perf(ai): make IsEnemy the single authority for Honor/Ethereal Voyage (#2655)
## Summary Profiling with thousands of creatures in range of each other showed `BaseAI.IsInvalidFactionTarget` checking Ethereal Voyage and active Honor on every acquisition candidate and then calling `BaseCreature.IsEnemy`, which checked both again. This makes `IsEnemy` the single authority and removes the duplicate per-pair work. ## Changes - **`BaseCreature.IsEnemy`**: the Ethereal Voyage check sat below the `m is not BaseCreature` early return, so it never reached players — the only mobiles that cast it. It is hoisted next to the Honor veto. `GetMaster()` was called three times per creature pair (inside `Ethics.Player.Find(m, true)` and twice at the bottom); it is now computed once. - **`BaseAI.IsInvalidFactionTarget`**: reduced to `IsFriend` / `IsEnemy` / `CanBeHarmful`. The removed `Combatant != m` Honor exception was dead code — `IsEnemy` vetoed Honor unconditionally on the following line. - **`Ethics.Player.Find`** / **`TransformationSpellHelper.GetContext`**: small simplifications on the same path. ## Behavior - `ShouldAcquireOnApproach` and `OnAggressiveAction` only consult `IsEnemy`, so movement-triggered acquisition now respects Ethereal Voyage for players (previously a player under Ethereal Voyage walking past a monster was still acquired on approach). - `BaseFactionGuard.IsEnemy` does not call base, so faction guards no longer skip honoring/voyaging enemy-faction players. Accepted: both mechanics describe monsters, not guards. - `HealerAI`/`BerserkAI`/`PredatorAI` (`bFacFriend`) callers are unaffected — `IsFriend` already required a `BaseCreature`, so players were excluded before these checks ran. `MilitiaFighter`/`MilitiaCanoneer` return `false` for all players, so they are unaffected too. ## Testing - `dotnet build` clean. - Pure predicate reorder; no new tests.
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4 changed files with 14 additions and 44 deletions
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@ -1704,36 +1704,35 @@ namespace Server.Mobiles
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return false;
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}
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var c = m as BaseCreature;
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var cMaster = c?.GetMaster();
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var ourEthic = EthicAllegiance;
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var pl = Ethics.Player.Find(m, true);
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var pl = Ethics.Player.Find(cMaster ?? m, false);
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if (pl?.IsShielded == true && (ourEthic == null || ourEthic == pl.Ethic))
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{
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return false;
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}
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if (VirtueSystem.GetVirtues(m as PlayerMobile)?.HonorActive == true)
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// Player-only protections; they must veto before the non-creature early return below.
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if (VirtueSystem.GetVirtues(m as PlayerMobile)?.HonorActive == true ||
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TransformationSpellHelper.UnderTransformation(m, typeof(EtherealVoyageSpell)))
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{
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return false;
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}
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if (m is not BaseCreature c || m is MilitiaFighter)
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if (c == null || m is MilitiaFighter)
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{
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return true;
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}
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if (TransformationSpellHelper.UnderTransformation(m, typeof(EtherealVoyageSpell)))
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{
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return false;
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}
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if (_team != c.Team || FightMode == FightMode.Evil && m.Karma < 0 || c.FightMode == FightMode.Evil && Karma < 0)
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{
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return true;
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}
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var master = GetMaster();
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var cMaster = c.GetMaster();
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if (master == null)
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{
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