fix: T2A menus only offer what the chosen resource can make (#2695)
## Summary The T2A crafting menus offered items the chosen resource couldn't make: - **Tailoring honours the targeted cloth hue.** The menu was built from all cloth in the pack, but the craft consumes only the targeted hue, so it offered items that then failed on resources. `CanCraftItem` / `FilterEntries` / `AnyCraftableInCategory` now take the hue and count with the same helper the craft uses. - **Uncut cloth counts in the hued path.** The hue-aware count and consume matched only `Cloth`, so targeting uncut cloth gave an empty menu. The hued path now uses `CraftItem`'s equivalence table like the unhued path. `T2ACraftSystem` reuses that table instead of a narrower copy, which also covers the coloured woods and leathers on later-era shards. - **T2A tinkering only uses iron ingots.** Coloured ingots are refused with a re-prompt. The menu filter now uses the selected ingot, and Make Last for tinkering always resolves to iron, so a coloured choice left over from the gump flow can't be used. ## Testing - `dotnet build`: 0 warnings, 0 errors - New `T2AHuedFilterTests`: only cloth of the targeted hue counts, and uncut cloth of the same hue counts toward the recipe - No test for the tinkering target and message flow; not yet exercised in game
This commit is contained in:
parent
54c0040ac8
commit
ef8057d38e
6 changed files with 206 additions and 56 deletions
|
|
@ -635,15 +635,7 @@ namespace Server.Engines.Craft
|
|||
}
|
||||
// ******************
|
||||
|
||||
for (var j = 0; types[i] == null && j < m_TypesTable.Length; ++j)
|
||||
{
|
||||
if (m_TypesTable[j][0] == baseType)
|
||||
{
|
||||
types[i] = m_TypesTable[j];
|
||||
}
|
||||
}
|
||||
|
||||
types[i] ??= [baseType];
|
||||
types[i] = GetEquivalentTypes(baseType) ?? [baseType];
|
||||
amounts[i] = craftRes.Amount;
|
||||
|
||||
// For stackable items that can be crafted more than one at a time
|
||||
|
|
@ -1242,13 +1234,54 @@ namespace Server.Engines.Craft
|
|||
return true;
|
||||
}
|
||||
|
||||
private static int GetHuedAmount(Container pack, Type type, int hue)
|
||||
/// <summary>
|
||||
/// Returns the interchangeable resource types for <paramref name="baseType"/> (e.g. logs and boards),
|
||||
/// or null when it has no equivalents.
|
||||
/// </summary>
|
||||
internal static Type[] GetEquivalentTypes(Type baseType)
|
||||
{
|
||||
for (var i = 0; i < m_TypesTable.Length; i++)
|
||||
{
|
||||
if (m_TypesTable[i][0] == baseType)
|
||||
{
|
||||
return m_TypesTable[i];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static bool IsHuedMatch(Item item, Type type, Type[] equivalents, int hue)
|
||||
{
|
||||
if (item.Hue != hue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (equivalents == null)
|
||||
{
|
||||
return type.IsInstanceOfType(item);
|
||||
}
|
||||
|
||||
for (var i = 0; i < equivalents.Length; i++)
|
||||
{
|
||||
if (equivalents[i].IsInstanceOfType(item))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static int GetHuedAmount(Container pack, Type type, int hue)
|
||||
{
|
||||
var total = 0;
|
||||
var equivalents = GetEquivalentTypes(type);
|
||||
|
||||
foreach (var item in pack.FindItems(true))
|
||||
{
|
||||
if (item.Hue == hue && type.IsInstanceOfType(item))
|
||||
if (IsHuedMatch(item, type, equivalents, hue))
|
||||
{
|
||||
total += item.Amount;
|
||||
}
|
||||
|
|
@ -1260,6 +1293,7 @@ namespace Server.Engines.Craft
|
|||
private static bool ConsumeHuedAmount(Container pack, Type type, int hue, int amount)
|
||||
{
|
||||
var remaining = amount;
|
||||
var equivalents = GetEquivalentTypes(type);
|
||||
using var toDelete = PooledRefList<Item>.Create();
|
||||
|
||||
foreach (var item in pack.FindItems(true))
|
||||
|
|
@ -1269,7 +1303,7 @@ namespace Server.Engines.Craft
|
|||
break;
|
||||
}
|
||||
|
||||
if (item.Hue != hue || !type.IsInstanceOfType(item))
|
||||
if (!IsHuedMatch(item, type, equivalents, hue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -190,9 +190,11 @@ public static class T2ACraftSystem
|
|||
/// Checks if a player can craft a specific item, accounting for sub-resource types.
|
||||
/// When <paramref name="selectedResourceType"/> is non-null, checks against that specific sub-resource.
|
||||
/// When null, checks against ANY available sub-resource the player has sufficient skill and materials for.
|
||||
/// A non-negative <paramref name="hue"/> counts only same-hue stock for the primary resource, exactly as
|
||||
/// the hue-aware craft path consumes it.
|
||||
/// </summary>
|
||||
public static bool CanCraftItem(
|
||||
Mobile from, CraftItem itemDef, CraftSystem system, Type selectedResourceType = null
|
||||
Mobile from, CraftItem itemDef, CraftSystem system, Type selectedResourceType = null, int hue = -1
|
||||
)
|
||||
{
|
||||
var pack = from.Backpack;
|
||||
|
|
@ -214,6 +216,27 @@ public static class T2ACraftSystem
|
|||
var res = itemDef.Resources[i];
|
||||
var resType = res.ItemType;
|
||||
|
||||
if (hue >= 0 && i == 0)
|
||||
{
|
||||
if (resCol.Init && resType == resCol.ResType && selectedResourceType != null)
|
||||
{
|
||||
var subRes = resCol.SearchFor(selectedResourceType);
|
||||
if (subRes != null && from.Skills[system.MainSkill].Value < subRes.RequiredSkill)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
resType = selectedResourceType;
|
||||
}
|
||||
|
||||
if (CraftItem.GetHuedAmount(pack, resType, hue) < res.Amount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// If this resource is the base sub-resource type (e.g. IronIngot for blacksmithing),
|
||||
// handle sub-resource substitution
|
||||
if (resCol.Init && resType == resCol.ResType)
|
||||
|
|
@ -250,17 +273,20 @@ public static class T2ACraftSystem
|
|||
/// <summary>
|
||||
/// Convenience overload that resolves a Type to a CraftItem first.
|
||||
/// </summary>
|
||||
public static bool CanCraftItem(Mobile from, Type itemType, CraftSystem system, Type selectedResourceType = null)
|
||||
public static bool CanCraftItem(
|
||||
Mobile from, Type itemType, CraftSystem system, Type selectedResourceType = null, int hue = -1
|
||||
)
|
||||
{
|
||||
var itemDef = system.CraftItems.SearchFor(itemType);
|
||||
return itemDef != null && CanCraftItem(from, itemDef, system, selectedResourceType);
|
||||
return itemDef != null && CanCraftItem(from, itemDef, system, selectedResourceType, hue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Filters static template entries to only those the player can craft.
|
||||
/// </summary>
|
||||
public static ItemListEntry[] FilterEntries(
|
||||
Mobile from, ItemListEntry[] staticEntries, Type[] types, CraftSystem system, Type selectedResourceType = null
|
||||
Mobile from, ItemListEntry[] staticEntries, Type[] types, CraftSystem system,
|
||||
Type selectedResourceType = null, int hue = -1
|
||||
)
|
||||
{
|
||||
var filtered = new ItemListEntry[staticEntries.Length];
|
||||
|
|
@ -271,7 +297,7 @@ public static class T2ACraftSystem
|
|||
var entry = staticEntries[i];
|
||||
var typeIndex = entry.CraftIndex;
|
||||
if (typeIndex >= 0 && typeIndex < types.Length &&
|
||||
CanCraftItem(from, types[typeIndex], system, selectedResourceType))
|
||||
CanCraftItem(from, types[typeIndex], system, selectedResourceType, hue))
|
||||
{
|
||||
filtered[count++] = entry;
|
||||
}
|
||||
|
|
@ -294,12 +320,12 @@ public static class T2ACraftSystem
|
|||
/// Returns true if at least one item in the type array is craftable.
|
||||
/// </summary>
|
||||
public static bool AnyCraftableInCategory(
|
||||
Mobile from, Type[] types, CraftSystem system, Type selectedResourceType = null
|
||||
Mobile from, Type[] types, CraftSystem system, Type selectedResourceType = null, int hue = -1
|
||||
)
|
||||
{
|
||||
for (var i = 0; i < types.Length; i++)
|
||||
{
|
||||
if (CanCraftItem(from, types[i], system, selectedResourceType))
|
||||
if (CanCraftItem(from, types[i], system, selectedResourceType, hue))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
@ -308,28 +334,11 @@ public static class T2ACraftSystem
|
|||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Equivalent type pairs mirroring CraftItem.m_TypesTable — used so that menu filtering
|
||||
/// counts boards when checking for logs, hides when checking for leather, etc.
|
||||
/// </summary>
|
||||
private static readonly Type[][] _equivalentTypes =
|
||||
[
|
||||
[typeof(Log), typeof(Board)],
|
||||
[typeof(Cloth), typeof(UncutCloth)],
|
||||
[typeof(Items.Leather), typeof(Hides)]
|
||||
];
|
||||
|
||||
// Shares CraftItem's equivalence table so the menu counts exactly what the craft will consume
|
||||
private static int GetResourceAmount(Container pack, Type type)
|
||||
{
|
||||
for (var i = 0; i < _equivalentTypes.Length; i++)
|
||||
{
|
||||
if (_equivalentTypes[i][0] == type)
|
||||
{
|
||||
return pack.GetAmount(_equivalentTypes[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return pack.GetAmount(type);
|
||||
var equivalents = CraftItem.GetEquivalentTypes(type);
|
||||
return equivalents != null ? pack.GetAmount(equivalents) : pack.GetAmount(type);
|
||||
}
|
||||
|
||||
private static bool HasAnySufficientSubResource(
|
||||
|
|
|
|||
|
|
@ -36,6 +36,13 @@ public class T2ACraftToolTarget : Target
|
|||
var resIndex = lastMade.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex;
|
||||
var type = resIndex > -1 ? res[resIndex].ItemType : null;
|
||||
|
||||
// T2A tinkering has no colored ingots; a stale index from the gump flow must not leak in
|
||||
if (_system == DefTinkering.CraftSystem)
|
||||
{
|
||||
type = typeof(IronIngot);
|
||||
T2ACraftSystem.SetLastResourceIndex(from, _system, type);
|
||||
}
|
||||
|
||||
// Jewelry requires gem targeting — re-prompt instead of crafting directly
|
||||
if (typeof(BaseJewel).IsAssignableFrom(lastMade.ItemType))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -92,7 +92,7 @@ public class TailoringMenu : ItemListMenu
|
|||
};
|
||||
|
||||
private TailoringMenu(Mobile from, BaseTool tool, Category category, int hue = -1)
|
||||
: base(GetQuestion(category), BuildFilteredEntries(from, category))
|
||||
: base(GetQuestion(category), BuildFilteredEntries(from, category, hue))
|
||||
{
|
||||
_tool = tool;
|
||||
_category = category;
|
||||
|
|
@ -198,11 +198,11 @@ public class TailoringMenu : ItemListMenu
|
|||
public static ItemListEntry[] Studded() => _studdedEntries ??= BuildStaticEntries(StuddedArmorTypes, "leather");
|
||||
public static ItemListEntry[] Female() => _femaleEntries ??= BuildStaticEntries(FemaleArmorTypes, "leather");
|
||||
|
||||
private static ItemListEntry[] BuildFilteredEntries(Mobile from, Category category)
|
||||
private static ItemListEntry[] BuildFilteredEntries(Mobile from, Category category, int hue)
|
||||
{
|
||||
if (category is Category.Main or Category.LeatherMain)
|
||||
{
|
||||
return BuildFilteredMainEntries(from, category);
|
||||
return BuildFilteredMainEntries(from, category, hue);
|
||||
}
|
||||
|
||||
var types = GetTypes(category);
|
||||
|
|
@ -212,10 +212,10 @@ public class TailoringMenu : ItemListMenu
|
|||
return [];
|
||||
}
|
||||
|
||||
return T2ACraftSystem.FilterEntries(from, staticEntries, types, DefTailoring.CraftSystem);
|
||||
return T2ACraftSystem.FilterEntries(from, staticEntries, types, DefTailoring.CraftSystem, null, hue);
|
||||
}
|
||||
|
||||
private static ItemListEntry[] BuildFilteredMainEntries(Mobile from, Category mainCategory)
|
||||
private static ItemListEntry[] BuildFilteredMainEntries(Mobile from, Category mainCategory, int hue)
|
||||
{
|
||||
var system = DefTailoring.CraftSystem;
|
||||
var mainStatic = GetStaticEntries(mainCategory);
|
||||
|
|
@ -231,7 +231,7 @@ public class TailoringMenu : ItemListMenu
|
|||
{
|
||||
var entry = mainStatic[i];
|
||||
var types = GetTypes((Category)entry.CraftIndex);
|
||||
if (types != null && T2ACraftSystem.AnyCraftableInCategory(from, types, system))
|
||||
if (types != null && T2ACraftSystem.AnyCraftableInCategory(from, types, system, null, hue))
|
||||
{
|
||||
filtered[count++] = entry;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -117,7 +117,7 @@ public class TinkeringMenu : ItemListMenu
|
|||
};
|
||||
|
||||
private TinkeringMenu(Mobile from, BaseTool tool, Category category, Type selectedResourceType)
|
||||
: base(GetQuestion(category), BuildFilteredEntries(from, category))
|
||||
: base(GetQuestion(category), BuildFilteredEntries(from, category, selectedResourceType))
|
||||
{
|
||||
_tool = tool;
|
||||
_category = category;
|
||||
|
|
@ -224,16 +224,16 @@ public class TinkeringMenu : ItemListMenu
|
|||
public static ItemListEntry[] Rings() => _ringEntries ??= BuildStaticEntries(RingTypes, "ingots");
|
||||
public static ItemListEntry[] KegItems() => _kegEntries ??= BuildStaticEntries(KegItemTypes, "kegs");
|
||||
|
||||
private static ItemListEntry[] BuildFilteredEntries(Mobile from, Category category)
|
||||
private static ItemListEntry[] BuildFilteredEntries(Mobile from, Category category, Type selectedResourceType)
|
||||
{
|
||||
if (category == Category.Main)
|
||||
{
|
||||
return BuildFilteredMainEntries(from);
|
||||
return BuildFilteredMainEntries(from, selectedResourceType);
|
||||
}
|
||||
|
||||
if (category == Category.Jewelry)
|
||||
{
|
||||
return BuildFilteredJewelryEntries(from);
|
||||
return BuildFilteredJewelryEntries(from, selectedResourceType);
|
||||
}
|
||||
|
||||
var types = GetTypes(category);
|
||||
|
|
@ -243,7 +243,7 @@ public class TinkeringMenu : ItemListMenu
|
|||
return [];
|
||||
}
|
||||
|
||||
return T2ACraftSystem.FilterEntries(from, staticEntries, types, DefTinkering.CraftSystem);
|
||||
return T2ACraftSystem.FilterEntries(from, staticEntries, types, DefTinkering.CraftSystem, selectedResourceType);
|
||||
}
|
||||
|
||||
private static readonly ItemListEntry[] JewelrySubcategoryEntries =
|
||||
|
|
@ -253,7 +253,7 @@ public class TinkeringMenu : ItemListMenu
|
|||
new("Rings", 0x108a, 0, (int)Category.Rings)
|
||||
];
|
||||
|
||||
private static ItemListEntry[] BuildFilteredJewelryEntries(Mobile from)
|
||||
private static ItemListEntry[] BuildFilteredJewelryEntries(Mobile from, Type selectedResourceType)
|
||||
{
|
||||
var system = DefTinkering.CraftSystem;
|
||||
var filtered = new ItemListEntry[JewelrySubcategoryEntries.Length];
|
||||
|
|
@ -263,7 +263,7 @@ public class TinkeringMenu : ItemListMenu
|
|||
{
|
||||
var entry = JewelrySubcategoryEntries[i];
|
||||
var types = GetTypes((Category)entry.CraftIndex);
|
||||
if (types != null && T2ACraftSystem.AnyCraftableInCategory(from, types, system))
|
||||
if (types != null && T2ACraftSystem.AnyCraftableInCategory(from, types, system, selectedResourceType))
|
||||
{
|
||||
filtered[count++] = entry;
|
||||
}
|
||||
|
|
@ -282,7 +282,7 @@ public class TinkeringMenu : ItemListMenu
|
|||
return filtered;
|
||||
}
|
||||
|
||||
private static ItemListEntry[] BuildFilteredMainEntries(Mobile from)
|
||||
private static ItemListEntry[] BuildFilteredMainEntries(Mobile from, Type selectedResourceType)
|
||||
{
|
||||
var system = DefTinkering.CraftSystem;
|
||||
var mainStatic = Main();
|
||||
|
|
@ -293,7 +293,7 @@ public class TinkeringMenu : ItemListMenu
|
|||
{
|
||||
var entry = mainStatic[i];
|
||||
var types = GetTypes((Category)entry.CraftIndex);
|
||||
if (types != null && T2ACraftSystem.AnyCraftableInCategory(from, types, system))
|
||||
if (types != null && T2ACraftSystem.AnyCraftableInCategory(from, types, system, selectedResourceType))
|
||||
{
|
||||
filtered[count++] = entry;
|
||||
}
|
||||
|
|
@ -407,9 +407,17 @@ public class TinkeringMenu : ItemListMenu
|
|||
return true;
|
||||
}
|
||||
|
||||
if (targeted is BaseIngot)
|
||||
if (targeted is BaseIngot and not IronIngot)
|
||||
{
|
||||
var menu = new TinkeringMenu(from, tool, Category.Main, targeted.GetType());
|
||||
// T2A tinkering predates colored ingots; metal items are always made from iron.
|
||||
from.SendAsciiMessage("Tinkering can only use iron ingots. Please select iron ingots or wood.");
|
||||
from.Target = new ResourceSelectTarget(from, tool);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (targeted is IronIngot)
|
||||
{
|
||||
var menu = new TinkeringMenu(from, tool, Category.Main, typeof(IronIngot));
|
||||
if (menu.Entries.Length == 0)
|
||||
{
|
||||
from.SendAsciiMessage("You lack the skill and materials to craft anything.");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue