fix: Cleans up core code (#1187)
**Only one functional change** * Fixes a bug in LogFactory where `Warning` is being logged as `Information` Non-functional changes: * Updates/Fixes copyright headers * Removes namespace scopes for core files. View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
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262 changed files with 28527 additions and 28646 deletions
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: SimpleTarget.cs *
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* *
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@ -15,40 +15,39 @@
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using Server.Targeting;
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namespace Server.Mobiles
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namespace Server.Mobiles;
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public class SimpleTarget : Target
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{
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public class SimpleTarget : Target
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private readonly TargetCallback m_Callback;
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public SimpleTarget(int range, TargetFlags flags, bool allowGround, TargetCallback callback)
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: base(range, allowGround, flags) =>
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m_Callback = callback;
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protected override void OnTarget(Mobile from, object targeted)
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{
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private readonly TargetCallback m_Callback;
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public SimpleTarget(int range, TargetFlags flags, bool allowGround, TargetCallback callback)
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: base(range, allowGround, flags) =>
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m_Callback = callback;
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protected override void OnTarget(Mobile from, object targeted)
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{
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m_Callback?.Invoke(from, targeted);
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}
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}
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public class SimpleStateTarget<T> : Target
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{
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private readonly TargetStateCallback<T> m_Callback;
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private readonly T m_State;
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public SimpleStateTarget(
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int range, TargetFlags flags, bool allowGround, TargetStateCallback<T> callback,
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T state
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)
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: base(range, allowGround, flags)
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{
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m_Callback = callback;
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m_State = state;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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m_Callback?.Invoke(from, targeted, m_State);
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}
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m_Callback?.Invoke(from, targeted);
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}
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}
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public class SimpleStateTarget<T> : Target
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{
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private readonly TargetStateCallback<T> m_Callback;
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private readonly T m_State;
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public SimpleStateTarget(
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int range, TargetFlags flags, bool allowGround, TargetStateCallback<T> callback,
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T state
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)
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: base(range, allowGround, flags)
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{
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m_Callback = callback;
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m_State = state;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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m_Callback?.Invoke(from, targeted, m_State);
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}
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}
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