fix: Converts bedroll/insurance gumps to static. (#2096)

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Kamron Batman 2025-01-27 14:00:32 -08:00 • committed by GitHub
parent b5e3f49d06
commit ed87df1a61
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GPG key ID: B5690EEEBB952194
3 changed files with 193 additions and 226 deletions

View file

@ -55,23 +55,26 @@ public partial class Bedroll : Item
}
}
private class LogoutGump : Gump
private class LogoutGump : StaticGump<LogoutGump>
{
private Bedroll _dedroll;
private readonly Bedroll _bedroll;
private TimerExecutionToken _closeTimerToken;
private CampfireEntry _entry;
private readonly CampfireEntry _entry;
public LogoutGump(CampfireEntry entry, Bedroll bedroll) : base(100, 0)
{
_entry = entry;
_dedroll = bedroll;
_bedroll = bedroll;
Timer.StartTimer(TimeSpan.FromSeconds(10.0), CloseGump, out _closeTimerToken);
}
AddBackground(0, 0, 400, 350, 0xA28);
protected override void BuildLayout(ref StaticGumpBuilder builder)
{
builder.AddBackground(0, 0, 400, 350, 0xA28);
AddHtmlLocalized(100, 20, 200, 35, 1011015); // <center>Logging out via camping</center>
builder.AddHtmlLocalized(100, 20, 200, 35, 1011015); // <center>Logging out via camping</center>
/* Using a bedroll in the safety of a camp will log you out of the game safely.
* If this is what you wish to do choose CONTINUE and you will be logged out.
@ -79,13 +82,13 @@ public partial class Bedroll : Item
* The camp will remain secure for 10 seconds at which time this window will close
* and you not be logged out.
*/
AddHtmlLocalized(50, 55, 300, 140, 1011016, true, true);
builder.AddHtmlLocalized(50, 55, 300, 140, 1011016, true, true);
AddButton(45, 298, 0xFA5, 0xFA7, 1);
AddHtmlLocalized(80, 300, 110, 35, 1011011); // CONTINUE
builder.AddButton(45, 298, 0xFA5, 0xFA7, 1);
builder.AddHtmlLocalized(80, 300, 110, 35, 1011011); // CONTINUE
AddButton(200, 298, 0xFA5, 0xFA7, 0);
AddHtmlLocalized(235, 300, 110, 35, 1011012); // CANCEL
builder.AddButton(200, 298, 0xFA5, 0xFA7, 0);
builder.AddHtmlLocalized(235, 300, 110, 35, 1011012); // CANCEL
}
public override void OnResponse(NetState sender, in RelayInfo info)
@ -99,10 +102,10 @@ public partial class Bedroll : Item
return;
}
if (info.ButtonID == 1 && _entry.Safe && _dedroll.Parent == null && _dedroll.IsAccessibleTo(pm)
&& _dedroll.VerifyMove(pm) && _dedroll.Map == pm.Map && pm.InRange(_dedroll, 2))
if (info.ButtonID == 1 && _entry.Safe && _bedroll.Parent == null && _bedroll.IsAccessibleTo(pm)
&& _bedroll.VerifyMove(pm) && _bedroll.Map == pm.Map && pm.InRange(_bedroll, 2))
{
pm.PlaceInBackpack(_dedroll);
pm.PlaceInBackpack(_bedroll);
pm.BedrollLogout = true;
sender.Disconnect("Used a bedroll to log out.");

View file

@ -15,11 +15,11 @@ public enum CampfireStatus
[SerializationGenerator(0, false)]
public partial class Campfire : Item
{
public static readonly int SecureRange = 7;
public const int SecureRange = 7;
private static readonly Dictionary<Mobile, CampfireEntry> m_Table = new();
private static readonly Dictionary<Mobile, CampfireEntry> _table = [];
private readonly List<CampfireEntry> m_Entries;
private readonly List<CampfireEntry> _entries;
private TimerExecutionToken _timerToken;
@ -28,8 +28,7 @@ public partial class Campfire : Item
Movable = false;
Light = LightType.Circle300;
m_Entries = new List<CampfireEntry>();
_entries = [];
Timer.StartTimer(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnTick, out _timerToken);
}
@ -79,16 +78,12 @@ public partial class Campfire : Item
}
}
public static CampfireEntry GetEntry(Mobile player)
{
m_Table.TryGetValue(player, out var value);
return value;
}
public static CampfireEntry GetEntry(Mobile player) => _table.GetValueOrDefault(player);
public static void RemoveEntry(CampfireEntry entry)
{
m_Table.Remove(entry.Player);
entry.Fire.m_Entries.Remove(entry);
_table.Remove(entry.Player);
entry.Fire._entries.Remove(entry);
}
private void OnTick()
@ -114,9 +109,9 @@ public partial class Campfire : Item
return;
}
for (var i = m_Entries.Count - 1; i >= 0; i--)
for (var i = _entries.Count - 1; i >= 0; i--)
{
var entry = m_Entries[i];
var entry = _entries[i];
if (!entry.Valid || entry.Player.NetState == null)
{
@ -135,8 +130,8 @@ public partial class Campfire : Item
{
var entry = new CampfireEntry(pm, this);
m_Table[pm] = entry;
m_Entries.Add(entry);
_table[pm] = entry;
_entries.Add(entry);
pm.SendLocalizedMessage(500620); // You feel it would take a few moments to secure your camp.
}
@ -145,24 +140,23 @@ public partial class Campfire : Item
private void ClearEntries()
{
if (m_Entries == null)
if (_entries == null)
{
return;
}
foreach (var entry in m_Entries)
foreach (var entry in _entries)
{
m_Table.Remove(entry.Player);
_table.Remove(entry.Player);
}
m_Entries.Clear();
m_Entries.TrimExcess();
_entries.Clear();
_entries.TrimExcess();
}
public override void OnAfterDelete()
{
_timerToken.Cancel();
ClearEntries();
}