fix: Cleans up core code (#1187)

**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
Kamron Batman 2022-10-10 21:47:08 -07:00 committed by GitHub
parent 0138d40bda
commit f268d5d4e2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
262 changed files with 28527 additions and 28646 deletions

View file

@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Point2D.cs *
* *
@ -15,102 +15,101 @@
using System;
namespace Server
namespace Server;
[Parsable]
public struct Point2D
: IPoint2D, IComparable<Point2D>, IComparable<IPoint2D>, IEquatable<object>, IEquatable<Point2D>,
IEquatable<IPoint2D>
{
[Parsable]
public struct Point2D
: IPoint2D, IComparable<Point2D>, IComparable<IPoint2D>, IEquatable<object>, IEquatable<Point2D>,
IEquatable<IPoint2D>
internal int m_X;
internal int m_Y;
public static readonly Point2D Zero = new(0, 0);
[CommandProperty(AccessLevel.Counselor)]
public int X
{
internal int m_X;
internal int m_Y;
get => m_X;
set => m_X = value;
}
public static readonly Point2D Zero = new(0, 0);
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Y;
set => m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_X;
set => m_X = value;
}
public Point2D(int x, int y)
{
m_X = x;
m_Y = y;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Y;
set => m_Y = value;
}
public Point2D(Point2D p) : this(p.X, p.Y)
{
}
public Point2D(int x, int y)
{
m_X = x;
m_Y = y;
}
public override string ToString() => $"({m_X}, {m_Y})";
public Point2D(Point2D p) : this(p.X, p.Y)
{
}
public static Point2D Parse(string value)
{
var start = value.IndexOfOrdinal('(');
var end = value.IndexOf(',', start + 1);
public override string ToString() => $"({m_X}, {m_Y})";
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var x);
public static Point2D Parse(string value)
{
var start = value.IndexOfOrdinal('(');
var end = value.IndexOf(',', start + 1);
start = end;
end = value.IndexOf(')', start + 1);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var x);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var y);
start = end;
end = value.IndexOf(')', start + 1);
return new Point2D(x, y);
}
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var y);
public bool Equals(Point2D other) => m_X == other.m_X && m_Y == other.m_Y;
return new Point2D(x, y);
}
public bool Equals(IPoint2D other) =>
m_X == other?.X && m_Y == other.Y;
public bool Equals(Point2D other) => m_X == other.m_X && m_Y == other.m_Y;
public override bool Equals(object obj) => obj is Point2D other && Equals(other);
public bool Equals(IPoint2D other) =>
m_X == other?.X && m_Y == other.Y;
public override int GetHashCode() => HashCode.Combine(m_X, m_Y);
public override bool Equals(object obj) => obj is Point2D other && Equals(other);
public static bool operator ==(Point2D l, Point2D r) => l.m_X == r.m_X && l.m_Y == r.m_Y;
public override int GetHashCode() => HashCode.Combine(m_X, m_Y);
public static bool operator !=(Point2D l, Point2D r) => l.m_X != r.m_X || l.m_Y != r.m_Y;
public static bool operator ==(Point2D l, Point2D r) => l.m_X == r.m_X && l.m_Y == r.m_Y;
public static bool operator ==(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y;
public static bool operator !=(Point2D l, Point2D r) => l.m_X != r.m_X || l.m_Y != r.m_Y;
public static bool operator !=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y);
public static bool operator ==(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y;
public static bool operator >(Point2D l, Point2D r) => l.m_X > r.m_X && l.m_Y > r.m_Y;
public static bool operator !=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y);
public static bool operator >(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X > r.X && l.m_Y > r.Y;
public static bool operator >(Point2D l, Point2D r) => l.m_X > r.m_X && l.m_Y > r.m_Y;
public static bool operator <(Point2D l, Point2D r) => l.m_X < r.m_X && l.m_Y < r.m_Y;
public static bool operator >(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X > r.X && l.m_Y > r.Y;
public static bool operator <(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X < r.X && l.m_Y < r.Y;
public static bool operator <(Point2D l, Point2D r) => l.m_X < r.m_X && l.m_Y < r.m_Y;
public static bool operator >=(Point2D l, Point2D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y;
public static bool operator <(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X < r.X && l.m_Y < r.Y;
public static bool operator >=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X >= r.X && l.m_Y >= r.Y;
public static bool operator >=(Point2D l, Point2D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y;
public static bool operator <=(Point2D l, Point2D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y;
public static bool operator >=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X >= r.X && l.m_Y >= r.Y;
public static bool operator <=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X <= r.X && l.m_Y <= r.Y;
public static bool operator <=(Point2D l, Point2D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y;
public int CompareTo(Point2D other)
{
var xComparison = m_X.CompareTo(other.m_X);
return xComparison != 0 ? xComparison : m_Y.CompareTo(other.m_Y);
}
public static bool operator <=(Point2D l, IPoint2D r) => !ReferenceEquals(r, null) && l.m_X <= r.X && l.m_Y <= r.Y;
public int CompareTo(Point2D other)
{
var xComparison = m_X.CompareTo(other.m_X);
return xComparison != 0 ? xComparison : m_Y.CompareTo(other.m_Y);
}
public int CompareTo(IPoint2D other)
{
var xComparison = m_X.CompareTo(other.X);
return xComparison != 0 ? xComparison : m_Y.CompareTo(other.Y);
}
public int CompareTo(IPoint2D other)
{
var xComparison = m_X.CompareTo(other.X);
return xComparison != 0 ? xComparison : m_Y.CompareTo(other.Y);
}
}

View file

@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Point3D.cs *
* *
@ -16,153 +16,152 @@
using System;
using System.Runtime.CompilerServices;
namespace Server
namespace Server;
[Parsable]
public struct Point3D
: IPoint3D, IComparable<Point3D>, IComparable<IPoint3D>, IEquatable<object>, IEquatable<Point3D>,
IEquatable<IPoint3D>
{
[Parsable]
public struct Point3D
: IPoint3D, IComparable<Point3D>, IComparable<IPoint3D>, IEquatable<object>, IEquatable<Point3D>,
IEquatable<IPoint3D>
internal int m_X;
internal int m_Y;
internal int m_Z;
public static readonly Point3D Zero = new(0, 0, 0);
[CommandProperty(AccessLevel.Counselor)]
public int X
{
internal int m_X;
internal int m_Y;
internal int m_Z;
get => m_X;
set => m_X = value;
}
public static readonly Point3D Zero = new(0, 0, 0);
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Y;
set => m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int X
[CommandProperty(AccessLevel.Counselor)]
public int Z
{
get => m_Z;
set => m_Z = value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Point3D(IPoint3D p) : this(p.X, p.Y, p.Z)
{
}
public Point3D(Point3D p) : this(p.X, p.Y, p.Z)
{
}
public Point3D(Point2D p, int z) : this(p.X, p.Y, z)
{
}
public Point3D(int x, int y, int z)
{
m_X = x;
m_Y = y;
m_Z = z;
}
public override string ToString() => $"({m_X}, {m_Y}, {m_Z})";
public bool Equals(Point3D other) => m_X == other.m_X && m_Y == other.m_Y && m_Z == other.m_Z;
public bool Equals(IPoint3D other) =>
m_X == other?.X && m_Y == other.Y && m_Z == other.Z;
public override bool Equals(object obj) => obj is Point3D other && Equals(other);
public override int GetHashCode() => HashCode.Combine(m_X, m_Y, m_Z);
public static Point3D Parse(string value)
{
var start = value.IndexOfOrdinal('(');
var end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var x);
start = end;
end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var y);
start = end;
end = value.IndexOf(')', start + 1);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var z);
return new Point3D(x, y, z);
}
public static bool operator ==(Point3D l, Point3D r) => l.m_X == r.m_X && l.m_Y == r.m_Y && l.m_Z == r.m_Z;
public static bool operator ==(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y && l.m_Z == r.Z;
public static bool operator !=(Point3D l, Point3D r) => l.m_X != r.m_X || l.m_Y != r.m_Y || l.m_Z != r.m_Z;
public static bool operator !=(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y || l.m_Z != r.Z);
public static bool operator >(Point3D l, Point3D r) => l.m_X > r.m_X && l.m_Y > r.m_Y && l.m_Z > r.m_Z;
public static bool operator >(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X > r.X && l.m_Y > r.Y && l.m_Z > r.Z;
public static bool operator <(Point3D l, Point3D r) => l.m_X < r.m_X && l.m_Y < r.m_Y && l.m_Z > r.m_Z;
public static bool operator <(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X < r.X && l.m_Y < r.Y && l.m_Z > r.Z;
public static bool operator >=(Point3D l, Point3D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y && l.m_Z > r.m_Z;
public static bool operator >=(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X >= r.X && l.m_Y >= r.Y && l.m_Z > r.Z;
public static bool operator <=(Point3D l, Point3D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y && l.m_Z > r.m_Z;
public static bool operator <=(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X <= r.X && l.m_Y <= r.Y && l.m_Z > r.Z;
public int CompareTo(Point3D other)
{
var xComparison = m_X.CompareTo(other.m_X);
if (xComparison != 0)
{
get => m_X;
set => m_X = value;
return xComparison;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
var yComparison = m_Y.CompareTo(other.m_Y);
if (yComparison != 0)
{
get => m_Y;
set => m_Y = value;
return yComparison;
}
[CommandProperty(AccessLevel.Counselor)]
public int Z
return m_Z.CompareTo(other.m_Z);
}
public int CompareTo(IPoint3D other)
{
var xComparison = m_X.CompareTo(other.X);
if (xComparison != 0)
{
get => m_Z;
set => m_Z = value;
return xComparison;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Point3D(IPoint3D p) : this(p.X, p.Y, p.Z)
var yComparison = m_Y.CompareTo(other.Y);
if (yComparison != 0)
{
return yComparison;
}
public Point3D(Point3D p) : this(p.X, p.Y, p.Z)
{
}
public Point3D(Point2D p, int z) : this(p.X, p.Y, z)
{
}
public Point3D(int x, int y, int z)
{
m_X = x;
m_Y = y;
m_Z = z;
}
public override string ToString() => $"({m_X}, {m_Y}, {m_Z})";
public bool Equals(Point3D other) => m_X == other.m_X && m_Y == other.m_Y && m_Z == other.m_Z;
public bool Equals(IPoint3D other) =>
m_X == other?.X && m_Y == other.Y && m_Z == other.Z;
public override bool Equals(object obj) => obj is Point3D other && Equals(other);
public override int GetHashCode() => HashCode.Combine(m_X, m_Y, m_Z);
public static Point3D Parse(string value)
{
var start = value.IndexOfOrdinal('(');
var end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var x);
start = end;
end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var y);
start = end;
end = value.IndexOf(')', start + 1);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var z);
return new Point3D(x, y, z);
}
public static bool operator ==(Point3D l, Point3D r) => l.m_X == r.m_X && l.m_Y == r.m_Y && l.m_Z == r.m_Z;
public static bool operator ==(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y && l.m_Z == r.Z;
public static bool operator !=(Point3D l, Point3D r) => l.m_X != r.m_X || l.m_Y != r.m_Y || l.m_Z != r.m_Z;
public static bool operator !=(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y || l.m_Z != r.Z);
public static bool operator >(Point3D l, Point3D r) => l.m_X > r.m_X && l.m_Y > r.m_Y && l.m_Z > r.m_Z;
public static bool operator >(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X > r.X && l.m_Y > r.Y && l.m_Z > r.Z;
public static bool operator <(Point3D l, Point3D r) => l.m_X < r.m_X && l.m_Y < r.m_Y && l.m_Z > r.m_Z;
public static bool operator <(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X < r.X && l.m_Y < r.Y && l.m_Z > r.Z;
public static bool operator >=(Point3D l, Point3D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y && l.m_Z > r.m_Z;
public static bool operator >=(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X >= r.X && l.m_Y >= r.Y && l.m_Z > r.Z;
public static bool operator <=(Point3D l, Point3D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y && l.m_Z > r.m_Z;
public static bool operator <=(Point3D l, IPoint3D r) =>
!ReferenceEquals(r, null) && l.m_X <= r.X && l.m_Y <= r.Y && l.m_Z > r.Z;
public int CompareTo(Point3D other)
{
var xComparison = m_X.CompareTo(other.m_X);
if (xComparison != 0)
{
return xComparison;
}
var yComparison = m_Y.CompareTo(other.m_Y);
if (yComparison != 0)
{
return yComparison;
}
return m_Z.CompareTo(other.m_Z);
}
public int CompareTo(IPoint3D other)
{
var xComparison = m_X.CompareTo(other.X);
if (xComparison != 0)
{
return xComparison;
}
var yComparison = m_Y.CompareTo(other.Y);
if (yComparison != 0)
{
return yComparison;
}
return m_Z.CompareTo(other.Z);
}
return m_Z.CompareTo(other.Z);
}
}

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@ -1,84 +1,83 @@
using System;
namespace Server
namespace Server;
public class Point3DList
{
public class Point3DList
private static readonly Point3D[] m_EmptyList = Array.Empty<Point3D>();
private Point3D[] m_List;
public Point3DList()
{
private static readonly Point3D[] m_EmptyList = Array.Empty<Point3D>();
private Point3D[] m_List;
m_List = new Point3D[8];
Count = 0;
}
public Point3DList()
public int Count { get; private set; }
public Point3D Last => m_List[Count - 1];
public Point3D this[int index] => m_List[index];
public void Clear()
{
Count = 0;
}
public void Add(int x, int y, int z)
{
if (Count + 1 > m_List.Length)
{
m_List = new Point3D[8];
Count = 0;
}
var old = m_List;
m_List = new Point3D[old.Length * 2];
public int Count { get; private set; }
public Point3D Last => m_List[Count - 1];
public Point3D this[int index] => m_List[index];
public void Clear()
{
Count = 0;
}
public void Add(int x, int y, int z)
{
if (Count + 1 > m_List.Length)
for (var i = 0; i < old.Length; ++i)
{
var old = m_List;
m_List = new Point3D[old.Length * 2];
for (var i = 0; i < old.Length; ++i)
{
m_List[i] = old[i];
}
m_List[i] = old[i];
}
m_List[Count].m_X = x;
m_List[Count].m_Y = y;
m_List[Count].m_Z = z;
++Count;
}
public void Add(Point3D p)
m_List[Count].m_X = x;
m_List[Count].m_Y = y;
m_List[Count].m_Z = z;
++Count;
}
public void Add(Point3D p)
{
if (Count + 1 > m_List.Length)
{
if (Count + 1 > m_List.Length)
var old = m_List;
m_List = new Point3D[old.Length * 2];
for (var i = 0; i < old.Length; ++i)
{
var old = m_List;
m_List = new Point3D[old.Length * 2];
for (var i = 0; i < old.Length; ++i)
{
m_List[i] = old[i];
}
m_List[i] = old[i];
}
m_List[Count].m_X = p.m_X;
m_List[Count].m_Y = p.m_Y;
m_List[Count].m_Z = p.m_Z;
++Count;
}
public Point3D[] ToArray()
m_List[Count].m_X = p.m_X;
m_List[Count].m_Y = p.m_Y;
m_List[Count].m_Z = p.m_Z;
++Count;
}
public Point3D[] ToArray()
{
if (Count == 0)
{
if (Count == 0)
{
return m_EmptyList;
}
var list = new Point3D[Count];
for (var i = 0; i < Count; ++i)
{
list[i] = m_List[i];
}
Count = 0;
return list;
return m_EmptyList;
}
var list = new Point3D[Count];
for (var i = 0; i < Count; ++i)
{
list[i] = m_List[i];
}
Count = 0;
return list;
}
}

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@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Rectangle2D.cs *
* *

View file

@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Rectangle3D.cs *
* *
@ -13,130 +13,129 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server
namespace Server;
[NoSort]
[PropertyObject]
public struct Rectangle3D
{
[NoSort]
[PropertyObject]
public struct Rectangle3D
private Point3D m_Start;
private Point3D m_End;
public Rectangle3D(Point3D start, Point3D end)
{
private Point3D m_Start;
private Point3D m_End;
public Rectangle3D(Point3D start, Point3D end)
{
m_Start = start;
m_End = end;
}
public Rectangle3D(int x, int y, int z, int width, int height, int depth)
{
m_Start = new Point3D(x, y, z);
m_End = new Point3D(x + width, y + height, z + depth);
}
[CommandProperty(AccessLevel.Counselor)]
public Point3D Start
{
get => m_Start;
set => m_Start = value;
}
[CommandProperty(AccessLevel.Counselor)]
public Point3D End
{
get => m_End;
set => m_End = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_Start.m_X;
set => m_Start.m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Start.m_Y;
set => m_Start.m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Z
{
get => m_Start.m_Z;
set => m_Start.m_Z = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Width => m_End.X - m_Start.X;
[CommandProperty(AccessLevel.Counselor)]
public int Height => m_End.Y - m_Start.Y;
[CommandProperty(AccessLevel.Counselor)]
public int Depth => m_End.Z - m_Start.Z;
public void MakeHold(Rectangle3D r)
{
if (r.m_Start.m_X < m_Start.m_X)
{
m_Start.m_X = r.m_Start.m_X;
}
if (r.m_Start.m_Y < m_Start.m_Y)
{
m_Start.m_Y = r.m_Start.m_Y;
}
if (r.m_Start.m_Z < m_Start.m_Z)
{
m_Start.m_Z = r.m_Start.m_Z;
}
if (r.m_End.m_X > m_End.m_X)
{
m_End.m_X = r.m_End.m_X;
}
if (r.m_End.m_Y > m_End.m_Y)
{
m_End.m_Y = r.m_End.m_Y;
}
if (r.m_End.m_Z < m_End.m_Z)
{
m_End.m_Z = r.m_End.m_Z;
}
}
public bool Contains(Point3D p) =>
p.m_X >= m_Start.m_X
&& p.m_X < m_End.m_X
&& p.m_Y >= m_Start.m_Y
&& p.m_Y < m_End.m_Y
&& p.m_Z >= m_Start.m_Z
&& p.m_Z < m_End.m_Z;
public bool Contains(Point2D p) =>
p.m_X >= m_Start.m_X
&& p.m_X < m_End.m_X
&& p.m_Y >= m_Start.m_Y
&& p.m_Y < m_End.m_Y;
public bool Contains(IPoint2D p) =>
p.X >= m_Start.m_X
&& p.X < m_End.m_X
&& p.Y >= m_Start.m_Y
&& p.Y < m_End.m_Y;
public bool Contains(IPoint3D p) =>
p.X >= m_Start.m_X
&& p.X < m_End.m_X
&& p.Y >= m_Start.m_Y
&& p.Y < m_End.m_Y
&& p.Z >= m_Start.m_Z
&& p.Z < m_End.m_Z;
m_Start = start;
m_End = end;
}
public Rectangle3D(int x, int y, int z, int width, int height, int depth)
{
m_Start = new Point3D(x, y, z);
m_End = new Point3D(x + width, y + height, z + depth);
}
[CommandProperty(AccessLevel.Counselor)]
public Point3D Start
{
get => m_Start;
set => m_Start = value;
}
[CommandProperty(AccessLevel.Counselor)]
public Point3D End
{
get => m_End;
set => m_End = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_Start.m_X;
set => m_Start.m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Start.m_Y;
set => m_Start.m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Z
{
get => m_Start.m_Z;
set => m_Start.m_Z = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Width => m_End.X - m_Start.X;
[CommandProperty(AccessLevel.Counselor)]
public int Height => m_End.Y - m_Start.Y;
[CommandProperty(AccessLevel.Counselor)]
public int Depth => m_End.Z - m_Start.Z;
public void MakeHold(Rectangle3D r)
{
if (r.m_Start.m_X < m_Start.m_X)
{
m_Start.m_X = r.m_Start.m_X;
}
if (r.m_Start.m_Y < m_Start.m_Y)
{
m_Start.m_Y = r.m_Start.m_Y;
}
if (r.m_Start.m_Z < m_Start.m_Z)
{
m_Start.m_Z = r.m_Start.m_Z;
}
if (r.m_End.m_X > m_End.m_X)
{
m_End.m_X = r.m_End.m_X;
}
if (r.m_End.m_Y > m_End.m_Y)
{
m_End.m_Y = r.m_End.m_Y;
}
if (r.m_End.m_Z < m_End.m_Z)
{
m_End.m_Z = r.m_End.m_Z;
}
}
public bool Contains(Point3D p) =>
p.m_X >= m_Start.m_X
&& p.m_X < m_End.m_X
&& p.m_Y >= m_Start.m_Y
&& p.m_Y < m_End.m_Y
&& p.m_Z >= m_Start.m_Z
&& p.m_Z < m_End.m_Z;
public bool Contains(Point2D p) =>
p.m_X >= m_Start.m_X
&& p.m_X < m_End.m_X
&& p.m_Y >= m_Start.m_Y
&& p.m_Y < m_End.m_Y;
public bool Contains(IPoint2D p) =>
p.X >= m_Start.m_X
&& p.X < m_End.m_X
&& p.Y >= m_Start.m_Y
&& p.Y < m_End.m_Y;
public bool Contains(IPoint3D p) =>
p.X >= m_Start.m_X
&& p.X < m_End.m_X
&& p.Y >= m_Start.m_Y
&& p.Y < m_End.m_Y
&& p.Z >= m_Start.m_Z
&& p.Z < m_End.m_Z;
}

View file

@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: WorldLocation.cs *
* *
@ -16,153 +16,152 @@
using System;
using System.Collections.Generic;
namespace Server
namespace Server;
[Parsable]
public struct WorldLocation
: IPoint3D, IComparable<WorldLocation>, IEquatable<object>, IEquatable<WorldLocation>, IEquatable<IEntity>
{
[Parsable]
public struct WorldLocation
: IPoint3D, IComparable<WorldLocation>, IEquatable<object>, IEquatable<WorldLocation>, IEquatable<IEntity>
internal Point3D m_Loc;
internal Map m_Map;
public static readonly WorldLocation Zero = new(0, 0, 0, Map.Internal);
[CommandProperty(AccessLevel.Counselor)]
public Point3D Location
{
internal Point3D m_Loc;
internal Map m_Map;
get => m_Loc;
set => m_Loc = value;
}
public static readonly WorldLocation Zero = new(0, 0, 0, Map.Internal);
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_Loc.m_X;
set => m_Loc.m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public Point3D Location
{
get => m_Loc;
set => m_Loc = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Loc.m_Y;
set => m_Loc.m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int X
{
get => m_Loc.m_X;
set => m_Loc.m_X = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Z
{
get => m_Loc.m_Z;
set => m_Loc.m_Z = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Y
{
get => m_Loc.m_Y;
set => m_Loc.m_Y = value;
}
[CommandProperty(AccessLevel.Counselor)]
public Map Map
{
get => m_Map;
set => m_Map = value;
}
[CommandProperty(AccessLevel.Counselor)]
public int Z
{
get => m_Loc.m_Z;
set => m_Loc.m_Z = value;
}
public WorldLocation(IEntity e) : this(e.Location.X, e.Location.Y, e.Location.Z, e.Map)
{
}
[CommandProperty(AccessLevel.Counselor)]
public Map Map
{
get => m_Map;
set => m_Map = value;
}
public WorldLocation(Point2D p, Map map) : this(p.X, p.Y, 0, map)
{
}
public WorldLocation(IEntity e) : this(e.Location.X, e.Location.Y, e.Location.Z, e.Map)
{
}
public WorldLocation(int x, int y, Map map) : this(x, y, 0, map)
{
}
public WorldLocation(Point2D p, Map map) : this(p.X, p.Y, 0, map)
{
}
public WorldLocation(Point3D p, Map map) : this(p.X, p.Y, p.Z, map)
{
}
public WorldLocation(int x, int y, Map map) : this(x, y, 0, map)
{
}
public WorldLocation(int x, int y, int z, Map map)
{
m_Loc.m_X = x;
m_Loc.m_Y = y;
m_Loc.m_Z = z;
m_Map = map;
}
public WorldLocation(Point3D p, Map map) : this(p.X, p.Y, p.Z, map)
{
}
public override string ToString() =>
$"({m_Loc.m_X}, {m_Loc.m_Y}, {m_Loc.m_Z}, {m_Map?.ToString() ?? "(-null-)"})";
public WorldLocation(int x, int y, int z, Map map)
{
m_Loc.m_X = x;
m_Loc.m_Y = y;
m_Loc.m_Z = z;
m_Map = map;
}
public bool Equals(WorldLocation other) =>
m_Loc.Equals(other.m_Loc) && m_Map.MapID == other.m_Map.MapID;
public override string ToString() =>
$"({m_Loc.m_X}, {m_Loc.m_Y}, {m_Loc.m_Z}, {m_Map?.ToString() ?? "(-null-)"})";
public bool Equals(IEntity other) =>
!ReferenceEquals(other, null) && m_Loc == other.Location &&
m_Map.MapID == other.Map.MapID;
public bool Equals(WorldLocation other) =>
m_Loc.Equals(other.m_Loc) && m_Map.MapID == other.m_Map.MapID;
public override bool Equals(object obj) =>
obj is WorldLocation other && Equals(other);
public bool Equals(IEntity other) =>
!ReferenceEquals(other, null) && m_Loc == other.Location &&
m_Map.MapID == other.Map.MapID;
public override int GetHashCode() => HashCode.Combine(m_Loc, m_Map);
public override bool Equals(object obj) =>
obj is WorldLocation other && Equals(other);
public int CompareTo(WorldLocation other)
{
var locComparison = m_Loc.CompareTo(other.m_Loc);
return locComparison != 0 ? locComparison : Comparer<Map>.Default.Compare(m_Map, other.m_Map);
}
public override int GetHashCode() => HashCode.Combine(m_Loc, m_Map);
public static implicit operator Point3D(WorldLocation worldLocation) => worldLocation.Location;
public int CompareTo(WorldLocation other)
{
var locComparison = m_Loc.CompareTo(other.m_Loc);
return locComparison != 0 ? locComparison : Comparer<Map>.Default.Compare(m_Map, other.m_Map);
}
public static bool operator ==(WorldLocation l, WorldLocation r) =>
l.m_Loc == r.m_Loc && l.m_Map == r.m_Map;
public static implicit operator Point3D(WorldLocation worldLocation) => worldLocation.Location;
public static bool operator ==(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc == r.Location && l.m_Map == r.Map;
public static bool operator ==(WorldLocation l, WorldLocation r) =>
l.m_Loc == r.m_Loc && l.m_Map == r.m_Map;
public static bool operator !=(WorldLocation l, WorldLocation r) => l.m_Loc != r.m_Loc && l.m_Map != r.m_Map;
public static bool operator ==(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc == r.Location && l.m_Map == r.Map;
public static bool operator !=(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc != r.Location && l.m_Map != r.Map;
public static bool operator !=(WorldLocation l, WorldLocation r) => l.m_Loc != r.m_Loc && l.m_Map != r.m_Map;
public static bool operator >(WorldLocation l, WorldLocation r) => l.m_Loc > r.m_Loc && l.m_Map == r.m_Map;
public static bool operator !=(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc != r.Location && l.m_Map != r.Map;
public static bool operator >(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc > r.Location && l.m_Map == r.Map;
public static bool operator >(WorldLocation l, WorldLocation r) => l.m_Loc > r.m_Loc && l.m_Map == r.m_Map;
public static bool operator <(WorldLocation l, WorldLocation r) => l.m_Loc < r.m_Loc && l.m_Map == r.m_Map;
public static bool operator >(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc > r.Location && l.m_Map == r.Map;
public static bool operator <(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc < r.Location && l.m_Map == r.Map;
public static bool operator <(WorldLocation l, WorldLocation r) => l.m_Loc < r.m_Loc && l.m_Map == r.m_Map;
public static bool operator >=(WorldLocation l, WorldLocation r) => l.m_Loc >= r.m_Loc && l.m_Map == r.m_Map;
public static bool operator <(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc < r.Location && l.m_Map == r.Map;
public static bool operator >=(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc >= r.Location && l.m_Map == r.Map;
public static bool operator >=(WorldLocation l, WorldLocation r) => l.m_Loc >= r.m_Loc && l.m_Map == r.m_Map;
public static bool operator <=(WorldLocation l, WorldLocation r) => l.m_Loc <= r.m_Loc && l.m_Map == r.m_Map;
public static bool operator >=(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc >= r.Location && l.m_Map == r.Map;
public static bool operator <=(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc <= r.Location && l.m_Map == r.Map;
public static bool operator <=(WorldLocation l, WorldLocation r) => l.m_Loc <= r.m_Loc && l.m_Map == r.m_Map;
public static WorldLocation Parse(string value)
{
var start = value.IndexOfOrdinal('(');
var end = value.IndexOf(',', start + 1);
public static bool operator <=(WorldLocation l, IEntity r) =>
!ReferenceEquals(r, null) && l.m_Loc <= r.Location && l.m_Map == r.Map;
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var x);
public static WorldLocation Parse(string value)
{
var start = value.IndexOfOrdinal('(');
var end = value.IndexOf(',', start + 1);
start = end;
end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var x);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var y);
start = end;
end = value.IndexOf(',', start + 1);
start = end;
end = value.IndexOf(',', start + 1);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var y);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var z);
start = end;
end = value.IndexOf(',', start + 1);
start = end;
end = value.IndexOf(')', start + 1);
Utility.ToInt32(value.AsSpan(start + 1, end - (start + 1)).Trim(), out var z);
var map = Map.Parse(value.AsSpan(start + 1, end - (start + 1)).Trim());
start = end;
end = value.IndexOf(')', start + 1);
var map = Map.Parse(value.AsSpan(start + 1, end - (start + 1)).Trim());
return new WorldLocation(x, y, z, map);
}
return new WorldLocation(x, y, z, map);
}
}