fix: Refactors getting static tiles to use enumerators (#1611)
### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
```cs
Map.StaticTileEnumerable GetStaticTiles(int x, int y);
Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
Map.StaticTileEnumerable GetMultiTiles(int x, int y);
```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
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23 changed files with 359 additions and 512 deletions
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@ -77,11 +77,8 @@ namespace Server.Spells.Spellweaving
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return true;
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}
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var tiles = map.Tiles.GetStaticTiles(location.X, location.Y); // Static Tiles
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for (var i = 0; i < tiles.Length; ++i)
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foreach (var t in map.Tiles.GetStaticTiles(location.X, location.Y))
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{
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var t = tiles[i];
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var id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
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var tand = t.ID;
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