fix: Refactors getting static tiles to use enumerators (#1611)

### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
    ```cs
        Map.StaticTileEnumerable GetStaticTiles(int x, int y);
        Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
        Map.StaticTileEnumerable GetMultiTiles(int x, int y);
    ```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
This commit is contained in:
Kamron Batman 2023-11-26 09:39:46 -08:00 committed by GitHub
parent 3b1637b2da
commit f21c9687b2
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23 changed files with 359 additions and 512 deletions

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@ -3518,11 +3518,8 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
}
}
var tiles = map.Tiles.GetStaticTiles(x, y, true);
for (var i = 0; i < tiles.Length; ++i)
foreach (var tile in map.Tiles.GetStaticAndMultiTiles(x, y))
{
var tile = tiles[i];
var id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
if (!id.Surface)
@ -3576,9 +3573,8 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
var surfaceZ = z;
for (var i = 0; i < tiles.Length; ++i)
foreach (var tile in map.Tiles.GetStaticAndMultiTiles(x, y))
{
var tile = tiles[i];
var id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
var checkZ = tile.Z;
@ -3681,9 +3677,8 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
return false;
}
for (var i = 0; i < tiles.Length; ++i)
foreach (var tile in map.Tiles.GetStaticAndMultiTiles(x, y))
{
var tile = tiles[i];
var id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
var checkZ = tile.Z;