fix: Refactors getting static tiles to use enumerators (#1611)

### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
    ```cs
        Map.StaticTileEnumerable GetStaticTiles(int x, int y);
        Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
        Map.StaticTileEnumerable GetMultiTiles(int x, int y);
    ```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
This commit is contained in:
Kamron Batman 2023-11-26 09:39:46 -08:00 • committed by GitHub
parent 3b1637b2da
commit f21c9687b2
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23 changed files with 359 additions and 512 deletions

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@ -15,7 +15,6 @@
using System;
using System.IO;
using System.Runtime.CompilerServices;
namespace Server;
@ -72,7 +71,6 @@ public class TileMatrixPatch
}
}
[MethodImpl(MethodImplOptions.Synchronized)]
private unsafe int PatchLand(TileMatrix matrix, string dataPath, string indexPath)
{
using var fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
@ -100,7 +98,6 @@ public class TileMatrixPatch
return count;
}
[MethodImpl(MethodImplOptions.Synchronized)]
private unsafe int PatchStatics(TileMatrix matrix, string dataPath, string indexPath, string lookupPath)
{
using var fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);