From ed5f5492145c665663de85d659be4a45d0813a2f Mon Sep 17 00:00:00 2001 From: xavier Date: Tue, 19 Jul 2011 20:51:25 +0000 Subject: [PATCH] valor started randomized champ spawns should not allow "chaining" one type. --- Scripts/Engines/Virtues/Valor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Scripts/Engines/Virtues/Valor.cs b/Scripts/Engines/Virtues/Valor.cs index 9233c56b0..d3c0ba2f0 100644 --- a/Scripts/Engines/Virtues/Valor.cs +++ b/Scripts/Engines/Virtues/Valor.cs @@ -111,7 +111,7 @@ namespace Server { VirtueHelper.Atrophy( from, VirtueName.Valor, 11000 ); from.SendLocalizedMessage( 1054037 ); // Your challenge is heard by the Champion of this region! Beware its wrath! - idol.Spawn.Start(); + idol.Spawn.EndRestart(); idol.Spawn.HasBeenAdvanced = true; } else