fix: Cleans up core code (#1187)

**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
Kamron Batman 2022-10-10 21:47:08 -07:00 committed by GitHub
parent 0138d40bda
commit f268d5d4e2
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262 changed files with 28527 additions and 28646 deletions

View file

@ -1,74 +1,73 @@
using System;
namespace Server
namespace Server;
public class TileList
{
public class TileList
private static readonly StaticTile[] m_EmptyTiles = Array.Empty<StaticTile>();
private StaticTile[] m_Tiles;
public TileList()
{
private static readonly StaticTile[] m_EmptyTiles = Array.Empty<StaticTile>();
private StaticTile[] m_Tiles;
m_Tiles = new StaticTile[8];
Count = 0;
}
public TileList()
public int Count { get; private set; }
public void AddRange(StaticTile[] tiles)
{
if (Count + tiles.Length > m_Tiles.Length)
{
m_Tiles = new StaticTile[8];
Count = 0;
}
var old = m_Tiles;
m_Tiles = new StaticTile[(Count + tiles.Length) * 2];
public int Count { get; private set; }
public void AddRange(StaticTile[] tiles)
{
if (Count + tiles.Length > m_Tiles.Length)
for (var i = 0; i < old.Length; ++i)
{
var old = m_Tiles;
m_Tiles = new StaticTile[(Count + tiles.Length) * 2];
for (var i = 0; i < old.Length; ++i)
{
m_Tiles[i] = old[i];
}
}
for (var i = 0; i < tiles.Length; ++i)
{
m_Tiles[Count++] = tiles[i];
m_Tiles[i] = old[i];
}
}
public void Add(ushort id, sbyte z)
for (var i = 0; i < tiles.Length; ++i)
{
if (Count + 1 > m_Tiles.Length)
{
var old = m_Tiles;
m_Tiles = new StaticTile[old.Length * 2];
for (var i = 0; i < old.Length; ++i)
{
m_Tiles[i] = old[i];
}
}
m_Tiles[Count].m_ID = id;
m_Tiles[Count].m_Z = z;
++Count;
}
public StaticTile[] ToArray()
{
if (Count == 0)
{
return m_EmptyTiles;
}
var tiles = new StaticTile[Count];
for (var i = 0; i < Count; ++i)
{
tiles[i] = m_Tiles[i];
}
Count = 0;
return tiles;
m_Tiles[Count++] = tiles[i];
}
}
public void Add(ushort id, sbyte z)
{
if (Count + 1 > m_Tiles.Length)
{
var old = m_Tiles;
m_Tiles = new StaticTile[old.Length * 2];
for (var i = 0; i < old.Length; ++i)
{
m_Tiles[i] = old[i];
}
}
m_Tiles[Count].m_ID = id;
m_Tiles[Count].m_Z = z;
++Count;
}
public StaticTile[] ToArray()
{
if (Count == 0)
{
return m_EmptyTiles;
}
var tiles = new StaticTile[Count];
for (var i = 0; i < Count; ++i)
{
tiles[i] = m_Tiles[i];
}
Count = 0;
return tiles;
}
}