fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters * Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex * Removes speed changes that were broken for various mobs * Combines "Legacy" speed and renames the class to `NPCSpeeds` * Creates speed "classes" (slow, medium, fast, very fast) * Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds. Order of speed determination: 1. SpeedMod 2. SpeedClass property (not null) 3. SpeedClass entry in Data\npc-speeds.json for that type 4. "Fast" (200ms Active, 400ms Passive)
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74 changed files with 477 additions and 472 deletions
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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{
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[Constructible]
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public UnholySteed()
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: base("a dark steed", 0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor, 10, 1)
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: base("a dark steed", 0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor)
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{
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SetStr(496, 525);
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SetDex(86, 105);
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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{
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[Constructible]
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public HolySteed()
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: base("a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1)
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: base("a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor)
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{
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SetStr(496, 525);
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SetDex(86, 105);
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