fix: Cleans up core code (#1187)
**Only one functional change** * Fixes a bug in LogFactory where `Warning` is being logged as `Information` Non-functional changes: * Updates/Fixes copyright headers * Removes namespace scopes for core files. View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
parent
0138d40bda
commit
f268d5d4e2
262 changed files with 28527 additions and 28646 deletions
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: TileData.cs *
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* *
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@ -18,368 +18,367 @@ using System.IO;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace Server
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namespace Server;
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public struct LandData
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{
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public struct LandData
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public string Name { get; set; }
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public TileFlag Flags { get; set; }
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public LandData(string name, TileFlag flags)
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{
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public string Name { get; set; }
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Name = name;
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Flags = flags;
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}
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}
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public TileFlag Flags { get; set; }
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[PropertyObject]
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public struct ItemData
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{
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private byte _weight;
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private byte _quality;
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private ushort _animation;
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private byte _quantity;
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private byte _value;
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private byte _height;
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public LandData(string name, TileFlag flags)
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{
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Name = name;
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Flags = flags;
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}
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public ItemData(string name, TileFlag flags, int weight, int quality, int animation, int quantity, int value, int height)
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{
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Name = name;
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Flags = flags;
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_weight = (byte)weight;
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_quality = (byte)quality;
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_animation = (ushort)animation;
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_quantity = (byte)quantity;
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_value = (byte)value;
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_height = (byte)height;
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}
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[PropertyObject]
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public struct ItemData
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public string Name { get; set; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public TileFlag Flags { get; set; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Weight
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{
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private byte _weight;
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private byte _quality;
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private ushort _animation;
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private byte _quantity;
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private byte _value;
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private byte _height;
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public ItemData(string name, TileFlag flags, int weight, int quality, int animation, int quantity, int value, int height)
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{
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Name = name;
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Flags = flags;
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_weight = (byte)weight;
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_quality = (byte)quality;
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_animation = (ushort)animation;
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_quantity = (byte)quantity;
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_value = (byte)value;
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_height = (byte)height;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public string Name { get; set; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public TileFlag Flags { get; set; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Weight
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{
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get => _weight;
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set => _weight = (byte)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Quality
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{
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get => _quality;
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set => _quality = (byte)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Animation
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{
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get => _animation;
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set => _animation = (ushort)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Quantity
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{
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get => _quantity;
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set => _quantity = (byte)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Value
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{
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get => _value;
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set => _value = (byte)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Height
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{
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get => _height;
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set => _height = (byte)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int CalcHeight => Bridge ? _height / 2 : _height;
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Door
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Door];
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set => this[TileFlag.Door] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Background
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Background];
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set => this[TileFlag.Background] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Bridge
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Bridge];
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set => this[TileFlag.Bridge] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Wall
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Wall];
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set => this[TileFlag.Wall] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Window
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Window];
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set => this[TileFlag.Window] = value;
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}
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public bool ImpassableSurface
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Impassable | TileFlag.Surface];
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set => this[TileFlag.Impassable | TileFlag.Surface] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Impassable
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Impassable];
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set => this[TileFlag.Impassable] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Surface
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Surface];
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set => this[TileFlag.Surface] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Roof
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Roof];
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set => this[TileFlag.Roof] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool LightSource
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.LightSource];
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set => this[TileFlag.LightSource] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Wet
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Wet];
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set => this[TileFlag.Wet] = value;
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}
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public bool this[TileFlag flag]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => (Flags & flag) != 0;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set
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{
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if (value)
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{
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Flags |= flag;
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}
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else
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{
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Flags &= ~flag;
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}
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}
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}
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get => _weight;
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set => _weight = (byte)value;
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}
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[Flags]
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public enum TileFlag : ulong
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Quality
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{
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None = 0x00000000,
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Background = 0x00000001,
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Weapon = 0x00000002,
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Transparent = 0x00000004,
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Translucent = 0x00000008,
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Wall = 0x00000010,
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Damaging = 0x00000020,
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Impassable = 0x00000040,
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Wet = 0x00000080,
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Unknown1 = 0x00000100,
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Surface = 0x00000200,
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Bridge = 0x00000400,
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Generic = 0x00000800,
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Window = 0x00001000,
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NoShoot = 0x00002000,
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ArticleA = 0x00004000,
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ArticleAn = 0x00008000,
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Internal = 0x00010000,
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Foliage = 0x00020000,
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PartialHue = 0x00040000,
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Unknown2 = 0x00080000,
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Map = 0x00100000,
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Container = 0x00200000,
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Wearable = 0x00400000,
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LightSource = 0x00800000,
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Animation = 0x01000000,
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NoDiagonal = 0x02000000,
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Unknown3 = 0x04000000,
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Armor = 0x08000000,
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Roof = 0x10000000,
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Door = 0x20000000,
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StairBack = 0x40000000,
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StairRight = 0x80000000,
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HS33 = 0x0000000100000000,
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HS34 = 0x0000000200000000,
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HS35 = 0x0000000400000000,
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HS36 = 0x0000000800000000,
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HS37 = 0x0000001000000000,
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HS38 = 0x0000002000000000,
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HS39 = 0x0000004000000000,
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HS40 = 0x0000008000000000,
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HS41 = 0x0000010000000000,
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HS42 = 0x0000020000000000,
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HS43 = 0x0000040000000000,
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HS44 = 0x0000080000000000,
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HS45 = 0x0000100000000000,
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HS46 = 0x0000200000000000,
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HS47 = 0x0000400000000000,
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HS48 = 0x0000800000000000,
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HS49 = 0x0001000000000000,
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HS50 = 0x0002000000000000,
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HS51 = 0x0004000000000000,
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HS52 = 0x0008000000000000,
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HS53 = 0x0010000000000000,
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HS54 = 0x0020000000000000,
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HS55 = 0x0040000000000000,
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HS56 = 0x0080000000000000,
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HS57 = 0x0100000000000000,
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HS58 = 0x0200000000000000,
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HS59 = 0x0400000000000000,
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HS60 = 0x0800000000000000,
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HS61 = 0x1000000000000000,
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HS62 = 0x2000000000000000,
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HS63 = 0x4000000000000000,
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HS64 = 0x8000000000000000
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get => _quality;
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set => _quality = (byte)value;
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}
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public static class TileData
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Animation
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{
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public static LandData[] LandTable { get; } = new LandData[0x4000];
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public static ItemData[] ItemTable { get; } = new ItemData[0x10000];
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public static int MaxLandValue { get; private set; }
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public static int MaxItemValue { get; private set; }
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get => _animation;
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set => _animation = (ushort)value;
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}
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static TileData()
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Quantity
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{
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get => _quantity;
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set => _quantity = (byte)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Value
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{
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get => _value;
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set => _value = (byte)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Height
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{
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get => _height;
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set => _height = (byte)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int CalcHeight => Bridge ? _height / 2 : _height;
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Door
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Door];
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set => this[TileFlag.Door] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Background
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Background];
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set => this[TileFlag.Background] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Bridge
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Bridge];
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set => this[TileFlag.Bridge] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Wall
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Wall];
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set => this[TileFlag.Wall] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Window
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Window];
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set => this[TileFlag.Window] = value;
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}
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public bool ImpassableSurface
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Impassable | TileFlag.Surface];
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set => this[TileFlag.Impassable | TileFlag.Surface] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Impassable
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Impassable];
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set => this[TileFlag.Impassable] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Surface
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Surface];
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set => this[TileFlag.Surface] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Roof
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Roof];
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set => this[TileFlag.Roof] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool LightSource
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.LightSource];
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set => this[TileFlag.LightSource] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Wet
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => this[TileFlag.Wet];
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set => this[TileFlag.Wet] = value;
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}
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public bool this[TileFlag flag]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => (Flags & flag) != 0;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set
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{
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if (Core.IsRunningFromXUnit)
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if (value)
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{
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return;
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}
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Load();
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}
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private static unsafe void Load()
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{
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var filePath = Core.FindDataFile("tiledata.mul");
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using var fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var bin = new BinaryReader(fs);
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bool is64BitFlags;
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const int landLength = 0x4000;
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int itemLength;
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if (fs.Length >= 3188736) // 7.0.9.0
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{
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is64BitFlags = true;
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itemLength = 0x10000;
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}
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else if (fs.Length >= 1644544) // 7.0.0.0
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{
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is64BitFlags = false;
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itemLength = 0x8000;
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Flags |= flag;
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}
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else
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{
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is64BitFlags = false;
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itemLength = 0x4000;
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Flags &= ~flag;
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}
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Span<byte> buffer = stackalloc byte[20];
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for (var i = 0; i < landLength; i++)
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{
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if (is64BitFlags ? i == 1 || i > 0 && (i & 0x1F) == 0 : (i & 0x1F) == 0)
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{
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bin.ReadInt32(); // header
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}
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var flags = (TileFlag)(is64BitFlags ? bin.ReadUInt64() : bin.ReadUInt32());
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bin.ReadInt16(); // skip 2 bytes -- textureID
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bin.Read(buffer);
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var terminator = buffer.IndexOfTerminator(1);
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var name = Encoding.ASCII.GetString(buffer[..(terminator < 0 ? buffer.Length : terminator)]);
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LandTable[i] = new LandData(Utility.Intern(name), flags);
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}
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for (var i = 0; i < itemLength; i++)
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{
|
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if ((i & 0x1F) == 0)
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{
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bin.ReadInt32(); // header
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}
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var flags = (TileFlag)(is64BitFlags ? bin.ReadUInt64() : bin.ReadUInt32());
|
||||
int weight = bin.ReadByte();
|
||||
int quality = bin.ReadByte();
|
||||
int animation = bin.ReadUInt16();
|
||||
bin.ReadByte();
|
||||
int quantity = bin.ReadByte();
|
||||
bin.ReadInt32();
|
||||
bin.ReadByte();
|
||||
int value = bin.ReadByte();
|
||||
int height = bin.ReadByte();
|
||||
|
||||
bin.Read(buffer);
|
||||
var terminator = buffer.IndexOfTerminator(1);
|
||||
var name = Encoding.ASCII.GetString(buffer[..(terminator < 0 ? buffer.Length : terminator)]);
|
||||
ItemTable[i] = new ItemData(
|
||||
Utility.Intern(name),
|
||||
flags,
|
||||
weight,
|
||||
quality,
|
||||
animation,
|
||||
quantity,
|
||||
value,
|
||||
height
|
||||
);
|
||||
}
|
||||
|
||||
MaxLandValue = LandTable.Length - 1;
|
||||
MaxItemValue = ItemTable.Length - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum TileFlag : ulong
|
||||
{
|
||||
None = 0x00000000,
|
||||
Background = 0x00000001,
|
||||
Weapon = 0x00000002,
|
||||
Transparent = 0x00000004,
|
||||
Translucent = 0x00000008,
|
||||
Wall = 0x00000010,
|
||||
Damaging = 0x00000020,
|
||||
Impassable = 0x00000040,
|
||||
Wet = 0x00000080,
|
||||
Unknown1 = 0x00000100,
|
||||
Surface = 0x00000200,
|
||||
Bridge = 0x00000400,
|
||||
Generic = 0x00000800,
|
||||
Window = 0x00001000,
|
||||
NoShoot = 0x00002000,
|
||||
ArticleA = 0x00004000,
|
||||
ArticleAn = 0x00008000,
|
||||
Internal = 0x00010000,
|
||||
Foliage = 0x00020000,
|
||||
PartialHue = 0x00040000,
|
||||
Unknown2 = 0x00080000,
|
||||
Map = 0x00100000,
|
||||
Container = 0x00200000,
|
||||
Wearable = 0x00400000,
|
||||
LightSource = 0x00800000,
|
||||
Animation = 0x01000000,
|
||||
NoDiagonal = 0x02000000,
|
||||
Unknown3 = 0x04000000,
|
||||
Armor = 0x08000000,
|
||||
Roof = 0x10000000,
|
||||
Door = 0x20000000,
|
||||
StairBack = 0x40000000,
|
||||
StairRight = 0x80000000,
|
||||
|
||||
HS33 = 0x0000000100000000,
|
||||
HS34 = 0x0000000200000000,
|
||||
HS35 = 0x0000000400000000,
|
||||
HS36 = 0x0000000800000000,
|
||||
HS37 = 0x0000001000000000,
|
||||
HS38 = 0x0000002000000000,
|
||||
HS39 = 0x0000004000000000,
|
||||
HS40 = 0x0000008000000000,
|
||||
HS41 = 0x0000010000000000,
|
||||
HS42 = 0x0000020000000000,
|
||||
HS43 = 0x0000040000000000,
|
||||
HS44 = 0x0000080000000000,
|
||||
HS45 = 0x0000100000000000,
|
||||
HS46 = 0x0000200000000000,
|
||||
HS47 = 0x0000400000000000,
|
||||
HS48 = 0x0000800000000000,
|
||||
HS49 = 0x0001000000000000,
|
||||
HS50 = 0x0002000000000000,
|
||||
HS51 = 0x0004000000000000,
|
||||
HS52 = 0x0008000000000000,
|
||||
HS53 = 0x0010000000000000,
|
||||
HS54 = 0x0020000000000000,
|
||||
HS55 = 0x0040000000000000,
|
||||
HS56 = 0x0080000000000000,
|
||||
HS57 = 0x0100000000000000,
|
||||
HS58 = 0x0200000000000000,
|
||||
HS59 = 0x0400000000000000,
|
||||
HS60 = 0x0800000000000000,
|
||||
HS61 = 0x1000000000000000,
|
||||
HS62 = 0x2000000000000000,
|
||||
HS63 = 0x4000000000000000,
|
||||
HS64 = 0x8000000000000000
|
||||
}
|
||||
|
||||
public static class TileData
|
||||
{
|
||||
public static LandData[] LandTable { get; } = new LandData[0x4000];
|
||||
public static ItemData[] ItemTable { get; } = new ItemData[0x10000];
|
||||
public static int MaxLandValue { get; private set; }
|
||||
public static int MaxItemValue { get; private set; }
|
||||
|
||||
static TileData()
|
||||
{
|
||||
if (Core.IsRunningFromXUnit)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Load();
|
||||
}
|
||||
|
||||
private static unsafe void Load()
|
||||
{
|
||||
var filePath = Core.FindDataFile("tiledata.mul");
|
||||
|
||||
using var fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
using var bin = new BinaryReader(fs);
|
||||
|
||||
bool is64BitFlags;
|
||||
const int landLength = 0x4000;
|
||||
int itemLength;
|
||||
|
||||
if (fs.Length >= 3188736) // 7.0.9.0
|
||||
{
|
||||
is64BitFlags = true;
|
||||
itemLength = 0x10000;
|
||||
}
|
||||
else if (fs.Length >= 1644544) // 7.0.0.0
|
||||
{
|
||||
is64BitFlags = false;
|
||||
itemLength = 0x8000;
|
||||
}
|
||||
else
|
||||
{
|
||||
is64BitFlags = false;
|
||||
itemLength = 0x4000;
|
||||
}
|
||||
|
||||
Span<byte> buffer = stackalloc byte[20];
|
||||
|
||||
for (var i = 0; i < landLength; i++)
|
||||
{
|
||||
if (is64BitFlags ? i == 1 || i > 0 && (i & 0x1F) == 0 : (i & 0x1F) == 0)
|
||||
{
|
||||
bin.ReadInt32(); // header
|
||||
}
|
||||
|
||||
var flags = (TileFlag)(is64BitFlags ? bin.ReadUInt64() : bin.ReadUInt32());
|
||||
bin.ReadInt16(); // skip 2 bytes -- textureID
|
||||
|
||||
bin.Read(buffer);
|
||||
var terminator = buffer.IndexOfTerminator(1);
|
||||
var name = Encoding.ASCII.GetString(buffer[..(terminator < 0 ? buffer.Length : terminator)]);
|
||||
LandTable[i] = new LandData(Utility.Intern(name), flags);
|
||||
}
|
||||
|
||||
for (var i = 0; i < itemLength; i++)
|
||||
{
|
||||
if ((i & 0x1F) == 0)
|
||||
{
|
||||
bin.ReadInt32(); // header
|
||||
}
|
||||
|
||||
var flags = (TileFlag)(is64BitFlags ? bin.ReadUInt64() : bin.ReadUInt32());
|
||||
int weight = bin.ReadByte();
|
||||
int quality = bin.ReadByte();
|
||||
int animation = bin.ReadUInt16();
|
||||
bin.ReadByte();
|
||||
int quantity = bin.ReadByte();
|
||||
bin.ReadInt32();
|
||||
bin.ReadByte();
|
||||
int value = bin.ReadByte();
|
||||
int height = bin.ReadByte();
|
||||
|
||||
bin.Read(buffer);
|
||||
var terminator = buffer.IndexOfTerminator(1);
|
||||
var name = Encoding.ASCII.GetString(buffer[..(terminator < 0 ? buffer.Length : terminator)]);
|
||||
ItemTable[i] = new ItemData(
|
||||
Utility.Intern(name),
|
||||
flags,
|
||||
weight,
|
||||
quality,
|
||||
animation,
|
||||
quantity,
|
||||
value,
|
||||
height
|
||||
);
|
||||
}
|
||||
|
||||
MaxLandValue = LandTable.Length - 1;
|
||||
MaxItemValue = ItemTable.Length - 1;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue