fix: Cleans up core code (#1187)
**Only one functional change** * Fixes a bug in LogFactory where `Warning` is being logged as `Information` Non-functional changes: * Updates/Fixes copyright headers * Removes namespace scopes for core files. View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
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262 changed files with 28527 additions and 28646 deletions
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Layer.cs *
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* *
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@ -13,176 +13,175 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server
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namespace Server;
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/// <summary>
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/// Enumeration of item layer values.
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/// </summary>
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public enum Layer : byte
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{
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/// <summary>
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/// Enumeration of item layer values.
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/// Invalid layer.
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/// </summary>
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public enum Layer : byte
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{
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/// <summary>
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/// Invalid layer.
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/// </summary>
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Invalid = 0x00,
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Invalid = 0x00,
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/// <summary>
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/// First valid layer. Equivalent to <c>Layer.OneHanded</c>.
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/// </summary>
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FirstValid = 0x01,
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/// <summary>
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/// First valid layer. Equivalent to <c>Layer.OneHanded</c>.
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/// </summary>
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FirstValid = 0x01,
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/// <summary>
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/// One handed weapon.
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/// </summary>
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OneHanded = 0x01,
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/// <summary>
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/// One handed weapon.
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/// </summary>
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OneHanded = 0x01,
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/// <summary>
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/// Two handed weapon or shield.
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/// </summary>
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TwoHanded = 0x02,
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/// <summary>
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/// Two handed weapon or shield.
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/// </summary>
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TwoHanded = 0x02,
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/// <summary>
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/// Shoes.
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/// </summary>
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Shoes = 0x03,
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/// <summary>
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/// Shoes.
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/// </summary>
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Shoes = 0x03,
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/// <summary>
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/// Pants.
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/// </summary>
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Pants = 0x04,
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/// <summary>
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/// Pants.
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/// </summary>
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Pants = 0x04,
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/// <summary>
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/// Shirts.
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/// </summary>
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Shirt = 0x05,
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/// <summary>
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/// Shirts.
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/// </summary>
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Shirt = 0x05,
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/// <summary>
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/// Helmets, hats, and masks.
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/// </summary>
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Helm = 0x06,
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/// <summary>
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/// Helmets, hats, and masks.
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/// </summary>
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Helm = 0x06,
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/// <summary>
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/// Gloves.
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/// </summary>
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Gloves = 0x07,
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/// <summary>
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/// Gloves.
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/// </summary>
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Gloves = 0x07,
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/// <summary>
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/// Rings.
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/// </summary>
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Ring = 0x08,
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/// <summary>
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/// Rings.
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/// </summary>
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Ring = 0x08,
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/// <summary>
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/// Talismans.
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/// </summary>
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Talisman = 0x09,
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/// <summary>
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/// Talismans.
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/// </summary>
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Talisman = 0x09,
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/// <summary>
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/// Gorgets and necklaces.
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/// </summary>
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Neck = 0x0A,
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/// <summary>
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/// Gorgets and necklaces.
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/// </summary>
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Neck = 0x0A,
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/// <summary>
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/// Hair.
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/// </summary>
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Hair = 0x0B,
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/// <summary>
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/// Hair.
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/// </summary>
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Hair = 0x0B,
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/// <summary>
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/// Half aprons.
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/// </summary>
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Waist = 0x0C,
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/// <summary>
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/// Half aprons.
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/// </summary>
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Waist = 0x0C,
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/// <summary>
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/// Torso, inner layer.
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/// </summary>
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InnerTorso = 0x0D,
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/// <summary>
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/// Torso, inner layer.
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/// </summary>
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InnerTorso = 0x0D,
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/// <summary>
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/// Bracelets.
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/// </summary>
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Bracelet = 0x0E,
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/// <summary>
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/// Bracelets.
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/// </summary>
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Bracelet = 0x0E,
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/// <summary>
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/// Unused.
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/// </summary>
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Unused_xF = 0x0F,
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/// <summary>
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/// Unused.
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/// </summary>
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Unused_xF = 0x0F,
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/// <summary>
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/// Beards and mustaches.
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/// </summary>
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FacialHair = 0x10,
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/// <summary>
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/// Beards and mustaches.
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/// </summary>
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FacialHair = 0x10,
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/// <summary>
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/// Torso, outer layer.
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/// </summary>
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MiddleTorso = 0x11,
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/// <summary>
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/// Torso, outer layer.
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/// </summary>
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MiddleTorso = 0x11,
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/// <summary>
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/// Earings.
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/// </summary>
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Earrings = 0x12,
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/// <summary>
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/// Earings.
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/// </summary>
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Earrings = 0x12,
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/// <summary>
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/// Arms and sleeves.
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/// </summary>
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Arms = 0x13,
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/// <summary>
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/// Arms and sleeves.
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/// </summary>
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Arms = 0x13,
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/// <summary>
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/// Cloaks.
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/// </summary>
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Cloak = 0x14,
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/// <summary>
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/// Cloaks.
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/// </summary>
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Cloak = 0x14,
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/// <summary>
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/// Backpacks.
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/// </summary>
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Backpack = 0x15,
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/// <summary>
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/// Backpacks.
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/// </summary>
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Backpack = 0x15,
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/// <summary>
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/// Torso, outer layer.
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/// </summary>
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OuterTorso = 0x16,
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/// <summary>
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/// Torso, outer layer.
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/// </summary>
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OuterTorso = 0x16,
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/// <summary>
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/// Leggings, outer layer.
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/// </summary>
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OuterLegs = 0x17,
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/// <summary>
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/// Leggings, outer layer.
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/// </summary>
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OuterLegs = 0x17,
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/// <summary>
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/// Leggings, inner layer.
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/// </summary>
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InnerLegs = 0x18,
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/// <summary>
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/// Leggings, inner layer.
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/// </summary>
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InnerLegs = 0x18,
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/// <summary>
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/// Last valid non-internal layer. Equivalent to <c>Layer.InnerLegs</c>.
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/// </summary>
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LastUserValid = 0x18,
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/// <summary>
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/// Last valid non-internal layer. Equivalent to <c>Layer.InnerLegs</c>.
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/// </summary>
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LastUserValid = 0x18,
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/// <summary>
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/// Mount item layer.
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/// </summary>
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Mount = 0x19,
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/// <summary>
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/// Mount item layer.
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/// </summary>
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Mount = 0x19,
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/// <summary>
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/// Vendor 'buy pack' layer.
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/// </summary>
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ShopBuy = 0x1A,
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/// <summary>
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/// Vendor 'buy pack' layer.
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/// </summary>
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ShopBuy = 0x1A,
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/// <summary>
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/// Vendor 'resale pack' layer.
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/// </summary>
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ShopResale = 0x1B,
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/// <summary>
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/// Vendor 'resale pack' layer.
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/// </summary>
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ShopResale = 0x1B,
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/// <summary>
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/// Vendor 'sell pack' layer.
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/// </summary>
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ShopSell = 0x1C,
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/// <summary>
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/// Vendor 'sell pack' layer.
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/// </summary>
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ShopSell = 0x1C,
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/// <summary>
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/// Bank box layer.
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/// </summary>
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Bank = 0x1D,
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/// <summary>
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/// Bank box layer.
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/// </summary>
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Bank = 0x1D,
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/// <summary>
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/// Last valid layer. Equivalent to <c>Layer.Bank</c>.
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/// </summary>
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LastValid = 0x1D
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}
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/// <summary>
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/// Last valid layer. Equivalent to <c>Layer.Bank</c>.
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/// </summary>
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LastValid = 0x1D
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}
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