fix: Refactors getting static tiles to use enumerators (#1611)

### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
    ```cs
        Map.StaticTileEnumerable GetStaticTiles(int x, int y);
        Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
        Map.StaticTileEnumerable GetMultiTiles(int x, int y);
    ```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
This commit is contained in:
Kamron Batman 2023-11-26 09:39:46 -08:00 committed by GitHub
parent 3b1637b2da
commit f21c9687b2
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23 changed files with 359 additions and 512 deletions

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@ -97,7 +97,6 @@ public partial class Map
public ref struct MultiSectorEnumerator<T> where T : BaseMulti
{
private Point2D _location;
private readonly Span<BaseMulti> _list;
private int _index;
private T _current;
@ -105,8 +104,6 @@ public partial class Map
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MultiSectorEnumerator(Map map, Point2D loc)
{
_location = loc;
_list = map == null
? Span<BaseMulti>.Empty
: CollectionsMarshal.AsSpan(map.GetSector(loc.m_X, loc.m_Y).Multis);
@ -118,8 +115,6 @@ public partial class Map
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
ref var loc = ref _location;
while ((uint)_index < (uint)_list.Length)
{
var current = _list[_index++];