fix: Cleans up core code (#1187)
**Only one functional change** * Fixes a bug in LogFactory where `Warning` is being logged as `Information` Non-functional changes: * Updates/Fixes copyright headers * Removes namespace scopes for core files. View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
parent
0138d40bda
commit
f268d5d4e2
262 changed files with 28527 additions and 28646 deletions
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@ -1,39 +1,38 @@
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namespace Server.Targeting
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namespace Server.Targeting;
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public class LandTarget : IPoint3D
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{
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public class LandTarget : IPoint3D
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private Point3D m_Location;
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public LandTarget(Point3D location, Map map)
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{
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private Point3D m_Location;
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m_Location = location;
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public LandTarget(Point3D location, Map map)
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if (map != null)
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{
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m_Location = location;
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if (map != null)
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{
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m_Location.Z = map.GetAverageZ(m_Location.X, m_Location.Y);
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TileID = map.Tiles.GetLandTile(m_Location.X, m_Location.Y).ID & TileData.MaxLandValue;
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}
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m_Location.Z = map.GetAverageZ(m_Location.X, m_Location.Y);
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TileID = map.Tiles.GetLandTile(m_Location.X, m_Location.Y).ID & TileData.MaxLandValue;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public string Name => TileData.LandTable[TileID].Name;
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[CommandProperty(AccessLevel.Counselor)]
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public TileFlag Flags => TileData.LandTable[TileID].Flags;
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[CommandProperty(AccessLevel.Counselor)]
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public int TileID { get; }
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[CommandProperty(AccessLevel.Counselor)]
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public Point3D Location => m_Location;
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[CommandProperty(AccessLevel.Counselor)]
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public int X => m_Location.X;
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[CommandProperty(AccessLevel.Counselor)]
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public int Y => m_Location.Y;
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[CommandProperty(AccessLevel.Counselor)]
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public int Z => m_Location.Z;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public string Name => TileData.LandTable[TileID].Name;
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[CommandProperty(AccessLevel.Counselor)]
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public TileFlag Flags => TileData.LandTable[TileID].Flags;
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[CommandProperty(AccessLevel.Counselor)]
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public int TileID { get; }
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[CommandProperty(AccessLevel.Counselor)]
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public Point3D Location => m_Location;
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[CommandProperty(AccessLevel.Counselor)]
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public int X => m_Location.X;
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[CommandProperty(AccessLevel.Counselor)]
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public int Y => m_Location.Y;
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[CommandProperty(AccessLevel.Counselor)]
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public int Z => m_Location.Z;
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}
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@ -1,23 +1,22 @@
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using Server.Network;
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namespace Server.Targeting
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namespace Server.Targeting;
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public abstract class MultiTarget : Target
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{
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public abstract class MultiTarget : Target
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protected MultiTarget(
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int multiID, Point3D offset, int range = 10, bool allowGround = true,
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TargetFlags flags = TargetFlags.None
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)
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: base(range, allowGround, flags)
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{
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protected MultiTarget(
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int multiID, Point3D offset, int range = 10, bool allowGround = true,
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TargetFlags flags = TargetFlags.None
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)
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: base(range, allowGround, flags)
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{
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MultiID = multiID;
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Offset = offset;
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}
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public int MultiID { get; set; }
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public Point3D Offset { get; set; }
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public override void SendTargetTo(NetState ns) => ns.SendMultiTargetReq(this);
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MultiID = multiID;
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Offset = offset;
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}
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public int MultiID { get; set; }
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public Point3D Offset { get; set; }
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public override void SendTargetTo(NetState ns) => ns.SendMultiTargetReq(this);
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}
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@ -1,35 +1,34 @@
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namespace Server.Targeting
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namespace Server.Targeting;
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public class StaticTarget : IPoint3D
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{
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public class StaticTarget : IPoint3D
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private Point3D m_Location;
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public StaticTarget(Point3D location, int itemID)
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{
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private Point3D m_Location;
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public StaticTarget(Point3D location, int itemID)
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{
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m_Location = location;
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ItemID = itemID & TileData.MaxItemValue;
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m_Location.Z += TileData.ItemTable[ItemID].CalcHeight;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public Point3D Location => m_Location;
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[CommandProperty(AccessLevel.Counselor)]
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public string Name => TileData.ItemTable[ItemID].Name;
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[CommandProperty(AccessLevel.Counselor)]
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public TileFlag Flags => TileData.ItemTable[ItemID].Flags;
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[CommandProperty(AccessLevel.Counselor)]
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public int ItemID { get; }
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[CommandProperty(AccessLevel.Counselor)]
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public int X => m_Location.X;
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[CommandProperty(AccessLevel.Counselor)]
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public int Y => m_Location.Y;
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[CommandProperty(AccessLevel.Counselor)]
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public int Z => m_Location.Z;
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m_Location = location;
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ItemID = itemID & TileData.MaxItemValue;
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m_Location.Z += TileData.ItemTable[ItemID].CalcHeight;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public Point3D Location => m_Location;
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[CommandProperty(AccessLevel.Counselor)]
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public string Name => TileData.ItemTable[ItemID].Name;
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[CommandProperty(AccessLevel.Counselor)]
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public TileFlag Flags => TileData.ItemTable[ItemID].Flags;
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[CommandProperty(AccessLevel.Counselor)]
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public int ItemID { get; }
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[CommandProperty(AccessLevel.Counselor)]
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public int X => m_Location.X;
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[CommandProperty(AccessLevel.Counselor)]
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public int Y => m_Location.Y;
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[CommandProperty(AccessLevel.Counselor)]
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public int Z => m_Location.Z;
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}
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@ -1,291 +1,290 @@
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using System;
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using Server.Network;
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namespace Server.Targeting
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namespace Server.Targeting;
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public abstract class Target
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{
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public abstract class Target
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private static int m_NextTargetID;
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private Timer m_TimeoutTimer;
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protected Target(int range, bool allowGround, TargetFlags flags)
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{
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private static int m_NextTargetID;
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TargetID = ++m_NextTargetID;
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Range = range;
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AllowGround = allowGround;
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Flags = flags;
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private Timer m_TimeoutTimer;
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CheckLOS = true;
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}
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protected Target(int range, bool allowGround, TargetFlags flags)
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public long TimeoutTime { get; private set; }
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public bool CheckLOS { get; set; }
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public bool DisallowMultis { get; set; }
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public bool AllowNonlocal { get; set; }
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public int TargetID { get; }
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public int Range { get; set; }
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public bool AllowGround { get; set; }
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public TargetFlags Flags { get; set; }
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public static void Cancel(Mobile m)
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{
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m.NetState.SendCancelTarget();
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m.Target?.OnTargetCancel(m, TargetCancelType.Canceled);
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}
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public void BeginTimeout(Mobile from, long delay)
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{
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TimeoutTime = Core.TickCount + delay;
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m_TimeoutTimer?.Stop();
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m_TimeoutTimer = new TimeoutTimer(this, from, TimeSpan.FromMilliseconds(delay));
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m_TimeoutTimer.Start();
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}
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public void CancelTimeout()
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{
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m_TimeoutTimer?.Stop();
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m_TimeoutTimer = null;
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}
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public void Timeout(Mobile from)
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{
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CancelTimeout();
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from.ClearTarget();
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Cancel(from);
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OnTargetCancel(from, TargetCancelType.Timeout);
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OnTargetFinish(from);
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}
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public virtual void SendTargetTo(NetState ns) => ns.SendTargetReq(this);
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public void Cancel(Mobile from, TargetCancelType type)
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{
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CancelTimeout();
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from.ClearTarget();
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OnTargetCancel(from, type);
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OnTargetFinish(from);
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}
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protected virtual bool CanTarget(Mobile from, LandTarget landTarget, ref Point3D loc, ref Map map)
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{
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if (!AllowGround)
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{
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TargetID = ++m_NextTargetID;
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Range = range;
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AllowGround = allowGround;
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Flags = flags;
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CheckLOS = true;
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// We should actually never get here. If we do, it's probably a misbehaving client/macro.
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OnTargetCancel(from, TargetCancelType.Canceled);
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return false;
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}
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public long TimeoutTime { get; private set; }
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loc = landTarget.Location;
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map = from.Map;
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return true;
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}
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public bool CheckLOS { get; set; }
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protected virtual bool CanTarget(Mobile from, StaticTarget staticTarget, ref Point3D loc, ref Map map)
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{
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loc = staticTarget.Location;
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map = from.Map;
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return true;
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}
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public bool DisallowMultis { get; set; }
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public bool AllowNonlocal { get; set; }
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public int TargetID { get; }
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public int Range { get; set; }
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public bool AllowGround { get; set; }
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public TargetFlags Flags { get; set; }
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public static void Cancel(Mobile m)
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protected virtual bool CanTarget(Mobile from, Item item, ref Point3D loc, ref Map map)
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{
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if (item.Deleted)
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{
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m.NetState.SendCancelTarget();
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m.Target?.OnTargetCancel(m, TargetCancelType.Canceled);
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OnTargetDeleted(from, item);
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return false;
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}
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public void BeginTimeout(Mobile from, long delay)
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if (!item.CanTarget)
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{
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TimeoutTime = Core.TickCount + delay;
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m_TimeoutTimer?.Stop();
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m_TimeoutTimer = new TimeoutTimer(this, from, TimeSpan.FromMilliseconds(delay));
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m_TimeoutTimer.Start();
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OnTargetUntargetable(from, item);
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return false;
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}
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public void CancelTimeout()
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if (!AllowNonlocal && item.RootParent is Mobile && item.RootParent != from &&
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from.AccessLevel == AccessLevel.Player)
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{
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m_TimeoutTimer?.Stop();
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m_TimeoutTimer = null;
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OnNonlocalTarget(from, item);
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return false;
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}
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public void Timeout(Mobile from)
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loc = item.GetWorldLocation();
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map = item.Map;
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return true;
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}
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protected virtual bool CanTarget(Mobile from, Mobile mobile, ref Point3D loc, ref Map map)
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{
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if (mobile.Deleted)
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{
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CancelTimeout();
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from.ClearTarget();
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OnTargetDeleted(from, mobile);
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return false;
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}
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Cancel(from);
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if (!mobile.CanTarget)
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{
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OnTargetUntargetable(from, mobile);
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return false;
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}
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OnTargetCancel(from, TargetCancelType.Timeout);
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loc = mobile.Location;
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map = mobile.Map;
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return true;
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}
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public void Invoke(Mobile from, object targeted)
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{
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CancelTimeout();
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from.ClearTarget();
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if (from.Deleted)
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{
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OnTargetCancel(from, TargetCancelType.Canceled);
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OnTargetFinish(from);
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return;
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}
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public virtual void SendTargetTo(NetState ns) => ns.SendTargetReq(this);
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Point3D loc = default;
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Map map = null;
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Item item = null;
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Mobile mobile = null;
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bool isValidTargetType = true;
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public void Cancel(Mobile from, TargetCancelType type)
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bool valid = targeted switch
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{
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CancelTimeout();
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from.ClearTarget();
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LandTarget landTarget => CanTarget(from, landTarget, ref loc, ref map),
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StaticTarget staticTarget => CanTarget(from, staticTarget, ref loc, ref map),
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Item i => CanTarget(from, item = i, ref loc, ref map),
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Mobile m => CanTarget(from, mobile = m, ref loc, ref map),
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_ => isValidTargetType = false
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};
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OnTargetCancel(from, type);
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OnTargetFinish(from);
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}
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protected virtual bool CanTarget(Mobile from, LandTarget landTarget, ref Point3D loc, ref Map map)
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if (!valid)
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{
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if (!AllowGround)
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{
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// We should actually never get here. If we do, it's probably a misbehaving client/macro.
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OnTargetCancel(from, TargetCancelType.Canceled);
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return false;
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}
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loc = landTarget.Location;
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map = from.Map;
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return true;
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}
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protected virtual bool CanTarget(Mobile from, StaticTarget staticTarget, ref Point3D loc, ref Map map)
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{
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loc = staticTarget.Location;
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map = from.Map;
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return true;
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}
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protected virtual bool CanTarget(Mobile from, Item item, ref Point3D loc, ref Map map)
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{
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if (item.Deleted)
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{
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OnTargetDeleted(from, item);
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return false;
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}
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if (!item.CanTarget)
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{
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OnTargetUntargetable(from, item);
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return false;
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}
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if (!AllowNonlocal && item.RootParent is Mobile && item.RootParent != from &&
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from.AccessLevel == AccessLevel.Player)
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{
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OnNonlocalTarget(from, item);
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return false;
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}
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loc = item.GetWorldLocation();
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map = item.Map;
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return true;
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}
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protected virtual bool CanTarget(Mobile from, Mobile mobile, ref Point3D loc, ref Map map)
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{
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if (mobile.Deleted)
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{
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OnTargetDeleted(from, mobile);
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return false;
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}
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if (!mobile.CanTarget)
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{
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OnTargetUntargetable(from, mobile);
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return false;
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}
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loc = mobile.Location;
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map = mobile.Map;
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return true;
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}
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public void Invoke(Mobile from, object targeted)
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{
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CancelTimeout();
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from.ClearTarget();
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if (from.Deleted)
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if (!isValidTargetType)
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{
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OnTargetCancel(from, TargetCancelType.Canceled);
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OnTargetFinish(from);
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return;
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}
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Point3D loc = default;
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Map map = null;
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Item item = null;
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Mobile mobile = null;
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bool isValidTargetType = true;
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bool valid = targeted switch
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{
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LandTarget landTarget => CanTarget(from, landTarget, ref loc, ref map),
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StaticTarget staticTarget => CanTarget(from, staticTarget, ref loc, ref map),
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Item i => CanTarget(from, item = i, ref loc, ref map),
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Mobile m => CanTarget(from, mobile = m, ref loc, ref map),
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_ => isValidTargetType = false
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};
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if (!valid)
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{
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if (!isValidTargetType)
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{
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OnTargetCancel(from, TargetCancelType.Canceled);
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}
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OnTargetFinish(from);
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}
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if (map == null || map != from.Map || Range >= 0 && !from.InRange(loc, Range))
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{
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OnTargetOutOfRange(from, targeted);
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}
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else if (!from.CanSee(targeted))
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{
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OnCantSeeTarget(from, targeted);
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}
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else if (CheckLOS && !from.InLOS(targeted))
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{
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OnTargetOutOfLOS(from, targeted);
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}
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else if (item?.InSecureTrade == true)
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{
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OnTargetInSecureTrade(from, targeted);
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}
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else if (item?.IsAccessibleTo(from) == false)
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{
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OnTargetNotAccessible(from, targeted);
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}
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else if (item?.CheckTarget(from, this, targeted) == false)
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{
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OnTargetUntargetable(from, targeted);
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}
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else if (mobile?.CheckTarget(from, this, mobile) == false)
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{
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OnTargetUntargetable(from, mobile);
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}
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else if (from.Region.OnTarget(from, this, targeted))
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{
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OnTarget(from, targeted);
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}
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||||
OnTargetFinish(from);
|
||||
}
|
||||
|
||||
protected virtual void OnTarget(Mobile from, object targeted)
|
||||
if (map == null || map != from.Map || Range >= 0 && !from.InRange(loc, Range))
|
||||
{
|
||||
OnTargetOutOfRange(from, targeted);
|
||||
}
|
||||
else if (!from.CanSee(targeted))
|
||||
{
|
||||
OnCantSeeTarget(from, targeted);
|
||||
}
|
||||
else if (CheckLOS && !from.InLOS(targeted))
|
||||
{
|
||||
OnTargetOutOfLOS(from, targeted);
|
||||
}
|
||||
else if (item?.InSecureTrade == true)
|
||||
{
|
||||
OnTargetInSecureTrade(from, targeted);
|
||||
}
|
||||
else if (item?.IsAccessibleTo(from) == false)
|
||||
{
|
||||
OnTargetNotAccessible(from, targeted);
|
||||
}
|
||||
else if (item?.CheckTarget(from, this, targeted) == false)
|
||||
{
|
||||
OnTargetUntargetable(from, targeted);
|
||||
}
|
||||
else if (mobile?.CheckTarget(from, this, mobile) == false)
|
||||
{
|
||||
OnTargetUntargetable(from, mobile);
|
||||
}
|
||||
else if (from.Region.OnTarget(from, this, targeted))
|
||||
{
|
||||
OnTarget(from, targeted);
|
||||
}
|
||||
|
||||
protected virtual void OnTargetNotAccessible(Mobile from, object targeted)
|
||||
OnTargetFinish(from);
|
||||
}
|
||||
|
||||
protected virtual void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual void OnTargetNotAccessible(Mobile from, object targeted)
|
||||
{
|
||||
from.SendLocalizedMessage(500447); // That is not accessible.
|
||||
}
|
||||
|
||||
protected virtual void OnTargetInSecureTrade(Mobile from, object targeted)
|
||||
{
|
||||
from.SendLocalizedMessage(500447); // That is not accessible.
|
||||
}
|
||||
|
||||
protected virtual void OnNonlocalTarget(Mobile from, object targeted)
|
||||
{
|
||||
from.SendLocalizedMessage(500447); // That is not accessible.
|
||||
}
|
||||
|
||||
protected virtual void OnCantSeeTarget(Mobile from, object targeted)
|
||||
{
|
||||
from.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
|
||||
protected virtual void OnTargetOutOfLOS(Mobile from, object targeted)
|
||||
{
|
||||
from.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
|
||||
protected virtual void OnTargetOutOfRange(Mobile from, object targeted)
|
||||
{
|
||||
from.SendLocalizedMessage(500446); // That is too far away.
|
||||
}
|
||||
|
||||
protected virtual void OnTargetDeleted(Mobile from, object targeted)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual void OnTargetUntargetable(Mobile from, object targeted)
|
||||
{
|
||||
from.SendLocalizedMessage(500447); // That is not accessible.
|
||||
}
|
||||
|
||||
protected virtual void OnTargetCancel(Mobile from, TargetCancelType cancelType)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual void OnTargetFinish(Mobile from)
|
||||
{
|
||||
}
|
||||
|
||||
private class TimeoutTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
private readonly Target m_Target;
|
||||
|
||||
public TimeoutTimer(Target target, Mobile m, TimeSpan delay) : base(delay)
|
||||
{
|
||||
from.SendLocalizedMessage(500447); // That is not accessible.
|
||||
m_Target = target;
|
||||
m_Mobile = m;
|
||||
}
|
||||
|
||||
protected virtual void OnTargetInSecureTrade(Mobile from, object targeted)
|
||||
protected override void OnTick()
|
||||
{
|
||||
from.SendLocalizedMessage(500447); // That is not accessible.
|
||||
}
|
||||
|
||||
protected virtual void OnNonlocalTarget(Mobile from, object targeted)
|
||||
{
|
||||
from.SendLocalizedMessage(500447); // That is not accessible.
|
||||
}
|
||||
|
||||
protected virtual void OnCantSeeTarget(Mobile from, object targeted)
|
||||
{
|
||||
from.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
|
||||
protected virtual void OnTargetOutOfLOS(Mobile from, object targeted)
|
||||
{
|
||||
from.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
|
||||
protected virtual void OnTargetOutOfRange(Mobile from, object targeted)
|
||||
{
|
||||
from.SendLocalizedMessage(500446); // That is too far away.
|
||||
}
|
||||
|
||||
protected virtual void OnTargetDeleted(Mobile from, object targeted)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual void OnTargetUntargetable(Mobile from, object targeted)
|
||||
{
|
||||
from.SendLocalizedMessage(500447); // That is not accessible.
|
||||
}
|
||||
|
||||
protected virtual void OnTargetCancel(Mobile from, TargetCancelType cancelType)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual void OnTargetFinish(Mobile from)
|
||||
{
|
||||
}
|
||||
|
||||
private class TimeoutTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
private readonly Target m_Target;
|
||||
|
||||
public TimeoutTimer(Target target, Mobile m, TimeSpan delay) : base(delay)
|
||||
if (m_Mobile.Target == m_Target)
|
||||
{
|
||||
m_Target = target;
|
||||
m_Mobile = m;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Mobile.Target == m_Target)
|
||||
{
|
||||
m_Target.Timeout(m_Mobile);
|
||||
}
|
||||
m_Target.Timeout(m_Mobile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,9 @@
|
|||
namespace Server.Targeting
|
||||
namespace Server.Targeting;
|
||||
|
||||
public enum TargetCancelType
|
||||
{
|
||||
public enum TargetCancelType
|
||||
{
|
||||
Overridden,
|
||||
Canceled,
|
||||
Disconnected,
|
||||
Timeout
|
||||
}
|
||||
Overridden,
|
||||
Canceled,
|
||||
Disconnected,
|
||||
Timeout
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,12 +1,11 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Targeting
|
||||
namespace Server.Targeting;
|
||||
|
||||
[Flags]
|
||||
public enum TargetFlags : byte
|
||||
{
|
||||
[Flags]
|
||||
public enum TargetFlags : byte
|
||||
{
|
||||
None = 0x00,
|
||||
Harmful = 0x01,
|
||||
Beneficial = 0x02
|
||||
}
|
||||
None = 0x00,
|
||||
Harmful = 0x01,
|
||||
Beneficial = 0x02
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue