList list )
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{
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e.Mobile.SendGump( new WarningGump( 1060637, 30720, String.Format( "You are about to insert {0} objects. This cannot be undone without a full server revert.<br><br>Continue?", list.Count ), 0xFFC000, 420, 280, new WarningGumpCallback( OnConfirmCallback ), new object[] { e, list, ( e.Length < 1 || !e.GetBoolean( 0 ) ) } ) );
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AddResponse( "Awaiting confirmation..." );
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}
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private void OnConfirmCallback( Mobile from, bool okay, object state )
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{
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object[] states = (object[])state;
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CommandEventArgs e = (CommandEventArgs)states[0];
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ArrayList list = (ArrayList)states[1];
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bool staticsOnly = (bool)states[2];
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bool flushToLog = false;
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if ( okay )
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{
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List<HouseFoundation> foundations = new List<HouseFoundation>();
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flushToLog = ( list.Count > 20 );
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for ( int i = 0; i < list.Count; ++i )
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{
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HouseFoundation house;
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DesignInsertResult result = ProcessInsert( list[i] as Item, staticsOnly, out house );
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switch ( result )
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{
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case DesignInsertResult.Valid:
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{
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AddResponse( "The item has been inserted into the house design." );
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if ( !foundations.Contains( house ) )
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foundations.Add( house );
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break;
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}
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case DesignInsertResult.InvalidItem:
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{
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LogFailure( "That cannot be inserted." );
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break;
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}
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case DesignInsertResult.NotInHouse:
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case DesignInsertResult.OutsideHouseBounds:
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{
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LogFailure( "That item is not inside a customizable house." );
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break;
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}
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}
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}
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foreach ( HouseFoundation house in foundations )
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house.Delta( ItemDelta.Update );
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}
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else
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{
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AddResponse( "Command aborted." );
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}
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Flush( from, flushToLog );
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}
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#endregion
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public enum DesignInsertResult
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{
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Valid,
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InvalidItem,
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NotInHouse,
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OutsideHouseBounds
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}
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public static DesignInsertResult ProcessInsert( Item item, bool staticsOnly, out HouseFoundation house )
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{
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house = null;
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if ( item == null || item is BaseMulti || item is HouseSign || ( staticsOnly && !( item is Static ) ) )
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return DesignInsertResult.InvalidItem;
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house = BaseHouse.FindHouseAt( item ) as HouseFoundation;
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if ( house == null )
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return DesignInsertResult.NotInHouse;
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int x = item.X - house.X;
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int y = item.Y - house.Y;
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int z = item.Z - house.Z;
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if ( !TryInsertIntoState( house.CurrentState, item.ItemID, x, y, z ) )
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return DesignInsertResult.OutsideHouseBounds;
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TryInsertIntoState( house.DesignState, item.ItemID, x, y, z );
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item.Delete();
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return DesignInsertResult.Valid;
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}
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private static bool TryInsertIntoState( DesignState state, int itemID, int x, int y, int z )
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{
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MultiComponentList mcl = state.Components;
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if ( x < mcl.Min.X || y < mcl.Min.Y || x > mcl.Max.X || y > mcl.Max.Y )
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return false;
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mcl.Add( itemID, x, y, z );
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state.OnRevised();
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return true;
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}
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}
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}
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@ -48,6 +48,40 @@ namespace Server.Commands.Generic
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}
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else
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{
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switch ( command.ObjectTypes )
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{
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case ObjectTypes.Both:
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{
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if ( !(obj is Item) && !(obj is Mobile) )
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{
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e.Mobile.SendMessage( "This command does not work on that." );
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return;
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}
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break;
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}
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case ObjectTypes.Items:
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{
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if ( !(obj is Item) )
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{
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e.Mobile.SendMessage( "This command only works on items." );
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return;
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}
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break;
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}
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case ObjectTypes.Mobiles:
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{
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if ( !(obj is Mobile) )
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{
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e.Mobile.SendMessage( "This command only works on mobiles." );
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return;
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}
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break;
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}
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}
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string[] oldArgs = e.Arguments;
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string[] args = new string[oldArgs.Length - 2];
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