fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds (#1528)
### Summary - [X] Fixed a bug where entity persistence was serialized out of order, causing world corruption. - [X] Fixed LastSerialized not being utilized properly and dangling references still becoming an issue. - [X] Added a new `GenericEntityPersistence<T>` type to encapsulate `ISerializable` serialization. - [X] Removing the custom logic and moved Items, Mobiles, Guilds, and Accounts to GenericEntityPersistence. - [X] Changed serialization to use the singleton pattern to reduce calling methods from stored variables.
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34 changed files with 721 additions and 970 deletions
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@ -321,7 +321,7 @@ namespace Server.Misc
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if (beheld is PlayerMobile mobile && mobile.DisplayChampionTitle)
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{
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var titleLabel = mobile.GetChampionTitleLabel();
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var titleLabel = ChampionTitleSystem.GetChampionTitleLabel(mobile);
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if (titleLabel > 0)
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{
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// Should this be translated to the receivers language? Prefix titles aren't?
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