fix: Cleans up core code (#1187)
**Only one functional change** * Fixes a bug in LogFactory where `Warning` is being logged as `Information` Non-functional changes: * Updates/Fixes copyright headers * Removes namespace scopes for core files. View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
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0138d40bda
commit
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262 changed files with 28527 additions and 28646 deletions
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@ -1,74 +1,73 @@
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using System;
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namespace Server
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namespace Server;
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public class TileList
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{
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public class TileList
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private static readonly StaticTile[] m_EmptyTiles = Array.Empty<StaticTile>();
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private StaticTile[] m_Tiles;
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public TileList()
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{
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private static readonly StaticTile[] m_EmptyTiles = Array.Empty<StaticTile>();
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private StaticTile[] m_Tiles;
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m_Tiles = new StaticTile[8];
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Count = 0;
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}
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public TileList()
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public int Count { get; private set; }
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public void AddRange(StaticTile[] tiles)
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{
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if (Count + tiles.Length > m_Tiles.Length)
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{
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m_Tiles = new StaticTile[8];
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Count = 0;
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}
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var old = m_Tiles;
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m_Tiles = new StaticTile[(Count + tiles.Length) * 2];
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public int Count { get; private set; }
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public void AddRange(StaticTile[] tiles)
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{
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if (Count + tiles.Length > m_Tiles.Length)
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for (var i = 0; i < old.Length; ++i)
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{
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var old = m_Tiles;
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m_Tiles = new StaticTile[(Count + tiles.Length) * 2];
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for (var i = 0; i < old.Length; ++i)
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{
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m_Tiles[i] = old[i];
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}
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}
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for (var i = 0; i < tiles.Length; ++i)
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{
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m_Tiles[Count++] = tiles[i];
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m_Tiles[i] = old[i];
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}
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}
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public void Add(ushort id, sbyte z)
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for (var i = 0; i < tiles.Length; ++i)
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{
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if (Count + 1 > m_Tiles.Length)
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{
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var old = m_Tiles;
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m_Tiles = new StaticTile[old.Length * 2];
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for (var i = 0; i < old.Length; ++i)
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{
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m_Tiles[i] = old[i];
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}
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}
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m_Tiles[Count].m_ID = id;
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m_Tiles[Count].m_Z = z;
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++Count;
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}
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public StaticTile[] ToArray()
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{
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if (Count == 0)
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{
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return m_EmptyTiles;
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}
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var tiles = new StaticTile[Count];
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for (var i = 0; i < Count; ++i)
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{
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tiles[i] = m_Tiles[i];
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}
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Count = 0;
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return tiles;
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m_Tiles[Count++] = tiles[i];
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}
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}
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public void Add(ushort id, sbyte z)
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{
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if (Count + 1 > m_Tiles.Length)
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{
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var old = m_Tiles;
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m_Tiles = new StaticTile[old.Length * 2];
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for (var i = 0; i < old.Length; ++i)
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{
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m_Tiles[i] = old[i];
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}
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}
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m_Tiles[Count].m_ID = id;
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m_Tiles[Count].m_Z = z;
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++Count;
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}
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public StaticTile[] ToArray()
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{
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if (Count == 0)
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{
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return m_EmptyTiles;
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}
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var tiles = new StaticTile[Count];
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for (var i = 0; i < Count; ++i)
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{
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tiles[i] = m_Tiles[i];
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}
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Count = 0;
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return tiles;
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}
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}
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