fix: Refactors getting static tiles to use enumerators (#1611)
### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
```cs
Map.StaticTileEnumerable GetStaticTiles(int x, int y);
Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
Map.StaticTileEnumerable GetMultiTiles(int x, int y);
```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
This commit is contained in:
parent
3b1637b2da
commit
f21c9687b2
23 changed files with 359 additions and 512 deletions
|
|
@ -125,7 +125,7 @@ namespace Server.Multis
|
|||
SetInitialState();
|
||||
}
|
||||
|
||||
return m_Current.Components;
|
||||
return m_Current!.Components;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue