fix: Fixes string interpolation in value string builder (#1339)

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Kamron Batman 2023-02-13 23:09:50 -08:00 • committed by GitHub
parent b46544d752
commit f24c6a08dd
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9 changed files with 87 additions and 242 deletions

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@ -83,7 +83,7 @@ namespace Server.Misc
private static void EventSink_ClientVersionReceived(NetState state, ClientVersion version)
{
using var message = ValueStringBuilder.Create();
var sb = ValueStringBuilder.Create();
if (!_enable || state.Mobile?.AccessLevel != AccessLevel.Player)
{
@ -100,47 +100,47 @@ namespace Server.Misc
if (MinRequired != null && version < MinRequired)
{
message.Append($"This server doesn't support clients older than {MinRequired}.");
sb.Append($"This server doesn't support clients older than {MinRequired}.");
shouldKick = strictRequirement;
}
else if (MaxRequired != null && version > MaxRequired)
{
message.Append($"This server doesn't support clients newer than {MaxRequired}.");
sb.Append($"This server doesn't support clients newer than {MaxRequired}.");
shouldKick = strictRequirement;
}
else if (!AllowRegular || !AllowUOTD)
{
if (!AllowRegular && version.Type == ClientType.Regular)
{
message.Append("This server does not allow regular clients to connect.");
sb.Append("This server does not allow regular clients to connect.");
shouldKick = true;
}
else if (!AllowUOTD && state.IsUOTDClient)
{
message.Append("This server does not allow UO:TD clients to connect.");
sb.Append("This server does not allow UO:TD clients to connect.");
shouldKick = true;
}
if (message.Length > 0)
if (sb.Length > 0)
{
if (AllowRegular && AllowUOTD)
{
message.Append(" You can use regular or UO:TD clients.");
sb.Append(" You can use regular or UO:TD clients.");
}
else if (AllowRegular)
{
message.Append(" You can use regular clients.");
sb.Append(" You can use regular clients.");
}
else if (AllowUOTD)
{
message.Append(" You can use UO:TD clients.");
sb.Append(" You can use UO:TD clients.");
}
}
}
if (message.Length > 0)
if (sb.Length > 0)
{
state.Mobile.SendMessage(0x22, message.ToString());
state.Mobile.SendMessage(0x22, sb.ToString());
}
if (shouldKick)
@ -150,7 +150,7 @@ namespace Server.Misc
return;
}
if (message.Length > 0)
if (sb.Length > 0)
{
switch (_invalidClientResponse)
{
@ -170,6 +170,8 @@ namespace Server.Misc
}
}
}
sb.Dispose();
}
private static void OnKick(NetState ns)