fix: Cleans up core code (#1187)
**Only one functional change** * Fixes a bug in LogFactory where `Warning` is being logged as `Information` Non-functional changes: * Updates/Fixes copyright headers * Removes namespace scopes for core files. View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
parent
0138d40bda
commit
f268d5d4e2
262 changed files with 28527 additions and 28646 deletions
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: Rectangle3D.cs *
|
||||
* *
|
||||
|
|
@ -13,130 +13,129 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
namespace Server
|
||||
namespace Server;
|
||||
|
||||
[NoSort]
|
||||
[PropertyObject]
|
||||
public struct Rectangle3D
|
||||
{
|
||||
[NoSort]
|
||||
[PropertyObject]
|
||||
public struct Rectangle3D
|
||||
private Point3D m_Start;
|
||||
private Point3D m_End;
|
||||
|
||||
public Rectangle3D(Point3D start, Point3D end)
|
||||
{
|
||||
private Point3D m_Start;
|
||||
private Point3D m_End;
|
||||
|
||||
public Rectangle3D(Point3D start, Point3D end)
|
||||
{
|
||||
m_Start = start;
|
||||
m_End = end;
|
||||
}
|
||||
|
||||
public Rectangle3D(int x, int y, int z, int width, int height, int depth)
|
||||
{
|
||||
m_Start = new Point3D(x, y, z);
|
||||
m_End = new Point3D(x + width, y + height, z + depth);
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public Point3D Start
|
||||
{
|
||||
get => m_Start;
|
||||
set => m_Start = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public Point3D End
|
||||
{
|
||||
get => m_End;
|
||||
set => m_End = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public int X
|
||||
{
|
||||
get => m_Start.m_X;
|
||||
set => m_Start.m_X = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public int Y
|
||||
{
|
||||
get => m_Start.m_Y;
|
||||
set => m_Start.m_Y = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public int Z
|
||||
{
|
||||
get => m_Start.m_Z;
|
||||
set => m_Start.m_Z = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public int Width => m_End.X - m_Start.X;
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public int Height => m_End.Y - m_Start.Y;
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public int Depth => m_End.Z - m_Start.Z;
|
||||
|
||||
public void MakeHold(Rectangle3D r)
|
||||
{
|
||||
if (r.m_Start.m_X < m_Start.m_X)
|
||||
{
|
||||
m_Start.m_X = r.m_Start.m_X;
|
||||
}
|
||||
|
||||
if (r.m_Start.m_Y < m_Start.m_Y)
|
||||
{
|
||||
m_Start.m_Y = r.m_Start.m_Y;
|
||||
}
|
||||
|
||||
if (r.m_Start.m_Z < m_Start.m_Z)
|
||||
{
|
||||
m_Start.m_Z = r.m_Start.m_Z;
|
||||
}
|
||||
|
||||
if (r.m_End.m_X > m_End.m_X)
|
||||
{
|
||||
m_End.m_X = r.m_End.m_X;
|
||||
}
|
||||
|
||||
if (r.m_End.m_Y > m_End.m_Y)
|
||||
{
|
||||
m_End.m_Y = r.m_End.m_Y;
|
||||
}
|
||||
|
||||
if (r.m_End.m_Z < m_End.m_Z)
|
||||
{
|
||||
m_End.m_Z = r.m_End.m_Z;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Contains(Point3D p) =>
|
||||
p.m_X >= m_Start.m_X
|
||||
&& p.m_X < m_End.m_X
|
||||
&& p.m_Y >= m_Start.m_Y
|
||||
&& p.m_Y < m_End.m_Y
|
||||
&& p.m_Z >= m_Start.m_Z
|
||||
&& p.m_Z < m_End.m_Z;
|
||||
|
||||
public bool Contains(Point2D p) =>
|
||||
p.m_X >= m_Start.m_X
|
||||
&& p.m_X < m_End.m_X
|
||||
&& p.m_Y >= m_Start.m_Y
|
||||
&& p.m_Y < m_End.m_Y;
|
||||
|
||||
public bool Contains(IPoint2D p) =>
|
||||
p.X >= m_Start.m_X
|
||||
&& p.X < m_End.m_X
|
||||
&& p.Y >= m_Start.m_Y
|
||||
&& p.Y < m_End.m_Y;
|
||||
|
||||
public bool Contains(IPoint3D p) =>
|
||||
p.X >= m_Start.m_X
|
||||
&& p.X < m_End.m_X
|
||||
&& p.Y >= m_Start.m_Y
|
||||
&& p.Y < m_End.m_Y
|
||||
&& p.Z >= m_Start.m_Z
|
||||
&& p.Z < m_End.m_Z;
|
||||
m_Start = start;
|
||||
m_End = end;
|
||||
}
|
||||
|
||||
public Rectangle3D(int x, int y, int z, int width, int height, int depth)
|
||||
{
|
||||
m_Start = new Point3D(x, y, z);
|
||||
m_End = new Point3D(x + width, y + height, z + depth);
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public Point3D Start
|
||||
{
|
||||
get => m_Start;
|
||||
set => m_Start = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public Point3D End
|
||||
{
|
||||
get => m_End;
|
||||
set => m_End = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public int X
|
||||
{
|
||||
get => m_Start.m_X;
|
||||
set => m_Start.m_X = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public int Y
|
||||
{
|
||||
get => m_Start.m_Y;
|
||||
set => m_Start.m_Y = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public int Z
|
||||
{
|
||||
get => m_Start.m_Z;
|
||||
set => m_Start.m_Z = value;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public int Width => m_End.X - m_Start.X;
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public int Height => m_End.Y - m_Start.Y;
|
||||
|
||||
[CommandProperty(AccessLevel.Counselor)]
|
||||
public int Depth => m_End.Z - m_Start.Z;
|
||||
|
||||
public void MakeHold(Rectangle3D r)
|
||||
{
|
||||
if (r.m_Start.m_X < m_Start.m_X)
|
||||
{
|
||||
m_Start.m_X = r.m_Start.m_X;
|
||||
}
|
||||
|
||||
if (r.m_Start.m_Y < m_Start.m_Y)
|
||||
{
|
||||
m_Start.m_Y = r.m_Start.m_Y;
|
||||
}
|
||||
|
||||
if (r.m_Start.m_Z < m_Start.m_Z)
|
||||
{
|
||||
m_Start.m_Z = r.m_Start.m_Z;
|
||||
}
|
||||
|
||||
if (r.m_End.m_X > m_End.m_X)
|
||||
{
|
||||
m_End.m_X = r.m_End.m_X;
|
||||
}
|
||||
|
||||
if (r.m_End.m_Y > m_End.m_Y)
|
||||
{
|
||||
m_End.m_Y = r.m_End.m_Y;
|
||||
}
|
||||
|
||||
if (r.m_End.m_Z < m_End.m_Z)
|
||||
{
|
||||
m_End.m_Z = r.m_End.m_Z;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Contains(Point3D p) =>
|
||||
p.m_X >= m_Start.m_X
|
||||
&& p.m_X < m_End.m_X
|
||||
&& p.m_Y >= m_Start.m_Y
|
||||
&& p.m_Y < m_End.m_Y
|
||||
&& p.m_Z >= m_Start.m_Z
|
||||
&& p.m_Z < m_End.m_Z;
|
||||
|
||||
public bool Contains(Point2D p) =>
|
||||
p.m_X >= m_Start.m_X
|
||||
&& p.m_X < m_End.m_X
|
||||
&& p.m_Y >= m_Start.m_Y
|
||||
&& p.m_Y < m_End.m_Y;
|
||||
|
||||
public bool Contains(IPoint2D p) =>
|
||||
p.X >= m_Start.m_X
|
||||
&& p.X < m_End.m_X
|
||||
&& p.Y >= m_Start.m_Y
|
||||
&& p.Y < m_End.m_Y;
|
||||
|
||||
public bool Contains(IPoint3D p) =>
|
||||
p.X >= m_Start.m_X
|
||||
&& p.X < m_End.m_X
|
||||
&& p.Y >= m_Start.m_Y
|
||||
&& p.Y < m_End.m_Y
|
||||
&& p.Z >= m_Start.m_Z
|
||||
&& p.Z < m_End.m_Z;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue