fix: Cleans up core code (#1187)

**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
Kamron Batman 2022-10-10 21:47:08 -07:00 • committed by GitHub
parent 0138d40bda
commit f268d5d4e2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
262 changed files with 28527 additions and 28646 deletions

View file

@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: AggressiveActionEvent.cs *
* *
@ -17,56 +17,55 @@ using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Server
namespace Server;
public class AggressiveActionEventArgs : EventArgs
{
public class AggressiveActionEventArgs : EventArgs
private static readonly Queue<AggressiveActionEventArgs> m_Pool = new();
private AggressiveActionEventArgs(Mobile aggressed, Mobile aggressor, bool criminal)
{
private static readonly Queue<AggressiveActionEventArgs> m_Pool = new();
private AggressiveActionEventArgs(Mobile aggressed, Mobile aggressor, bool criminal)
{
Aggressed = aggressed;
Aggressor = aggressor;
Criminal = criminal;
}
public Mobile Aggressed { get; private set; }
public Mobile Aggressor { get; private set; }
public bool Criminal { get; private set; }
public static AggressiveActionEventArgs Create(Mobile aggressed, Mobile aggressor, bool criminal)
{
AggressiveActionEventArgs args;
if (m_Pool.Count > 0)
{
args = m_Pool.Dequeue();
args.Aggressed = aggressed;
args.Aggressor = aggressor;
args.Criminal = criminal;
}
else
{
args = new AggressiveActionEventArgs(aggressed, aggressor, criminal);
}
return args;
}
public void Free()
{
m_Pool.Enqueue(this);
}
Aggressed = aggressed;
Aggressor = aggressor;
Criminal = criminal;
}
public static partial class EventSink
{
public static event Action<AggressiveActionEventArgs> AggressiveAction;
public Mobile Aggressed { get; private set; }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InvokeAggressiveAction(AggressiveActionEventArgs e) => AggressiveAction?.Invoke(e);
public Mobile Aggressor { get; private set; }
public bool Criminal { get; private set; }
public static AggressiveActionEventArgs Create(Mobile aggressed, Mobile aggressor, bool criminal)
{
AggressiveActionEventArgs args;
if (m_Pool.Count > 0)
{
args = m_Pool.Dequeue();
args.Aggressed = aggressed;
args.Aggressor = aggressor;
args.Criminal = criminal;
}
else
{
args = new AggressiveActionEventArgs(aggressed, aggressor, criminal);
}
return args;
}
public void Free()
{
m_Pool.Enqueue(this);
}
}
public static partial class EventSink
{
public static event Action<AggressiveActionEventArgs> AggressiveAction;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InvokeAggressiveAction(AggressiveActionEventArgs e) => AggressiveAction?.Invoke(e);
}