fix: Cleans up core code (#1187)
**Only one functional change** * Fixes a bug in LogFactory where `Warning` is being logged as `Information` Non-functional changes: * Updates/Fixes copyright headers * Removes namespace scopes for core files. View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
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262 changed files with 28527 additions and 28646 deletions
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ISerializable.cs *
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* *
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@ -16,69 +16,68 @@
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using System;
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using System.IO;
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namespace Server
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namespace Server;
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public interface ISerializable
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{
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public interface ISerializable
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// Should be serialized/deserialized with the index so it can be referenced by IGenericReader
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DateTime Created { get; set; }
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// Should be serialized/deserialized with the index so it can be referenced by IGenericReader
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DateTime LastSerialized { get; protected internal set; }
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long SavePosition { get; protected internal set; }
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BufferWriter SaveBuffer { get; protected internal set; }
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int TypeRef { get; }
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Serial Serial { get; }
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// Executed on every entity, before it's serialized.
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// For example, this is used to clean up weak references and mark them dirty.
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void BeforeSerialize();
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void Deserialize(IGenericReader reader);
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void Serialize(IGenericWriter writer);
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void Delete();
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bool Deleted { get; }
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void SetTypeRef(Type type);
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public void InitializeSaveBuffer(byte[] buffer)
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{
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// Should be serialized/deserialized with the index so it can be referenced by IGenericReader
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DateTime Created { get; set; }
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// Should be serialized/deserialized with the index so it can be referenced by IGenericReader
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DateTime LastSerialized { get; protected internal set; }
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long SavePosition { get; protected internal set; }
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BufferWriter SaveBuffer { get; protected internal set; }
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int TypeRef { get; }
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Serial Serial { get; }
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// Executed on every entity, before it's serialized.
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// For example, this is used to clean up weak references and mark them dirty.
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void BeforeSerialize();
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void Deserialize(IGenericReader reader);
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void Serialize(IGenericWriter writer);
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void Delete();
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bool Deleted { get; }
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void SetTypeRef(Type type);
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public void InitializeSaveBuffer(byte[] buffer)
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SaveBuffer = new BufferWriter(buffer, true);
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if (World.DirtyTrackingEnabled)
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{
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SaveBuffer = new BufferWriter(buffer, true);
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if (World.DirtyTrackingEnabled)
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{
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SavePosition = SaveBuffer.Position;
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}
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else
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{
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SavePosition = -1;
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}
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SavePosition = SaveBuffer.Position;
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}
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else
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{
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SavePosition = -1;
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}
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}
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public void Serialize()
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{
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SaveBuffer ??= new BufferWriter(true);
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BeforeSerialize();
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// Clean, don't bother serializing
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if (SavePosition > -1)
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{
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SaveBuffer.Seek(SavePosition, SeekOrigin.Begin);
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return;
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}
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public void Serialize()
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LastSerialized = Core.Now;
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SaveBuffer.Seek(0, SeekOrigin.Begin);
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Serialize(SaveBuffer);
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if (World.DirtyTrackingEnabled)
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{
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SaveBuffer ??= new BufferWriter(true);
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BeforeSerialize();
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// Clean, don't bother serializing
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if (SavePosition > -1)
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{
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SaveBuffer.Seek(SavePosition, SeekOrigin.Begin);
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return;
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}
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LastSerialized = Core.Now;
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SaveBuffer.Seek(0, SeekOrigin.Begin);
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Serialize(SaveBuffer);
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if (World.DirtyTrackingEnabled)
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{
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SavePosition = SaveBuffer.Position;
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}
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else
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{
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this.MarkDirty();
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}
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SavePosition = SaveBuffer.Position;
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}
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else
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{
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this.MarkDirty();
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}
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}
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}
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