fix: Cleans up core code (#1187)

**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
Kamron Batman 2022-10-10 21:47:08 -07:00 committed by GitHub
parent 0138d40bda
commit f268d5d4e2
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262 changed files with 28527 additions and 28646 deletions

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@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: CityInfo.cs *
* *
@ -13,71 +13,70 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server
namespace Server;
public sealed class CityInfo
{
public sealed class CityInfo
private Point3D m_Location;
public CityInfo(string city, string building, int description, int x, int y, int z, Map m)
{
private Point3D m_Location;
public CityInfo(string city, string building, int description, int x, int y, int z, Map m)
{
City = city;
Building = building;
Description = description;
Location = new Point3D(x, y, z);
Map = m;
}
public CityInfo(string city, string building, int x, int y, int z, Map m) : this(city, building, 0, x, y, z, m)
{
}
public CityInfo(string city, string building, int description, int x, int y, int z) : this(
city,
building,
description,
x,
y,
z,
Map.Trammel
)
{
}
public CityInfo(string city, string building, int x, int y, int z) : this(city, building, 0, x, y, z, Map.Trammel)
{
}
public string City { get; set; }
public string Building { get; set; }
public int Description { get; set; }
public int X
{
get => m_Location.X;
set => m_Location.X = value;
}
public int Y
{
get => m_Location.Y;
set => m_Location.Y = value;
}
public int Z
{
get => m_Location.Z;
set => m_Location.Z = value;
}
public Point3D Location
{
get => m_Location;
set => m_Location = value;
}
public Map Map { get; set; }
City = city;
Building = building;
Description = description;
Location = new Point3D(x, y, z);
Map = m;
}
public CityInfo(string city, string building, int x, int y, int z, Map m) : this(city, building, 0, x, y, z, m)
{
}
public CityInfo(string city, string building, int description, int x, int y, int z) : this(
city,
building,
description,
x,
y,
z,
Map.Trammel
)
{
}
public CityInfo(string city, string building, int x, int y, int z) : this(city, building, 0, x, y, z, Map.Trammel)
{
}
public string City { get; set; }
public string Building { get; set; }
public int Description { get; set; }
public int X
{
get => m_Location.X;
set => m_Location.X = value;
}
public int Y
{
get => m_Location.Y;
set => m_Location.Y = value;
}
public int Z
{
get => m_Location.Z;
set => m_Location.Z = value;
}
public Point3D Location
{
get => m_Location;
set => m_Location = value;
}
public Map Map { get; set; }
}