fix: Cleans up core code (#1187)
**Only one functional change** * Fixes a bug in LogFactory where `Warning` is being logged as `Information` Non-functional changes: * Updates/Fixes copyright headers * Removes namespace scopes for core files. View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
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262 changed files with 28527 additions and 28646 deletions
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: MovementEvent.cs *
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* *
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@ -17,55 +17,54 @@ using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Server
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namespace Server;
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public class MovementEventArgs : EventArgs
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{
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public class MovementEventArgs : EventArgs
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private static readonly Queue<MovementEventArgs> m_Pool = new();
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public MovementEventArgs(Mobile mobile, Direction dir)
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{
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private static readonly Queue<MovementEventArgs> m_Pool = new();
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public MovementEventArgs(Mobile mobile, Direction dir)
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{
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Mobile = mobile;
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Direction = dir;
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}
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public Mobile Mobile { get; private set; }
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public Direction Direction { get; private set; }
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public bool Blocked { get; set; }
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public static MovementEventArgs Create(Mobile mobile, Direction dir)
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{
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MovementEventArgs args;
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if (m_Pool.Count > 0)
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{
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args = m_Pool.Dequeue();
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args.Mobile = mobile;
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args.Direction = dir;
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args.Blocked = false;
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}
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else
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{
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args = new MovementEventArgs(mobile, dir);
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}
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return args;
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}
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public void Free()
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{
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m_Pool.Enqueue(this);
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}
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Mobile = mobile;
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Direction = dir;
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}
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public static partial class EventSink
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{
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public static event Action<MovementEventArgs> Movement;
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public Mobile Mobile { get; private set; }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void InvokeMovement(MovementEventArgs e) => Movement?.Invoke(e);
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public Direction Direction { get; private set; }
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public bool Blocked { get; set; }
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public static MovementEventArgs Create(Mobile mobile, Direction dir)
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{
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MovementEventArgs args;
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if (m_Pool.Count > 0)
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{
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args = m_Pool.Dequeue();
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args.Mobile = mobile;
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args.Direction = dir;
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args.Blocked = false;
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}
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else
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{
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args = new MovementEventArgs(mobile, dir);
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}
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return args;
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}
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public void Free()
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{
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m_Pool.Enqueue(this);
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}
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}
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public static partial class EventSink
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{
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public static event Action<MovementEventArgs> Movement;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void InvokeMovement(MovementEventArgs e) => Movement?.Invoke(e);
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}
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