fix: Cleans up core code (#1187)

**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
Kamron Batman 2022-10-10 21:47:08 -07:00 committed by GitHub
parent 0138d40bda
commit f268d5d4e2
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262 changed files with 28527 additions and 28646 deletions

View file

@ -1,84 +1,83 @@
using System;
namespace Server
namespace Server;
public class Point3DList
{
public class Point3DList
private static readonly Point3D[] m_EmptyList = Array.Empty<Point3D>();
private Point3D[] m_List;
public Point3DList()
{
private static readonly Point3D[] m_EmptyList = Array.Empty<Point3D>();
private Point3D[] m_List;
m_List = new Point3D[8];
Count = 0;
}
public Point3DList()
public int Count { get; private set; }
public Point3D Last => m_List[Count - 1];
public Point3D this[int index] => m_List[index];
public void Clear()
{
Count = 0;
}
public void Add(int x, int y, int z)
{
if (Count + 1 > m_List.Length)
{
m_List = new Point3D[8];
Count = 0;
}
var old = m_List;
m_List = new Point3D[old.Length * 2];
public int Count { get; private set; }
public Point3D Last => m_List[Count - 1];
public Point3D this[int index] => m_List[index];
public void Clear()
{
Count = 0;
}
public void Add(int x, int y, int z)
{
if (Count + 1 > m_List.Length)
for (var i = 0; i < old.Length; ++i)
{
var old = m_List;
m_List = new Point3D[old.Length * 2];
for (var i = 0; i < old.Length; ++i)
{
m_List[i] = old[i];
}
m_List[i] = old[i];
}
m_List[Count].m_X = x;
m_List[Count].m_Y = y;
m_List[Count].m_Z = z;
++Count;
}
public void Add(Point3D p)
m_List[Count].m_X = x;
m_List[Count].m_Y = y;
m_List[Count].m_Z = z;
++Count;
}
public void Add(Point3D p)
{
if (Count + 1 > m_List.Length)
{
if (Count + 1 > m_List.Length)
var old = m_List;
m_List = new Point3D[old.Length * 2];
for (var i = 0; i < old.Length; ++i)
{
var old = m_List;
m_List = new Point3D[old.Length * 2];
for (var i = 0; i < old.Length; ++i)
{
m_List[i] = old[i];
}
m_List[i] = old[i];
}
m_List[Count].m_X = p.m_X;
m_List[Count].m_Y = p.m_Y;
m_List[Count].m_Z = p.m_Z;
++Count;
}
public Point3D[] ToArray()
m_List[Count].m_X = p.m_X;
m_List[Count].m_Y = p.m_Y;
m_List[Count].m_Z = p.m_Z;
++Count;
}
public Point3D[] ToArray()
{
if (Count == 0)
{
if (Count == 0)
{
return m_EmptyList;
}
var list = new Point3D[Count];
for (var i = 0; i < Count; ++i)
{
list[i] = m_List[i];
}
Count = 0;
return list;
return m_EmptyList;
}
var list = new Point3D[Count];
for (var i = 0; i < Count; ++i)
{
list[i] = m_List[i];
}
Count = 0;
return list;
}
}