feat: Adds new decay system and SkipSerialization (#2311)
## Summary - Replaces scan-based decay checking during world saves with an event-driven timer wheel scheduler - Removes virtual property checks from serialization hot path, achieving 6-8x faster world saves ## Changes ### DecayScheduler (new): - Timer wheel with 12 HashSet buckets (5-min intervals) + PriorityQueue for active processing - O(1) register/unregister vs O(n) scan of all items - Auto start/stop when items exist/empty - Configurable tick interval with jitter to prevent system synchronization ### Item.cs: - Added ScheduledDecayTime computed property - Added UpdateDecayRegistration() called from SetLastMoved(), property setters, AddItem()/RemoveItem() - Hooks in Visible, Movable, Spawner setters and Delete() ### World.cs: - Removed _decayQueue, EnqueueForDecay(), ProcessDecay() - ItemPersistence.Serialize() now tight loop without virtual calls ## Performance | Metric | Before | After | Improvement | |---------------|------------|-----------|-------------| | Items (230K) | 245K ticks | 34K ticks | 8x faster | | Mobiles (43K) | 56K ticks | 6K ticks | 9x faster | | Total | 302K ticks | 40K ticks | 7.5x faster | ## Configuration decay.maxItemsPerTick = 250 # Items processed per tick decay.tickInterval = 256ms # Base processing interval decay.bucketInterval = 5min # Timer wheel bucket size decay.jitterMaxMs = 25 # ±25ms tick jitter
This commit is contained in:
parent
c14f361de1
commit
ee2cd1d18d
27 changed files with 426 additions and 173 deletions
|
|
@ -37,11 +37,13 @@ namespace Server.Engines.ConPVP
|
|||
{
|
||||
}
|
||||
|
||||
public override bool SkipSerialization => true;
|
||||
|
||||
public override string DefaultName => "da bomb";
|
||||
|
||||
public Mobile Thrower { get; private set; }
|
||||
|
||||
private Mobile FindOwner(IEntity parent)
|
||||
private static Mobile FindOwner(IEntity parent)
|
||||
{
|
||||
if (parent is Item item)
|
||||
{
|
||||
|
|
@ -61,16 +63,6 @@ namespace Server.Engines.ConPVP
|
|||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Timer.StartTimer(Delete); // delete this after the world loads
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
|
|
|
|||
|
|
@ -703,6 +703,8 @@ public partial class GreenThornsSHTeleporter : Item
|
|||
|
||||
public override string DefaultName => "a hole";
|
||||
|
||||
public override bool SkipSerialization => true;
|
||||
|
||||
public static void Create(Point3D location, Map map)
|
||||
{
|
||||
var tele = new GreenThornsSHTeleporter();
|
||||
|
|
@ -726,12 +728,6 @@ public partial class GreenThornsSHTeleporter : Item
|
|||
}
|
||||
}
|
||||
|
||||
[AfterDeserialization(false)]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private readonly GreenThornsSHTeleporter _teleporter;
|
||||
|
|
|
|||
|
|
@ -115,6 +115,8 @@ public partial class HornOfRetreatMoongate : Moongate
|
|||
|
||||
public override int LabelNumber => 1049114; // Sanctuary Gate
|
||||
|
||||
public override bool SkipSerialization => true;
|
||||
|
||||
public override void BeginConfirmation(Mobile from)
|
||||
{
|
||||
EndConfirmation(from);
|
||||
|
|
@ -132,10 +134,4 @@ public partial class HornOfRetreatMoongate : Moongate
|
|||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[AfterDeserialization(false)]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,6 +12,8 @@ public partial class Zeefzorpul : BaseQuester
|
|||
|
||||
public override string DefaultName => "Zeefzorpul";
|
||||
|
||||
public override bool SkipSerialization => true;
|
||||
|
||||
public override void InitBody()
|
||||
{
|
||||
Body = 0x4A;
|
||||
|
|
@ -22,10 +24,4 @@ public partial class Zeefzorpul : BaseQuester
|
|||
public override void OnTalk(PlayerMobile player, bool contextMenu)
|
||||
{
|
||||
}
|
||||
|
||||
[AfterDeserialization(false)]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -160,11 +160,7 @@ public partial class SpawnerBorder : ProjectedItem
|
|||
MinimumVisible = AccessLevel.Developer;
|
||||
}
|
||||
|
||||
[AfterDeserialization(false)]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
public override bool SkipSerialization => true;
|
||||
|
||||
protected override bool SendEffect()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue