fix: Cleans up core code (#1187)

**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
Kamron Batman 2022-10-10 21:47:08 -07:00 committed by GitHub
parent 0138d40bda
commit f268d5d4e2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
262 changed files with 28527 additions and 28646 deletions

View file

@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IEntity.cs *
* *
@ -15,110 +15,109 @@
using System;
namespace Server
namespace Server;
public interface IEntity : IPoint3D, ISerializable
{
public interface IEntity : IPoint3D, ISerializable
Point3D Location { get; }
Map Map { get; }
void MoveToWorld(Point3D location, Map map);
void ProcessDelta();
bool InRange(Point2D p, int range);
bool InRange(Point3D p, int range);
void RemoveItem(Item item);
}
public class Entity : IEntity
{
public Entity(Serial serial, Point3D loc, Map map) : this(serial)
{
Point3D Location { get; }
Map Map { get; }
void MoveToWorld(Point3D location, Map map);
void ProcessDelta();
bool InRange(Point2D p, int range);
bool InRange(Point3D p, int range);
void RemoveItem(Item item);
Location = loc;
Map = map;
Deleted = false;
}
public class Entity : IEntity
public Entity(Serial serial) => Serial = serial;
public void SetTypeRef(Type type)
{
public Entity(Serial serial, Point3D loc, Map map) : this(serial)
{
Location = loc;
Map = map;
Deleted = false;
}
}
public Entity(Serial serial) => Serial = serial;
DateTime ISerializable.Created { get; set; } = Core.Now;
public void SetTypeRef(Type type)
{
}
DateTime ISerializable.LastSerialized { get; set; } = DateTime.MaxValue;
DateTime ISerializable.Created { get; set; } = Core.Now;
long ISerializable.SavePosition { get; set; } = -1;
DateTime ISerializable.LastSerialized { get; set; } = DateTime.MaxValue;
BufferWriter ISerializable.SaveBuffer { get; set; }
long ISerializable.SavePosition { get; set; } = -1;
public int TypeRef => -1;
BufferWriter ISerializable.SaveBuffer { get; set; }
public Serial Serial { get; }
public int TypeRef => -1;
public Point3D Location { get; private set; }
public Serial Serial { get; }
public int X => Location.X;
public Point3D Location { get; private set; }
public int Y => Location.Y;
public int X => Location.X;
public int Z => Location.Z;
public int Y => Location.Y;
public Map Map { get; private set; }
public int Z => Location.Z;
public void MoveToWorld(Point3D newLocation, Map map)
{
Location = newLocation;
Map = map;
}
public Map Map { get; private set; }
public bool Deleted { get; }
public void MoveToWorld(Point3D newLocation, Map map)
{
Location = newLocation;
Map = map;
}
public void Delete()
{
}
public bool Deleted { get; }
public void ProcessDelta()
{
}
public void Delete()
{
}
public void RemoveItem(Item item)
{
}
public void ProcessDelta()
{
}
public bool InRange(Point2D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public void RemoveItem(Item item)
{
}
public bool InRange(Point3D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public bool InRange(Point2D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public bool InRange(IPoint2D p, int range) =>
p.X >= Location.m_X - range
&& p.X <= Location.m_X + range
&& p.Y >= Location.m_Y - range
&& p.Y <= Location.m_Y + range;
public bool InRange(Point3D p, int range) =>
p.m_X >= Location.m_X - range
&& p.m_X <= Location.m_X + range
&& p.m_Y >= Location.m_Y - range
&& p.m_Y <= Location.m_Y + range;
public void BeforeSerialize()
{
}
public bool InRange(IPoint2D p, int range) =>
p.X >= Location.m_X - range
&& p.X <= Location.m_X + range
&& p.Y >= Location.m_Y - range
&& p.Y <= Location.m_Y + range;
public void Deserialize(IGenericReader reader)
{
// Should not actually be saved
Timer.StartTimer(Delete);
}
public void BeforeSerialize()
{
}
public void Deserialize(IGenericReader reader)
{
// Should not actually be saved
Timer.StartTimer(Delete);
}
public void Serialize(IGenericWriter writer)
{
}
public void Serialize(IGenericWriter writer)
{
}
}