fix: Cleans up core code (#1187)

**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
Kamron Batman 2022-10-10 21:47:08 -07:00 committed by GitHub
parent 0138d40bda
commit f268d5d4e2
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262 changed files with 28527 additions and 28646 deletions

View file

@ -1,61 +1,60 @@
using Server.Network;
namespace Server.Menus.ItemLists
namespace Server.Menus.ItemLists;
public class ItemListEntry
{
public class ItemListEntry
public ItemListEntry(string name, int itemID, int hue = 0)
{
public ItemListEntry(string name, int itemID, int hue = 0)
{
Name = name?.Trim() ?? "";
ItemID = itemID;
Hue = hue;
}
public string Name { get; }
public int ItemID { get; }
public int Hue { get; }
Name = name?.Trim() ?? "";
ItemID = itemID;
Hue = hue;
}
public class ItemListMenu : IMenu
public string Name { get; }
public int ItemID { get; }
public int Hue { get; }
}
public class ItemListMenu : IMenu
{
private static int m_NextSerial;
public ItemListMenu(string question, ItemListEntry[] entries)
{
private static int m_NextSerial;
Question = question.Trim();
Entries = entries;
public ItemListMenu(string question, ItemListEntry[] entries)
do
{
Question = question.Trim();
Entries = entries;
Serial = m_NextSerial++;
Serial &= 0x7FFFFFFF;
} while (Serial == 0);
do
{
Serial = m_NextSerial++;
Serial &= 0x7FFFFFFF;
} while (Serial == 0);
Serial = (int)((uint)Serial | 0x80000000);
}
Serial = (int)((uint)Serial | 0x80000000);
}
public string Question { get; }
public string Question { get; }
public ItemListEntry[] Entries { get; set; }
public ItemListEntry[] Entries { get; set; }
public int Serial { get; }
public int Serial { get; }
public int EntryLength => Entries.Length;
public int EntryLength => Entries.Length;
public virtual void OnCancel(NetState state)
{
}
public virtual void OnCancel(NetState state)
{
}
public virtual void OnResponse(NetState state, int index)
{
}
public virtual void OnResponse(NetState state, int index)
{
}
public void SendTo(NetState state)
{
state.AddMenu(this);
state.SendDisplayItemListMenu(this);
}
public void SendTo(NetState state)
{
state.AddMenu(this);
state.SendDisplayItemListMenu(this);
}
}