fix: Cleans up core code (#1187)

**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
Kamron Batman 2022-10-10 21:47:08 -07:00 • committed by GitHub
parent 0138d40bda
commit f268d5d4e2
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262 changed files with 28527 additions and 28646 deletions

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@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MovementEvent.cs *
* *
@ -17,55 +17,54 @@ using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Server
namespace Server;
public class MovementEventArgs : EventArgs
{
public class MovementEventArgs : EventArgs
private static readonly Queue<MovementEventArgs> m_Pool = new();
public MovementEventArgs(Mobile mobile, Direction dir)
{
private static readonly Queue<MovementEventArgs> m_Pool = new();
public MovementEventArgs(Mobile mobile, Direction dir)
{
Mobile = mobile;
Direction = dir;
}
public Mobile Mobile { get; private set; }
public Direction Direction { get; private set; }
public bool Blocked { get; set; }
public static MovementEventArgs Create(Mobile mobile, Direction dir)
{
MovementEventArgs args;
if (m_Pool.Count > 0)
{
args = m_Pool.Dequeue();
args.Mobile = mobile;
args.Direction = dir;
args.Blocked = false;
}
else
{
args = new MovementEventArgs(mobile, dir);
}
return args;
}
public void Free()
{
m_Pool.Enqueue(this);
}
Mobile = mobile;
Direction = dir;
}
public static partial class EventSink
{
public static event Action<MovementEventArgs> Movement;
public Mobile Mobile { get; private set; }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InvokeMovement(MovementEventArgs e) => Movement?.Invoke(e);
public Direction Direction { get; private set; }
public bool Blocked { get; set; }
public static MovementEventArgs Create(Mobile mobile, Direction dir)
{
MovementEventArgs args;
if (m_Pool.Count > 0)
{
args = m_Pool.Dequeue();
args.Mobile = mobile;
args.Direction = dir;
args.Blocked = false;
}
else
{
args = new MovementEventArgs(mobile, dir);
}
return args;
}
public void Free()
{
m_Pool.Enqueue(this);
}
}
public static partial class EventSink
{
public static event Action<MovementEventArgs> Movement;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InvokeMovement(MovementEventArgs e) => Movement?.Invoke(e);
}