fix: Cleans up core code (#1187)
**Only one functional change** * Fixes a bug in LogFactory where `Warning` is being logged as `Information` Non-functional changes: * Updates/Fixes copyright headers * Removes namespace scopes for core files. View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
parent
0138d40bda
commit
f268d5d4e2
262 changed files with 28527 additions and 28646 deletions
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@ -1,125 +1,124 @@
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using System;
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using System.Runtime.CompilerServices;
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namespace Server.Items
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namespace Server.Items;
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public abstract class BaseMulti : Item
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{
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public abstract class BaseMulti : Item
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public BaseMulti(int itemID) : base(itemID) => Movable = false;
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public BaseMulti(Serial serial) : base(serial)
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{
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public BaseMulti(int itemID) : base(itemID) => Movable = false;
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}
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public BaseMulti(Serial serial) : base(serial)
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[CommandProperty(AccessLevel.GameMaster)]
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public override int ItemID
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{
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get => base.ItemID;
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set
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public override int ItemID
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{
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get => base.ItemID;
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set
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if (base.ItemID != value)
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{
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if (base.ItemID != value)
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{
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var facet = Parent == null ? Map : null;
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var facet = Parent == null ? Map : null;
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facet?.OnLeave(this);
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facet?.OnLeave(this);
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base.ItemID = value;
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base.ItemID = value;
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facet?.OnEnter(this);
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}
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facet?.OnEnter(this);
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}
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}
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}
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public override int LabelNumber
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{
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get
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{
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var mcl = Components;
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if (mcl.List.Length > 0)
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{
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int id = mcl.List[0].ItemId;
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if (id < 0x4000)
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{
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return 1020000 + id;
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}
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return 1078872 + id;
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}
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return base.LabelNumber;
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}
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}
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public virtual bool AllowsRelativeDrop => false;
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public virtual MultiComponentList Components => MultiData.GetComponents(ItemID);
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[Obsolete("Replace with calls to OnLeave and OnEnter surrounding component invalidation.", true)]
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public virtual void RefreshComponents()
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{
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if (Parent == null)
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{
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var facet = Map;
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if (facet != null)
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{
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facet.OnLeave(this);
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facet.OnEnter(this);
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}
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}
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}
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public override int GetMaxUpdateRange() => 22;
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public override int GetUpdateRange(Mobile m) => 22;
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public virtual bool Contains(Point2D p) => Contains(p.m_X, p.m_Y);
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public virtual bool Contains(Point3D p) => Contains(p.m_X, p.m_Y);
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public virtual bool Contains(IPoint3D p) => Contains(p.X, p.Y);
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public virtual bool Contains(int x, int y)
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public override int LabelNumber
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{
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get
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{
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var mcl = Components;
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x -= X + mcl.Min.m_X;
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y -= Y + mcl.Min.m_Y;
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return x >= 0
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&& x < mcl.Width
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&& y >= 0
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&& y < mcl.Height
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&& mcl.Tiles[x][y].Length > 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Contains(Mobile m) => m.Map == Map && Contains(m.X, m.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Contains(Item item) => item.Map == Map && Contains(item.X, item.Y);
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (version == 0)
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if (mcl.List.Length > 0)
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{
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if (ItemID >= 0x4000)
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int id = mcl.List[0].ItemId;
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if (id < 0x4000)
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{
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ItemID -= 0x4000;
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return 1020000 + id;
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}
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return 1078872 + id;
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}
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return base.LabelNumber;
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}
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}
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public virtual bool AllowsRelativeDrop => false;
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public virtual MultiComponentList Components => MultiData.GetComponents(ItemID);
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[Obsolete("Replace with calls to OnLeave and OnEnter surrounding component invalidation.", true)]
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public virtual void RefreshComponents()
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{
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if (Parent == null)
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{
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var facet = Map;
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if (facet != null)
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{
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facet.OnLeave(this);
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facet.OnEnter(this);
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}
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}
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}
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public override int GetMaxUpdateRange() => 22;
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public override int GetUpdateRange(Mobile m) => 22;
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public virtual bool Contains(Point2D p) => Contains(p.m_X, p.m_Y);
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public virtual bool Contains(Point3D p) => Contains(p.m_X, p.m_Y);
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public virtual bool Contains(IPoint3D p) => Contains(p.X, p.Y);
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public virtual bool Contains(int x, int y)
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{
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var mcl = Components;
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x -= X + mcl.Min.m_X;
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y -= Y + mcl.Min.m_Y;
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return x >= 0
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&& x < mcl.Width
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&& y >= 0
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&& y < mcl.Height
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&& mcl.Tiles[x][y].Length > 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Contains(Mobile m) => m.Map == Map && Contains(m.X, m.Y);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Contains(Item item) => item.Map == Map && Contains(item.X, item.Y);
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (version == 0)
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{
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if (ItemID >= 0x4000)
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{
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ItemID -= 0x4000;
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}
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -1,126 +1,125 @@
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using Server.Accounting;
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using Server.Network;
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namespace Server.Items
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namespace Server.Items;
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public class BankBox : Container
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{
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public class BankBox : Container
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public BankBox(Serial serial) : base(serial)
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{
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public BankBox(Serial serial) : base(serial)
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}
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public BankBox(Mobile owner) : base(0xE7C)
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{
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Layer = Layer.Bank;
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Movable = false;
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Owner = owner;
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}
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public override int DefaultMaxWeight => 0;
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public override bool IsVirtualItem => true;
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public Mobile Owner { get; private set; }
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public bool Opened { get; private set; }
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public static bool SendDeleteOnClose { get; set; }
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public void Open()
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{
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Opened = true;
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if (Owner != null)
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{
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}
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Owner.PrivateOverheadMessage(
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MessageType.Regular,
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0x3B2,
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true,
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$"Bank container has {TotalItems} items, {TotalWeight} stones",
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Owner.NetState
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);
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public BankBox(Mobile owner) : base(0xE7C)
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{
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Layer = Layer.Bank;
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Movable = false;
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Owner = owner;
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}
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public override int DefaultMaxWeight => 0;
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public override bool IsVirtualItem => true;
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public Mobile Owner { get; private set; }
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public bool Opened { get; private set; }
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public static bool SendDeleteOnClose { get; set; }
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public void Open()
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{
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Opened = true;
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if (Owner != null)
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{
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Owner.PrivateOverheadMessage(
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MessageType.Regular,
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0x3B2,
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true,
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$"Bank container has {TotalItems} items, {TotalWeight} stones",
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Owner.NetState
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);
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Owner.NetState?.SendEquipUpdate(this);
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DisplayTo(Owner);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(Owner);
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writer.Write(Opened);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Owner = reader.ReadEntity<Mobile>();
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Opened = reader.ReadBool();
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if (Owner == null)
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{
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Delete();
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}
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break;
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}
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}
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if (ItemID == 0xE41)
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{
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ItemID = 0xE7C;
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}
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}
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public void Close()
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{
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Opened = false;
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if (SendDeleteOnClose)
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{
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Owner?.NetState.SendRemoveEntity(Serial);
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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}
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public override DeathMoveResult OnParentDeath(Mobile parent) => DeathMoveResult.RemainEquipped;
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public override bool IsAccessibleTo(Mobile check) =>
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(check == Owner && Opened || check.AccessLevel >= AccessLevel.GameMaster) && base.IsAccessibleTo(check);
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public override bool OnDragDrop(Mobile from, Item dropped) =>
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(from == Owner && Opened || from.AccessLevel >= AccessLevel.GameMaster) && base.OnDragDrop(from, dropped);
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p) =>
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(from == Owner && Opened || from.AccessLevel >= AccessLevel.GameMaster) &&
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base.OnDragDropInto(from, item, p);
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public override int GetTotal(TotalType type)
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{
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if (AccountGold.Enabled && Owner?.Account != null && type == TotalType.Gold)
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{
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return Owner.Account.TotalGold;
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}
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return base.GetTotal(type);
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Owner.NetState?.SendEquipUpdate(this);
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DisplayTo(Owner);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(Owner);
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writer.Write(Opened);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Owner = reader.ReadEntity<Mobile>();
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Opened = reader.ReadBool();
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if (Owner == null)
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{
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Delete();
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}
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break;
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}
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}
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if (ItemID == 0xE41)
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{
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ItemID = 0xE7C;
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}
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}
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public void Close()
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{
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Opened = false;
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if (SendDeleteOnClose)
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{
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Owner?.NetState.SendRemoveEntity(Serial);
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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}
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public override DeathMoveResult OnParentDeath(Mobile parent) => DeathMoveResult.RemainEquipped;
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public override bool IsAccessibleTo(Mobile check) =>
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(check == Owner && Opened || check.AccessLevel >= AccessLevel.GameMaster) && base.IsAccessibleTo(check);
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public override bool OnDragDrop(Mobile from, Item dropped) =>
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(from == Owner && Opened || from.AccessLevel >= AccessLevel.GameMaster) && base.OnDragDrop(from, dropped);
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p) =>
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(from == Owner && Opened || from.AccessLevel >= AccessLevel.GameMaster) &&
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base.OnDragDropInto(from, item, p);
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public override int GetTotal(TotalType type)
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{
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if (AccountGold.Enabled && Owner?.Account != null && type == TotalType.Gold)
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{
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return Owner.Account.TotalGold;
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}
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return base.GetTotal(type);
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Layer.cs *
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* *
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@ -13,176 +13,175 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server
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namespace Server;
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/// <summary>
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/// Enumeration of item layer values.
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/// </summary>
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public enum Layer : byte
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{
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/// <summary>
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/// Enumeration of item layer values.
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/// Invalid layer.
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/// </summary>
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public enum Layer : byte
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{
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/// <summary>
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/// Invalid layer.
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/// </summary>
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Invalid = 0x00,
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Invalid = 0x00,
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/// <summary>
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/// First valid layer. Equivalent to <c>Layer.OneHanded</c>.
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/// </summary>
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FirstValid = 0x01,
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/// <summary>
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/// First valid layer. Equivalent to <c>Layer.OneHanded</c>.
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/// </summary>
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FirstValid = 0x01,
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/// <summary>
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/// One handed weapon.
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/// </summary>
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OneHanded = 0x01,
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/// <summary>
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/// One handed weapon.
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/// </summary>
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OneHanded = 0x01,
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/// <summary>
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/// Two handed weapon or shield.
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/// </summary>
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TwoHanded = 0x02,
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/// <summary>
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/// Two handed weapon or shield.
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/// </summary>
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TwoHanded = 0x02,
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/// <summary>
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/// Shoes.
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/// </summary>
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Shoes = 0x03,
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/// <summary>
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/// Shoes.
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/// </summary>
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Shoes = 0x03,
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/// <summary>
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/// Pants.
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/// </summary>
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Pants = 0x04,
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/// <summary>
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/// Pants.
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/// </summary>
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Pants = 0x04,
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/// <summary>
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/// Shirts.
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/// </summary>
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Shirt = 0x05,
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/// <summary>
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/// Shirts.
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/// </summary>
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Shirt = 0x05,
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/// <summary>
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/// Helmets, hats, and masks.
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/// </summary>
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Helm = 0x06,
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/// <summary>
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/// Helmets, hats, and masks.
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/// </summary>
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Helm = 0x06,
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/// <summary>
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/// Gloves.
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/// </summary>
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Gloves = 0x07,
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/// <summary>
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/// Gloves.
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/// </summary>
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Gloves = 0x07,
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/// <summary>
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/// Rings.
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/// </summary>
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Ring = 0x08,
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/// <summary>
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/// Rings.
|
||||
/// </summary>
|
||||
Ring = 0x08,
|
||||
|
||||
/// <summary>
|
||||
/// Talismans.
|
||||
/// </summary>
|
||||
Talisman = 0x09,
|
||||
/// <summary>
|
||||
/// Talismans.
|
||||
/// </summary>
|
||||
Talisman = 0x09,
|
||||
|
||||
/// <summary>
|
||||
/// Gorgets and necklaces.
|
||||
/// </summary>
|
||||
Neck = 0x0A,
|
||||
/// <summary>
|
||||
/// Gorgets and necklaces.
|
||||
/// </summary>
|
||||
Neck = 0x0A,
|
||||
|
||||
/// <summary>
|
||||
/// Hair.
|
||||
/// </summary>
|
||||
Hair = 0x0B,
|
||||
/// <summary>
|
||||
/// Hair.
|
||||
/// </summary>
|
||||
Hair = 0x0B,
|
||||
|
||||
/// <summary>
|
||||
/// Half aprons.
|
||||
/// </summary>
|
||||
Waist = 0x0C,
|
||||
/// <summary>
|
||||
/// Half aprons.
|
||||
/// </summary>
|
||||
Waist = 0x0C,
|
||||
|
||||
/// <summary>
|
||||
/// Torso, inner layer.
|
||||
/// </summary>
|
||||
InnerTorso = 0x0D,
|
||||
/// <summary>
|
||||
/// Torso, inner layer.
|
||||
/// </summary>
|
||||
InnerTorso = 0x0D,
|
||||
|
||||
/// <summary>
|
||||
/// Bracelets.
|
||||
/// </summary>
|
||||
Bracelet = 0x0E,
|
||||
/// <summary>
|
||||
/// Bracelets.
|
||||
/// </summary>
|
||||
Bracelet = 0x0E,
|
||||
|
||||
/// <summary>
|
||||
/// Unused.
|
||||
/// </summary>
|
||||
Unused_xF = 0x0F,
|
||||
/// <summary>
|
||||
/// Unused.
|
||||
/// </summary>
|
||||
Unused_xF = 0x0F,
|
||||
|
||||
/// <summary>
|
||||
/// Beards and mustaches.
|
||||
/// </summary>
|
||||
FacialHair = 0x10,
|
||||
/// <summary>
|
||||
/// Beards and mustaches.
|
||||
/// </summary>
|
||||
FacialHair = 0x10,
|
||||
|
||||
/// <summary>
|
||||
/// Torso, outer layer.
|
||||
/// </summary>
|
||||
MiddleTorso = 0x11,
|
||||
/// <summary>
|
||||
/// Torso, outer layer.
|
||||
/// </summary>
|
||||
MiddleTorso = 0x11,
|
||||
|
||||
/// <summary>
|
||||
/// Earings.
|
||||
/// </summary>
|
||||
Earrings = 0x12,
|
||||
/// <summary>
|
||||
/// Earings.
|
||||
/// </summary>
|
||||
Earrings = 0x12,
|
||||
|
||||
/// <summary>
|
||||
/// Arms and sleeves.
|
||||
/// </summary>
|
||||
Arms = 0x13,
|
||||
/// <summary>
|
||||
/// Arms and sleeves.
|
||||
/// </summary>
|
||||
Arms = 0x13,
|
||||
|
||||
/// <summary>
|
||||
/// Cloaks.
|
||||
/// </summary>
|
||||
Cloak = 0x14,
|
||||
/// <summary>
|
||||
/// Cloaks.
|
||||
/// </summary>
|
||||
Cloak = 0x14,
|
||||
|
||||
/// <summary>
|
||||
/// Backpacks.
|
||||
/// </summary>
|
||||
Backpack = 0x15,
|
||||
/// <summary>
|
||||
/// Backpacks.
|
||||
/// </summary>
|
||||
Backpack = 0x15,
|
||||
|
||||
/// <summary>
|
||||
/// Torso, outer layer.
|
||||
/// </summary>
|
||||
OuterTorso = 0x16,
|
||||
/// <summary>
|
||||
/// Torso, outer layer.
|
||||
/// </summary>
|
||||
OuterTorso = 0x16,
|
||||
|
||||
/// <summary>
|
||||
/// Leggings, outer layer.
|
||||
/// </summary>
|
||||
OuterLegs = 0x17,
|
||||
/// <summary>
|
||||
/// Leggings, outer layer.
|
||||
/// </summary>
|
||||
OuterLegs = 0x17,
|
||||
|
||||
/// <summary>
|
||||
/// Leggings, inner layer.
|
||||
/// </summary>
|
||||
InnerLegs = 0x18,
|
||||
/// <summary>
|
||||
/// Leggings, inner layer.
|
||||
/// </summary>
|
||||
InnerLegs = 0x18,
|
||||
|
||||
/// <summary>
|
||||
/// Last valid non-internal layer. Equivalent to <c>Layer.InnerLegs</c>.
|
||||
/// </summary>
|
||||
LastUserValid = 0x18,
|
||||
/// <summary>
|
||||
/// Last valid non-internal layer. Equivalent to <c>Layer.InnerLegs</c>.
|
||||
/// </summary>
|
||||
LastUserValid = 0x18,
|
||||
|
||||
/// <summary>
|
||||
/// Mount item layer.
|
||||
/// </summary>
|
||||
Mount = 0x19,
|
||||
/// <summary>
|
||||
/// Mount item layer.
|
||||
/// </summary>
|
||||
Mount = 0x19,
|
||||
|
||||
/// <summary>
|
||||
/// Vendor 'buy pack' layer.
|
||||
/// </summary>
|
||||
ShopBuy = 0x1A,
|
||||
/// <summary>
|
||||
/// Vendor 'buy pack' layer.
|
||||
/// </summary>
|
||||
ShopBuy = 0x1A,
|
||||
|
||||
/// <summary>
|
||||
/// Vendor 'resale pack' layer.
|
||||
/// </summary>
|
||||
ShopResale = 0x1B,
|
||||
/// <summary>
|
||||
/// Vendor 'resale pack' layer.
|
||||
/// </summary>
|
||||
ShopResale = 0x1B,
|
||||
|
||||
/// <summary>
|
||||
/// Vendor 'sell pack' layer.
|
||||
/// </summary>
|
||||
ShopSell = 0x1C,
|
||||
/// <summary>
|
||||
/// Vendor 'sell pack' layer.
|
||||
/// </summary>
|
||||
ShopSell = 0x1C,
|
||||
|
||||
/// <summary>
|
||||
/// Bank box layer.
|
||||
/// </summary>
|
||||
Bank = 0x1D,
|
||||
/// <summary>
|
||||
/// Bank box layer.
|
||||
/// </summary>
|
||||
Bank = 0x1D,
|
||||
|
||||
/// <summary>
|
||||
/// Last valid layer. Equivalent to <c>Layer.Bank</c>.
|
||||
/// </summary>
|
||||
LastValid = 0x1D
|
||||
}
|
||||
/// <summary>
|
||||
/// Last valid layer. Equivalent to <c>Layer.Bank</c>.
|
||||
/// </summary>
|
||||
LastValid = 0x1D
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: LightType.cs *
|
||||
* *
|
||||
|
|
@ -13,291 +13,290 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
namespace Server
|
||||
namespace Server;
|
||||
|
||||
public enum LightType
|
||||
{
|
||||
public enum LightType
|
||||
{
|
||||
/// <summary>
|
||||
/// Window shape, arched, ray shining east.
|
||||
/// </summary>
|
||||
ArchedWindowEast,
|
||||
/// <summary>
|
||||
/// Window shape, arched, ray shining east.
|
||||
/// </summary>
|
||||
ArchedWindowEast,
|
||||
|
||||
/// <summary>
|
||||
/// Medium circular shape.
|
||||
/// </summary>
|
||||
Circle225,
|
||||
/// <summary>
|
||||
/// Medium circular shape.
|
||||
/// </summary>
|
||||
Circle225,
|
||||
|
||||
/// <summary>
|
||||
/// Small circular shape.
|
||||
/// </summary>
|
||||
Circle150,
|
||||
/// <summary>
|
||||
/// Small circular shape.
|
||||
/// </summary>
|
||||
Circle150,
|
||||
|
||||
/// <summary>
|
||||
/// Door shape, shining south.
|
||||
/// </summary>
|
||||
DoorSouth,
|
||||
/// <summary>
|
||||
/// Door shape, shining south.
|
||||
/// </summary>
|
||||
DoorSouth,
|
||||
|
||||
/// <summary>
|
||||
/// Door shape, shining east.
|
||||
/// </summary>
|
||||
DoorEast,
|
||||
/// <summary>
|
||||
/// Door shape, shining east.
|
||||
/// </summary>
|
||||
DoorEast,
|
||||
|
||||
/// <summary>
|
||||
/// Large semicircular shape (180 degrees), north wall.
|
||||
/// </summary>
|
||||
NorthBig,
|
||||
/// <summary>
|
||||
/// Large semicircular shape (180 degrees), north wall.
|
||||
/// </summary>
|
||||
NorthBig,
|
||||
|
||||
/// <summary>
|
||||
/// Large pie shape (90 degrees), north-east corner.
|
||||
/// </summary>
|
||||
NorthEastBig,
|
||||
/// <summary>
|
||||
/// Large pie shape (90 degrees), north-east corner.
|
||||
/// </summary>
|
||||
NorthEastBig,
|
||||
|
||||
/// <summary>
|
||||
/// Large semicircular shape (180 degrees), east wall.
|
||||
/// </summary>
|
||||
EastBig,
|
||||
/// <summary>
|
||||
/// Large semicircular shape (180 degrees), east wall.
|
||||
/// </summary>
|
||||
EastBig,
|
||||
|
||||
/// <summary>
|
||||
/// Large semicircular shape (180 degrees), west wall.
|
||||
/// </summary>
|
||||
WestBig,
|
||||
/// <summary>
|
||||
/// Large semicircular shape (180 degrees), west wall.
|
||||
/// </summary>
|
||||
WestBig,
|
||||
|
||||
/// <summary>
|
||||
/// Large pie shape (90 degrees), south-west corner.
|
||||
/// </summary>
|
||||
SouthWestBig,
|
||||
/// <summary>
|
||||
/// Large pie shape (90 degrees), south-west corner.
|
||||
/// </summary>
|
||||
SouthWestBig,
|
||||
|
||||
/// <summary>
|
||||
/// Large semicircular shape (180 degrees), south wall.
|
||||
/// </summary>
|
||||
SouthBig,
|
||||
/// <summary>
|
||||
/// Large semicircular shape (180 degrees), south wall.
|
||||
/// </summary>
|
||||
SouthBig,
|
||||
|
||||
/// <summary>
|
||||
/// Medium semicircular shape (180 degrees), north wall.
|
||||
/// </summary>
|
||||
NorthSmall,
|
||||
/// <summary>
|
||||
/// Medium semicircular shape (180 degrees), north wall.
|
||||
/// </summary>
|
||||
NorthSmall,
|
||||
|
||||
/// <summary>
|
||||
/// Medium pie shape (90 degrees), north-east corner.
|
||||
/// </summary>
|
||||
NorthEastSmall,
|
||||
/// <summary>
|
||||
/// Medium pie shape (90 degrees), north-east corner.
|
||||
/// </summary>
|
||||
NorthEastSmall,
|
||||
|
||||
/// <summary>
|
||||
/// Medium semicircular shape (180 degrees), east wall.
|
||||
/// </summary>
|
||||
EastSmall,
|
||||
/// <summary>
|
||||
/// Medium semicircular shape (180 degrees), east wall.
|
||||
/// </summary>
|
||||
EastSmall,
|
||||
|
||||
/// <summary>
|
||||
/// Medium semicircular shape (180 degrees), west wall.
|
||||
/// </summary>
|
||||
WestSmall,
|
||||
/// <summary>
|
||||
/// Medium semicircular shape (180 degrees), west wall.
|
||||
/// </summary>
|
||||
WestSmall,
|
||||
|
||||
/// <summary>
|
||||
/// Medium semicircular shape (180 degrees), south wall.
|
||||
/// </summary>
|
||||
SouthSmall,
|
||||
/// <summary>
|
||||
/// Medium semicircular shape (180 degrees), south wall.
|
||||
/// </summary>
|
||||
SouthSmall,
|
||||
|
||||
/// <summary>
|
||||
/// Shaped like a wall decoration, north wall.
|
||||
/// </summary>
|
||||
DecorationNorth,
|
||||
/// <summary>
|
||||
/// Shaped like a wall decoration, north wall.
|
||||
/// </summary>
|
||||
DecorationNorth,
|
||||
|
||||
/// <summary>
|
||||
/// Shaped like a wall decoration, north-east corner.
|
||||
/// </summary>
|
||||
DecorationNorthEast,
|
||||
/// <summary>
|
||||
/// Shaped like a wall decoration, north-east corner.
|
||||
/// </summary>
|
||||
DecorationNorthEast,
|
||||
|
||||
/// <summary>
|
||||
/// Small semicircular shape (180 degrees), east wall.
|
||||
/// </summary>
|
||||
EastTiny,
|
||||
/// <summary>
|
||||
/// Small semicircular shape (180 degrees), east wall.
|
||||
/// </summary>
|
||||
EastTiny,
|
||||
|
||||
/// <summary>
|
||||
/// Shaped like a wall decoration, west wall.
|
||||
/// </summary>
|
||||
DecorationWest,
|
||||
/// <summary>
|
||||
/// Shaped like a wall decoration, west wall.
|
||||
/// </summary>
|
||||
DecorationWest,
|
||||
|
||||
/// <summary>
|
||||
/// Shaped like a wall decoration, south-west corner.
|
||||
/// </summary>
|
||||
DecorationSouthWest,
|
||||
/// <summary>
|
||||
/// Shaped like a wall decoration, south-west corner.
|
||||
/// </summary>
|
||||
DecorationSouthWest,
|
||||
|
||||
/// <summary>
|
||||
/// Small semicircular shape (180 degrees), south wall.
|
||||
/// </summary>
|
||||
SouthTiny,
|
||||
/// <summary>
|
||||
/// Small semicircular shape (180 degrees), south wall.
|
||||
/// </summary>
|
||||
SouthTiny,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, rectangular, no ray, shining south.
|
||||
/// </summary>
|
||||
RectWindowSouthNoRay,
|
||||
/// <summary>
|
||||
/// Window shape, rectangular, no ray, shining south.
|
||||
/// </summary>
|
||||
RectWindowSouthNoRay,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, rectangular, no ray, shining east.
|
||||
/// </summary>
|
||||
RectWindowEastNoRay,
|
||||
/// <summary>
|
||||
/// Window shape, rectangular, no ray, shining east.
|
||||
/// </summary>
|
||||
RectWindowEastNoRay,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, rectangular, ray shining south.
|
||||
/// </summary>
|
||||
RectWindowSouth,
|
||||
/// <summary>
|
||||
/// Window shape, rectangular, ray shining south.
|
||||
/// </summary>
|
||||
RectWindowSouth,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, rectangular, ray shining east.
|
||||
/// </summary>
|
||||
RectWindowEast,
|
||||
/// <summary>
|
||||
/// Window shape, rectangular, ray shining east.
|
||||
/// </summary>
|
||||
RectWindowEast,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, arched, no ray, shining south.
|
||||
/// </summary>
|
||||
ArchedWindowSouthNoRay,
|
||||
/// <summary>
|
||||
/// Window shape, arched, no ray, shining south.
|
||||
/// </summary>
|
||||
ArchedWindowSouthNoRay,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, arched, no ray, shining east.
|
||||
/// </summary>
|
||||
ArchedWindowEastNoRay,
|
||||
/// <summary>
|
||||
/// Window shape, arched, no ray, shining east.
|
||||
/// </summary>
|
||||
ArchedWindowEastNoRay,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, arched, ray shining south.
|
||||
/// </summary>
|
||||
ArchedWindowSouth,
|
||||
/// <summary>
|
||||
/// Window shape, arched, ray shining south.
|
||||
/// </summary>
|
||||
ArchedWindowSouth,
|
||||
|
||||
/// <summary>
|
||||
/// Large circular shape.
|
||||
/// </summary>
|
||||
Circle300,
|
||||
/// <summary>
|
||||
/// Large circular shape.
|
||||
/// </summary>
|
||||
Circle300,
|
||||
|
||||
/// <summary>
|
||||
/// Large pie shape (90 degrees), north-west corner.
|
||||
/// </summary>
|
||||
NorthWestBig,
|
||||
/// <summary>
|
||||
/// Large pie shape (90 degrees), north-west corner.
|
||||
/// </summary>
|
||||
NorthWestBig,
|
||||
|
||||
/// <summary>
|
||||
/// Negative light. Medium pie shape (90 degrees), south-east corner.
|
||||
/// </summary>
|
||||
DarkSouthEast,
|
||||
/// <summary>
|
||||
/// Negative light. Medium pie shape (90 degrees), south-east corner.
|
||||
/// </summary>
|
||||
DarkSouthEast,
|
||||
|
||||
/// <summary>
|
||||
/// Negative light. Medium semicircular shape (180 degrees), south wall.
|
||||
/// </summary>
|
||||
DarkSouth,
|
||||
/// <summary>
|
||||
/// Negative light. Medium semicircular shape (180 degrees), south wall.
|
||||
/// </summary>
|
||||
DarkSouth,
|
||||
|
||||
/// <summary>
|
||||
/// Negative light. Medium pie shape (90 degrees), north-west corner.
|
||||
/// </summary>
|
||||
DarkNorthWest,
|
||||
/// <summary>
|
||||
/// Negative light. Medium pie shape (90 degrees), north-west corner.
|
||||
/// </summary>
|
||||
DarkNorthWest,
|
||||
|
||||
/// <summary>
|
||||
/// Negative light. Medium pie shape (90 degrees), south-east corner. Equivalent to <c>LightType.SouthEast</c>.
|
||||
/// </summary>
|
||||
DarkSouthEast2,
|
||||
/// <summary>
|
||||
/// Negative light. Medium pie shape (90 degrees), south-east corner. Equivalent to <c>LightType.SouthEast</c>.
|
||||
/// </summary>
|
||||
DarkSouthEast2,
|
||||
|
||||
/// <summary>
|
||||
/// Negative light. Medium circular shape (180 degrees), east wall.
|
||||
/// </summary>
|
||||
DarkEast,
|
||||
/// <summary>
|
||||
/// Negative light. Medium circular shape (180 degrees), east wall.
|
||||
/// </summary>
|
||||
DarkEast,
|
||||
|
||||
/// <summary>
|
||||
/// Negative light. Large circular shape.
|
||||
/// </summary>
|
||||
DarkCircle300,
|
||||
/// <summary>
|
||||
/// Negative light. Large circular shape.
|
||||
/// </summary>
|
||||
DarkCircle300,
|
||||
|
||||
/// <summary>
|
||||
/// Opened door shape, shining south.
|
||||
/// </summary>
|
||||
DoorOpenSouth,
|
||||
/// <summary>
|
||||
/// Opened door shape, shining south.
|
||||
/// </summary>
|
||||
DoorOpenSouth,
|
||||
|
||||
/// <summary>
|
||||
/// Opened door shape, shining east.
|
||||
/// </summary>
|
||||
DoorOpenEast,
|
||||
/// <summary>
|
||||
/// Opened door shape, shining east.
|
||||
/// </summary>
|
||||
DoorOpenEast,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, square, ray shining east.
|
||||
/// </summary>
|
||||
SquareWindowEast,
|
||||
/// <summary>
|
||||
/// Window shape, square, ray shining east.
|
||||
/// </summary>
|
||||
SquareWindowEast,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, square, no ray, shining east.
|
||||
/// </summary>
|
||||
SquareWindowEastNoRay,
|
||||
/// <summary>
|
||||
/// Window shape, square, no ray, shining east.
|
||||
/// </summary>
|
||||
SquareWindowEastNoRay,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, square, ray shining south.
|
||||
/// </summary>
|
||||
SquareWindowSouth,
|
||||
/// <summary>
|
||||
/// Window shape, square, ray shining south.
|
||||
/// </summary>
|
||||
SquareWindowSouth,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, square, no ray, shining south.
|
||||
/// </summary>
|
||||
SquareWindowSouthNoRay,
|
||||
/// <summary>
|
||||
/// Window shape, square, no ray, shining south.
|
||||
/// </summary>
|
||||
SquareWindowSouthNoRay,
|
||||
|
||||
/// <summary>
|
||||
/// Empty.
|
||||
/// </summary>
|
||||
Empty,
|
||||
/// <summary>
|
||||
/// Empty.
|
||||
/// </summary>
|
||||
Empty,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, skinny, no ray, shining south.
|
||||
/// </summary>
|
||||
SkinnyWindowSouthNoRay,
|
||||
/// <summary>
|
||||
/// Window shape, skinny, no ray, shining south.
|
||||
/// </summary>
|
||||
SkinnyWindowSouthNoRay,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, skinny, ray shining east.
|
||||
/// </summary>
|
||||
SkinnyWindowEast,
|
||||
/// <summary>
|
||||
/// Window shape, skinny, ray shining east.
|
||||
/// </summary>
|
||||
SkinnyWindowEast,
|
||||
|
||||
/// <summary>
|
||||
/// Window shape, skinny, no ray, shining east.
|
||||
/// </summary>
|
||||
SkinnyWindowEastNoRay,
|
||||
/// <summary>
|
||||
/// Window shape, skinny, no ray, shining east.
|
||||
/// </summary>
|
||||
SkinnyWindowEastNoRay,
|
||||
|
||||
/// <summary>
|
||||
/// Shaped like a hole, shining south.
|
||||
/// </summary>
|
||||
HoleSouth,
|
||||
/// <summary>
|
||||
/// Shaped like a hole, shining south.
|
||||
/// </summary>
|
||||
HoleSouth,
|
||||
|
||||
/// <summary>
|
||||
/// Shaped like a hole, shining south.
|
||||
/// </summary>
|
||||
HoleEast,
|
||||
/// <summary>
|
||||
/// Shaped like a hole, shining south.
|
||||
/// </summary>
|
||||
HoleEast,
|
||||
|
||||
/// <summary>
|
||||
/// Large circular shape with a moongate graphic embedded.
|
||||
/// </summary>
|
||||
Moongate,
|
||||
/// <summary>
|
||||
/// Large circular shape with a moongate graphic embedded.
|
||||
/// </summary>
|
||||
Moongate,
|
||||
|
||||
/// <summary>
|
||||
/// Unknown usage. Many rows of slightly angled lines.
|
||||
/// </summary>
|
||||
Strips,
|
||||
/// <summary>
|
||||
/// Unknown usage. Many rows of slightly angled lines.
|
||||
/// </summary>
|
||||
Strips,
|
||||
|
||||
/// <summary>
|
||||
/// Shaped like a small hole, shining south.
|
||||
/// </summary>
|
||||
SmallHoleSouth,
|
||||
/// <summary>
|
||||
/// Shaped like a small hole, shining south.
|
||||
/// </summary>
|
||||
SmallHoleSouth,
|
||||
|
||||
/// <summary>
|
||||
/// Shaped like a small hole, shining east.
|
||||
/// </summary>
|
||||
SmallHoleEast,
|
||||
/// <summary>
|
||||
/// Shaped like a small hole, shining east.
|
||||
/// </summary>
|
||||
SmallHoleEast,
|
||||
|
||||
/// <summary>
|
||||
/// Large semicircular shape (180 degrees), north wall. Identical graphic as <c>LightType.NorthBig</c>, but slightly
|
||||
/// different
|
||||
/// positioning.
|
||||
/// </summary>
|
||||
NorthBig2,
|
||||
/// <summary>
|
||||
/// Large semicircular shape (180 degrees), north wall. Identical graphic as <c>LightType.NorthBig</c>, but slightly
|
||||
/// different
|
||||
/// positioning.
|
||||
/// </summary>
|
||||
NorthBig2,
|
||||
|
||||
/// <summary>
|
||||
/// Large semicircular shape (180 degrees), west wall. Identical graphic as <c>LightType.WestBig</c>, but slightly different
|
||||
/// positioning.
|
||||
/// </summary>
|
||||
WestBig2,
|
||||
/// <summary>
|
||||
/// Large semicircular shape (180 degrees), west wall. Identical graphic as <c>LightType.WestBig</c>, but slightly different
|
||||
/// positioning.
|
||||
/// </summary>
|
||||
WestBig2,
|
||||
|
||||
/// <summary>
|
||||
/// Large pie shape (90 degrees), north-west corner. Equivalent to <c>LightType.NorthWestBig</c>.
|
||||
/// </summary>
|
||||
NorthWestBig2
|
||||
}
|
||||
/// <summary>
|
||||
/// Large pie shape (90 degrees), north-west corner. Equivalent to <c>LightType.NorthWestBig</c>.
|
||||
/// </summary>
|
||||
NorthWestBig2
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,113 +1,112 @@
|
|||
using Server.Accounting;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
public class SecureTradeContainer : Container
|
||||
{
|
||||
public class SecureTradeContainer : Container
|
||||
public SecureTradeContainer(SecureTrade trade) : base(0x1E5E)
|
||||
{
|
||||
public SecureTradeContainer(SecureTrade trade) : base(0x1E5E)
|
||||
{
|
||||
Trade = trade;
|
||||
Trade = trade;
|
||||
|
||||
Movable = false;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public SecureTradeContainer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public SecureTrade Trade { get; }
|
||||
|
||||
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
|
||||
{
|
||||
if (item == Trade.From.VirtualCheck || item == Trade.To.VirtualCheck)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public SecureTradeContainer(Serial serial) : base(serial)
|
||||
var to = Trade.From.Container != this ? Trade.From.Mobile : Trade.To.Mobile;
|
||||
|
||||
return m.CheckTrade(to, item, this, message, checkItems, plusItems, plusWeight);
|
||||
}
|
||||
|
||||
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
|
||||
{
|
||||
reject = LRReason.CannotLift;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool IsAccessibleTo(Mobile check) =>
|
||||
IsChildOf(check) && Trade?.Valid == true && base.IsAccessibleTo(check);
|
||||
|
||||
public override void OnItemAdded(Item item)
|
||||
{
|
||||
if (item is not VirtualCheck)
|
||||
{
|
||||
}
|
||||
|
||||
public SecureTrade Trade { get; }
|
||||
|
||||
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
|
||||
{
|
||||
if (item == Trade.From.VirtualCheck || item == Trade.To.VirtualCheck)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var to = Trade.From.Container != this ? Trade.From.Mobile : Trade.To.Mobile;
|
||||
|
||||
return m.CheckTrade(to, item, this, message, checkItems, plusItems, plusWeight);
|
||||
}
|
||||
|
||||
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
|
||||
{
|
||||
reject = LRReason.CannotLift;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool IsAccessibleTo(Mobile check) =>
|
||||
IsChildOf(check) && Trade?.Valid == true && base.IsAccessibleTo(check);
|
||||
|
||||
public override void OnItemAdded(Item item)
|
||||
{
|
||||
if (item is not VirtualCheck)
|
||||
{
|
||||
ClearChecks();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnItemRemoved(Item item)
|
||||
{
|
||||
if (item is not VirtualCheck)
|
||||
{
|
||||
ClearChecks();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSubItemAdded(Item item)
|
||||
{
|
||||
if (item is not VirtualCheck)
|
||||
{
|
||||
ClearChecks();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSubItemRemoved(Item item)
|
||||
{
|
||||
if (item is not VirtualCheck)
|
||||
{
|
||||
ClearChecks();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearChecks()
|
||||
{
|
||||
if (Trade == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Trade.From?.IsDisposed == false)
|
||||
{
|
||||
Trade.From.Accepted = false;
|
||||
}
|
||||
|
||||
if (Trade.To?.IsDisposed == false)
|
||||
{
|
||||
Trade.To.Accepted = false;
|
||||
}
|
||||
|
||||
Trade.Update();
|
||||
}
|
||||
|
||||
public override bool IsChildVisibleTo(Mobile m, Item child) =>
|
||||
child is VirtualCheck
|
||||
? AccountGold.Enabled && m.NetState is not { NewSecureTrading: true }
|
||||
: base.IsChildVisibleTo(m, child);
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
ClearChecks();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnItemRemoved(Item item)
|
||||
{
|
||||
if (item is not VirtualCheck)
|
||||
{
|
||||
ClearChecks();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSubItemAdded(Item item)
|
||||
{
|
||||
if (item is not VirtualCheck)
|
||||
{
|
||||
ClearChecks();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSubItemRemoved(Item item)
|
||||
{
|
||||
if (item is not VirtualCheck)
|
||||
{
|
||||
ClearChecks();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearChecks()
|
||||
{
|
||||
if (Trade == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Trade.From?.IsDisposed == false)
|
||||
{
|
||||
Trade.From.Accepted = false;
|
||||
}
|
||||
|
||||
if (Trade.To?.IsDisposed == false)
|
||||
{
|
||||
Trade.To.Accepted = false;
|
||||
}
|
||||
|
||||
Trade.Update();
|
||||
}
|
||||
|
||||
public override bool IsChildVisibleTo(Mobile m, Item child) =>
|
||||
child is VirtualCheck
|
||||
? AccountGold.Enabled && m.NetState is not { NewSecureTrading: true }
|
||||
: base.IsChildVisibleTo(m, child);
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: VirtualCheck.cs *
|
||||
* *
|
||||
|
|
@ -16,382 +16,381 @@
|
|||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
public sealed class VirtualCheck : Item
|
||||
{
|
||||
public sealed class VirtualCheck : Item
|
||||
public static bool UseEditGump { get; private set; }
|
||||
|
||||
public static void Configure()
|
||||
{
|
||||
public static bool UseEditGump { get; private set; }
|
||||
UseEditGump = ServerConfiguration.GetSetting("virtualChecks.useEditGump", Core.TOL);
|
||||
}
|
||||
|
||||
public static void Configure()
|
||||
private int m_Gold;
|
||||
|
||||
private int m_Plat;
|
||||
|
||||
public VirtualCheck(int plat = 0, int gold = 0) : base(0x14F0)
|
||||
{
|
||||
Plat = plat;
|
||||
Gold = gold;
|
||||
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public VirtualCheck(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsVirtualItem => true;
|
||||
|
||||
public override bool DisplayWeight => false;
|
||||
public override bool DisplayLootType => false;
|
||||
|
||||
public override double DefaultWeight => 0;
|
||||
|
||||
public override string DefaultName => "Offer Of Currency";
|
||||
|
||||
public EditGump Editor { get; private set; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
public int Plat
|
||||
{
|
||||
get => m_Plat;
|
||||
set
|
||||
{
|
||||
UseEditGump = ServerConfiguration.GetSetting("virtualChecks.useEditGump", Core.TOL);
|
||||
m_Plat = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
public int Gold
|
||||
{
|
||||
get => m_Gold;
|
||||
set
|
||||
{
|
||||
m_Gold = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsAccessibleTo(Mobile check)
|
||||
{
|
||||
var c = GetSecureTradeCont();
|
||||
|
||||
if (check == null || c == null)
|
||||
{
|
||||
return base.IsAccessibleTo(check);
|
||||
}
|
||||
|
||||
private int m_Gold;
|
||||
return c.RootParent == check && IsChildOf(c);
|
||||
}
|
||||
|
||||
private int m_Plat;
|
||||
|
||||
public VirtualCheck(int plat = 0, int gold = 0) : base(0x14F0)
|
||||
public override void OnDoubleClickSecureTrade(Mobile from)
|
||||
{
|
||||
if (UseEditGump && IsAccessibleTo(from))
|
||||
{
|
||||
Plat = plat;
|
||||
Gold = gold;
|
||||
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public VirtualCheck(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsVirtualItem => true;
|
||||
|
||||
public override bool DisplayWeight => false;
|
||||
public override bool DisplayLootType => false;
|
||||
|
||||
public override double DefaultWeight => 0;
|
||||
|
||||
public override string DefaultName => "Offer Of Currency";
|
||||
|
||||
public EditGump Editor { get; private set; }
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
public int Plat
|
||||
{
|
||||
get => m_Plat;
|
||||
set
|
||||
if (Editor?.Check?.Deleted != false)
|
||||
{
|
||||
m_Plat = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.Administrator)]
|
||||
public int Gold
|
||||
{
|
||||
get => m_Gold;
|
||||
set
|
||||
{
|
||||
m_Gold = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsAccessibleTo(Mobile check)
|
||||
{
|
||||
var c = GetSecureTradeCont();
|
||||
|
||||
if (check == null || c == null)
|
||||
{
|
||||
return base.IsAccessibleTo(check);
|
||||
}
|
||||
|
||||
return c.RootParent == check && IsChildOf(c);
|
||||
}
|
||||
|
||||
public override void OnDoubleClickSecureTrade(Mobile from)
|
||||
{
|
||||
if (UseEditGump && IsAccessibleTo(from))
|
||||
{
|
||||
if (Editor?.Check?.Deleted != false)
|
||||
{
|
||||
Editor = new EditGump(from, this);
|
||||
Editor.Send();
|
||||
}
|
||||
else
|
||||
{
|
||||
Editor.Refresh(true);
|
||||
}
|
||||
Editor = new EditGump(from, this);
|
||||
Editor.Send();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Editor != null)
|
||||
{
|
||||
Editor.Close();
|
||||
Editor = null;
|
||||
}
|
||||
|
||||
base.OnDoubleClickSecureTrade(from);
|
||||
Editor.Refresh(true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
else
|
||||
{
|
||||
LabelTo(from, "Offer: {0:#,0} platinum, {1:#,0} gold", Plat, Gold);
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1060738, $"{Plat:#,0} platinum, {Gold:#,0} gold"); // value: ~1_val~
|
||||
}
|
||||
|
||||
public void UpdateTrade(Mobile user)
|
||||
{
|
||||
var c = GetSecureTradeCont();
|
||||
|
||||
if (c?.Trade == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (user == c.Trade.From.Mobile)
|
||||
{
|
||||
c.Trade.UpdateFromCurrency();
|
||||
}
|
||||
else if (user == c.Trade.To.Mobile)
|
||||
{
|
||||
c.Trade.UpdateToCurrency();
|
||||
}
|
||||
|
||||
c.ClearChecks();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if (Editor != null)
|
||||
{
|
||||
Editor.Close();
|
||||
Editor = null;
|
||||
}
|
||||
|
||||
base.OnDoubleClickSecureTrade(from);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
LabelTo(from, "Offer: {0:#,0} platinum, {1:#,0} gold", Plat, Gold);
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1060738, $"{Plat:#,0} platinum, {Gold:#,0} gold"); // value: ~1_val~
|
||||
}
|
||||
|
||||
public void UpdateTrade(Mobile user)
|
||||
{
|
||||
var c = GetSecureTradeCont();
|
||||
|
||||
if (c?.Trade == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
if (user == c.Trade.From.Mobile)
|
||||
{
|
||||
c.Trade.UpdateFromCurrency();
|
||||
}
|
||||
else if (user == c.Trade.To.Mobile)
|
||||
{
|
||||
c.Trade.UpdateToCurrency();
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
c.ClearChecks();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if (Editor != null)
|
||||
{
|
||||
Delete();
|
||||
Editor.Close();
|
||||
Editor = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
|
||||
public class EditGump : Gump
|
||||
{
|
||||
public enum Buttons
|
||||
{
|
||||
Close,
|
||||
Clear,
|
||||
Accept,
|
||||
AllPlat,
|
||||
AllGold
|
||||
}
|
||||
|
||||
public class EditGump : Gump
|
||||
private int m_Plat, m_Gold;
|
||||
|
||||
public EditGump(Mobile user, VirtualCheck check) : base(50, 50)
|
||||
{
|
||||
public enum Buttons
|
||||
User = user;
|
||||
Check = check;
|
||||
|
||||
m_Plat = Check.Plat;
|
||||
m_Gold = Check.Gold;
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Draggable = true;
|
||||
Resizable = false;
|
||||
|
||||
User.CloseGump<EditGump>();
|
||||
|
||||
CompileLayout();
|
||||
}
|
||||
|
||||
public Mobile User { get; }
|
||||
public VirtualCheck Check { get; private set; }
|
||||
|
||||
public override void OnServerClose(NetState owner)
|
||||
{
|
||||
base.OnServerClose(owner);
|
||||
|
||||
if (Check?.Deleted == false)
|
||||
{
|
||||
Close,
|
||||
Clear,
|
||||
Accept,
|
||||
AllPlat,
|
||||
AllGold
|
||||
Check.UpdateTrade(User);
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
User.CloseGump<EditGump>();
|
||||
|
||||
if (Check?.Deleted == false)
|
||||
{
|
||||
Check.UpdateTrade(User);
|
||||
}
|
||||
else
|
||||
{
|
||||
Check = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Send()
|
||||
{
|
||||
if (Check?.Deleted == false)
|
||||
{
|
||||
User.SendGump(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
public void Refresh(bool recompile)
|
||||
{
|
||||
if (Check?.Deleted != false)
|
||||
{
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
private int m_Plat, m_Gold;
|
||||
|
||||
public EditGump(Mobile user, VirtualCheck check) : base(50, 50)
|
||||
if (recompile)
|
||||
{
|
||||
User = user;
|
||||
Check = check;
|
||||
|
||||
m_Plat = Check.Plat;
|
||||
m_Gold = Check.Gold;
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Draggable = true;
|
||||
Resizable = false;
|
||||
|
||||
User.CloseGump<EditGump>();
|
||||
|
||||
CompileLayout();
|
||||
}
|
||||
|
||||
public Mobile User { get; }
|
||||
public VirtualCheck Check { get; private set; }
|
||||
Close();
|
||||
Send();
|
||||
}
|
||||
|
||||
public override void OnServerClose(NetState owner)
|
||||
private void CompileLayout()
|
||||
{
|
||||
if (Check?.Deleted != false)
|
||||
{
|
||||
base.OnServerClose(owner);
|
||||
|
||||
if (Check?.Deleted == false)
|
||||
{
|
||||
Check.UpdateTrade(User);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
Entries.ForEach(e => e.Parent = null);
|
||||
Entries.Clear();
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 400, 160, 3500);
|
||||
|
||||
// Title
|
||||
AddImageTiled(25, 35, 350, 3, 96);
|
||||
AddImage(10, 8, 113);
|
||||
AddImage(360, 8, 113);
|
||||
|
||||
var title =
|
||||
$"<BASEFONT COLOR=#FF2F4F4F><CENTER>BANK OF {User.RawName.ToUpper()}</CENTER>";
|
||||
|
||||
AddHtml(40, 15, 320, 20, title);
|
||||
|
||||
// Platinum Row
|
||||
AddBackground(15, 60, 175, 20, 9300);
|
||||
AddBackground(20, 45, 165, 30, 9350);
|
||||
AddItem(20, 45, 3826); // Plat
|
||||
AddLabel(60, 50, 0, User.Account.TotalPlat.ToString("#,0"));
|
||||
|
||||
AddButton(195, 50, 95, 95, (int)Buttons.AllPlat); // ->
|
||||
|
||||
AddBackground(210, 60, 175, 20, 9300);
|
||||
AddBackground(215, 45, 165, 30, 9350);
|
||||
AddTextEntry(225, 50, 145, 20, 0, 0, m_Plat.ToString(), User.Account.TotalPlat.ToString().Length);
|
||||
|
||||
// Gold Row
|
||||
AddBackground(15, 100, 175, 20, 9300);
|
||||
AddBackground(20, 85, 165, 30, 9350);
|
||||
AddItem(20, 85, 3823); // Gold
|
||||
AddLabel(60, 90, 0, User.Account.TotalGold.ToString("#,0"));
|
||||
|
||||
AddButton(195, 90, 95, 95, (int)Buttons.AllGold); // ->
|
||||
|
||||
AddBackground(210, 100, 175, 20, 9300);
|
||||
AddBackground(215, 85, 165, 30, 9350);
|
||||
AddTextEntry(225, 90, 145, 20, 0, 1, m_Gold.ToString(), User.Account.TotalGold.ToString().Length);
|
||||
|
||||
// Buttons
|
||||
AddButton(20, 128, 12006, 12007, (int)Buttons.Close);
|
||||
AddButton(215, 128, 12003, 12004, (int)Buttons.Clear);
|
||||
AddButton(305, 128, 12000, 12002, (int)Buttons.Accept);
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (Check?.Deleted != false || sender.Mobile != User)
|
||||
{
|
||||
User.CloseGump<EditGump>();
|
||||
|
||||
if (Check?.Deleted == false)
|
||||
{
|
||||
Check.UpdateTrade(User);
|
||||
}
|
||||
else
|
||||
{
|
||||
Check = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Send()
|
||||
{
|
||||
if (Check?.Deleted == false)
|
||||
{
|
||||
User.SendGump(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
public void Refresh(bool recompile)
|
||||
{
|
||||
if (Check?.Deleted != false)
|
||||
{
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
if (recompile)
|
||||
{
|
||||
CompileLayout();
|
||||
}
|
||||
|
||||
Close();
|
||||
Send();
|
||||
return;
|
||||
}
|
||||
|
||||
private void CompileLayout()
|
||||
bool refresh = false, updated = false;
|
||||
|
||||
switch ((Buttons)info.ButtonID)
|
||||
{
|
||||
if (Check?.Deleted != false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
case Buttons.Close:
|
||||
break;
|
||||
case Buttons.Clear:
|
||||
{
|
||||
m_Plat = m_Gold = 0;
|
||||
refresh = true;
|
||||
}
|
||||
break;
|
||||
case Buttons.Accept:
|
||||
{
|
||||
var platText = info.GetTextEntry(0).Text;
|
||||
var goldText = info.GetTextEntry(1).Text;
|
||||
|
||||
Entries.ForEach(e => e.Parent = null);
|
||||
Entries.Clear();
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 400, 160, 3500);
|
||||
|
||||
// Title
|
||||
AddImageTiled(25, 35, 350, 3, 96);
|
||||
AddImage(10, 8, 113);
|
||||
AddImage(360, 8, 113);
|
||||
|
||||
var title =
|
||||
$"<BASEFONT COLOR=#FF2F4F4F><CENTER>BANK OF {User.RawName.ToUpper()}</CENTER>";
|
||||
|
||||
AddHtml(40, 15, 320, 20, title);
|
||||
|
||||
// Platinum Row
|
||||
AddBackground(15, 60, 175, 20, 9300);
|
||||
AddBackground(20, 45, 165, 30, 9350);
|
||||
AddItem(20, 45, 3826); // Plat
|
||||
AddLabel(60, 50, 0, User.Account.TotalPlat.ToString("#,0"));
|
||||
|
||||
AddButton(195, 50, 95, 95, (int)Buttons.AllPlat); // ->
|
||||
|
||||
AddBackground(210, 60, 175, 20, 9300);
|
||||
AddBackground(215, 45, 165, 30, 9350);
|
||||
AddTextEntry(225, 50, 145, 20, 0, 0, m_Plat.ToString(), User.Account.TotalPlat.ToString().Length);
|
||||
|
||||
// Gold Row
|
||||
AddBackground(15, 100, 175, 20, 9300);
|
||||
AddBackground(20, 85, 165, 30, 9350);
|
||||
AddItem(20, 85, 3823); // Gold
|
||||
AddLabel(60, 90, 0, User.Account.TotalGold.ToString("#,0"));
|
||||
|
||||
AddButton(195, 90, 95, 95, (int)Buttons.AllGold); // ->
|
||||
|
||||
AddBackground(210, 100, 175, 20, 9300);
|
||||
AddBackground(215, 85, 165, 30, 9350);
|
||||
AddTextEntry(225, 90, 145, 20, 0, 1, m_Gold.ToString(), User.Account.TotalGold.ToString().Length);
|
||||
|
||||
// Buttons
|
||||
AddButton(20, 128, 12006, 12007, (int)Buttons.Close);
|
||||
AddButton(215, 128, 12003, 12004, (int)Buttons.Clear);
|
||||
AddButton(305, 128, 12000, 12002, (int)Buttons.Accept);
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if (Check?.Deleted != false || sender.Mobile != User)
|
||||
{
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
bool refresh = false, updated = false;
|
||||
|
||||
switch ((Buttons)info.ButtonID)
|
||||
{
|
||||
case Buttons.Close:
|
||||
break;
|
||||
case Buttons.Clear:
|
||||
if (!int.TryParse(platText, out m_Plat))
|
||||
{
|
||||
m_Plat = m_Gold = 0;
|
||||
User.SendMessage("That is not a valid amount of platinum.");
|
||||
refresh = true;
|
||||
}
|
||||
break;
|
||||
case Buttons.Accept:
|
||||
else if (!int.TryParse(goldText, out m_Gold))
|
||||
{
|
||||
var platText = info.GetTextEntry(0).Text;
|
||||
var goldText = info.GetTextEntry(1).Text;
|
||||
User.SendMessage("That is not a valid amount of gold.");
|
||||
refresh = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var totalPlat = User.Account.TotalPlat;
|
||||
var totalGold = User.Account.TotalGold;
|
||||
|
||||
if (!int.TryParse(platText, out m_Plat))
|
||||
if (totalPlat < m_Plat || totalGold < m_Gold)
|
||||
{
|
||||
User.SendMessage("That is not a valid amount of platinum.");
|
||||
refresh = true;
|
||||
}
|
||||
else if (!int.TryParse(goldText, out m_Gold))
|
||||
{
|
||||
User.SendMessage("That is not a valid amount of gold.");
|
||||
m_Plat = User.Account.TotalPlat;
|
||||
m_Gold = User.Account.TotalGold;
|
||||
User.SendMessage("You do not have that much currency.");
|
||||
refresh = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var totalPlat = User.Account.TotalPlat;
|
||||
var totalGold = User.Account.TotalGold;
|
||||
|
||||
if (totalPlat < m_Plat || totalGold < m_Gold)
|
||||
{
|
||||
m_Plat = User.Account.TotalPlat;
|
||||
m_Gold = User.Account.TotalGold;
|
||||
User.SendMessage("You do not have that much currency.");
|
||||
refresh = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Check.Plat = m_Plat;
|
||||
Check.Gold = m_Gold;
|
||||
updated = true;
|
||||
}
|
||||
Check.Plat = m_Plat;
|
||||
Check.Gold = m_Gold;
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Buttons.AllPlat:
|
||||
{
|
||||
m_Plat = User.Account.TotalPlat;
|
||||
refresh = true;
|
||||
}
|
||||
break;
|
||||
case Buttons.AllGold:
|
||||
{
|
||||
m_Gold = User.Account.TotalGold;
|
||||
refresh = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (updated)
|
||||
{
|
||||
User.SendMessage("Your offer has been updated.");
|
||||
}
|
||||
|
||||
if (refresh && Check?.Deleted == false)
|
||||
{
|
||||
Refresh(true);
|
||||
return;
|
||||
}
|
||||
|
||||
Close();
|
||||
}
|
||||
break;
|
||||
case Buttons.AllPlat:
|
||||
{
|
||||
m_Plat = User.Account.TotalPlat;
|
||||
refresh = true;
|
||||
}
|
||||
break;
|
||||
case Buttons.AllGold:
|
||||
{
|
||||
m_Gold = User.Account.TotalGold;
|
||||
refresh = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (updated)
|
||||
{
|
||||
User.SendMessage("Your offer has been updated.");
|
||||
}
|
||||
|
||||
if (refresh && Check?.Deleted == false)
|
||||
{
|
||||
Refresh(true);
|
||||
return;
|
||||
}
|
||||
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,146 +3,145 @@ using System.Buffers;
|
|||
using System.Runtime.CompilerServices;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server
|
||||
namespace Server;
|
||||
|
||||
public static class OutgoingVirtualHairPackets
|
||||
{
|
||||
public static class OutgoingVirtualHairPackets
|
||||
public const int EquipUpdatePacketLength = 15;
|
||||
public const int RemovePacketLength = 5;
|
||||
|
||||
public static void SendHairEquipUpdatePacket(this NetState ns, Mobile m, uint hairSerial, int itemId, int hue, Layer layer)
|
||||
{
|
||||
public const int EquipUpdatePacketLength = 15;
|
||||
public const int RemovePacketLength = 5;
|
||||
|
||||
public static void SendHairEquipUpdatePacket(this NetState ns, Mobile m, uint hairSerial, int itemId, int hue, Layer layer)
|
||||
if (ns.CannotSendPackets())
|
||||
{
|
||||
if (ns.CannotSendPackets())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Span<byte> buffer = stackalloc byte[EquipUpdatePacketLength];
|
||||
CreateHairEquipUpdatePacket(buffer, m, hairSerial, itemId, hue, layer);
|
||||
ns.Send(buffer);
|
||||
return;
|
||||
}
|
||||
|
||||
public static void CreateHairEquipUpdatePacket(Span<byte> buffer, Mobile m, uint hairSerial, int itemId, int hue, Layer layer)
|
||||
{
|
||||
if (buffer[0] != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var writer = new SpanWriter(buffer);
|
||||
writer.Write((byte)0x2E); // Packet ID
|
||||
|
||||
writer.Write(hairSerial);
|
||||
writer.Write((short)itemId);
|
||||
writer.Write((byte)0);
|
||||
writer.Write((byte)layer);
|
||||
writer.Write(m.Serial);
|
||||
writer.Write((short)(m.SolidHueOverride >= 0 ? m.SolidHueOverride : hue));
|
||||
}
|
||||
|
||||
public static void SendRemoveHairPacket(this NetState ns, uint hairSerial)
|
||||
{
|
||||
if (ns.CannotSendPackets())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Span<byte> buffer = stackalloc byte[RemovePacketLength];
|
||||
CreateRemoveHairPacket(buffer, hairSerial);
|
||||
ns.Send(buffer);
|
||||
}
|
||||
|
||||
public static void CreateRemoveHairPacket(Span<byte> buffer, uint hairSerial)
|
||||
{
|
||||
if (buffer[0] != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var writer = new SpanWriter(buffer);
|
||||
writer.Write((byte)0x1D); // Packet ID
|
||||
writer.Write(hairSerial);
|
||||
}
|
||||
Span<byte> buffer = stackalloc byte[EquipUpdatePacketLength];
|
||||
CreateHairEquipUpdatePacket(buffer, m, hairSerial, itemId, hue, layer);
|
||||
ns.Send(buffer);
|
||||
}
|
||||
|
||||
public abstract class BaseHairInfo
|
||||
public static void CreateHairEquipUpdatePacket(Span<byte> buffer, Mobile m, uint hairSerial, int itemId, int hue, Layer layer)
|
||||
{
|
||||
protected BaseHairInfo(int itemid, int hue = 0)
|
||||
if (buffer[0] != 0)
|
||||
{
|
||||
ItemID = itemid;
|
||||
Hue = hue;
|
||||
return;
|
||||
}
|
||||
|
||||
protected BaseHairInfo(IGenericReader reader)
|
||||
{
|
||||
var version = reader.ReadInt();
|
||||
var writer = new SpanWriter(buffer);
|
||||
writer.Write((byte)0x2E); // Packet ID
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
ItemID = reader.ReadInt();
|
||||
Hue = reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int ItemID { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Hue { get; set; }
|
||||
|
||||
public virtual void Serialize(IGenericWriter writer)
|
||||
{
|
||||
writer.Write(0); // version
|
||||
writer.Write(ItemID);
|
||||
writer.Write(Hue);
|
||||
}
|
||||
writer.Write(hairSerial);
|
||||
writer.Write((short)itemId);
|
||||
writer.Write((byte)0);
|
||||
writer.Write((byte)layer);
|
||||
writer.Write(m.Serial);
|
||||
writer.Write((short)(m.SolidHueOverride >= 0 ? m.SolidHueOverride : hue));
|
||||
}
|
||||
|
||||
public class HairInfo : BaseHairInfo
|
||||
public static void SendRemoveHairPacket(this NetState ns, uint hairSerial)
|
||||
{
|
||||
public HairInfo(int itemid)
|
||||
: base(itemid)
|
||||
if (ns.CannotSendPackets())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public HairInfo(int itemid, int hue)
|
||||
: base(itemid, hue)
|
||||
{
|
||||
}
|
||||
|
||||
public HairInfo(IGenericReader reader)
|
||||
: base(reader)
|
||||
{
|
||||
}
|
||||
|
||||
// TODO: Can we make this higher for newer clients?
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint FakeSerial(Serial m) => 0x7FFFFFFF - 0x400 - m.Value * 4;
|
||||
Span<byte> buffer = stackalloc byte[RemovePacketLength];
|
||||
CreateRemoveHairPacket(buffer, hairSerial);
|
||||
ns.Send(buffer);
|
||||
}
|
||||
|
||||
public class FacialHairInfo : BaseHairInfo
|
||||
public static void CreateRemoveHairPacket(Span<byte> buffer, uint hairSerial)
|
||||
{
|
||||
public FacialHairInfo(int itemid)
|
||||
: base(itemid)
|
||||
if (buffer[0] != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public FacialHairInfo(int itemid, int hue)
|
||||
: base(itemid, hue)
|
||||
{
|
||||
}
|
||||
|
||||
public FacialHairInfo(IGenericReader reader)
|
||||
: base(reader)
|
||||
{
|
||||
}
|
||||
|
||||
// TODO: Can we make this higher for newer clients?
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint FakeSerial(Serial m) => 0x7FFFFFFF - 0x400 - 1 - m.Value* 4;
|
||||
var writer = new SpanWriter(buffer);
|
||||
writer.Write((byte)0x1D); // Packet ID
|
||||
writer.Write(hairSerial);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class BaseHairInfo
|
||||
{
|
||||
protected BaseHairInfo(int itemid, int hue = 0)
|
||||
{
|
||||
ItemID = itemid;
|
||||
Hue = hue;
|
||||
}
|
||||
|
||||
protected BaseHairInfo(IGenericReader reader)
|
||||
{
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
ItemID = reader.ReadInt();
|
||||
Hue = reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int ItemID { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Hue { get; set; }
|
||||
|
||||
public virtual void Serialize(IGenericWriter writer)
|
||||
{
|
||||
writer.Write(0); // version
|
||||
writer.Write(ItemID);
|
||||
writer.Write(Hue);
|
||||
}
|
||||
}
|
||||
|
||||
public class HairInfo : BaseHairInfo
|
||||
{
|
||||
public HairInfo(int itemid)
|
||||
: base(itemid)
|
||||
{
|
||||
}
|
||||
|
||||
public HairInfo(int itemid, int hue)
|
||||
: base(itemid, hue)
|
||||
{
|
||||
}
|
||||
|
||||
public HairInfo(IGenericReader reader)
|
||||
: base(reader)
|
||||
{
|
||||
}
|
||||
|
||||
// TODO: Can we make this higher for newer clients?
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint FakeSerial(Serial m) => 0x7FFFFFFF - 0x400 - m.Value * 4;
|
||||
}
|
||||
|
||||
public class FacialHairInfo : BaseHairInfo
|
||||
{
|
||||
public FacialHairInfo(int itemid)
|
||||
: base(itemid)
|
||||
{
|
||||
}
|
||||
|
||||
public FacialHairInfo(int itemid, int hue)
|
||||
: base(itemid, hue)
|
||||
{
|
||||
}
|
||||
|
||||
public FacialHairInfo(IGenericReader reader)
|
||||
: base(reader)
|
||||
{
|
||||
}
|
||||
|
||||
// TODO: Can we make this higher for newer clients?
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint FakeSerial(Serial m) => 0x7FFFFFFF - 0x400 - 1 - m.Value* 4;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue