fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds (#1528)
### Summary - [X] Fixed a bug where entity persistence was serialized out of order, causing world corruption. - [X] Fixed LastSerialized not being utilized properly and dangling references still becoming an issue. - [X] Added a new `GenericEntityPersistence<T>` type to encapsulate `ISerializable` serialization. - [X] Removing the custom logic and moved Items, Mobiles, Guilds, and Accounts to GenericEntityPersistence. - [X] Changed serialization to use the singleton pattern to reduce calling methods from stored variables.
This commit is contained in:
parent
e0225c6e59
commit
f2de2fbb77
34 changed files with 721 additions and 970 deletions
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@ -19,8 +19,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO.MemoryMappedFiles;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Threading.Tasks;
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namespace Server;
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@ -72,12 +70,6 @@ public static class EntityPersistence
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SaveEntities<T>(
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IEnumerable<T> list,
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Action<T> serializer
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) where T : class, ISerializable => Parallel.ForEach(list, serializer);
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public static Dictionary<I, T> LoadIndex<I, T>(
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string path,
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IIndexInfo<I> indexInfo,
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@ -176,6 +168,7 @@ public static class EntityPersistence
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}
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idxReader.Close();
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entities.TrimExcess();
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return map;
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}
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@ -17,10 +17,7 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Server.Guilds;
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using Server.Logging;
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@ -41,120 +38,34 @@ public static class World
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{
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private static ILogger logger = LogFactory.GetLogger(typeof(World));
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private static ItemPersistence _itemPersistence = new();
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private static MobilePersistence _mobilePersistence = new();
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private static GenericEntityPersistence<BaseGuild> _guildPersistence = new("Guilds", 3, 1, 0x7FFFFFFF);
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private static ManualResetEvent m_DiskWriteHandle = new(true);
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private static Dictionary<Serial, IEntity> _pendingAdd = new();
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private static Dictionary<Serial, IEntity> _pendingDelete = new();
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private static ConcurrentQueue<Item> _decayQueue = new();
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private static string _tempSavePath; // Path to the temporary folder for the save
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private static bool _enableSaveStats;
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public const bool DirtyTrackingEnabled = false;
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public const uint ItemOffset = 0x40000000;
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public const uint MaxItemSerial = 0x7FFFFFFF;
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public const uint MaxMobileSerial = ItemOffset - 1;
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private const uint _maxItems = MaxItemSerial - ItemOffset + 1;
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private static Serial _lastMobile = Serial.Zero;
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private static Serial _lastItem = (Serial)ItemOffset;
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private static Serial _lastGuild = Serial.Zero;
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public static Serial NewMobile => _mobilePersistence.NewEntity;
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public static Serial NewItem => _itemPersistence.NewEntity;
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public static Serial NewGuild => _guildPersistence.NewEntity;
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public static Serial NewMobile
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{
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get
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{
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#if THREADGUARD
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if (Thread.CurrentThread != Core.Thread)
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{
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logger.Error(
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"Attempted to get a new mobile serial from the wrong thread!\n{StackTrace}",
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new StackTrace()
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);
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}
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#endif
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var last = _lastMobile;
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var maxMobile = (Serial)MaxMobileSerial;
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for (int i = 0; i < MaxMobileSerial; i++)
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{
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last++;
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if (last > maxMobile)
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{
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last = (Serial)1;
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}
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if (FindMobile(last, true) == null)
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{
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return _lastMobile = last;
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}
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}
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OutOfMemory("No serials left to allocate for mobiles");
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return Serial.MinusOne;
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}
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}
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public static Serial NewItem
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{
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get
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{
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#if THREADGUARD
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if (Thread.CurrentThread != Core.Thread)
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{
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logger.Error(
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"Attempted to get a new item serial from the wrong thread!\n{StackTrace}",
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new StackTrace()
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);
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}
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#endif
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var last = _lastItem;
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for (int i = 0; i < _maxItems; i++)
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{
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last++;
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if (last > MaxItemSerial)
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{
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last = (Serial)ItemOffset;
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}
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if (FindItem(last, true) == null)
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{
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return _lastItem = last;
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}
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}
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OutOfMemory("No serials left to allocate for items");
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return Serial.MinusOne;
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}
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}
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public static Serial NewGuild
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{
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get
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{
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while (FindGuild(_lastGuild += 1) != null)
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{
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}
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return _lastGuild;
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}
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}
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private static void OutOfMemory(string message) => throw new OutOfMemoryException(message);
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public static Dictionary<Serial, Item> Items => _itemPersistence.EntitiesBySerial;
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public static Dictionary<Serial, Mobile> Mobiles => _mobilePersistence.EntitiesBySerial;
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public static Dictionary<Serial, BaseGuild> Guilds => _guildPersistence.EntitiesBySerial;
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public static string SavePath { get; private set; }
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public static WorldState WorldState { get; private set; }
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public static bool Saving => WorldState == WorldState.Saving;
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public static bool Running => WorldState is not WorldState.Loading and not WorldState.Initial;
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public static bool Loading => WorldState == WorldState.Loading;
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public static Dictionary<Serial, Mobile> Mobiles { get; private set; }
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public static Dictionary<Serial, Item> Items { get; private set; }
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public static Dictionary<Serial, BaseGuild> Guilds { get; private set; }
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public static void Configure()
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{
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var tempSavePath = ServerConfiguration.GetSetting("world.tempSavePath", "temp");
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@ -162,11 +73,6 @@ public static class World
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var savePath = ServerConfiguration.GetOrUpdateSetting("world.savePath", "Saves");
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SavePath = PathUtility.GetFullPath(savePath);
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_enableSaveStats = ServerConfiguration.GetOrUpdateSetting("world.enableSaveStats", false);
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// Mobiles & Items
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Persistence.Register("Mobiles & Items", SaveEntities, WriteEntities, LoadEntities, 1);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -243,36 +149,6 @@ public static class World
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NetState.FlushAll();
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}
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internal static void LoadEntities(string basePath, Dictionary<ulong, string> typesDb)
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{
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IIndexInfo<Serial> itemIndexInfo = new EntityTypeIndex("Items");
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IIndexInfo<Serial> mobileIndexInfo = new EntityTypeIndex("Mobiles");
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IIndexInfo<Serial> guildIndexInfo = new EntityTypeIndex("Guilds");
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Mobiles = EntityPersistence.LoadIndex(basePath, mobileIndexInfo, typesDb, out List<EntitySpan<Mobile>> mobiles);
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Items = EntityPersistence.LoadIndex(basePath, itemIndexInfo, typesDb, out List<EntitySpan<Item>> items);
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Guilds = EntityPersistence.LoadIndex(basePath, guildIndexInfo, typesDb, out List<EntitySpan<BaseGuild>> guilds);
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if (Mobiles.Count > 0)
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{
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_lastMobile = Mobiles.Keys.Max();
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}
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if (Items.Count > 0)
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{
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_lastItem = Items.Keys.Max();
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}
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if (Guilds.Count > 0)
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{
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_lastGuild = Guilds.Keys.Max();
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}
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EntityPersistence.LoadData(basePath, mobileIndexInfo, typesDb, mobiles);
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EntityPersistence.LoadData(basePath, itemIndexInfo, typesDb, items);
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EntityPersistence.LoadData(basePath, guildIndexInfo, typesDb, guilds);
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}
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public static void Load()
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{
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if (WorldState != WorldState.Initial)
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@ -291,25 +167,7 @@ public static class World
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// Set the world to running before we process our queues
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WorldState = WorldState.Running;
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ProcessSafetyQueues();
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foreach (var item in Items.Values)
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{
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if (item.Parent == null)
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{
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item.UpdateTotals();
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}
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item.ClearProperties();
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}
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foreach (var m in Mobiles.Values)
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{
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m.UpdateRegion(); // Is this really needed?
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m.UpdateTotals();
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m.ClearProperties();
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}
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Persistence.PostDeserializeAll(); // Process safety queues
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watch.Stop();
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@ -321,102 +179,13 @@ public static class World
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);
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}
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private static void ProcessSafetyQueues()
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{
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foreach (var entity in _pendingAdd.Values)
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{
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AddEntity(entity);
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}
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_pendingAdd.Clear();
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foreach (var entity in _pendingDelete.Values)
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{
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if (_pendingAdd.ContainsKey(entity.Serial))
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{
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logger.Warning("Entity {Entity} was both pending deletion and addition after save", entity);
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}
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RemoveEntity(entity);
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}
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_pendingDelete.Clear();
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}
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private static void AppendSafetyLog(string action, ISerializable entity)
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{
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var message =
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$"Warning: Attempted to {{Action}} {{Entity}} during world save.{Environment.NewLine}This action could cause inconsistent state.{Environment.NewLine}It is strongly advised that the offending scripts be corrected.";
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logger.Information(message, action, entity);
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try
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{
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using var op = new StreamWriter("world-save-errors.log", true);
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op.WriteLine("{0}\t{1}", DateTime.UtcNow, message);
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op.WriteLine(new StackTrace(2).ToString());
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op.WriteLine();
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}
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catch
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{
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// ignored
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}
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}
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private static void FinishWorldSave()
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{
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WorldState = WorldState.Running;
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ProcessDecay();
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ProcessSafetyQueues();
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}
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private static void TraceSave(params IEnumerable<KeyValuePair<string, int>>[] entityTypes)
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{
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try
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{
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int count = 0;
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var timestamp = Utility.GetTimeStamp();
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var saveStatsPath = Path.Combine(Core.BaseDirectory, $"Logs/Saves/Save-Stats-{timestamp}.log");
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PathUtility.EnsureDirectory(saveStatsPath);
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using var op = new StreamWriter(saveStatsPath, true);
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for (var i = 0; i < entityTypes.Length; i++)
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{
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foreach (var (t, c) in entityTypes[i])
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{
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op.WriteLine("{0}: {1}", t, c);
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count++;
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}
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}
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op.WriteLine("- Total: {0}", count);
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op.WriteLine();
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op.WriteLine();
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}
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catch
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{
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// ignored
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}
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}
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internal static void WriteEntities(string basePath)
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{
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IIndexInfo<Serial> itemIndexInfo = new EntityTypeIndex("Items");
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IIndexInfo<Serial> mobileIndexInfo = new EntityTypeIndex("Mobiles");
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IIndexInfo<Serial> guildIndexInfo = new EntityTypeIndex("Guilds");
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EntityPersistence.WriteEntities(mobileIndexInfo, Mobiles, basePath, SerializedTypes, out var mobileCounts);
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EntityPersistence.WriteEntities(itemIndexInfo, Items, basePath, SerializedTypes, out var itemCounts);
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EntityPersistence.WriteEntities(guildIndexInfo, Guilds, basePath, SerializedTypes, out var guildCounts);
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if (_enableSaveStats)
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{
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TraceSave(mobileCounts?.ToList(), itemCounts?.ToList(), guildCounts?.ToList());
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}
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Persistence.PostSerializeAll(); // Process safety queues
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}
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public static void WriteFiles(object state)
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@ -516,25 +285,6 @@ public static class World
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*/
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public static ConcurrentQueue<Type> SerializedTypes { get; } = new();
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private static void SaveEntities()
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{
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_serializationStart = DateTime.UtcNow;
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EntityPersistence.SaveEntities(Items.Values, SaveEntity);
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EntityPersistence.SaveEntities(Mobiles.Values, SaveEntity);
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EntityPersistence.SaveEntities(Guilds.Values, SaveEntity);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static void SaveEntity<T>(T entity) where T : class, ISerializable
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{
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if (entity is Item item && item.CanDecay() && item.LastMoved + item.DecayTime <= _serializationStart)
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{
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EnqueueForDecay(item);
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}
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entity.Serialize(SerializedTypes);
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}
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public static void Save()
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{
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if (WorldState != WorldState.Running)
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@ -558,7 +308,8 @@ public static class World
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try
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{
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Persistence.Serialize();
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_serializationStart = Core.Now;
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Persistence.SerializeAll();
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EventSink.InvokeWorldSave();
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}
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catch (Exception ex)
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@ -593,231 +344,119 @@ public static class World
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static IEntity FindEntity(Serial serial, bool returnDeleted = false, bool returnPending = true) =>
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FindEntity<IEntity>(serial, returnDeleted, returnPending);
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public static T FindEntity<T>(Serial serial, bool returnDeleted = false, bool returnPending = true) where T : class, IEntity
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{
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switch (WorldState)
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{
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default: return default;
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case WorldState.Loading:
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case WorldState.Saving:
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case WorldState.WritingSave:
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{
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if (returnDeleted && returnPending && _pendingDelete.TryGetValue(serial, out var entity))
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{
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return entity as T;
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}
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if (!returnPending || !_pendingAdd.TryGetValue(serial, out entity))
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{
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if (serial.IsItem)
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{
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if (Items.TryGetValue(serial, out var item))
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{
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return item as T;
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}
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}
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else // if (serial.IsMobile)
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{
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if (Mobiles.TryGetValue(serial, out var mob))
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{
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return mob as T;
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}
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}
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}
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return null;
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}
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case WorldState.Running:
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{
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if (serial.IsItem)
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{
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return Items.TryGetValue(serial, out var item) ? item as T : null;
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}
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if (serial.IsMobile)
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{
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return Mobiles.TryGetValue(serial, out var mob) ? mob as T : null;
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}
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return default;
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Item FindItem(Serial serial, bool returnDeleted = false) => FindEntity<Item>(serial, returnDeleted);
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public static Item FindItem(Serial serial, bool returnDeleted = false) => _itemPersistence.Find(serial, returnDeleted);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Mobile FindMobile(Serial serial, bool returnDeleted = false) =>
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FindEntity<Mobile>(serial, returnDeleted);
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_mobilePersistence.Find(serial, returnDeleted);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static BaseGuild FindGuild(Serial serial) => Guilds.TryGetValue(serial, out var guild) ? guild : null;
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public static void AddEntity<T>(T entity) where T : class, IEntity
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// Legacy: Only used for retrieving Items and Mobiles.
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public static void AddEntity(IEntity entity)
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{
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switch (WorldState)
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if (entity is Item item)
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{
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default: // Not Running
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{
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throw new Exception($"Added {entity.GetType().Name} before world load.");
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}
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case WorldState.Saving:
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{
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AppendSafetyLog("add", entity);
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goto case WorldState.WritingSave;
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}
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case WorldState.Loading:
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case WorldState.WritingSave:
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{
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if (_pendingDelete.Remove(entity.Serial))
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{
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logger.Warning("Deleted then added {Entity} during {WorldState} state.", entity.GetType().Name, WorldState.ToString());
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}
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_pendingAdd[entity.Serial] = entity;
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break;
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}
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case WorldState.Running:
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{
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if (entity.Serial.IsItem)
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{
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ref var item = ref CollectionsMarshal.GetValueRefOrAddDefault(Items, entity.Serial, out bool exists);
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if (exists)
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{
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if (item == entity)
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{
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logger.Error(
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$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Items but it already exists in the collection.{Environment.NewLine}{{StackTrace}}",
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entity.GetType().FullName,
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entity.Serial,
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new StackTrace()
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);
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}
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else
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{
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logger.Error(
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$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Items but found '{{ExistingEntity}}' ({{ExistingSerial}}).{Environment.NewLine}{{StackTrace}}",
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entity.GetType().FullName,
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entity.Serial,
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item.GetType().FullName,
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item.Serial,
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new StackTrace()
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item = entity as Item;
|
||||
}
|
||||
}
|
||||
|
||||
if (entity.Serial.IsMobile)
|
||||
{
|
||||
ref var mob = ref CollectionsMarshal.GetValueRefOrAddDefault(Mobiles, entity.Serial, out bool exists);
|
||||
if (exists)
|
||||
{
|
||||
if (mob == entity)
|
||||
{
|
||||
logger.Error(
|
||||
$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Mobiles but it already exists in the collection.{Environment.NewLine}{{StackTrace}}",
|
||||
entity.GetType().FullName,
|
||||
entity.Serial,
|
||||
new StackTrace()
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.Error(
|
||||
$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Mobiles but found '{{ExistingEntity}}' ({{ExistingSerial}}).{Environment.NewLine}{{StackTrace}}",
|
||||
entity.GetType().FullName,
|
||||
entity.Serial,
|
||||
mob.GetType().FullName,
|
||||
mob.Serial,
|
||||
new StackTrace()
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mob = entity as Mobile;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
_itemPersistence.AddEntity(item);
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddGuild(BaseGuild entity)
|
||||
{
|
||||
ref var guild = ref CollectionsMarshal.GetValueRefOrAddDefault(Guilds, entity.Serial, out bool exists);
|
||||
if (exists)
|
||||
else if (entity is Mobile mobile)
|
||||
{
|
||||
if (guild == entity)
|
||||
{
|
||||
logger.Error(
|
||||
$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Guilds but it already exists in the collection.{Environment.NewLine}{{StackTrace}}",
|
||||
entity.GetType().FullName,
|
||||
entity.Serial,
|
||||
new StackTrace()
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.Error(
|
||||
$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Guilds but found '{{ExistingEntity}}' ({{ExistingSerial}}).{Environment.NewLine}{{StackTrace}}",
|
||||
entity.GetType().FullName,
|
||||
entity.Serial,
|
||||
guild.GetType().FullName,
|
||||
guild.Serial,
|
||||
new StackTrace()
|
||||
);
|
||||
}
|
||||
_mobilePersistence.AddEntity(mobile);
|
||||
}
|
||||
else
|
||||
{
|
||||
guild = entity;
|
||||
logger.Warning($"Attempted to call World.AddEntity with '{entity.GetType()}'. Must be a mobile or item.");
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveEntity<T>(T entity) where T : class, IEntity
|
||||
public static void RemoveEntity(IEntity entity)
|
||||
{
|
||||
switch (WorldState)
|
||||
if (entity is Item item)
|
||||
{
|
||||
default: // Not Running
|
||||
{
|
||||
throw new Exception($"Removed {entity.GetType().Name} before world load.");
|
||||
}
|
||||
case WorldState.Saving:
|
||||
{
|
||||
AppendSafetyLog("delete", entity);
|
||||
goto case WorldState.WritingSave;
|
||||
}
|
||||
case WorldState.Loading:
|
||||
case WorldState.WritingSave:
|
||||
{
|
||||
_pendingAdd.Remove(entity.Serial);
|
||||
_pendingDelete[entity.Serial] = entity;
|
||||
break;
|
||||
}
|
||||
case WorldState.Running:
|
||||
{
|
||||
if (entity.Serial.IsItem)
|
||||
{
|
||||
Items.Remove(entity.Serial);
|
||||
}
|
||||
|
||||
if (entity.Serial.IsMobile)
|
||||
{
|
||||
Mobiles.Remove(entity.Serial);
|
||||
}
|
||||
break;
|
||||
}
|
||||
_itemPersistence.RemoveEntity(item);
|
||||
}
|
||||
else if (entity is Mobile mobile)
|
||||
{
|
||||
_mobilePersistence.RemoveEntity(mobile);
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.Warning($"Attempted to call World.RemoveEntity with '{entity.GetType()}'. Must be a mobile or item.");
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void RemoveGuild(BaseGuild guild) => Guilds.Remove(guild.Serial);
|
||||
public static BaseGuild FindGuild(Serial serial) => _guildPersistence.Find(serial);
|
||||
|
||||
public static void AddGuild(BaseGuild guild) => _guildPersistence.AddEntity(guild);
|
||||
|
||||
public static void RemoveGuild(BaseGuild guild) => _guildPersistence.RemoveEntity(guild);
|
||||
|
||||
// Legacy: Only used for retrieving Items and Mobiles.
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static IEntity FindEntity(Serial serial, bool returnDeleted = false, bool returnPending = false) =>
|
||||
FindEntity<IEntity>(serial, returnDeleted, returnPending);
|
||||
|
||||
// Legacy: Only used for retrieving Items and Mobiles.
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static T FindEntity<T>(Serial serial, bool returnDeleted = false, bool returnPending = false)
|
||||
where T : class, IEntity
|
||||
{
|
||||
if (serial.IsItem)
|
||||
{
|
||||
return _itemPersistence.Find(serial, returnDeleted, returnPending) as T;
|
||||
}
|
||||
|
||||
return _mobilePersistence.Find(serial, returnDeleted, returnPending) as T;
|
||||
}
|
||||
|
||||
private class ItemPersistence : GenericEntityPersistence<Item>
|
||||
{
|
||||
public ItemPersistence() : base("Items", 2, ItemOffset, MaxItemSerial)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void SerializeEntity(Item item)
|
||||
{
|
||||
if (item.CanDecay() && item.LastMoved + item.DecayTime <= _serializationStart)
|
||||
{
|
||||
EnqueueForDecay(item);
|
||||
}
|
||||
|
||||
((ISerializable)item).Serialize(SerializedTypes);
|
||||
}
|
||||
|
||||
public override void PostDeserialize()
|
||||
{
|
||||
base.PostDeserialize();
|
||||
|
||||
foreach (var item in EntitiesBySerial.Values)
|
||||
{
|
||||
if (item.Parent == null)
|
||||
{
|
||||
item.UpdateTotals();
|
||||
}
|
||||
|
||||
item.ClearProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class MobilePersistence : GenericEntityPersistence<Mobile>
|
||||
{
|
||||
public MobilePersistence() : base("Mobiles", 1, 1, MaxMobileSerial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void PostDeserialize()
|
||||
{
|
||||
base.PostDeserialize();
|
||||
|
||||
foreach (var m in EntitiesBySerial.Values)
|
||||
{
|
||||
m.UpdateRegion(); // Is this really needed?
|
||||
m.UpdateTotals();
|
||||
|
||||
m.ClearProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue