#W# Change: Decorate looks for different folders. Removed DecorateMag command.
This commit is contained in:
parent
3602b3e60a
commit
ee5559134c
4 changed files with 3 additions and 1335 deletions
0
Distribution/Data/Decoration/Overworld/.PLACEHOLDER
Normal file
0
Distribution/Data/Decoration/Overworld/.PLACEHOLDER
Normal file
0
Distribution/Data/Decoration/Underworld/.PLACEHOLDER
Normal file
0
Distribution/Data/Decoration/Underworld/.PLACEHOLDER
Normal file
|
|
@ -34,17 +34,8 @@ namespace Server.Commands
|
|||
|
||||
NetState.FlushAll();
|
||||
|
||||
Generate("Data/Decoration/Britannia", Map.Trammel, Map.Felucca);
|
||||
Generate("Data/Decoration/Trammel", Map.Trammel);
|
||||
Generate("Data/Decoration/Felucca", Map.Felucca);
|
||||
Generate("Data/Decoration/Ilshenar", Map.Ilshenar);
|
||||
Generate("Data/Decoration/Malas", Map.Malas);
|
||||
Generate("Data/Decoration/Tokuno", Map.Tokuno);
|
||||
|
||||
if (PlayerMurderSystem.BountiesEnabled)
|
||||
{
|
||||
Generate("Data/Decoration/BountyBoards", Map.Felucca);
|
||||
}
|
||||
Generate("Data/Decoration/Overworld", Map.Felucca);
|
||||
Generate("Data/Decoration/Underworld", Map.Trammel);
|
||||
|
||||
m_Mobile.SendMessage($"World generating complete. {m_Count} items were generated.");
|
||||
}
|
||||
|
|
@ -888,7 +879,7 @@ namespace Server.Commands
|
|||
else if (item is InteractionTeleporter itp)
|
||||
{
|
||||
itp.ItemID = m_ItemID;
|
||||
|
||||
|
||||
for (var i = 0; i < m_Params.Length; ++i)
|
||||
{
|
||||
if (m_Params[i].StartsWithOrdinal("PointDest"))
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue