fix: Refactors getting static tiles to use enumerators (#1611)
### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
```cs
Map.StaticTileEnumerable GetStaticTiles(int x, int y);
Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
Map.StaticTileEnumerable GetMultiTiles(int x, int y);
```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
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23 changed files with 359 additions and 512 deletions
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@ -217,11 +217,8 @@ namespace Server.Items
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return false;
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}
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var tiles = map.Tiles.GetStaticTiles(x, y, true);
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for (var i = 0; i < tiles.Length; ++i)
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foreach (var t in map.Tiles.GetStaticAndMultiTiles(x, y))
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{
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var t = tiles[i];
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var id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
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if ((id.Flags & TileFlag.Wall) != 0 && z + 16 > t.Z && t.Z + t.Height > z)
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