chore: Updates to RunUO to ModernUO (#1098)
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@ -13,7 +13,7 @@ Please ask for help in our discord!
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| IDEs | [VS](https://visualstudio.microsoft.com/downloads/), [VSCode](https://code.visualstudio.com/download) | VS 2022+ or [Rider 2022+](https://www.jetbrains.com/rider/) |
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## Code API Changes
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* **ModernUO can source generator [serialization/deserialization](https://github.com/modernuo/SerializationGenerator#basic-usage) automatically.**
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* **ModernUO can use source generators to [serialization/deserialization](https://github.com/modernuo/SerializationGenerator#basic-usage) automatically.**
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* This is the biggest change to the API! While intimidating and different, it unlocks the ability for ModernUO to only serialize _data that has changed_.
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* We estimate a world save with 10mill objects on a busy server will take less than 1 second.
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* This feature is _optional and will remain optional indefinitely_.
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@ -88,16 +88,21 @@ list.Add(1060830, $"{dirt:#}");
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* Packet throttling that is configurable per packet and per connection.
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* Enable packet logging per connection.
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* Owner accounts can be protected from being locked out. The first account created is automatically added to this list.
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* Use optional arguments from constructors for Add command.
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* Captures Razor version and displays it in client gump
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* Spawners can be exported/imported using commands and use a GUID for replacement.
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## Major Feature Changes
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* By default, world saves are now every 5th minute of a real world hour.
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* E.g. 5:00, 5:05, 5:10, regardless of when the server is booted.
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* Some items have their constructor arguments rearranged.
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## Removed Features
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* Reporting
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* Remote Admin
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* My RunUO
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* Event Log
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* DocsGen command
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## New Development Features & Changes
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* Added a shared list/queue for temporary processing such as accumulating players to damage/kill.
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