fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)

* Removes scaled speed by dex for monsters
* Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex
* Removes speed changes that were broken for various mobs
* Combines "Legacy" speed and renames the class to `NPCSpeeds`
* Creates speed "classes" (slow, medium, fast, very fast)
* Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds.

Order of speed determination:
1. SpeedMod
2. SpeedClass property (not null)
3. SpeedClass entry in Data\npc-speeds.json for that type
4. "Fast" (200ms Active, 400ms Passive)
This commit is contained in:
Kamron Batman 2022-05-15 10:01:14 -07:00 • committed by GitHub
parent 6ec84b3c01
commit eee8494558
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
74 changed files with 477 additions and 472 deletions

View file

@ -130,7 +130,6 @@ namespace Server.Mobiles
public Clone(Mobile caster) : base(AIType.AI_Melee, FightMode.None)
{
SetSpeed(0.3, 1.0);
m_Caster = caster;
Body = caster.Body;

View file

@ -9,7 +9,6 @@ namespace Server.Mobiles
Body = 128;
BaseSoundID = 0x467;
SetSpeed(0.3, 1.0);
SetStr(20);
SetDex(150);
SetInt(125);

View file

@ -8,7 +8,6 @@ namespace Server.Mobiles
Body = 74;
BaseSoundID = 422;
SetSpeed(0.3, 1.0);
SetStr(55);
SetDex(40);
SetInt(60);

View file

@ -10,7 +10,6 @@ namespace Server.Mobiles
Body = 0x33;
Hue = 0x4001;
SetSpeed(0.3, 1.0);
SetStr(150);
SetDex(150);
SetInt(100);