fix: Refactors getting static tiles to use enumerators (#1611)

### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
    ```cs
        Map.StaticTileEnumerable GetStaticTiles(int x, int y);
        Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
        Map.StaticTileEnumerable GetMultiTiles(int x, int y);
    ```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
This commit is contained in:
Kamron Batman 2023-11-26 09:39:46 -08:00 committed by GitHub
parent 3b1637b2da
commit f21c9687b2
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GPG key ID: 4AEE18F83AFDEB23
23 changed files with 359 additions and 512 deletions

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@ -1,3 +1,18 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MultiData.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using System.Collections.Generic;
@ -508,13 +523,9 @@ public sealed class MultiComponentList
oldTiles = Tiles[vx][vy];
var newTiles = new StaticTile[oldTiles.Length + 1];
Array.Copy(oldTiles, newTiles, oldTiles.Length);
for (var i = 0; i < oldTiles.Length; ++i)
{
newTiles[i] = oldTiles[i];
}
newTiles[oldTiles.Length] = new StaticTile((ushort)itemID, (sbyte)z);
newTiles[^1] = new StaticTile((ushort)itemID, (sbyte)z);
Tiles[vx][vy] = newTiles;
@ -574,16 +585,8 @@ public sealed class MultiComponentList
if (tile.Z == z && tile.Height >= minHeight)
{
var newTiles = new StaticTile[oldTiles.Length - 1];
for (var j = 0; j < i; ++j)
{
newTiles[j] = oldTiles[j];
}
for (var j = i + 1; j < oldTiles.Length; ++j)
{
newTiles[j - 1] = oldTiles[j];
}
Array.Copy(oldTiles, newTiles, i);
Array.Copy(oldTiles, i + 1, newTiles, i, oldTiles.Length - i - 1);
Tiles[vx][vy] = newTiles;
@ -601,16 +604,8 @@ public sealed class MultiComponentList
TileData.ItemTable[tile.ItemId & TileData.MaxItemValue].Height >= minHeight)
{
var newList = new MultiTileEntry[oldList.Length - 1];
for (var j = 0; j < i; ++j)
{
newList[j] = oldList[j];
}
for (var j = i + 1; j < oldList.Length; ++j)
{
newList[j - 1] = oldList[j];
}
Array.Copy(oldList, newList, i);
Array.Copy(oldList, i + 1, newList, i, oldList.Length - i - 1);
List = newList;
@ -636,16 +631,8 @@ public sealed class MultiComponentList
if (tile.ID == itemID && tile.Z == z)
{
var newTiles = new StaticTile[oldTiles.Length - 1];
for (var j = 0; j < i; ++j)
{
newTiles[j] = oldTiles[j];
}
for (var j = i + 1; j < oldTiles.Length; ++j)
{
newTiles[j - 1] = oldTiles[j];
}
Array.Copy(oldTiles, newTiles, i);
Array.Copy(oldTiles, i + 1, newTiles, i, oldTiles.Length - i - 1);
Tiles[vx][vy] = newTiles;
@ -663,16 +650,8 @@ public sealed class MultiComponentList
tile.OffsetZ == (short)z)
{
var newList = new MultiTileEntry[oldList.Length - 1];
for (var j = 0; j < i; ++j)
{
newList[j] = oldList[j];
}
for (var j = i + 1; j < oldList.Length; ++j)
{
newList[j - 1] = oldList[j];
}
Array.Copy(oldList, newList, i);
Array.Copy(oldList, i + 1, newList, i, oldList.Length - i - 1);
List = newList;