fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters * Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex * Removes speed changes that were broken for various mobs * Combines "Legacy" speed and renames the class to `NPCSpeeds` * Creates speed "classes" (slow, medium, fast, very fast) * Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds. Order of speed determination: 1. SpeedMod 2. SpeedClass property (not null) 3. SpeedClass entry in Data\npc-speeds.json for that type 4. "Fast" (200ms Active, 400ms Passive)
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74 changed files with 477 additions and 472 deletions
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@ -486,16 +486,13 @@ namespace Server.SkillHandlers
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if (m_Creature is GreaterDragon)
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{
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ScaleSkills(m_Creature, 0.72, 0.90); // 72% of original skills trainable to 90%
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m_Creature.Skills.Magery.Base =
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m_Creature.Skills.Magery
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.Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
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// Greater dragons have a 90% cap reduction and 90% skill reduction on magery
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m_Creature.Skills.Magery.Base = m_Creature.Skills.Magery.Cap;
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}
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else if (m_Paralyzed)
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{
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ScaleSkills(
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m_Creature,
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0.86
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); // 86% of original skills if they were paralyzed during the taming
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// 86% of original skills if they were paralyzed during the taming
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ScaleSkills(m_Creature, 0.86);
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}
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else
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{
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