fix: Cleans up core code (#1187)
**Only one functional change** * Fixes a bug in LogFactory where `Warning` is being logged as `Information` Non-functional changes: * Updates/Fixes copyright headers * Removes namespace scopes for core files. View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
parent
0138d40bda
commit
f268d5d4e2
262 changed files with 28527 additions and 28646 deletions
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: DumpNetStates.cs *
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* *
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@ -15,25 +15,24 @@
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using System.IO;
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namespace Server.Network
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namespace Server.Network;
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public static class DumpNetStates
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{
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public static class DumpNetStates
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public static void Initialize()
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{
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public static void Initialize()
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CommandSystem.Register("DumpNetStates", AccessLevel.Administrator, DumpNetStatesCommand);
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}
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public static void DumpNetStatesCommand(CommandEventArgs args)
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{
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using var file = new StreamWriter("netstatedump.csv");
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file.WriteLine("NetState, RecvTask, SendTask, ProtocolState, ParserState");
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foreach (var ns in TcpServer.Instances)
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{
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CommandSystem.Register("DumpNetStates", AccessLevel.Administrator, DumpNetStatesCommand);
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}
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public static void DumpNetStatesCommand(CommandEventArgs args)
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{
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using var file = new StreamWriter("netstatedump.csv");
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file.WriteLine("NetState, RecvTask, SendTask, ProtocolState, ParserState");
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foreach (var ns in TcpServer.Instances)
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{
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file.WriteLine($"{ns}, {ns._protocolState}, {ns._parserState}");
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}
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file.WriteLine($"{ns}, {ns._protocolState}, {ns._parserState}");
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}
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}
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}
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: NetState.ClientVersion.cs *
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* *
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@ -15,98 +15,97 @@
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using System.Runtime.CompilerServices;
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namespace Server.Network
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namespace Server.Network;
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public partial class NetState
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{
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public partial class NetState
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public ProtocolChanges ProtocolChanges { get; set; }
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public ClientFlags Flags { get; set; }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool HasFlag(ClientFlags flag) => (Flags & flag) != 0;
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public ClientVersion Version
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{
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public ProtocolChanges ProtocolChanges { get; set; }
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public ClientFlags Flags { get; set; }
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get => _version;
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set => ProtocolChanges = ProtocolChangesByVersion(_version = value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool HasFlag(ClientFlags flag) => (Flags & flag) != 0;
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public ClientVersion Version
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ProtocolChanges ProtocolChangesByVersion(ClientVersion version) =>
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version switch
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{
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get => _version;
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set => ProtocolChanges = ProtocolChangesByVersion(_version = value);
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}
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var v when v >= ClientVersion.Version70610 => ProtocolChanges.Version70610,
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var v when v >= ClientVersion.Version70500 => ProtocolChanges.Version70500,
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var v when v >= ClientVersion.Version704565 => ProtocolChanges.Version704565,
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var v when v >= ClientVersion.Version70331 => ProtocolChanges.Version70331,
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var v when v >= ClientVersion.Version70300 => ProtocolChanges.Version70300,
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var v when v >= ClientVersion.Version70160 => ProtocolChanges.Version70160,
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var v when v >= ClientVersion.Version70130 => ProtocolChanges.Version70130,
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var v when v >= ClientVersion.Version7090 => ProtocolChanges.Version7090,
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var v when v >= ClientVersion.Version7000 => ProtocolChanges.Version7000,
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var v when v >= ClientVersion.Version60142 => ProtocolChanges.Version60142,
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var v when v >= ClientVersion.Version6017 => ProtocolChanges.Version6017,
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var v when v >= ClientVersion.Version6000 => ProtocolChanges.Version6000,
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var v when v >= ClientVersion.Version502b => ProtocolChanges.Version502b,
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var v when v >= ClientVersion.Version500a => ProtocolChanges.Version500a,
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var v when v >= ClientVersion.Version407a => ProtocolChanges.Version407a,
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var v when v >= ClientVersion.Version400a => ProtocolChanges.Version400a,
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_ => ProtocolChanges.None
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};
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ProtocolChanges ProtocolChangesByVersion(ClientVersion version) =>
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version switch
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{
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var v when v >= ClientVersion.Version70610 => ProtocolChanges.Version70610,
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var v when v >= ClientVersion.Version70500 => ProtocolChanges.Version70500,
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var v when v >= ClientVersion.Version704565 => ProtocolChanges.Version704565,
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var v when v >= ClientVersion.Version70331 => ProtocolChanges.Version70331,
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var v when v >= ClientVersion.Version70300 => ProtocolChanges.Version70300,
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var v when v >= ClientVersion.Version70160 => ProtocolChanges.Version70160,
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var v when v >= ClientVersion.Version70130 => ProtocolChanges.Version70130,
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var v when v >= ClientVersion.Version7090 => ProtocolChanges.Version7090,
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var v when v >= ClientVersion.Version7000 => ProtocolChanges.Version7000,
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var v when v >= ClientVersion.Version60142 => ProtocolChanges.Version60142,
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var v when v >= ClientVersion.Version6017 => ProtocolChanges.Version6017,
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var v when v >= ClientVersion.Version6000 => ProtocolChanges.Version6000,
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var v when v >= ClientVersion.Version502b => ProtocolChanges.Version502b,
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var v when v >= ClientVersion.Version500a => ProtocolChanges.Version500a,
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var v when v >= ClientVersion.Version407a => ProtocolChanges.Version407a,
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var v when v >= ClientVersion.Version400a => ProtocolChanges.Version400a,
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_ => ProtocolChanges.None
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};
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool HasProtocolChanges(ProtocolChanges changes) => (ProtocolChanges & changes) != 0;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool HasProtocolChanges(ProtocolChanges changes) => (ProtocolChanges & changes) != 0;
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public bool NewSpellbook => HasProtocolChanges(ProtocolChanges.NewSpellbook);
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public bool DamagePacket => HasProtocolChanges(ProtocolChanges.DamagePacket);
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public bool Unpack => HasProtocolChanges(ProtocolChanges.Unpack);
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public bool BuffIcon => HasProtocolChanges(ProtocolChanges.BuffIcon);
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public bool NewHaven => HasProtocolChanges(ProtocolChanges.NewHaven);
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public bool ContainerGridLines => HasProtocolChanges(ProtocolChanges.ContainerGridLines);
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public bool ExtendedSupportedFeatures => HasProtocolChanges(ProtocolChanges.ExtendedSupportedFeatures);
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public bool StygianAbyss => HasProtocolChanges(ProtocolChanges.StygianAbyss);
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public bool HighSeas => HasProtocolChanges(ProtocolChanges.HighSeas);
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public bool NewCharacterList => HasProtocolChanges(ProtocolChanges.NewCharacterList);
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public bool NewCharacterCreation => HasProtocolChanges(ProtocolChanges.NewCharacterCreation);
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public bool ExtendedStatus => HasProtocolChanges(ProtocolChanges.ExtendedStatus);
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public bool NewMobileIncoming => HasProtocolChanges(ProtocolChanges.NewMobileIncoming);
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public bool NewSecureTrading => HasProtocolChanges(ProtocolChanges.NewSecureTrading);
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public bool NewSpellbook => HasProtocolChanges(ProtocolChanges.NewSpellbook);
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public bool DamagePacket => HasProtocolChanges(ProtocolChanges.DamagePacket);
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public bool Unpack => HasProtocolChanges(ProtocolChanges.Unpack);
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public bool BuffIcon => HasProtocolChanges(ProtocolChanges.BuffIcon);
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public bool NewHaven => HasProtocolChanges(ProtocolChanges.NewHaven);
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public bool ContainerGridLines => HasProtocolChanges(ProtocolChanges.ContainerGridLines);
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public bool ExtendedSupportedFeatures => HasProtocolChanges(ProtocolChanges.ExtendedSupportedFeatures);
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public bool StygianAbyss => HasProtocolChanges(ProtocolChanges.StygianAbyss);
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public bool HighSeas => HasProtocolChanges(ProtocolChanges.HighSeas);
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public bool NewCharacterList => HasProtocolChanges(ProtocolChanges.NewCharacterList);
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public bool NewCharacterCreation => HasProtocolChanges(ProtocolChanges.NewCharacterCreation);
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public bool ExtendedStatus => HasProtocolChanges(ProtocolChanges.ExtendedStatus);
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public bool NewMobileIncoming => HasProtocolChanges(ProtocolChanges.NewMobileIncoming);
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public bool NewSecureTrading => HasProtocolChanges(ProtocolChanges.NewSecureTrading);
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public bool IsUOTDClient =>
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(Flags & ClientFlags.UOTD) != 0 || _version?.Type == ClientType.UOTD;
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public bool IsUOTDClient =>
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(Flags & ClientFlags.UOTD) != 0 || _version?.Type == ClientType.UOTD;
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public bool IsSAClient => _version?.Type == ClientType.SA;
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public bool IsSAClient => _version?.Type == ClientType.SA;
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private ExpansionInfo m_Expansion;
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private ExpansionInfo m_Expansion;
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public ExpansionInfo ExpansionInfo
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public ExpansionInfo ExpansionInfo
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{
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get
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{
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get
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if (m_Expansion == null)
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{
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if (m_Expansion == null)
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for (var i = ExpansionInfo.Table.Length - 1; i >= 0; i--)
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{
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for (var i = ExpansionInfo.Table.Length - 1; i >= 0; i--)
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var info = ExpansionInfo.Table[i];
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if (info.RequiredClient != null && Version >= info.RequiredClient || (Flags & info.ClientFlags) != 0)
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{
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var info = ExpansionInfo.Table[i];
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if (info.RequiredClient != null && Version >= info.RequiredClient || (Flags & info.ClientFlags) != 0)
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{
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m_Expansion = info;
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break;
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}
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m_Expansion = info;
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break;
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}
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m_Expansion ??= ExpansionInfo.GetInfo(Expansion.None);
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}
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return m_Expansion;
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m_Expansion ??= ExpansionInfo.GetInfo(Expansion.None);
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}
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return m_Expansion;
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}
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public bool SupportsExpansion(ExpansionInfo info, bool checkCoreExpansion = true) =>
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info != null && (!checkCoreExpansion || (int)Core.Expansion >= info.ID) && ExpansionInfo.ID >= info.ID;
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public bool SupportsExpansion(Expansion ex, bool checkCoreExpansion = true) =>
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SupportsExpansion(ExpansionInfo.GetInfo(ex), checkCoreExpansion);
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}
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public bool SupportsExpansion(ExpansionInfo info, bool checkCoreExpansion = true) =>
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info != null && (!checkCoreExpansion || (int)Core.Expansion >= info.ID) && ExpansionInfo.ID >= info.ID;
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public bool SupportsExpansion(Expansion ex, bool checkCoreExpansion = true) =>
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SupportsExpansion(ExpansionInfo.GetInfo(ex), checkCoreExpansion);
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}
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: NetState.Fastwalk.cs *
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* *
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: NetState.cs *
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* *
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ProtocolChanges.cs *
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* *
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@ -15,44 +15,43 @@
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using System;
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namespace Server.Network
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{
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[Flags]
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public enum ProtocolChanges
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{
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None = 0x00000000,
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NewSpellbook = 0x00000001,
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DamagePacket = 0x00000002,
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Unpack = 0x00000004,
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BuffIcon = 0x00000008,
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NewHaven = 0x00000010,
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ContainerGridLines = 0x00000020,
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ExtendedSupportedFeatures = 0x00000040,
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StygianAbyss = 0x00000080,
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HighSeas = 0x00000100,
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NewCharacterList = 0x00000200,
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NewCharacterCreation = 0x00000400,
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ExtendedStatus = 0x00000800,
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NewMobileIncoming = 0x00001000,
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NewSecureTrading = 0x00002000,
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UltimaStore = 0x00004000,
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EndlessJourney = 0x00008000,
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namespace Server.Network;
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Version400a = NewSpellbook,
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Version407a = Version400a | DamagePacket,
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Version500a = Version407a | Unpack,
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Version502b = Version500a | BuffIcon,
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Version6000 = Version502b | NewHaven,
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Version6017 = Version6000 | ContainerGridLines,
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Version60142 = Version6017 | ExtendedSupportedFeatures,
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Version7000 = Version60142 | StygianAbyss,
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Version7090 = Version7000 | HighSeas,
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Version70130 = Version7090 | NewCharacterList,
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Version70160 = Version70130 | NewCharacterCreation,
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Version70300 = Version70160 | ExtendedStatus,
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Version70331 = Version70300 | NewMobileIncoming,
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Version704565 = Version70331 | NewSecureTrading,
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Version70500 = Version704565 | UltimaStore,
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Version70610 = Version70500 | EndlessJourney
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}
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[Flags]
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public enum ProtocolChanges
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{
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None = 0x00000000,
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NewSpellbook = 0x00000001,
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DamagePacket = 0x00000002,
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Unpack = 0x00000004,
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BuffIcon = 0x00000008,
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NewHaven = 0x00000010,
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ContainerGridLines = 0x00000020,
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ExtendedSupportedFeatures = 0x00000040,
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StygianAbyss = 0x00000080,
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HighSeas = 0x00000100,
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NewCharacterList = 0x00000200,
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NewCharacterCreation = 0x00000400,
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ExtendedStatus = 0x00000800,
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NewMobileIncoming = 0x00001000,
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NewSecureTrading = 0x00002000,
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UltimaStore = 0x00004000,
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EndlessJourney = 0x00008000,
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Version400a = NewSpellbook,
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Version407a = Version400a | DamagePacket,
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Version500a = Version407a | Unpack,
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Version502b = Version500a | BuffIcon,
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Version6000 = Version502b | NewHaven,
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Version6017 = Version6000 | ContainerGridLines,
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Version60142 = Version6017 | ExtendedSupportedFeatures,
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Version7000 = Version60142 | StygianAbyss,
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Version7090 = Version7000 | HighSeas,
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Version70130 = Version7090 | NewCharacterList,
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Version70160 = Version70130 | NewCharacterCreation,
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Version70300 = Version70160 | ExtendedStatus,
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Version70331 = Version70300 | NewMobileIncoming,
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Version704565 = Version70331 | NewSecureTrading,
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Version70500 = Version704565 | UltimaStore,
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Version70610 = Version70500 | EndlessJourney
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}
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@ -1,114 +1,90 @@
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using System;
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using System.Buffers;
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namespace Server.Network
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namespace Server.Network;
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/// <summary>
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/// Handles outgoing packet compression for the network.
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/// </summary>
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public static class NetworkCompression
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{
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/// <summary>
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/// Handles outgoing packet compression for the network.
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/// </summary>
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public static class NetworkCompression
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private const int CountIndex = 0;
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private const int ValueIndex = 1;
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// UO packets may not exceed 64kb in length
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public const int BufferSize = 0x10000;
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// Optimal compression ratio is 2 / 8; worst compression ratio is 11 / 8
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private const int MinimalCodeLength = 2;
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private const int MaximalCodeLength = 11;
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// Fixed overhead, in bits, per compression call
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private const int TerminalCodeLength = 4;
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// If our input exceeds this length, we cannot possibly compress it within the buffer
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private const int DefiniteOverflow = (BufferSize * 8 - TerminalCodeLength) / MinimalCodeLength;
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private static readonly int[] _huffmanTable =
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{
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private const int CountIndex = 0;
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private const int ValueIndex = 1;
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0x2, 0x000, 0x5, 0x01F, 0x6, 0x022, 0x7, 0x034, 0x7, 0x075, 0x6, 0x028, 0x6, 0x03B, 0x7, 0x032,
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0x8, 0x0E0, 0x8, 0x062, 0x7, 0x056, 0x8, 0x079, 0x9, 0x19D, 0x8, 0x097, 0x6, 0x02A, 0x7, 0x057,
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0x8, 0x071, 0x8, 0x05B, 0x9, 0x1CC, 0x8, 0x0A7, 0x7, 0x025, 0x7, 0x04F, 0x8, 0x066, 0x8, 0x07D,
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0x9, 0x191, 0x9, 0x1CE, 0x7, 0x03F, 0x9, 0x090, 0x8, 0x059, 0x8, 0x07B, 0x8, 0x091, 0x8, 0x0C6,
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0x6, 0x02D, 0x9, 0x186, 0x8, 0x06F, 0x9, 0x093, 0xA, 0x1CC, 0x8, 0x05A, 0xA, 0x1AE, 0xA, 0x1C0,
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0x9, 0x148, 0x9, 0x14A, 0x9, 0x082, 0xA, 0x19F, 0x9, 0x171, 0x9, 0x120, 0x9, 0x0E7, 0xA, 0x1F3,
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0x9, 0x14B, 0x9, 0x100, 0x9, 0x190, 0x6, 0x013, 0x9, 0x161, 0x9, 0x125, 0x9, 0x133, 0x9, 0x195,
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0x9, 0x173, 0x9, 0x1CA, 0x9, 0x086, 0x9, 0x1E9, 0x9, 0x0DB, 0x9, 0x1EC, 0x9, 0x08B, 0x9, 0x085,
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0x5, 0x00A, 0x8, 0x096, 0x8, 0x09C, 0x9, 0x1C3, 0x9, 0x19C, 0x9, 0x08F, 0x9, 0x18F, 0x9, 0x091,
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0x9, 0x087, 0x9, 0x0C6, 0x9, 0x177, 0x9, 0x089, 0x9, 0x0D6, 0x9, 0x08C, 0x9, 0x1EE, 0x9, 0x1EB,
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0x9, 0x084, 0x9, 0x164, 0x9, 0x175, 0x9, 0x1CD, 0x8, 0x05E, 0x9, 0x088, 0x9, 0x12B, 0x9, 0x172,
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0x9, 0x10A, 0x9, 0x08D, 0x9, 0x13A, 0x9, 0x11C, 0xA, 0x1E1, 0xA, 0x1E0, 0x9, 0x187, 0xA, 0x1DC,
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0xA, 0x1DF, 0x7, 0x074, 0x9, 0x19F, 0x8, 0x08D, 0x8, 0x0E4, 0x7, 0x079, 0x9, 0x0EA, 0x9, 0x0E1,
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0x8, 0x040, 0x7, 0x041, 0x9, 0x10B, 0x9, 0x0B0, 0x8, 0x06A, 0x8, 0x0C1, 0x7, 0x071, 0x7, 0x078,
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0x8, 0x0B1, 0x9, 0x14C, 0x7, 0x043, 0x8, 0x076, 0x7, 0x066, 0x7, 0x04D, 0x9, 0x08A, 0x6, 0x02F,
|
||||
0x8, 0x0C9, 0x9, 0x0CE, 0x9, 0x149, 0x9, 0x160, 0xA, 0x1BA, 0xA, 0x19E, 0xA, 0x39F, 0x9, 0x0E5,
|
||||
0x9, 0x194, 0x9, 0x184, 0x9, 0x126, 0x7, 0x030, 0x8, 0x06C, 0x9, 0x121, 0x9, 0x1E8, 0xA, 0x1C1,
|
||||
0xA, 0x11D, 0xA, 0x163, 0xA, 0x385, 0xA, 0x3DB, 0xA, 0x17D, 0xA, 0x106, 0xA, 0x397, 0xA, 0x24E,
|
||||
0x7, 0x02E, 0x8, 0x098, 0xA, 0x33C, 0xA, 0x32E, 0xA, 0x1E9, 0x9, 0x0BF, 0xA, 0x3DF, 0xA, 0x1DD,
|
||||
0xA, 0x32D, 0xA, 0x2ED, 0xA, 0x30B, 0xA, 0x107, 0xA, 0x2E8, 0xA, 0x3DE, 0xA, 0x125, 0xA, 0x1E8,
|
||||
0x9, 0x0E9, 0xA, 0x1CD, 0xA, 0x1B5, 0x9, 0x165, 0xA, 0x232, 0xA, 0x2E1, 0xB, 0x3AE, 0xB, 0x3C6,
|
||||
0xB, 0x3E2, 0xA, 0x205, 0xA, 0x29A, 0xA, 0x248, 0xA, 0x2CD, 0xA, 0x23B, 0xB, 0x3C5, 0xA, 0x251,
|
||||
0xA, 0x2E9, 0xA, 0x252, 0x9, 0x1EA, 0xB, 0x3A0, 0xB, 0x391, 0xA, 0x23C, 0xB, 0x392, 0xB, 0x3D5,
|
||||
0xA, 0x233, 0xA, 0x2CC, 0xB, 0x390, 0xA, 0x1BB, 0xB, 0x3A1, 0xB, 0x3C4, 0xA, 0x211, 0xA, 0x203,
|
||||
0x9, 0x12A, 0xA, 0x231, 0xB, 0x3E0, 0xA, 0x29B, 0xB, 0x3D7, 0xA, 0x202, 0xB, 0x3AD, 0xA, 0x213,
|
||||
0xA, 0x253, 0xA, 0x32C, 0xA, 0x23D, 0xA, 0x23F, 0xA, 0x32F, 0xA, 0x11C, 0xA, 0x384, 0xA, 0x31C,
|
||||
0xA, 0x17C, 0xA, 0x30A, 0xA, 0x2E0, 0xA, 0x276, 0xA, 0x250, 0xB, 0x3E3, 0xA, 0x396, 0xA, 0x18F,
|
||||
0xA, 0x204, 0xA, 0x206, 0xA, 0x230, 0xA, 0x265, 0xA, 0x212, 0xA, 0x23E, 0xB, 0x3AC, 0xB, 0x393,
|
||||
0xB, 0x3E1, 0xA, 0x1DE, 0xB, 0x3D6, 0xA, 0x31D, 0xB, 0x3E5, 0xB, 0x3E4, 0xA, 0x207, 0xB, 0x3C7,
|
||||
0xA, 0x277, 0xB, 0x3D4, 0x8, 0x0C0, 0xA, 0x162, 0xA, 0x3DA, 0xA, 0x124, 0xA, 0x1B4, 0xA, 0x264,
|
||||
0xA, 0x33D, 0xA, 0x1D1, 0xA, 0x1AF, 0xA, 0x39E, 0xA, 0x24F, 0xB, 0x373, 0xA, 0x249, 0xB, 0x372,
|
||||
0x9, 0x167, 0xA, 0x210, 0xA, 0x23A, 0xA, 0x1B8, 0xB, 0x3AF, 0xA, 0x18E, 0xA, 0x2EC, 0x7, 0x062,
|
||||
0x4, 0x00D
|
||||
};
|
||||
|
||||
// UO packets may not exceed 64kb in length
|
||||
public const int BufferSize = 0x10000;
|
||||
public static void Compress(ReadOnlySpan<byte> input, CircularBuffer<byte> output, out int length)
|
||||
{
|
||||
length = Compress(input, output);
|
||||
}
|
||||
|
||||
// Optimal compression ratio is 2 / 8; worst compression ratio is 11 / 8
|
||||
private const int MinimalCodeLength = 2;
|
||||
private const int MaximalCodeLength = 11;
|
||||
|
||||
// Fixed overhead, in bits, per compression call
|
||||
private const int TerminalCodeLength = 4;
|
||||
|
||||
// If our input exceeds this length, we cannot possibly compress it within the buffer
|
||||
private const int DefiniteOverflow = (BufferSize * 8 - TerminalCodeLength) / MinimalCodeLength;
|
||||
|
||||
private static readonly int[] _huffmanTable =
|
||||
public static int Compress(ReadOnlySpan<byte> input, CircularBuffer<byte> output)
|
||||
{
|
||||
if (input.Length > DefiniteOverflow)
|
||||
{
|
||||
0x2, 0x000, 0x5, 0x01F, 0x6, 0x022, 0x7, 0x034, 0x7, 0x075, 0x6, 0x028, 0x6, 0x03B, 0x7, 0x032,
|
||||
0x8, 0x0E0, 0x8, 0x062, 0x7, 0x056, 0x8, 0x079, 0x9, 0x19D, 0x8, 0x097, 0x6, 0x02A, 0x7, 0x057,
|
||||
0x8, 0x071, 0x8, 0x05B, 0x9, 0x1CC, 0x8, 0x0A7, 0x7, 0x025, 0x7, 0x04F, 0x8, 0x066, 0x8, 0x07D,
|
||||
0x9, 0x191, 0x9, 0x1CE, 0x7, 0x03F, 0x9, 0x090, 0x8, 0x059, 0x8, 0x07B, 0x8, 0x091, 0x8, 0x0C6,
|
||||
0x6, 0x02D, 0x9, 0x186, 0x8, 0x06F, 0x9, 0x093, 0xA, 0x1CC, 0x8, 0x05A, 0xA, 0x1AE, 0xA, 0x1C0,
|
||||
0x9, 0x148, 0x9, 0x14A, 0x9, 0x082, 0xA, 0x19F, 0x9, 0x171, 0x9, 0x120, 0x9, 0x0E7, 0xA, 0x1F3,
|
||||
0x9, 0x14B, 0x9, 0x100, 0x9, 0x190, 0x6, 0x013, 0x9, 0x161, 0x9, 0x125, 0x9, 0x133, 0x9, 0x195,
|
||||
0x9, 0x173, 0x9, 0x1CA, 0x9, 0x086, 0x9, 0x1E9, 0x9, 0x0DB, 0x9, 0x1EC, 0x9, 0x08B, 0x9, 0x085,
|
||||
0x5, 0x00A, 0x8, 0x096, 0x8, 0x09C, 0x9, 0x1C3, 0x9, 0x19C, 0x9, 0x08F, 0x9, 0x18F, 0x9, 0x091,
|
||||
0x9, 0x087, 0x9, 0x0C6, 0x9, 0x177, 0x9, 0x089, 0x9, 0x0D6, 0x9, 0x08C, 0x9, 0x1EE, 0x9, 0x1EB,
|
||||
0x9, 0x084, 0x9, 0x164, 0x9, 0x175, 0x9, 0x1CD, 0x8, 0x05E, 0x9, 0x088, 0x9, 0x12B, 0x9, 0x172,
|
||||
0x9, 0x10A, 0x9, 0x08D, 0x9, 0x13A, 0x9, 0x11C, 0xA, 0x1E1, 0xA, 0x1E0, 0x9, 0x187, 0xA, 0x1DC,
|
||||
0xA, 0x1DF, 0x7, 0x074, 0x9, 0x19F, 0x8, 0x08D, 0x8, 0x0E4, 0x7, 0x079, 0x9, 0x0EA, 0x9, 0x0E1,
|
||||
0x8, 0x040, 0x7, 0x041, 0x9, 0x10B, 0x9, 0x0B0, 0x8, 0x06A, 0x8, 0x0C1, 0x7, 0x071, 0x7, 0x078,
|
||||
0x8, 0x0B1, 0x9, 0x14C, 0x7, 0x043, 0x8, 0x076, 0x7, 0x066, 0x7, 0x04D, 0x9, 0x08A, 0x6, 0x02F,
|
||||
0x8, 0x0C9, 0x9, 0x0CE, 0x9, 0x149, 0x9, 0x160, 0xA, 0x1BA, 0xA, 0x19E, 0xA, 0x39F, 0x9, 0x0E5,
|
||||
0x9, 0x194, 0x9, 0x184, 0x9, 0x126, 0x7, 0x030, 0x8, 0x06C, 0x9, 0x121, 0x9, 0x1E8, 0xA, 0x1C1,
|
||||
0xA, 0x11D, 0xA, 0x163, 0xA, 0x385, 0xA, 0x3DB, 0xA, 0x17D, 0xA, 0x106, 0xA, 0x397, 0xA, 0x24E,
|
||||
0x7, 0x02E, 0x8, 0x098, 0xA, 0x33C, 0xA, 0x32E, 0xA, 0x1E9, 0x9, 0x0BF, 0xA, 0x3DF, 0xA, 0x1DD,
|
||||
0xA, 0x32D, 0xA, 0x2ED, 0xA, 0x30B, 0xA, 0x107, 0xA, 0x2E8, 0xA, 0x3DE, 0xA, 0x125, 0xA, 0x1E8,
|
||||
0x9, 0x0E9, 0xA, 0x1CD, 0xA, 0x1B5, 0x9, 0x165, 0xA, 0x232, 0xA, 0x2E1, 0xB, 0x3AE, 0xB, 0x3C6,
|
||||
0xB, 0x3E2, 0xA, 0x205, 0xA, 0x29A, 0xA, 0x248, 0xA, 0x2CD, 0xA, 0x23B, 0xB, 0x3C5, 0xA, 0x251,
|
||||
0xA, 0x2E9, 0xA, 0x252, 0x9, 0x1EA, 0xB, 0x3A0, 0xB, 0x391, 0xA, 0x23C, 0xB, 0x392, 0xB, 0x3D5,
|
||||
0xA, 0x233, 0xA, 0x2CC, 0xB, 0x390, 0xA, 0x1BB, 0xB, 0x3A1, 0xB, 0x3C4, 0xA, 0x211, 0xA, 0x203,
|
||||
0x9, 0x12A, 0xA, 0x231, 0xB, 0x3E0, 0xA, 0x29B, 0xB, 0x3D7, 0xA, 0x202, 0xB, 0x3AD, 0xA, 0x213,
|
||||
0xA, 0x253, 0xA, 0x32C, 0xA, 0x23D, 0xA, 0x23F, 0xA, 0x32F, 0xA, 0x11C, 0xA, 0x384, 0xA, 0x31C,
|
||||
0xA, 0x17C, 0xA, 0x30A, 0xA, 0x2E0, 0xA, 0x276, 0xA, 0x250, 0xB, 0x3E3, 0xA, 0x396, 0xA, 0x18F,
|
||||
0xA, 0x204, 0xA, 0x206, 0xA, 0x230, 0xA, 0x265, 0xA, 0x212, 0xA, 0x23E, 0xB, 0x3AC, 0xB, 0x393,
|
||||
0xB, 0x3E1, 0xA, 0x1DE, 0xB, 0x3D6, 0xA, 0x31D, 0xB, 0x3E5, 0xB, 0x3E4, 0xA, 0x207, 0xB, 0x3C7,
|
||||
0xA, 0x277, 0xB, 0x3D4, 0x8, 0x0C0, 0xA, 0x162, 0xA, 0x3DA, 0xA, 0x124, 0xA, 0x1B4, 0xA, 0x264,
|
||||
0xA, 0x33D, 0xA, 0x1D1, 0xA, 0x1AF, 0xA, 0x39E, 0xA, 0x24F, 0xB, 0x373, 0xA, 0x249, 0xB, 0x372,
|
||||
0x9, 0x167, 0xA, 0x210, 0xA, 0x23A, 0xA, 0x1B8, 0xB, 0x3AF, 0xA, 0x18E, 0xA, 0x2EC, 0x7, 0x062,
|
||||
0x4, 0x00D
|
||||
};
|
||||
|
||||
public static void Compress(ReadOnlySpan<byte> input, CircularBuffer<byte> output, out int length)
|
||||
{
|
||||
length = Compress(input, output);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int Compress(ReadOnlySpan<byte> input, CircularBuffer<byte> output)
|
||||
int bitCount = 0;
|
||||
int bitValue = 0;
|
||||
|
||||
int inputIdx = 0;
|
||||
int outputIdx = 0;
|
||||
|
||||
while (inputIdx < input.Length)
|
||||
{
|
||||
if (input.Length > DefiniteOverflow)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
int i = input[inputIdx++] << 1;
|
||||
|
||||
int bitCount = 0;
|
||||
int bitValue = 0;
|
||||
|
||||
int inputIdx = 0;
|
||||
int outputIdx = 0;
|
||||
|
||||
while (inputIdx < input.Length)
|
||||
{
|
||||
int i = input[inputIdx++] << 1;
|
||||
|
||||
bitCount += _huffmanTable[i];
|
||||
bitValue = (bitValue << _huffmanTable[i]) | _huffmanTable[i + 1];
|
||||
|
||||
while (bitCount >= 8)
|
||||
{
|
||||
bitCount -= 8;
|
||||
|
||||
if (output.Length < outputIdx + 1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
output[outputIdx++] = (byte)(bitValue >> bitCount);
|
||||
}
|
||||
}
|
||||
|
||||
// terminal code
|
||||
bitCount += _huffmanTable[0x200];
|
||||
bitValue = (bitValue << _huffmanTable[0x200]) | _huffmanTable[0x201];
|
||||
|
||||
// align on byte boundary
|
||||
if ((bitCount & 7) != 0)
|
||||
{
|
||||
bitValue <<= 8 - (bitCount & 7);
|
||||
bitCount += 8 - (bitCount & 7);
|
||||
}
|
||||
bitCount += _huffmanTable[i];
|
||||
bitValue = (bitValue << _huffmanTable[i]) | _huffmanTable[i + 1];
|
||||
|
||||
while (bitCount >= 8)
|
||||
{
|
||||
|
|
@ -121,53 +97,53 @@ namespace Server.Network
|
|||
|
||||
output[outputIdx++] = (byte)(bitValue >> bitCount);
|
||||
}
|
||||
|
||||
return outputIdx;
|
||||
}
|
||||
|
||||
public static int Compress(CircularBuffer<byte> input, CircularBuffer<byte> output)
|
||||
// terminal code
|
||||
bitCount += _huffmanTable[0x200];
|
||||
bitValue = (bitValue << _huffmanTable[0x200]) | _huffmanTable[0x201];
|
||||
|
||||
// align on byte boundary
|
||||
if ((bitCount & 7) != 0)
|
||||
{
|
||||
if (input.Length > DefiniteOverflow)
|
||||
bitValue <<= 8 - (bitCount & 7);
|
||||
bitCount += 8 - (bitCount & 7);
|
||||
}
|
||||
|
||||
while (bitCount >= 8)
|
||||
{
|
||||
bitCount -= 8;
|
||||
|
||||
if (output.Length < outputIdx + 1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int bitCount = 0;
|
||||
int bitValue = 0;
|
||||
output[outputIdx++] = (byte)(bitValue >> bitCount);
|
||||
}
|
||||
|
||||
int inputIdx = 0;
|
||||
int outputIdx = 0;
|
||||
return outputIdx;
|
||||
}
|
||||
|
||||
while (inputIdx < input.Length)
|
||||
{
|
||||
int i = input[inputIdx++] << 1;
|
||||
public static int Compress(CircularBuffer<byte> input, CircularBuffer<byte> output)
|
||||
{
|
||||
if (input.Length > DefiniteOverflow)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bitCount += _huffmanTable[i];
|
||||
bitValue = (bitValue << _huffmanTable[i]) | _huffmanTable[i + 1];
|
||||
int bitCount = 0;
|
||||
int bitValue = 0;
|
||||
|
||||
while (bitCount >= 8)
|
||||
{
|
||||
bitCount -= 8;
|
||||
int inputIdx = 0;
|
||||
int outputIdx = 0;
|
||||
|
||||
if (output.Length < outputIdx + 1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
while (inputIdx < input.Length)
|
||||
{
|
||||
int i = input[inputIdx++] << 1;
|
||||
|
||||
output[outputIdx++] = (byte)(bitValue >> bitCount);
|
||||
}
|
||||
}
|
||||
|
||||
// terminal code
|
||||
bitCount += _huffmanTable[0x200];
|
||||
bitValue = (bitValue << _huffmanTable[0x200]) | _huffmanTable[0x201];
|
||||
|
||||
// align on byte boundary
|
||||
if ((bitCount & 7) != 0)
|
||||
{
|
||||
bitValue <<= 8 - (bitCount & 7);
|
||||
bitCount += 8 - (bitCount & 7);
|
||||
}
|
||||
bitCount += _huffmanTable[i];
|
||||
bitValue = (bitValue << _huffmanTable[i]) | _huffmanTable[i + 1];
|
||||
|
||||
while (bitCount >= 8)
|
||||
{
|
||||
|
|
@ -180,53 +156,53 @@ namespace Server.Network
|
|||
|
||||
output[outputIdx++] = (byte)(bitValue >> bitCount);
|
||||
}
|
||||
|
||||
return outputIdx;
|
||||
}
|
||||
|
||||
public static int Compress(ReadOnlySpan<byte> input, Span<byte> output)
|
||||
// terminal code
|
||||
bitCount += _huffmanTable[0x200];
|
||||
bitValue = (bitValue << _huffmanTable[0x200]) | _huffmanTable[0x201];
|
||||
|
||||
// align on byte boundary
|
||||
if ((bitCount & 7) != 0)
|
||||
{
|
||||
if (input.Length > DefiniteOverflow)
|
||||
bitValue <<= 8 - (bitCount & 7);
|
||||
bitCount += 8 - (bitCount & 7);
|
||||
}
|
||||
|
||||
while (bitCount >= 8)
|
||||
{
|
||||
bitCount -= 8;
|
||||
|
||||
if (output.Length < outputIdx + 1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int bitCount = 0;
|
||||
int bitValue = 0;
|
||||
output[outputIdx++] = (byte)(bitValue >> bitCount);
|
||||
}
|
||||
|
||||
int inputIdx = 0;
|
||||
int outputIdx = 0;
|
||||
return outputIdx;
|
||||
}
|
||||
|
||||
while (inputIdx < input.Length)
|
||||
{
|
||||
int i = input[inputIdx++] << 1;
|
||||
public static int Compress(ReadOnlySpan<byte> input, Span<byte> output)
|
||||
{
|
||||
if (input.Length > DefiniteOverflow)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bitCount += _huffmanTable[i];
|
||||
bitValue = (bitValue << _huffmanTable[i]) | _huffmanTable[i + 1];
|
||||
int bitCount = 0;
|
||||
int bitValue = 0;
|
||||
|
||||
while (bitCount >= 8)
|
||||
{
|
||||
bitCount -= 8;
|
||||
int inputIdx = 0;
|
||||
int outputIdx = 0;
|
||||
|
||||
if (output.Length < outputIdx + 1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
while (inputIdx < input.Length)
|
||||
{
|
||||
int i = input[inputIdx++] << 1;
|
||||
|
||||
output[outputIdx++] = (byte)(bitValue >> bitCount);
|
||||
}
|
||||
}
|
||||
|
||||
// terminal code
|
||||
bitCount += _huffmanTable[0x200];
|
||||
bitValue = (bitValue << _huffmanTable[0x200]) | _huffmanTable[0x201];
|
||||
|
||||
// align on byte boundary
|
||||
if ((bitCount & 7) != 0)
|
||||
{
|
||||
bitValue <<= 8 - (bitCount & 7);
|
||||
bitCount += 8 - (bitCount & 7);
|
||||
}
|
||||
bitCount += _huffmanTable[i];
|
||||
bitValue = (bitValue << _huffmanTable[i]) | _huffmanTable[i + 1];
|
||||
|
||||
while (bitCount >= 8)
|
||||
{
|
||||
|
|
@ -239,8 +215,31 @@ namespace Server.Network
|
|||
|
||||
output[outputIdx++] = (byte)(bitValue >> bitCount);
|
||||
}
|
||||
|
||||
return outputIdx;
|
||||
}
|
||||
|
||||
// terminal code
|
||||
bitCount += _huffmanTable[0x200];
|
||||
bitValue = (bitValue << _huffmanTable[0x200]) | _huffmanTable[0x201];
|
||||
|
||||
// align on byte boundary
|
||||
if ((bitCount & 7) != 0)
|
||||
{
|
||||
bitValue <<= 8 - (bitCount & 7);
|
||||
bitCount += 8 - (bitCount & 7);
|
||||
}
|
||||
|
||||
while (bitCount >= 8)
|
||||
{
|
||||
bitCount -= 8;
|
||||
|
||||
if (output.Length < outputIdx + 1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
output[outputIdx++] = (byte)(bitValue >> bitCount);
|
||||
}
|
||||
|
||||
return outputIdx;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: PacketUtilities.cs *
|
||||
* *
|
||||
|
|
@ -18,51 +18,50 @@ using System.Buffers;
|
|||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Server.Network
|
||||
namespace Server.Network;
|
||||
|
||||
public static class PacketUtilities
|
||||
{
|
||||
public static class PacketUtilities
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void WritePacketLength(this ref CircularBufferWriter writer)
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void WritePacketLength(this ref CircularBufferWriter writer)
|
||||
{
|
||||
var length = writer.Position;
|
||||
writer.Seek(1, SeekOrigin.Begin);
|
||||
writer.Write((ushort)length);
|
||||
writer.Seek(length, SeekOrigin.Begin);
|
||||
}
|
||||
var length = writer.Position;
|
||||
writer.Seek(1, SeekOrigin.Begin);
|
||||
writer.Write((ushort)length);
|
||||
writer.Seek(length, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void WritePacketLength(this ref SpanWriter writer)
|
||||
{
|
||||
writer.Seek(1, SeekOrigin.Begin);
|
||||
writer.Write((ushort)writer.BytesWritten);
|
||||
writer.Seek(0, SeekOrigin.End);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void WritePacketLength(this ref SpanWriter writer)
|
||||
{
|
||||
writer.Seek(1, SeekOrigin.Begin);
|
||||
writer.Write((ushort)writer.BytesWritten);
|
||||
writer.Seek(0, SeekOrigin.End);
|
||||
}
|
||||
|
||||
// If LOCAL INIT is off, then stack/heap allocations have garbage data
|
||||
// Initializes the first byte (Packet ID) so it can be used as a flag.
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Span<byte> InitializePacket(this Span<byte> buffer)
|
||||
{
|
||||
// If LOCAL INIT is off, then stack/heap allocations have garbage data
|
||||
// Initializes the first byte (Packet ID) so it can be used as a flag.
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Span<byte> InitializePacket(this Span<byte> buffer)
|
||||
{
|
||||
#if NO_LOCAL_INIT
|
||||
if (buffer != null)
|
||||
{
|
||||
buffer[0] = 0;
|
||||
}
|
||||
#endif
|
||||
return buffer;
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Span<byte> InitializePackets(this Span<byte> buffer, int width)
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Span<byte> InitializePackets(this Span<byte> buffer, int width)
|
||||
{
|
||||
#if NO_LOCAL_INIT
|
||||
for (var i = 0; i < buffer.Length; i += width)
|
||||
{
|
||||
buffer[i] = 0;
|
||||
}
|
||||
#endif
|
||||
return buffer;
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingAccountPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingEntityPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingHousePackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingItemPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingMessagePackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingMobilePackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingMovementPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingPlayerPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingTargetingPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingVendorPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingAccountPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingCombatPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingContainerPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingDamagePackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingEffectPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingEntityPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingEquipmentPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingItemPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingLightPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingMapPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingMessagePackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingMobilePackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingMovementPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingPlayerPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingSecureTradePackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingTargetPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingVendorBuyPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingVendorSellPackets.cs *
|
||||
* *
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: Pipe.cs *
|
||||
* *
|
||||
|
|
@ -17,489 +17,488 @@ using System;
|
|||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Server.Network
|
||||
namespace Server.Network;
|
||||
|
||||
public interface IPipeTask<T> : INotifyCompletion
|
||||
{
|
||||
public interface IPipeTask<T> : INotifyCompletion
|
||||
public IPipeTask<T> GetAwaiter();
|
||||
|
||||
public bool IsCompleted { get; }
|
||||
|
||||
public T GetResult();
|
||||
}
|
||||
|
||||
public class Pipe<T>
|
||||
{
|
||||
public struct Result
|
||||
{
|
||||
public IPipeTask<T> GetAwaiter();
|
||||
public ArraySegment<T>[] Buffer { get; }
|
||||
public bool IsClosed { get; set; }
|
||||
|
||||
public bool IsCompleted { get; }
|
||||
|
||||
public T GetResult();
|
||||
}
|
||||
|
||||
public class Pipe<T>
|
||||
{
|
||||
public struct Result
|
||||
public int Length
|
||||
{
|
||||
public ArraySegment<T>[] Buffer { get; }
|
||||
public bool IsClosed { get; set; }
|
||||
|
||||
public int Length
|
||||
get
|
||||
{
|
||||
get
|
||||
var length = 0;
|
||||
for (int i = 0; i < Buffer.Length; i++)
|
||||
{
|
||||
var length = 0;
|
||||
for (int i = 0; i < Buffer.Length; i++)
|
||||
{
|
||||
length += Buffer[i].Count;
|
||||
}
|
||||
|
||||
return length;
|
||||
length += Buffer[i].Count;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyFrom(ReadOnlySpan<T> bytes)
|
||||
{
|
||||
var remaining = bytes.Length;
|
||||
var offset = 0;
|
||||
|
||||
if (remaining == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public void CopyFrom(ReadOnlySpan<T> bytes)
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
var remaining = bytes.Length;
|
||||
var offset = 0;
|
||||
var buffer = Buffer[i];
|
||||
var sz = Math.Min(remaining, buffer.Count);
|
||||
bytes.Slice(offset, sz).CopyTo(buffer);
|
||||
|
||||
remaining -= sz;
|
||||
offset += sz;
|
||||
|
||||
if (remaining == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
var buffer = Buffer[i];
|
||||
var sz = Math.Min(remaining, buffer.Count);
|
||||
bytes.Slice(offset, sz).CopyTo(buffer);
|
||||
|
||||
remaining -= sz;
|
||||
offset += sz;
|
||||
|
||||
if (remaining == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
throw new OutOfMemoryException();
|
||||
}
|
||||
|
||||
public Result(int segments)
|
||||
{
|
||||
IsClosed = false;
|
||||
Buffer = new ArraySegment<T>[segments];
|
||||
}
|
||||
throw new OutOfMemoryException();
|
||||
}
|
||||
|
||||
public class PipeWriter : IPipeTask<Result>
|
||||
public Result(int segments)
|
||||
{
|
||||
private readonly Pipe<T> _pipe;
|
||||
IsClosed = false;
|
||||
Buffer = new ArraySegment<T>[segments];
|
||||
}
|
||||
}
|
||||
|
||||
private Result _result = new(2);
|
||||
public class PipeWriter : IPipeTask<Result>
|
||||
{
|
||||
private readonly Pipe<T> _pipe;
|
||||
|
||||
internal PipeWriter(Pipe<T> pipe) => _pipe = pipe;
|
||||
private Result _result = new(2);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public uint GetAvailable()
|
||||
internal PipeWriter(Pipe<T> pipe) => _pipe = pipe;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public uint GetAvailable()
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
|
||||
if (read <= write)
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
|
||||
if (read <= write)
|
||||
if (read == 0)
|
||||
{
|
||||
if (read == 0)
|
||||
{
|
||||
return _pipe.Size - write - 1;
|
||||
}
|
||||
|
||||
return _pipe.Size - write + (read - 1);
|
||||
return _pipe.Size - write - 1;
|
||||
}
|
||||
|
||||
return read - write - 1;
|
||||
return _pipe.Size - write + (read - 1);
|
||||
}
|
||||
|
||||
public Result TryGetMemory()
|
||||
return read - write - 1;
|
||||
}
|
||||
|
||||
public Result TryGetMemory()
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
|
||||
_result.IsClosed = _pipe._closed;
|
||||
|
||||
if (read <= write)
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
var readZero = read == 0;
|
||||
var sz = _pipe.Size - write - (readZero ? 1 : 0);
|
||||
|
||||
_result.IsClosed = _pipe._closed;
|
||||
_result.Buffer[0] = sz == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)write, (int)sz);
|
||||
_result.Buffer[1] = readZero ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, 0, (int)read - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
var sz = read - write - 1;
|
||||
|
||||
if (read <= write)
|
||||
{
|
||||
var readZero = read == 0;
|
||||
var sz = _pipe.Size - write - (readZero ? 1 : 0);
|
||||
|
||||
_result.Buffer[0] = sz == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)write, (int)sz);
|
||||
_result.Buffer[1] = readZero ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, 0, (int)read - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
var sz = read - write - 1;
|
||||
|
||||
_result.Buffer[0] = sz == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)write, (int)sz);
|
||||
_result.Buffer[1] = ArraySegment<T>.Empty;
|
||||
}
|
||||
|
||||
return _result;
|
||||
_result.Buffer[0] = sz == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)write, (int)sz);
|
||||
_result.Buffer[1] = ArraySegment<T>.Empty;
|
||||
}
|
||||
|
||||
public IPipeTask<Result> GetMemory()
|
||||
{
|
||||
if (_pipe._writeAwaitBeginning)
|
||||
{
|
||||
throw new Exception("Double await on writer");
|
||||
}
|
||||
return _result;
|
||||
}
|
||||
|
||||
return this;
|
||||
public IPipeTask<Result> GetMemory()
|
||||
{
|
||||
if (_pipe._writeAwaitBeginning)
|
||||
{
|
||||
throw new Exception("Double await on writer");
|
||||
}
|
||||
|
||||
public void Advance(uint count)
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Advance(uint count)
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
return;
|
||||
}
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (count > _pipe.Size - 1)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
if (count > _pipe.Size - 1)
|
||||
if (read <= write)
|
||||
{
|
||||
if (count > read + _pipe.Size - write - 1)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
if (read <= write)
|
||||
var sz = Math.Min(count, _pipe.Size - write);
|
||||
|
||||
write += sz;
|
||||
if (write > _pipe.Size - 1)
|
||||
{
|
||||
if (count > read + _pipe.Size - write - 1)
|
||||
write = 0;
|
||||
}
|
||||
count -= sz;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
if (count >= read)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
var sz = Math.Min(count, _pipe.Size - write);
|
||||
|
||||
write += sz;
|
||||
if (write > _pipe.Size - 1)
|
||||
{
|
||||
write = 0;
|
||||
}
|
||||
count -= sz;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
if (count >= read)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
write = count;
|
||||
}
|
||||
write = count;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (count > read - write - 1)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
write += count;
|
||||
}
|
||||
|
||||
// It's never valid to advance the write pointer to become equal to
|
||||
// the read pointer. Check that here.
|
||||
if (write == read)
|
||||
{
|
||||
throw new InvalidOperationException("Write index equals read index after advance");
|
||||
}
|
||||
|
||||
_pipe._writeIdx = write;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
else
|
||||
{
|
||||
_pipe._closed = true;
|
||||
|
||||
var waiting = _pipe._readAwaitBeginning;
|
||||
|
||||
if (!waiting)
|
||||
if (count > read - write - 1)
|
||||
{
|
||||
return;
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
Action continuation;
|
||||
|
||||
do
|
||||
{
|
||||
continuation = _pipe._readContinuation;
|
||||
} while (continuation == null);
|
||||
|
||||
_pipe._readContinuation = null;
|
||||
_pipe._readAwaitBeginning = false;
|
||||
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), true);
|
||||
write += count;
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
// It's never valid to advance the write pointer to become equal to
|
||||
// the read pointer. Check that here.
|
||||
if (write == read)
|
||||
{
|
||||
if (_pipe._readIdx == _pipe._writeIdx)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var waiting = _pipe._readAwaitBeginning;
|
||||
|
||||
if (!waiting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Action continuation;
|
||||
|
||||
do
|
||||
{
|
||||
continuation = _pipe._readContinuation;
|
||||
} while (continuation == null);
|
||||
|
||||
_pipe._readContinuation = null;
|
||||
_pipe._readAwaitBeginning = false;
|
||||
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), true);
|
||||
throw new InvalidOperationException("Write index equals read index after advance");
|
||||
}
|
||||
|
||||
#region Awaitable
|
||||
|
||||
// The following makes it possible to await the writer. Do not use any of this directly.
|
||||
|
||||
public IPipeTask<Result> GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted
|
||||
{
|
||||
get
|
||||
{
|
||||
if (GetAvailable() > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_pipe._closed)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
_pipe._writeAwaitBeginning = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public Result GetResult() => TryGetMemory();
|
||||
|
||||
public void OnCompleted(Action continuation) => _pipe._writeContinuation = continuation;
|
||||
|
||||
#endregion
|
||||
_pipe._writeIdx = write;
|
||||
}
|
||||
|
||||
public class PipeReader : IPipeTask<Result>
|
||||
public void Close()
|
||||
{
|
||||
private readonly Pipe<T> _pipe;
|
||||
_pipe._closed = true;
|
||||
|
||||
private Result _result = new(2);
|
||||
var waiting = _pipe._readAwaitBeginning;
|
||||
|
||||
internal PipeReader(Pipe<T> pipe) => _pipe = pipe;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public uint GetAvailable()
|
||||
if (!waiting)
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
|
||||
if (read <= write)
|
||||
{
|
||||
return write - read;
|
||||
}
|
||||
|
||||
return write + _pipe.Size - read;
|
||||
return;
|
||||
}
|
||||
|
||||
public Result TryRead()
|
||||
Action continuation;
|
||||
|
||||
do
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
continuation = _pipe._readContinuation;
|
||||
} while (continuation == null);
|
||||
|
||||
_result.IsClosed = _pipe._closed;
|
||||
_pipe._readContinuation = null;
|
||||
_pipe._readAwaitBeginning = false;
|
||||
|
||||
if (read <= write)
|
||||
{
|
||||
_result.Buffer[0] = write - read == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)read, (int)(write - read));
|
||||
_result.Buffer[1] = ArraySegment<T>.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
_result.Buffer[0] = _pipe.Size - read == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)read, (int)(_pipe.Size - read));
|
||||
_result.Buffer[1] = write == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, 0, (int)write);
|
||||
}
|
||||
|
||||
return _result;
|
||||
}
|
||||
|
||||
public IPipeTask<Result> Read()
|
||||
{
|
||||
if (_pipe._readAwaitBeginning)
|
||||
{
|
||||
throw new Exception("Double await on reader");
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Advance(uint count)
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
|
||||
if (read <= write)
|
||||
{
|
||||
if (count > write - read)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
read += count;
|
||||
}
|
||||
else
|
||||
{
|
||||
var sz = Math.Min(count, _pipe.Size - read);
|
||||
|
||||
read += sz;
|
||||
if (read > _pipe.Size - 1)
|
||||
{
|
||||
read = 0;
|
||||
}
|
||||
count -= sz;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
if (count > write)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
read = count;
|
||||
}
|
||||
}
|
||||
|
||||
_pipe._readIdx = read;
|
||||
}
|
||||
|
||||
public void Commit()
|
||||
{
|
||||
if (_pipe._readIdx == ((_pipe._writeIdx + 1) & (_pipe.Size - 1)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var waiting = _pipe._writeAwaitBeginning;
|
||||
|
||||
if (!waiting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Action continuation;
|
||||
|
||||
do
|
||||
{
|
||||
continuation = _pipe._writeContinuation;
|
||||
} while (continuation == null);
|
||||
|
||||
_pipe._writeContinuation = null;
|
||||
_pipe._writeAwaitBeginning = false;
|
||||
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), true);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
_pipe._closed = true;
|
||||
|
||||
var waiting = _pipe._writeAwaitBeginning;
|
||||
|
||||
if (!waiting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Action continuation;
|
||||
|
||||
do
|
||||
{
|
||||
continuation = _pipe._writeContinuation;
|
||||
} while (continuation == null);
|
||||
|
||||
_pipe._writeContinuation = null;
|
||||
_pipe._writeAwaitBeginning = false;
|
||||
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), true);
|
||||
}
|
||||
|
||||
#region Awaitable
|
||||
|
||||
// The following makes it possible to await the reader. Do not use any of this directly.
|
||||
|
||||
public IPipeTask<Result> GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted
|
||||
{
|
||||
get
|
||||
{
|
||||
if (GetAvailable() > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_pipe._closed)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
_pipe._readAwaitBeginning = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public Result GetResult() => TryRead();
|
||||
|
||||
public void OnCompleted(Action continuation) => _pipe._readContinuation = continuation;
|
||||
|
||||
#endregion
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), true);
|
||||
}
|
||||
|
||||
private readonly T[] _buffer;
|
||||
private volatile uint _writeIdx;
|
||||
private volatile uint _readIdx;
|
||||
private bool _closed;
|
||||
|
||||
public PipeWriter Writer { get; }
|
||||
public PipeReader Reader { get; }
|
||||
|
||||
public uint Size => (uint)_buffer.Length;
|
||||
|
||||
public Pipe(T[] buf)
|
||||
public void Flush()
|
||||
{
|
||||
// Test if the buffer is a power of two
|
||||
if (buf.Length == 0 || (buf.Length & (buf.Length - 1)) != 0)
|
||||
if (_pipe._readIdx == _pipe._writeIdx)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(buf), "Pipe buffers must have a length that is a power of two");
|
||||
return;
|
||||
}
|
||||
|
||||
_buffer = buf;
|
||||
_writeIdx = 0;
|
||||
_readIdx = 0;
|
||||
_closed = false;
|
||||
var waiting = _pipe._readAwaitBeginning;
|
||||
|
||||
Writer = new PipeWriter(this);
|
||||
Reader = new PipeReader(this);
|
||||
if (!waiting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Action continuation;
|
||||
|
||||
do
|
||||
{
|
||||
continuation = _pipe._readContinuation;
|
||||
} while (continuation == null);
|
||||
|
||||
_pipe._readContinuation = null;
|
||||
_pipe._readAwaitBeginning = false;
|
||||
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), true);
|
||||
}
|
||||
|
||||
#region Awaitable
|
||||
private volatile bool _readAwaitBeginning;
|
||||
private volatile Action _readContinuation;
|
||||
|
||||
private volatile bool _writeAwaitBeginning;
|
||||
private volatile Action _writeContinuation;
|
||||
// The following makes it possible to await the writer. Do not use any of this directly.
|
||||
|
||||
public IPipeTask<Result> GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted
|
||||
{
|
||||
get
|
||||
{
|
||||
if (GetAvailable() > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_pipe._closed)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
_pipe._writeAwaitBeginning = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public Result GetResult() => TryGetMemory();
|
||||
|
||||
public void OnCompleted(Action continuation) => _pipe._writeContinuation = continuation;
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class PipeReader : IPipeTask<Result>
|
||||
{
|
||||
private readonly Pipe<T> _pipe;
|
||||
|
||||
private Result _result = new(2);
|
||||
|
||||
internal PipeReader(Pipe<T> pipe) => _pipe = pipe;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public uint GetAvailable()
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
|
||||
if (read <= write)
|
||||
{
|
||||
return write - read;
|
||||
}
|
||||
|
||||
return write + _pipe.Size - read;
|
||||
}
|
||||
|
||||
public Result TryRead()
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
|
||||
_result.IsClosed = _pipe._closed;
|
||||
|
||||
if (read <= write)
|
||||
{
|
||||
_result.Buffer[0] = write - read == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)read, (int)(write - read));
|
||||
_result.Buffer[1] = ArraySegment<T>.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
_result.Buffer[0] = _pipe.Size - read == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)read, (int)(_pipe.Size - read));
|
||||
_result.Buffer[1] = write == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, 0, (int)write);
|
||||
}
|
||||
|
||||
return _result;
|
||||
}
|
||||
|
||||
public IPipeTask<Result> Read()
|
||||
{
|
||||
if (_pipe._readAwaitBeginning)
|
||||
{
|
||||
throw new Exception("Double await on reader");
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Advance(uint count)
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
|
||||
if (read <= write)
|
||||
{
|
||||
if (count > write - read)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
read += count;
|
||||
}
|
||||
else
|
||||
{
|
||||
var sz = Math.Min(count, _pipe.Size - read);
|
||||
|
||||
read += sz;
|
||||
if (read > _pipe.Size - 1)
|
||||
{
|
||||
read = 0;
|
||||
}
|
||||
count -= sz;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
if (count > write)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
read = count;
|
||||
}
|
||||
}
|
||||
|
||||
_pipe._readIdx = read;
|
||||
}
|
||||
|
||||
public void Commit()
|
||||
{
|
||||
if (_pipe._readIdx == ((_pipe._writeIdx + 1) & (_pipe.Size - 1)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var waiting = _pipe._writeAwaitBeginning;
|
||||
|
||||
if (!waiting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Action continuation;
|
||||
|
||||
do
|
||||
{
|
||||
continuation = _pipe._writeContinuation;
|
||||
} while (continuation == null);
|
||||
|
||||
_pipe._writeContinuation = null;
|
||||
_pipe._writeAwaitBeginning = false;
|
||||
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), true);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
_pipe._closed = true;
|
||||
|
||||
var waiting = _pipe._writeAwaitBeginning;
|
||||
|
||||
if (!waiting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Action continuation;
|
||||
|
||||
do
|
||||
{
|
||||
continuation = _pipe._writeContinuation;
|
||||
} while (continuation == null);
|
||||
|
||||
_pipe._writeContinuation = null;
|
||||
_pipe._writeAwaitBeginning = false;
|
||||
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), true);
|
||||
}
|
||||
|
||||
#region Awaitable
|
||||
|
||||
// The following makes it possible to await the reader. Do not use any of this directly.
|
||||
|
||||
public IPipeTask<Result> GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted
|
||||
{
|
||||
get
|
||||
{
|
||||
if (GetAvailable() > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_pipe._closed)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
_pipe._readAwaitBeginning = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public Result GetResult() => TryRead();
|
||||
|
||||
public void OnCompleted(Action continuation) => _pipe._readContinuation = continuation;
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
private readonly T[] _buffer;
|
||||
private volatile uint _writeIdx;
|
||||
private volatile uint _readIdx;
|
||||
private bool _closed;
|
||||
|
||||
public PipeWriter Writer { get; }
|
||||
public PipeReader Reader { get; }
|
||||
|
||||
public uint Size => (uint)_buffer.Length;
|
||||
|
||||
public Pipe(T[] buf)
|
||||
{
|
||||
// Test if the buffer is a power of two
|
||||
if (buf.Length == 0 || (buf.Length & (buf.Length - 1)) != 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(buf), "Pipe buffers must have a length that is a power of two");
|
||||
}
|
||||
|
||||
_buffer = buf;
|
||||
_writeIdx = 0;
|
||||
_readIdx = 0;
|
||||
_closed = false;
|
||||
|
||||
Writer = new PipeWriter(this);
|
||||
Reader = new PipeReader(this);
|
||||
}
|
||||
|
||||
#region Awaitable
|
||||
private volatile bool _readAwaitBeginning;
|
||||
private volatile Action _readContinuation;
|
||||
|
||||
private volatile bool _writeAwaitBeginning;
|
||||
private volatile Action _writeContinuation;
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: ServerInfo.cs *
|
||||
* *
|
||||
|
|
@ -17,44 +17,43 @@ using System;
|
|||
using System.Buffers.Binary;
|
||||
using System.Net;
|
||||
|
||||
namespace Server.Network
|
||||
namespace Server.Network;
|
||||
|
||||
public sealed class ServerInfo
|
||||
{
|
||||
public sealed class ServerInfo
|
||||
private readonly IPEndPoint m_Address;
|
||||
|
||||
public ServerInfo(string name, int fullPercent, TimeZoneInfo tz, IPEndPoint address)
|
||||
{
|
||||
private readonly IPEndPoint m_Address;
|
||||
|
||||
public ServerInfo(string name, int fullPercent, TimeZoneInfo tz, IPEndPoint address)
|
||||
{
|
||||
Name = name;
|
||||
FullPercent = fullPercent;
|
||||
TimeZone = tz.GetUtcOffset(DateTime.Now).Hours;
|
||||
Address = address;
|
||||
}
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public int FullPercent { get; set; }
|
||||
|
||||
public int TimeZone { get; set; }
|
||||
|
||||
public IPEndPoint Address
|
||||
{
|
||||
get => m_Address;
|
||||
init
|
||||
{
|
||||
m_Address = value;
|
||||
Span<byte> integer = stackalloc byte[4];
|
||||
value.Address.MapToIPv4().TryWriteBytes(integer, out var bytesWritten);
|
||||
if (bytesWritten != 4)
|
||||
{
|
||||
throw new InvalidOperationException("IP Address could not be serialized to an integer");
|
||||
}
|
||||
|
||||
RawAddress = BinaryPrimitives.ReadUInt32LittleEndian(integer);
|
||||
}
|
||||
}
|
||||
|
||||
// UO doesn't support IPv6 servers
|
||||
public uint RawAddress { get; private set; }
|
||||
Name = name;
|
||||
FullPercent = fullPercent;
|
||||
TimeZone = tz.GetUtcOffset(DateTime.Now).Hours;
|
||||
Address = address;
|
||||
}
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public int FullPercent { get; set; }
|
||||
|
||||
public int TimeZone { get; set; }
|
||||
|
||||
public IPEndPoint Address
|
||||
{
|
||||
get => m_Address;
|
||||
init
|
||||
{
|
||||
m_Address = value;
|
||||
Span<byte> integer = stackalloc byte[4];
|
||||
value.Address.MapToIPv4().TryWriteBytes(integer, out var bytesWritten);
|
||||
if (bytesWritten != 4)
|
||||
{
|
||||
throw new InvalidOperationException("IP Address could not be serialized to an integer");
|
||||
}
|
||||
|
||||
RawAddress = BinaryPrimitives.ReadUInt32LittleEndian(integer);
|
||||
}
|
||||
}
|
||||
|
||||
// UO doesn't support IPv6 servers
|
||||
public uint RawAddress { get; private set; }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: TcpServer.cs *
|
||||
* *
|
||||
|
|
@ -21,188 +21,187 @@ using System.Net.NetworkInformation;
|
|||
using System.Net.Sockets;
|
||||
using Server.Logging;
|
||||
|
||||
namespace Server.Network
|
||||
namespace Server.Network;
|
||||
|
||||
public static class TcpServer
|
||||
{
|
||||
public static class TcpServer
|
||||
private static readonly ILogger logger = LogFactory.GetLogger(typeof(TcpServer));
|
||||
|
||||
private const int MaxConnectionsPerLoop = 250;
|
||||
|
||||
// Sanity. 256 * 1024 * 4096 = ~1.3GB of ram
|
||||
public static int MaxConnections { get; set; } = 4096;
|
||||
|
||||
private const long _listenerErrorMessageDelay = 10000; // 10 seconds
|
||||
private static long _nextMaximumSocketsReachedMessage;
|
||||
|
||||
// AccountLoginReject BadComm
|
||||
private static readonly byte[] _socketRejected = { 0x82, 0xFF };
|
||||
|
||||
public static IPEndPoint[] ListeningAddresses { get; private set; }
|
||||
public static Socket[] Listeners { get; private set; }
|
||||
public static HashSet<NetState> Instances { get; } = new(2048);
|
||||
|
||||
private static readonly ConcurrentQueue<NetState> _connectedQueue = new();
|
||||
|
||||
public static void Configure()
|
||||
{
|
||||
private static readonly ILogger logger = LogFactory.GetLogger(typeof(TcpServer));
|
||||
MaxConnections = ServerConfiguration.GetOrUpdateSetting("tcpServer.maxConnections", MaxConnections);
|
||||
}
|
||||
|
||||
private const int MaxConnectionsPerLoop = 250;
|
||||
public static void Start()
|
||||
{
|
||||
HashSet<IPEndPoint> listeningAddresses = new HashSet<IPEndPoint>();
|
||||
List<Socket> listeners = new List<Socket>();
|
||||
|
||||
// Sanity. 256 * 1024 * 4096 = ~1.3GB of ram
|
||||
public static int MaxConnections { get; set; } = 4096;
|
||||
|
||||
private const long _listenerErrorMessageDelay = 10000; // 10 seconds
|
||||
private static long _nextMaximumSocketsReachedMessage;
|
||||
|
||||
// AccountLoginReject BadComm
|
||||
private static readonly byte[] _socketRejected = { 0x82, 0xFF };
|
||||
|
||||
public static IPEndPoint[] ListeningAddresses { get; private set; }
|
||||
public static Socket[] Listeners { get; private set; }
|
||||
public static HashSet<NetState> Instances { get; } = new(2048);
|
||||
|
||||
private static readonly ConcurrentQueue<NetState> _connectedQueue = new();
|
||||
|
||||
public static void Configure()
|
||||
foreach (var ipep in ServerConfiguration.Listeners)
|
||||
{
|
||||
MaxConnections = ServerConfiguration.GetOrUpdateSetting("tcpServer.maxConnections", MaxConnections);
|
||||
}
|
||||
|
||||
public static void Start()
|
||||
{
|
||||
HashSet<IPEndPoint> listeningAddresses = new HashSet<IPEndPoint>();
|
||||
List<Socket> listeners = new List<Socket>();
|
||||
|
||||
foreach (var ipep in ServerConfiguration.Listeners)
|
||||
var listener = CreateListener(ipep);
|
||||
if (listener == null)
|
||||
{
|
||||
var listener = CreateListener(ipep);
|
||||
if (listener == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ipep.Address.Equals(IPAddress.Any) || ipep.Address.Equals(IPAddress.IPv6Any))
|
||||
{
|
||||
listeningAddresses.UnionWith(GetListeningAddresses(ipep));
|
||||
}
|
||||
else
|
||||
{
|
||||
listeningAddresses.Add(ipep);
|
||||
}
|
||||
|
||||
listeners.Add(listener);
|
||||
listener.BeginAcceptingSockets();
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var ipep in listeningAddresses)
|
||||
if (ipep.Address.Equals(IPAddress.Any) || ipep.Address.Equals(IPAddress.IPv6Any))
|
||||
{
|
||||
logger.Information("Listening: {Address}:{Port}", ipep.Address, ipep.Port);
|
||||
listeningAddresses.UnionWith(GetListeningAddresses(ipep));
|
||||
}
|
||||
else
|
||||
{
|
||||
listeningAddresses.Add(ipep);
|
||||
}
|
||||
|
||||
ListeningAddresses = listeningAddresses.ToArray();
|
||||
Listeners = listeners.ToArray();
|
||||
listeners.Add(listener);
|
||||
listener.BeginAcceptingSockets();
|
||||
}
|
||||
|
||||
public static void Shutdown()
|
||||
foreach (var ipep in listeningAddresses)
|
||||
{
|
||||
foreach (var listener in Listeners)
|
||||
logger.Information("Listening: {Address}:{Port}", ipep.Address, ipep.Port);
|
||||
}
|
||||
|
||||
ListeningAddresses = listeningAddresses.ToArray();
|
||||
Listeners = listeners.ToArray();
|
||||
}
|
||||
|
||||
public static void Shutdown()
|
||||
{
|
||||
foreach (var listener in Listeners)
|
||||
{
|
||||
listener.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<IPEndPoint> GetListeningAddresses(IPEndPoint ipep) =>
|
||||
NetworkInterface.GetAllNetworkInterfaces().SelectMany(adapter =>
|
||||
adapter.GetIPProperties().UnicastAddresses
|
||||
.Where(uip => ipep.AddressFamily == uip.Address.AddressFamily)
|
||||
.Select(uip => new IPEndPoint(uip.Address, ipep.Port))
|
||||
);
|
||||
|
||||
public static Socket CreateListener(IPEndPoint ipep)
|
||||
{
|
||||
var listener = new Socket(ipep.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
|
||||
{
|
||||
LingerState = new LingerOption(false, 0),
|
||||
ExclusiveAddressUse = true,
|
||||
NoDelay = true
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
listener.Bind(ipep);
|
||||
listener.Listen(32);
|
||||
return listener;
|
||||
}
|
||||
catch (SocketException se)
|
||||
{
|
||||
// WSAEADDRINUSE
|
||||
if (se.ErrorCode == 10048)
|
||||
{
|
||||
listener.Close();
|
||||
logger.Warning("Listener: {Address}:{Port}: Failed (In Use)", ipep.Address, ipep.Port);
|
||||
}
|
||||
// WSAEADDRNOTAVAIL
|
||||
else if (se.ErrorCode == 10049)
|
||||
{
|
||||
logger.Warning("Listener {Address}:{Port}: Failed (Unavailable)", ipep.Address, ipep.Port);
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.Warning(se, "Listener Exception:");
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<IPEndPoint> GetListeningAddresses(IPEndPoint ipep) =>
|
||||
NetworkInterface.GetAllNetworkInterfaces().SelectMany(adapter =>
|
||||
adapter.GetIPProperties().UnicastAddresses
|
||||
.Where(uip => ipep.AddressFamily == uip.Address.AddressFamily)
|
||||
.Select(uip => new IPEndPoint(uip.Address, ipep.Port))
|
||||
);
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Socket CreateListener(IPEndPoint ipep)
|
||||
public static void Slice()
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
while (++count <= MaxConnectionsPerLoop && _connectedQueue.TryDequeue(out var ns))
|
||||
{
|
||||
var listener = new Socket(ipep.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
|
||||
{
|
||||
LingerState = new LingerOption(false, 0),
|
||||
ExclusiveAddressUse = true,
|
||||
NoDelay = true
|
||||
};
|
||||
Instances.Add(ns);
|
||||
ns.LogInfo($"Connected. [{Instances.Count} Online]");
|
||||
}
|
||||
}
|
||||
|
||||
private static async void BeginAcceptingSockets(this Socket listener)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
listener.Bind(ipep);
|
||||
listener.Listen(32);
|
||||
return listener;
|
||||
}
|
||||
catch (SocketException se)
|
||||
{
|
||||
// WSAEADDRINUSE
|
||||
if (se.ErrorCode == 10048)
|
||||
var socket = await listener.AcceptAsync();
|
||||
|
||||
var rejected = false;
|
||||
if (Instances.Count >= MaxConnections)
|
||||
{
|
||||
logger.Warning("Listener: {Address}:{Port}: Failed (In Use)", ipep.Address, ipep.Port);
|
||||
}
|
||||
// WSAEADDRNOTAVAIL
|
||||
else if (se.ErrorCode == 10049)
|
||||
{
|
||||
logger.Warning("Listener {Address}:{Port}: Failed (Unavailable)", ipep.Address, ipep.Port);
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.Warning(se, "Listener Exception:");
|
||||
}
|
||||
}
|
||||
rejected = true;
|
||||
|
||||
return null;
|
||||
}
|
||||
var ticks = Core.TickCount;
|
||||
|
||||
public static void Slice()
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
while (++count <= MaxConnectionsPerLoop && _connectedQueue.TryDequeue(out var ns))
|
||||
{
|
||||
Instances.Add(ns);
|
||||
ns.LogInfo($"Connected. [{Instances.Count} Online]");
|
||||
}
|
||||
}
|
||||
|
||||
private static async void BeginAcceptingSockets(this Socket listener)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
var socket = await listener.AcceptAsync();
|
||||
|
||||
var rejected = false;
|
||||
if (Instances.Count >= MaxConnections)
|
||||
if (_nextMaximumSocketsReachedMessage <= ticks)
|
||||
{
|
||||
rejected = true;
|
||||
|
||||
var ticks = Core.TickCount;
|
||||
|
||||
if (_nextMaximumSocketsReachedMessage <= ticks)
|
||||
{
|
||||
if (socket.RemoteEndPoint is IPEndPoint ipep)
|
||||
{
|
||||
var ip = ipep.Address.ToString();
|
||||
logger.Warning("Listener {Address}: Failed (Maximum connections reached)", ip);
|
||||
NetState.TraceDisconnect("Maximum connections reached.", ip);
|
||||
}
|
||||
|
||||
_nextMaximumSocketsReachedMessage = ticks + _listenerErrorMessageDelay;
|
||||
}
|
||||
}
|
||||
|
||||
var args = new SocketConnectEventArgs(socket);
|
||||
EventSink.InvokeSocketConnect(args);
|
||||
|
||||
if (!args.AllowConnection)
|
||||
{
|
||||
rejected = true;
|
||||
if (socket.RemoteEndPoint is IPEndPoint ipep)
|
||||
{
|
||||
var ip = ipep.Address.ToString();
|
||||
NetState.TraceDisconnect("Rejected by socket event handler", ip);
|
||||
logger.Warning("Listener {Address}: Failed (Maximum connections reached)", ip);
|
||||
NetState.TraceDisconnect("Maximum connections reached.", ip);
|
||||
}
|
||||
}
|
||||
|
||||
if (rejected)
|
||||
{
|
||||
socket.Send(_socketRejected, SocketFlags.None);
|
||||
socket.Shutdown(SocketShutdown.Both);
|
||||
socket.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
var ns = new NetState(socket);
|
||||
_connectedQueue.Enqueue(ns);
|
||||
_nextMaximumSocketsReachedMessage = ticks + _listenerErrorMessageDelay;
|
||||
}
|
||||
}
|
||||
catch
|
||||
|
||||
var args = new SocketConnectEventArgs(socket);
|
||||
EventSink.InvokeSocketConnect(args);
|
||||
|
||||
if (!args.AllowConnection)
|
||||
{
|
||||
// ignored
|
||||
rejected = true;
|
||||
if (socket.RemoteEndPoint is IPEndPoint ipep)
|
||||
{
|
||||
var ip = ipep.Address.ToString();
|
||||
NetState.TraceDisconnect("Rejected by socket event handler", ip);
|
||||
}
|
||||
}
|
||||
|
||||
if (rejected)
|
||||
{
|
||||
socket.Send(_socketRejected, SocketFlags.None);
|
||||
socket.Shutdown(SocketShutdown.Both);
|
||||
socket.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
var ns = new NetState(socket);
|
||||
_connectedQueue.Enqueue(ns);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue