fix: Cleans up core code (#1187)

**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
Kamron Batman 2022-10-10 21:47:08 -07:00 committed by GitHub
parent 0138d40bda
commit f268d5d4e2
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262 changed files with 28527 additions and 28646 deletions

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@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: EventLoopTasks.cs *
* *
@ -17,59 +17,58 @@ using System;
using System.Collections.Concurrent;
using System.Threading;
namespace Server
namespace Server;
public sealed class EventLoopContext : SynchronizationContext
{
public sealed class EventLoopContext : SynchronizationContext
private readonly ConcurrentQueue<Action> _queue;
private readonly Thread _mainThread;
public EventLoopContext()
{
private readonly ConcurrentQueue<Action> _queue;
private readonly Thread _mainThread;
_queue = new ConcurrentQueue<Action>();
_mainThread = Thread.CurrentThread;
}
public EventLoopContext()
public override SynchronizationContext CreateCopy() => new EventLoopContext();
public void Post(Action d) => _queue.Enqueue(d);
public override void Post(SendOrPostCallback d, object state) => _queue.Enqueue(() => d(state));
public override void Send(SendOrPostCallback d, object state)
{
if (Thread.CurrentThread == _mainThread)
{
_queue = new ConcurrentQueue<Action>();
_mainThread = Thread.CurrentThread;
d(state);
return;
}
public override SynchronizationContext CreateCopy() => new EventLoopContext();
AutoResetEvent evt = new AutoResetEvent(false);
public void Post(Action d) => _queue.Enqueue(d);
public override void Post(SendOrPostCallback d, object state) => _queue.Enqueue(() => d(state));
public override void Send(SendOrPostCallback d, object state)
_queue.Enqueue(() =>
{
if (Thread.CurrentThread == _mainThread)
{
d(state);
return;
}
d(state);
evt.Set();
});
AutoResetEvent evt = new AutoResetEvent(false);
evt.WaitOne();
}
_queue.Enqueue(() =>
{
d(state);
evt.Set();
});
evt.WaitOne();
public void ExecuteTasks()
{
if (Thread.CurrentThread != _mainThread)
{
throw new Exception("Called EventLoop.ExecuteTasks on incorrect thread!");
}
public void ExecuteTasks()
var count = _queue.Count;
for (int i = 0; i < count; i++)
{
if (Thread.CurrentThread != _mainThread)
if (_queue.TryDequeue(out var a))
{
throw new Exception("Called EventLoop.ExecuteTasks on incorrect thread!");
}
var count = _queue.Count;
for (int i = 0; i < count; i++)
{
if (_queue.TryDequeue(out var a))
{
a();
}
a();
}
}
}