fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds (#1528)
### Summary - [X] Fixed a bug where entity persistence was serialized out of order, causing world corruption. - [X] Fixed LastSerialized not being utilized properly and dangling references still becoming an issue. - [X] Added a new `GenericEntityPersistence<T>` type to encapsulate `ISerializable` serialization. - [X] Removing the custom logic and moved Items, Mobiles, Guilds, and Accounts to GenericEntityPersistence. - [X] Changed serialization to use the singleton pattern to reduce calling methods from stored variables.
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34 changed files with 721 additions and 970 deletions
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@ -51,7 +51,7 @@ public static class AdhocPersistence
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/**
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* Serializes to a memory buffer synchronously, then flushes to the path asynchronously.
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* See WriteSnapshot for more info about how the snapshot.
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* See WriteSnapshot for more info about how to snapshot.
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*/
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public static void SerializeAndSnapshot(string filePath, Action<IGenericWriter> serializer, ConcurrentQueue<Type> types = null)
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{
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