fix: Cleans up core code (#1187)
**Only one functional change** * Fixes a bug in LogFactory where `Warning` is being logged as `Information` Non-functional changes: * Updates/Fixes copyright headers * Removes namespace scopes for core files. View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
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262 changed files with 28527 additions and 28646 deletions
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: TcpServer.cs *
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* *
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@ -21,188 +21,187 @@ using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using Server.Logging;
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namespace Server.Network
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namespace Server.Network;
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public static class TcpServer
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{
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public static class TcpServer
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(TcpServer));
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private const int MaxConnectionsPerLoop = 250;
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// Sanity. 256 * 1024 * 4096 = ~1.3GB of ram
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public static int MaxConnections { get; set; } = 4096;
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private const long _listenerErrorMessageDelay = 10000; // 10 seconds
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private static long _nextMaximumSocketsReachedMessage;
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// AccountLoginReject BadComm
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private static readonly byte[] _socketRejected = { 0x82, 0xFF };
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public static IPEndPoint[] ListeningAddresses { get; private set; }
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public static Socket[] Listeners { get; private set; }
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public static HashSet<NetState> Instances { get; } = new(2048);
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private static readonly ConcurrentQueue<NetState> _connectedQueue = new();
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public static void Configure()
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(TcpServer));
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MaxConnections = ServerConfiguration.GetOrUpdateSetting("tcpServer.maxConnections", MaxConnections);
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}
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private const int MaxConnectionsPerLoop = 250;
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public static void Start()
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{
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HashSet<IPEndPoint> listeningAddresses = new HashSet<IPEndPoint>();
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List<Socket> listeners = new List<Socket>();
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// Sanity. 256 * 1024 * 4096 = ~1.3GB of ram
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public static int MaxConnections { get; set; } = 4096;
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private const long _listenerErrorMessageDelay = 10000; // 10 seconds
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private static long _nextMaximumSocketsReachedMessage;
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// AccountLoginReject BadComm
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private static readonly byte[] _socketRejected = { 0x82, 0xFF };
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public static IPEndPoint[] ListeningAddresses { get; private set; }
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public static Socket[] Listeners { get; private set; }
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public static HashSet<NetState> Instances { get; } = new(2048);
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private static readonly ConcurrentQueue<NetState> _connectedQueue = new();
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public static void Configure()
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foreach (var ipep in ServerConfiguration.Listeners)
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{
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MaxConnections = ServerConfiguration.GetOrUpdateSetting("tcpServer.maxConnections", MaxConnections);
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}
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public static void Start()
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{
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HashSet<IPEndPoint> listeningAddresses = new HashSet<IPEndPoint>();
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List<Socket> listeners = new List<Socket>();
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foreach (var ipep in ServerConfiguration.Listeners)
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var listener = CreateListener(ipep);
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if (listener == null)
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{
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var listener = CreateListener(ipep);
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if (listener == null)
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{
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continue;
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}
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if (ipep.Address.Equals(IPAddress.Any) || ipep.Address.Equals(IPAddress.IPv6Any))
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{
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listeningAddresses.UnionWith(GetListeningAddresses(ipep));
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}
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else
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{
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listeningAddresses.Add(ipep);
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}
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listeners.Add(listener);
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listener.BeginAcceptingSockets();
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continue;
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}
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foreach (var ipep in listeningAddresses)
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if (ipep.Address.Equals(IPAddress.Any) || ipep.Address.Equals(IPAddress.IPv6Any))
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{
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logger.Information("Listening: {Address}:{Port}", ipep.Address, ipep.Port);
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listeningAddresses.UnionWith(GetListeningAddresses(ipep));
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}
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else
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{
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listeningAddresses.Add(ipep);
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}
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ListeningAddresses = listeningAddresses.ToArray();
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Listeners = listeners.ToArray();
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listeners.Add(listener);
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listener.BeginAcceptingSockets();
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}
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public static void Shutdown()
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foreach (var ipep in listeningAddresses)
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{
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foreach (var listener in Listeners)
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logger.Information("Listening: {Address}:{Port}", ipep.Address, ipep.Port);
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}
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ListeningAddresses = listeningAddresses.ToArray();
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Listeners = listeners.ToArray();
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}
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public static void Shutdown()
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{
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foreach (var listener in Listeners)
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{
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listener.Close();
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}
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}
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public static IEnumerable<IPEndPoint> GetListeningAddresses(IPEndPoint ipep) =>
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NetworkInterface.GetAllNetworkInterfaces().SelectMany(adapter =>
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adapter.GetIPProperties().UnicastAddresses
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.Where(uip => ipep.AddressFamily == uip.Address.AddressFamily)
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.Select(uip => new IPEndPoint(uip.Address, ipep.Port))
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);
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public static Socket CreateListener(IPEndPoint ipep)
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{
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var listener = new Socket(ipep.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
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{
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LingerState = new LingerOption(false, 0),
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ExclusiveAddressUse = true,
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NoDelay = true
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};
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try
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{
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listener.Bind(ipep);
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listener.Listen(32);
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return listener;
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}
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catch (SocketException se)
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{
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// WSAEADDRINUSE
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if (se.ErrorCode == 10048)
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{
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listener.Close();
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logger.Warning("Listener: {Address}:{Port}: Failed (In Use)", ipep.Address, ipep.Port);
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}
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// WSAEADDRNOTAVAIL
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else if (se.ErrorCode == 10049)
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{
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logger.Warning("Listener {Address}:{Port}: Failed (Unavailable)", ipep.Address, ipep.Port);
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}
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else
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{
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logger.Warning(se, "Listener Exception:");
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}
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}
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public static IEnumerable<IPEndPoint> GetListeningAddresses(IPEndPoint ipep) =>
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NetworkInterface.GetAllNetworkInterfaces().SelectMany(adapter =>
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adapter.GetIPProperties().UnicastAddresses
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.Where(uip => ipep.AddressFamily == uip.Address.AddressFamily)
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.Select(uip => new IPEndPoint(uip.Address, ipep.Port))
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);
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return null;
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}
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public static Socket CreateListener(IPEndPoint ipep)
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public static void Slice()
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{
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int count = 0;
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while (++count <= MaxConnectionsPerLoop && _connectedQueue.TryDequeue(out var ns))
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{
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var listener = new Socket(ipep.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
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{
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LingerState = new LingerOption(false, 0),
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ExclusiveAddressUse = true,
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NoDelay = true
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};
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Instances.Add(ns);
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ns.LogInfo($"Connected. [{Instances.Count} Online]");
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}
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}
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private static async void BeginAcceptingSockets(this Socket listener)
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{
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while (true)
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{
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try
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{
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listener.Bind(ipep);
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listener.Listen(32);
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return listener;
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}
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catch (SocketException se)
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{
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// WSAEADDRINUSE
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if (se.ErrorCode == 10048)
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var socket = await listener.AcceptAsync();
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var rejected = false;
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if (Instances.Count >= MaxConnections)
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{
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logger.Warning("Listener: {Address}:{Port}: Failed (In Use)", ipep.Address, ipep.Port);
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}
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// WSAEADDRNOTAVAIL
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else if (se.ErrorCode == 10049)
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{
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logger.Warning("Listener {Address}:{Port}: Failed (Unavailable)", ipep.Address, ipep.Port);
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}
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else
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{
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logger.Warning(se, "Listener Exception:");
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}
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}
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rejected = true;
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return null;
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}
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var ticks = Core.TickCount;
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public static void Slice()
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{
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int count = 0;
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while (++count <= MaxConnectionsPerLoop && _connectedQueue.TryDequeue(out var ns))
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{
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Instances.Add(ns);
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ns.LogInfo($"Connected. [{Instances.Count} Online]");
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}
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}
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private static async void BeginAcceptingSockets(this Socket listener)
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{
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while (true)
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{
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try
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{
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var socket = await listener.AcceptAsync();
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var rejected = false;
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if (Instances.Count >= MaxConnections)
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if (_nextMaximumSocketsReachedMessage <= ticks)
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{
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rejected = true;
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var ticks = Core.TickCount;
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if (_nextMaximumSocketsReachedMessage <= ticks)
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{
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if (socket.RemoteEndPoint is IPEndPoint ipep)
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{
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var ip = ipep.Address.ToString();
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logger.Warning("Listener {Address}: Failed (Maximum connections reached)", ip);
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NetState.TraceDisconnect("Maximum connections reached.", ip);
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}
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_nextMaximumSocketsReachedMessage = ticks + _listenerErrorMessageDelay;
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}
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}
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var args = new SocketConnectEventArgs(socket);
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EventSink.InvokeSocketConnect(args);
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if (!args.AllowConnection)
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{
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rejected = true;
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if (socket.RemoteEndPoint is IPEndPoint ipep)
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{
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var ip = ipep.Address.ToString();
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NetState.TraceDisconnect("Rejected by socket event handler", ip);
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logger.Warning("Listener {Address}: Failed (Maximum connections reached)", ip);
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NetState.TraceDisconnect("Maximum connections reached.", ip);
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}
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}
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if (rejected)
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{
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socket.Send(_socketRejected, SocketFlags.None);
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socket.Shutdown(SocketShutdown.Both);
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socket.Close();
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}
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else
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{
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var ns = new NetState(socket);
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_connectedQueue.Enqueue(ns);
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_nextMaximumSocketsReachedMessage = ticks + _listenerErrorMessageDelay;
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}
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}
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catch
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var args = new SocketConnectEventArgs(socket);
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EventSink.InvokeSocketConnect(args);
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if (!args.AllowConnection)
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{
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// ignored
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rejected = true;
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if (socket.RemoteEndPoint is IPEndPoint ipep)
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{
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var ip = ipep.Address.ToString();
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NetState.TraceDisconnect("Rejected by socket event handler", ip);
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}
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}
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if (rejected)
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{
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socket.Send(_socketRejected, SocketFlags.None);
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socket.Shutdown(SocketShutdown.Both);
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socket.Close();
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}
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else
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{
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var ns = new NetState(socket);
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_connectedQueue.Enqueue(ns);
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}
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}
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catch
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{
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// ignored
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}
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}
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}
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