fix: Replaces throttlers and packet callbacks with function pointers (#1063)

Replaces multi-cast delegates with function pointers to gain 25% in performance and lower allocations.
This commit is contained in:
Stefano Merotta 2022-06-15 21:48:43 +02:00 • committed by GitHub
parent b779d7737f
commit f24b98f8e2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
31 changed files with 189 additions and 172 deletions

View file

@ -34,29 +34,29 @@ public static class IncomingExtendedCommandPackets
125, 126, 127, 128
};
public static void Configure()
public static unsafe void Configure()
{
IncomingPackets.Register(0xBF, 0, true, ExtendedCommand);
IncomingPackets.Register(0xBF, 0, true, &ExtendedCommand);
RegisterExtended(0x05, false, ScreenSize);
RegisterExtended(0x06, true, PartyMessage);
RegisterExtended(0x09, true, DisarmRequest);
RegisterExtended(0x0A, true, StunRequest);
RegisterExtended(0x0B, false, Language);
RegisterExtended(0x0C, true, CloseStatus);
RegisterExtended(0x0E, true, Animate);
RegisterExtended(0x0F, false, Empty); // What's this?
RegisterExtended(0x10, true, QueryProperties);
RegisterExtended(0x13, true, ContextMenuRequest);
RegisterExtended(0x15, true, ContextMenuResponse);
RegisterExtended(0x1A, true, StatLockChange);
RegisterExtended(0x1C, true, CastSpell);
RegisterExtended(0x24, false, UnhandledBF);
RegisterExtended(0x2C, true, BandageTarget);
RegisterExtended(0x2D, true, TargetedSpell);
RegisterExtended(0x2E, true, TargetedSkillUse);
RegisterExtended(0x30, true, TargetByResourceMacro);
RegisterExtended(0x32, true, ToggleFlying);
RegisterExtended(0x05, false, &ScreenSize);
RegisterExtended(0x06, true, &PartyMessage);
RegisterExtended(0x09, true, &DisarmRequest);
RegisterExtended(0x0A, true, &StunRequest);
RegisterExtended(0x0B, false, &Language);
RegisterExtended(0x0C, true, &CloseStatus);
RegisterExtended(0x0E, true, &Animate);
RegisterExtended(0x0F, false, &Empty); // What's this?
RegisterExtended(0x10, true, &QueryProperties);
RegisterExtended(0x13, true, &ContextMenuRequest);
RegisterExtended(0x15, true, &ContextMenuResponse);
RegisterExtended(0x1A, true, &StatLockChange);
RegisterExtended(0x1C, true, &CastSpell);
RegisterExtended(0x24, false, &UnhandledBF);
RegisterExtended(0x2C, true, &BandageTarget);
RegisterExtended(0x2D, true, &TargetedSpell);
RegisterExtended(0x2E, true, &TargetedSkillUse);
RegisterExtended(0x30, true, &TargetByResourceMacro);
RegisterExtended(0x32, true, &ToggleFlying);
}
private static void UnhandledBF(NetState state, CircularBufferReader reader, int packetLength)
@ -67,7 +67,8 @@ public static class IncomingExtendedCommandPackets
{
}
public static void RegisterExtended(int packetID, bool ingame, OnPacketReceive onReceive)
public static unsafe void RegisterExtended(int packetID, bool ingame,
delegate*<NetState, CircularBufferReader, int, void> onReceive)
{
if (packetID is >= 0 and < 0x100)
{
@ -86,7 +87,7 @@ public static class IncomingExtendedCommandPackets
}
}
public static void ExtendedCommand(NetState state, CircularBufferReader reader, int packetLength)
public static unsafe void ExtendedCommand(NetState state, CircularBufferReader reader, int packetLength)
{
int packetId = reader.ReadUInt16();