fix: Cleans up core code (#1187)
**Only one functional change** * Fixes a bug in LogFactory where `Warning` is being logged as `Information` Non-functional changes: * Updates/Fixes copyright headers * Removes namespace scopes for core files. View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
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262 changed files with 28527 additions and 28646 deletions
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@ -1,61 +1,60 @@
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using Server.Network;
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namespace Server.Menus.ItemLists
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namespace Server.Menus.ItemLists;
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public class ItemListEntry
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{
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public class ItemListEntry
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public ItemListEntry(string name, int itemID, int hue = 0)
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{
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public ItemListEntry(string name, int itemID, int hue = 0)
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{
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Name = name?.Trim() ?? "";
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ItemID = itemID;
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Hue = hue;
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}
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public string Name { get; }
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public int ItemID { get; }
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public int Hue { get; }
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Name = name?.Trim() ?? "";
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ItemID = itemID;
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Hue = hue;
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}
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public class ItemListMenu : IMenu
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public string Name { get; }
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public int ItemID { get; }
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public int Hue { get; }
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}
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public class ItemListMenu : IMenu
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{
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private static int m_NextSerial;
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public ItemListMenu(string question, ItemListEntry[] entries)
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{
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private static int m_NextSerial;
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Question = question.Trim();
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Entries = entries;
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public ItemListMenu(string question, ItemListEntry[] entries)
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do
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{
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Question = question.Trim();
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Entries = entries;
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Serial = m_NextSerial++;
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Serial &= 0x7FFFFFFF;
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} while (Serial == 0);
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do
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{
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Serial = m_NextSerial++;
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Serial &= 0x7FFFFFFF;
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} while (Serial == 0);
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Serial = (int)((uint)Serial | 0x80000000);
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}
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Serial = (int)((uint)Serial | 0x80000000);
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}
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public string Question { get; }
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public string Question { get; }
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public ItemListEntry[] Entries { get; set; }
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public ItemListEntry[] Entries { get; set; }
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public int Serial { get; }
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public int Serial { get; }
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public int EntryLength => Entries.Length;
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public int EntryLength => Entries.Length;
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public virtual void OnCancel(NetState state)
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{
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}
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public virtual void OnCancel(NetState state)
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{
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}
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public virtual void OnResponse(NetState state, int index)
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{
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}
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public virtual void OnResponse(NetState state, int index)
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{
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}
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public void SendTo(NetState state)
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{
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state.AddMenu(this);
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state.SendDisplayItemListMenu(this);
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}
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public void SendTo(NetState state)
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{
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state.AddMenu(this);
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state.SendDisplayItemListMenu(this);
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}
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}
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