#W# Change: Walking over farmable crops auto harvests them and puts it in your backpack.

This commit is contained in:
WarrentyExpired 2026-08-28 21:18:35 -04:00
parent a181e313cd
commit edce93bba8

View file

@ -14,6 +14,36 @@ public abstract partial class FarmableCrop : Item
public abstract Item GetCropObject();
public abstract int GetPickedID();
public override void AddNameProperties(IPropertyList list)
{
}
public override bool HandlesOnMovement => true;
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m.Player && m.Alive && !_picked && m.InRange(this.Location, 2))
{
Timer.DelayCall(TimeSpan.FromMilliseconds(100), () =>
{
if (m.InRange(this.Location, 2) && !_picked)
{
OnPicked(m, Location, Map);
}
});
}
base.OnMovement(m, oldLocation);
}
public override bool OnMoveOver(Mobile from)
{
if (from != null && from.Alive && from.Player && !_picked)
{
OnPicked(from, this.Location, this.Map);
}
return base.OnMoveOver(from);
}
public override void OnDoubleClick(Mobile from)
{
var map = Map;
@ -40,7 +70,20 @@ public abstract partial class FarmableCrop : Item
var spawn = GetCropObject();
spawn?.MoveToWorld(loc, map);
//spawn?.MoveToWorld(loc, map);
if (spawn != null)
{
if (from.Backpack == null || !from.Backpack.CheckHold(from, spawn, true, true))
{
spawn.MoveToWorld(loc, map);
from.SendMessage("Your backpack is full, the crop was placed on the ground.");
}
else
{
from.AddToBackpack(spawn);
from.PlaySound(0x13E); // Harvest sound
}
}
_picked = true;
@ -59,11 +102,11 @@ public abstract partial class FarmableCrop : Item
}
[AfterDeserialization]
private void AfterDeserialization()
public void AfterDeserialization()
{
if (_picked)
{
Unlink();
//Unlink();
Delete();
}
}