fix: Cleans up core code (#1187)

**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
Kamron Batman 2022-10-10 21:47:08 -07:00 committed by GitHub
parent 0138d40bda
commit f268d5d4e2
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262 changed files with 28527 additions and 28646 deletions

View file

@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: SimpleTarget.cs *
* *
@ -15,40 +15,39 @@
using Server.Targeting;
namespace Server.Mobiles
namespace Server.Mobiles;
public class SimpleTarget : Target
{
public class SimpleTarget : Target
private readonly TargetCallback m_Callback;
public SimpleTarget(int range, TargetFlags flags, bool allowGround, TargetCallback callback)
: base(range, allowGround, flags) =>
m_Callback = callback;
protected override void OnTarget(Mobile from, object targeted)
{
private readonly TargetCallback m_Callback;
public SimpleTarget(int range, TargetFlags flags, bool allowGround, TargetCallback callback)
: base(range, allowGround, flags) =>
m_Callback = callback;
protected override void OnTarget(Mobile from, object targeted)
{
m_Callback?.Invoke(from, targeted);
}
}
public class SimpleStateTarget<T> : Target
{
private readonly TargetStateCallback<T> m_Callback;
private readonly T m_State;
public SimpleStateTarget(
int range, TargetFlags flags, bool allowGround, TargetStateCallback<T> callback,
T state
)
: base(range, allowGround, flags)
{
m_Callback = callback;
m_State = state;
}
protected override void OnTarget(Mobile from, object targeted)
{
m_Callback?.Invoke(from, targeted, m_State);
}
m_Callback?.Invoke(from, targeted);
}
}
public class SimpleStateTarget<T> : Target
{
private readonly TargetStateCallback<T> m_Callback;
private readonly T m_State;
public SimpleStateTarget(
int range, TargetFlags flags, bool allowGround, TargetStateCallback<T> callback,
T state
)
: base(range, allowGround, flags)
{
m_Callback = callback;
m_State = state;
}
protected override void OnTarget(Mobile from, object targeted)
{
m_Callback?.Invoke(from, targeted, m_State);
}
}