fix: Refactors getting static tiles to use enumerators (#1611)

### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
    ```cs
        Map.StaticTileEnumerable GetStaticTiles(int x, int y);
        Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
        Map.StaticTileEnumerable GetMultiTiles(int x, int y);
    ```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
This commit is contained in:
Kamron Batman 2023-11-26 09:39:46 -08:00 • committed by GitHub
parent 3b1637b2da
commit f21c9687b2
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23 changed files with 359 additions and 512 deletions

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@ -431,12 +431,8 @@ namespace Server
public static bool IsEastFrame(int x, int y, int z)
{
var tiles = m_Map.Tiles.GetStaticTiles(x, y);
for (var i = 0; i < tiles.Length; ++i)
foreach (var tile in m_Map.Tiles.GetStaticTiles(x, y))
{
var tile = tiles[i];
if (tile.Z == z && IsEastFrame(tile.ID))
{
return true;
@ -448,12 +444,8 @@ namespace Server
public static bool IsSouthFrame(int x, int y, int z)
{
var tiles = m_Map.Tiles.GetStaticTiles(x, y);
for (var i = 0; i < tiles.Length; ++i)
foreach (var tile in m_Map.Tiles.GetStaticTiles(x, y))
{
var tile = tiles[i];
if (tile.Z == z && IsSouthFrame(tile.ID))
{
return true;
@ -510,12 +502,8 @@ namespace Server
var vx = rx + region.X;
var vy = ry + region.Y;
var tiles = m_Map.Tiles.GetStaticTiles(vx, vy);
for (var i = 0; i < tiles.Length; ++i)
foreach (var tile in m_Map.Tiles.GetStaticTiles(vx, vy))
{
var tile = tiles[i];
var id = tile.ID;
var z = tile.Z;