fix: Localizes specialized books, codegens instruments (#1352)
This commit is contained in:
parent
ac7c3522f4
commit
f2fdc0321c
39 changed files with 1527 additions and 1866 deletions
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@ -1,31 +1,10 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class BambooFlute : BaseInstrument
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{
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public class BambooFlute : BaseInstrument
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{
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[Constructible]
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public BambooFlute() : base(0x2805, 0x504, 0x503) => Weight = 2.0;
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public BambooFlute(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Weight == 3.0)
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{
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Weight = 2.0;
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}
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}
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}
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[Constructible]
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public BambooFlute() : base(0x2805, 0x504, 0x503) => Weight = 2.0;
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}
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@ -1,31 +1,10 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class Drums : BaseInstrument
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{
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public class Drums : BaseInstrument
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{
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[Constructible]
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public Drums() : base(0xE9C, 0x38, 0x39) => Weight = 4.0;
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public Drums(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Weight == 3.0)
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{
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Weight = 4.0;
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}
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}
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}
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[Constructible]
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public Drums() : base(0xE9C, 0x38, 0x39) => Weight = 4.0;
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}
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@ -1,31 +1,10 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class Harp : BaseInstrument
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{
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public class Harp : BaseInstrument
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{
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[Constructible]
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public Harp() : base(0xEB1, 0x43, 0x44) => Weight = 35.0;
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public Harp(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Weight == 3.0)
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{
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Weight = 35.0;
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}
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}
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}
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[Constructible]
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public Harp() : base(0xEB1, 0x43, 0x44) => Weight = 35.0;
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}
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@ -1,31 +1,10 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class LapHarp : BaseInstrument
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{
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public class LapHarp : BaseInstrument
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{
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[Constructible]
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public LapHarp() : base(0xEB2, 0x45, 0x46) => Weight = 10.0;
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public LapHarp(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Weight == 3.0)
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{
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Weight = 10.0;
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}
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}
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}
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[Constructible]
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public LapHarp() : base(0xEB2, 0x45, 0x46) => Weight = 10.0;
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}
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@ -1,31 +1,10 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class Lute : BaseInstrument
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{
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public class Lute : BaseInstrument
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{
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[Constructible]
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public Lute() : base(0xEB3, 0x4C, 0x4D) => Weight = 5.0;
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public Lute(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Weight == 3.0)
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{
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Weight = 5.0;
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}
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}
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}
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[Constructible]
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public Lute() : base(0xEB3, 0x4C, 0x4D) => Weight = 5.0;
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}
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@ -1,31 +1,10 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class Tambourine : BaseInstrument
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{
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public class Tambourine : BaseInstrument
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{
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[Constructible]
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public Tambourine() : base(0xE9D, 0x52, 0x53) => Weight = 1.0;
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public Tambourine(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Weight == 2.0)
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{
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Weight = 1.0;
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}
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}
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}
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[Constructible]
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public Tambourine() : base(0xE9D, 0x52, 0x53) => Weight = 1.0;
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}
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@ -1,31 +1,10 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class TambourineTassel : BaseInstrument
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{
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public class TambourineTassel : BaseInstrument
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{
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[Constructible]
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public TambourineTassel() : base(0xE9E, 0x52, 0x53) => Weight = 1.0;
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public TambourineTassel(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Weight == 2.0)
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{
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Weight = 1.0;
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}
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}
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}
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[Constructible]
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public TambourineTassel() : base(0xE9E, 0x52, 0x53) => Weight = 1.0;
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}
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@ -1,80 +1,58 @@
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using ModernUO.Serialization;
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using Server.SkillHandlers;
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namespace Server.Items
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class EggBomb : Item
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{
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public class EggBomb : Item
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[Constructible]
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public EggBomb() : base(0x2808)
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{
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[Constructible]
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public EggBomb() : base(0x2808)
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// Item ID should be 0x2809 - Temporary solution for clients 7.0.0.0 and up
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Stackable = Core.ML;
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Weight = 1.0;
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}
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public override int LabelNumber => 1030249;
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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// Item ID should be 0x2809 - Temporary solution for clients 7.0.0.0 and up
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Stackable = Core.ML;
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Weight = 1.0;
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// The item must be in your backpack to use it.
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from.SendLocalizedMessage(1060640);
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}
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public EggBomb(Serial serial) : base(serial)
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else if (from.Skills.Ninjitsu.Value < 50.0)
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{
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// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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from.SendLocalizedMessage(1063013, "50\tNinjitsu");
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}
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public override int LabelNumber => 1030249;
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public override void OnDoubleClick(Mobile from)
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else if (Core.TickCount - from.NextSkillTime < 0)
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{
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if (!IsChildOf(from.Backpack))
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{
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// The item must be in your backpack to use it.
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from.SendLocalizedMessage(1060640);
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}
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else if (from.Skills.Ninjitsu.Value < 50.0)
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{
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// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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from.SendLocalizedMessage(1063013, "50\tNinjitsu");
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}
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else if (Core.TickCount - from.NextSkillTime < 0)
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{
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// You must wait a few seconds before you can use that item.
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from.SendLocalizedMessage(1070772);
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}
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else if (from.Mana < 10)
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{
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// You don't have enough mana to do that.
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from.SendLocalizedMessage(1049456);
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}
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else
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{
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Hiding.CombatOverride = true;
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if (from.UseSkill(SkillName.Hiding))
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{
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from.Mana -= 10;
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from.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot);
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from.PlaySound(0x22F);
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Consume();
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}
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Hiding.CombatOverride = false;
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}
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// You must wait a few seconds before you can use that item.
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from.SendLocalizedMessage(1070772);
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}
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public override void Serialize(IGenericWriter writer)
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else if (from.Mana < 10)
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{
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base.Serialize(writer);
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writer.Write(0);
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// You don't have enough mana to do that.
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from.SendLocalizedMessage(1049456);
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}
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public override void Deserialize(IGenericReader reader)
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else
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{
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base.Deserialize(reader);
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Hiding.CombatOverride = true;
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var version = reader.ReadInt();
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if (ItemID == 0x2809) // Temporary solution for clients 7.0.0.0 and up
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if (from.UseSkill(SkillName.Hiding))
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{
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ItemID = 0x2808;
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from.Mana -= 10;
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from.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot);
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from.PlaySound(0x22F);
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Consume();
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}
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Hiding.CombatOverride = false;
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.ContextMenus;
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using Server.Mobiles;
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namespace Server.Items
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namespace Server.Items;
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[Flippable(0x27AA, 0x27F5)]
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[SerializationGenerator(0, false)]
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public partial class Fukiya : Item, INinjaWeapon
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{
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[Flippable(0x27AA, 0x27F5)]
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public class Fukiya : Item, INinjaWeapon
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _usesRemaining;
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Poison _poison;
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[InvalidateProperties]
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _poisonCharges;
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[Constructible]
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public Fukiya() : base(0x27AA)
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{
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private Poison m_Poison;
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private int m_PoisonCharges;
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Weight = 4.0;
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Layer = Layer.OneHanded;
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}
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private int m_UsesRemaining;
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public virtual int WrongAmmoMessage => 1063329; // You can only load fukiya darts
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public virtual int NoFreeHandMessage => 1063327; // You must have a free hand to use a fukiya.
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public virtual int EmptyWeaponMessage => 1063325; // You have no fukiya darts!
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public virtual int RecentlyUsedMessage => 1063326; // You are already using that fukiya.
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public virtual int FullWeaponMessage => 1063330; // You can only load fukiya darts
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[Constructible]
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public Fukiya() : base(0x27AA)
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public virtual int WeaponMinRange => 0;
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public virtual int WeaponMaxRange => 6;
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public virtual int WeaponDamage => Utility.RandomMinMax(4, 6);
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public Type AmmoType => typeof(FukiyaDarts);
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bool IUsesRemaining.ShowUsesRemaining
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{
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get => true;
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set { }
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}
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public void AttackAnimation(Mobile from, Mobile to)
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{
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if (from.Body.IsHuman && !from.Mounted)
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{
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Weight = 4.0;
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Layer = Layer.OneHanded;
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from.Animate(33, 2, 1, true, true, 0);
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}
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public Fukiya(Serial serial) : base(serial)
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from.PlaySound(0x223);
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from.MovingEffect(to, 0x2804, 5, 0, false, false);
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~
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if (_poison != null && _poisonCharges > 0)
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{
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list.Add(1062412 + _poison.Level, _poisonCharges);
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}
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}
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public virtual int WrongAmmoMessage => 1063329; // You can only load fukiya darts
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public virtual int NoFreeHandMessage => 1063327; // You must have a free hand to use a fukiya.
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public virtual int EmptyWeaponMessage => 1063325; // You have no fukiya darts!
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public virtual int RecentlyUsedMessage => 1063326; // You are already using that fukiya.
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public virtual int FullWeaponMessage => 1063330; // You can only load fukiya darts
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public override void OnDoubleClick(Mobile from)
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{
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NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
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}
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public virtual int WeaponMinRange => 0;
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public virtual int WeaponMaxRange => 6;
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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public virtual int WeaponDamage => Utility.RandomMinMax(4, 6);
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public Type AmmoType => typeof(FukiyaDarts);
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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if (IsChildOf(from))
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{
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Poison Poison
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{
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get => m_Poison;
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set
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{
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m_Poison = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int PoisonCharges
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||||
{
|
||||
get => m_PoisonCharges;
|
||||
set
|
||||
{
|
||||
m_PoisonCharges = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
bool IUsesRemaining.ShowUsesRemaining
|
||||
{
|
||||
get => true;
|
||||
set { }
|
||||
}
|
||||
|
||||
public void AttackAnimation(Mobile from, Mobile to)
|
||||
{
|
||||
if (from.Body.IsHuman && !from.Mounted)
|
||||
{
|
||||
from.Animate(33, 2, 1, true, true, 0);
|
||||
}
|
||||
|
||||
from.PlaySound(0x223);
|
||||
from.MovingEffect(to, 0x2804, 5, 0, false, false);
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||
|
||||
if (m_Poison != null && m_PoisonCharges > 0)
|
||||
{
|
||||
list.Add(1062412 + m_Poison.Level, m_PoisonCharges);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
if (IsChildOf(from))
|
||||
{
|
||||
list.Add(new NinjaWeapon.LoadEntry(this, 6224));
|
||||
list.Add(new NinjaWeapon.UnloadEntry(this, 6225));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write(m_UsesRemaining);
|
||||
|
||||
writer.Write(m_Poison);
|
||||
writer.Write(m_PoisonCharges);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = reader.ReadPoison();
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
list.Add(new NinjaWeapon.LoadEntry(this, 6224));
|
||||
list.Add(new NinjaWeapon.UnloadEntry(this, 6225));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,120 +1,66 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class FukiyaDarts : Item, ICraftable, INinjaAmmo
|
||||
{
|
||||
public class FukiyaDarts : Item, ICraftable, INinjaAmmo
|
||||
[InvalidateProperties]
|
||||
[SerializableField(0)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _usesRemaining;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(1)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private Poison _poison;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(2)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _poisonCharges;
|
||||
|
||||
[Constructible]
|
||||
public FukiyaDarts(int amount = 1) : base(0x2806)
|
||||
{
|
||||
private Poison m_Poison;
|
||||
private int m_PoisonCharges;
|
||||
private int m_UsesRemaining;
|
||||
Weight = 1.0;
|
||||
_usesRemaining = amount;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FukiyaDarts(int amount = 1) : base(0x2806)
|
||||
public FukiyaDarts(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public int OnCraft(
|
||||
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
|
||||
CraftItem craftItem, int resHue
|
||||
)
|
||||
{
|
||||
if (quality == 2)
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
||||
m_UsesRemaining = amount;
|
||||
UsesRemaining *= 2;
|
||||
}
|
||||
|
||||
public FukiyaDarts(Serial serial) : base(serial)
|
||||
return quality;
|
||||
}
|
||||
|
||||
bool IUsesRemaining.ShowUsesRemaining
|
||||
{
|
||||
get => true;
|
||||
set { }
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~
|
||||
|
||||
if (_poison != null && _poisonCharges > 0)
|
||||
{
|
||||
}
|
||||
|
||||
public int OnCraft(
|
||||
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
|
||||
CraftItem craftItem, int resHue
|
||||
)
|
||||
{
|
||||
if (quality == 2)
|
||||
{
|
||||
UsesRemaining *= 2;
|
||||
}
|
||||
|
||||
return quality;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get => m_UsesRemaining;
|
||||
set
|
||||
{
|
||||
m_UsesRemaining = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Poison Poison
|
||||
{
|
||||
get => m_Poison;
|
||||
set
|
||||
{
|
||||
m_Poison = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int PoisonCharges
|
||||
{
|
||||
get => m_PoisonCharges;
|
||||
set
|
||||
{
|
||||
m_PoisonCharges = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
bool IUsesRemaining.ShowUsesRemaining
|
||||
{
|
||||
get => true;
|
||||
set { }
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||
|
||||
if (m_Poison != null && m_PoisonCharges > 0)
|
||||
{
|
||||
list.Add(1062412 + m_Poison.Level, m_PoisonCharges);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_UsesRemaining);
|
||||
|
||||
writer.Write(m_Poison);
|
||||
writer.Write(m_PoisonCharges);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = reader.ReadPoison();
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
list.Add(1062412 + _poison.Level, _poisonCharges);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,163 +1,105 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ModernUO.Serialization;
|
||||
using Server.ContextMenus;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[Flippable(0x2790, 0x27DB)]
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LeatherNinjaBelt : BaseWaist, INinjaWeapon
|
||||
{
|
||||
[Flippable(0x2790, 0x27DB)]
|
||||
public class LeatherNinjaBelt : BaseWaist, INinjaWeapon
|
||||
[InvalidateProperties]
|
||||
[SerializableField(0)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _usesRemaining;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(1)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private Poison _poison;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(2)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _poisonCharges;
|
||||
|
||||
[Constructible]
|
||||
public LeatherNinjaBelt() : base(0x2790)
|
||||
{
|
||||
private Poison m_Poison;
|
||||
private int m_PoisonCharges;
|
||||
Weight = 1.0;
|
||||
Layer = Layer.Waist;
|
||||
}
|
||||
|
||||
private int m_UsesRemaining;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
[Constructible]
|
||||
public LeatherNinjaBelt() : base(0x2790)
|
||||
public virtual int WrongAmmoMessage => 1063301; // You can only place shuriken in a ninja belt.
|
||||
public virtual int NoFreeHandMessage => 1063299; // You must have a free hand to throw shuriken.
|
||||
public virtual int EmptyWeaponMessage => 1063297; // You have no shuriken in your ninja belt!
|
||||
public virtual int RecentlyUsedMessage => 1063298; // You cannot throw another shuriken yet.
|
||||
public virtual int FullWeaponMessage => 1063302; // You cannot add any more shuriken.
|
||||
|
||||
public virtual int WeaponMinRange => 2;
|
||||
public virtual int WeaponMaxRange => 10;
|
||||
|
||||
public virtual int WeaponDamage => Utility.RandomMinMax(3, 5);
|
||||
|
||||
public virtual Type AmmoType => typeof(Shuriken);
|
||||
|
||||
public bool ShowUsesRemaining
|
||||
{
|
||||
get => true;
|
||||
set { }
|
||||
}
|
||||
|
||||
public void AttackAnimation(Mobile from, Mobile to)
|
||||
{
|
||||
if (from.Body.IsHuman)
|
||||
{
|
||||
Weight = 1.0;
|
||||
Layer = Layer.Waist;
|
||||
from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
|
||||
}
|
||||
|
||||
public LeatherNinjaBelt(Serial serial) : base(serial)
|
||||
from.PlaySound(0x23A);
|
||||
from.MovingEffect(to, 0x27AC, 1, 0, false, false);
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~
|
||||
|
||||
if (_poison != null && _poisonCharges > 0)
|
||||
{
|
||||
list.Add(1062412 + _poison.Level, _poisonCharges);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnEquip(Mobile from)
|
||||
{
|
||||
if (base.OnEquip(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken.
|
||||
return true;
|
||||
}
|
||||
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual int WrongAmmoMessage => 1063301; // You can only place shuriken in a ninja belt.
|
||||
public virtual int NoFreeHandMessage => 1063299; // You must have a free hand to throw shuriken.
|
||||
public virtual int EmptyWeaponMessage => 1063297; // You have no shuriken in your ninja belt!
|
||||
public virtual int RecentlyUsedMessage => 1063298; // You cannot throw another shuriken yet.
|
||||
public virtual int FullWeaponMessage => 1063302; // You cannot add any more shuriken.
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
|
||||
}
|
||||
|
||||
public virtual int WeaponMinRange => 2;
|
||||
public virtual int WeaponMaxRange => 10;
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
public virtual int WeaponDamage => Utility.RandomMinMax(3, 5);
|
||||
|
||||
public virtual Type AmmoType => typeof(Shuriken);
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int UsesRemaining
|
||||
if (IsChildOf(from))
|
||||
{
|
||||
get => m_UsesRemaining;
|
||||
set
|
||||
{
|
||||
m_UsesRemaining = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Poison Poison
|
||||
{
|
||||
get => m_Poison;
|
||||
set
|
||||
{
|
||||
m_Poison = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int PoisonCharges
|
||||
{
|
||||
get => m_PoisonCharges;
|
||||
set
|
||||
{
|
||||
m_PoisonCharges = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public bool ShowUsesRemaining
|
||||
{
|
||||
get => true;
|
||||
set { }
|
||||
}
|
||||
|
||||
public void AttackAnimation(Mobile from, Mobile to)
|
||||
{
|
||||
if (from.Body.IsHuman)
|
||||
{
|
||||
from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
|
||||
}
|
||||
|
||||
from.PlaySound(0x23A);
|
||||
from.MovingEffect(to, 0x27AC, 1, 0, false, false);
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||
|
||||
if (m_Poison != null && m_PoisonCharges > 0)
|
||||
{
|
||||
list.Add(1062412 + m_Poison.Level, m_PoisonCharges);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnEquip(Mobile from)
|
||||
{
|
||||
if (base.OnEquip(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken.
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
if (IsChildOf(from))
|
||||
{
|
||||
list.Add(new NinjaWeapon.LoadEntry(this, 6222));
|
||||
list.Add(new NinjaWeapon.UnloadEntry(this, 6223));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write(m_UsesRemaining);
|
||||
|
||||
writer.Write(m_Poison);
|
||||
writer.Write(m_PoisonCharges);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = reader.ReadPoison();
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
list.Add(new NinjaWeapon.LoadEntry(this, 6222));
|
||||
list.Add(new NinjaWeapon.UnloadEntry(this, 6223));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,356 +14,355 @@ using Server.Utilities;
|
|||
* own serialization, due to the way these weapons were originaly coded.
|
||||
*/
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
public interface INinjaAmmo : IUsesRemaining
|
||||
{
|
||||
public interface INinjaAmmo : IUsesRemaining
|
||||
int PoisonCharges { get; set; }
|
||||
Poison Poison { get; set; }
|
||||
}
|
||||
|
||||
public interface INinjaWeapon : IUsesRemaining
|
||||
{
|
||||
int NoFreeHandMessage { get; }
|
||||
int EmptyWeaponMessage { get; }
|
||||
int RecentlyUsedMessage { get; }
|
||||
int FullWeaponMessage { get; }
|
||||
int WrongAmmoMessage { get; }
|
||||
Type AmmoType { get; }
|
||||
int PoisonCharges { get; set; }
|
||||
Poison Poison { get; set; }
|
||||
int WeaponDamage { get; }
|
||||
int WeaponMinRange { get; }
|
||||
int WeaponMaxRange { get; }
|
||||
|
||||
void AttackAnimation(Mobile from, Mobile to);
|
||||
}
|
||||
|
||||
public static class NinjaWeapon
|
||||
{
|
||||
private const int MaxUses = 10;
|
||||
|
||||
public static void AttemptShoot(PlayerMobile from, INinjaWeapon weapon)
|
||||
{
|
||||
int PoisonCharges { get; set; }
|
||||
Poison Poison { get; set; }
|
||||
if (CanUseWeapon(from, weapon))
|
||||
{
|
||||
from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, OnTarget, weapon);
|
||||
}
|
||||
}
|
||||
|
||||
public interface INinjaWeapon : IUsesRemaining
|
||||
private static void Shoot(PlayerMobile from, Mobile target, INinjaWeapon weapon)
|
||||
{
|
||||
int NoFreeHandMessage { get; }
|
||||
int EmptyWeaponMessage { get; }
|
||||
int RecentlyUsedMessage { get; }
|
||||
int FullWeaponMessage { get; }
|
||||
int WrongAmmoMessage { get; }
|
||||
Type AmmoType { get; }
|
||||
int PoisonCharges { get; set; }
|
||||
Poison Poison { get; set; }
|
||||
int WeaponDamage { get; }
|
||||
int WeaponMinRange { get; }
|
||||
int WeaponMaxRange { get; }
|
||||
if (from == target || !CanUseWeapon(from, weapon) || !from.CanBeHarmful(target))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
void AttackAnimation(Mobile from, Mobile to);
|
||||
if (weapon.WeaponMinRange == 0 || !from.InRange(target, weapon.WeaponMinRange))
|
||||
{
|
||||
from.NinjaWepCooldown = true;
|
||||
|
||||
from.Direction = from.GetDirectionTo(target);
|
||||
|
||||
from.RevealingAction();
|
||||
|
||||
weapon.AttackAnimation(from, target);
|
||||
|
||||
ConsumeUse(weapon);
|
||||
|
||||
if (CombatCheck(from, target))
|
||||
{
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(1.0), () => OnHit(from, target, weapon));
|
||||
}
|
||||
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(2.5), () => from.NinjaWepCooldown = false);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1063303); // Your target is too close!
|
||||
}
|
||||
}
|
||||
|
||||
public static class NinjaWeapon
|
||||
private static void Unload(Mobile from, INinjaWeapon weapon)
|
||||
{
|
||||
private const int MaxUses = 10;
|
||||
|
||||
public static void AttemptShoot(PlayerMobile from, INinjaWeapon weapon)
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
if (CanUseWeapon(from, weapon))
|
||||
var ammo = weapon.AmmoType.CreateInstance<Item>(weapon.UsesRemaining);
|
||||
|
||||
if (ammo is INinjaAmmo ninaAmmo)
|
||||
{
|
||||
from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, OnTarget, weapon);
|
||||
ninaAmmo.Poison = weapon.Poison;
|
||||
ninaAmmo.PoisonCharges = weapon.PoisonCharges;
|
||||
}
|
||||
|
||||
from.AddToBackpack(ammo);
|
||||
|
||||
weapon.UsesRemaining = 0;
|
||||
weapon.PoisonCharges = 0;
|
||||
weapon.Poison = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Shoot(PlayerMobile from, Mobile target, INinjaWeapon weapon)
|
||||
private static void Reload(PlayerMobile from, INinjaWeapon weapon, INinjaAmmo ammo)
|
||||
{
|
||||
if (weapon.UsesRemaining < MaxUses)
|
||||
{
|
||||
if (from == target || !CanUseWeapon(from, weapon) || !from.CanBeHarmful(target))
|
||||
var need = Math.Min(MaxUses - weapon.UsesRemaining, ammo.UsesRemaining);
|
||||
|
||||
if (need > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (weapon.WeaponMinRange == 0 || !from.InRange(target, weapon.WeaponMinRange))
|
||||
{
|
||||
from.NinjaWepCooldown = true;
|
||||
|
||||
from.Direction = from.GetDirectionTo(target);
|
||||
|
||||
from.RevealingAction();
|
||||
|
||||
weapon.AttackAnimation(from, target);
|
||||
|
||||
ConsumeUse(weapon);
|
||||
|
||||
if (CombatCheck(from, target))
|
||||
if (weapon.Poison != null && (ammo.Poison == null || weapon.Poison.Level > ammo.Poison.Level))
|
||||
{
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(1.0), () => OnHit(from, target, weapon));
|
||||
from.SendLocalizedMessage(1070767); // Loaded projectile is stronger, unload it first
|
||||
}
|
||||
else
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
if (weapon.Poison == null && ammo.Poison != null
|
||||
|| weapon.Poison != null && ammo.Poison != null && weapon.Poison.Level != ammo.Poison.Level)
|
||||
{
|
||||
Unload(from, weapon);
|
||||
need = Math.Min(MaxUses, ammo.UsesRemaining);
|
||||
}
|
||||
}
|
||||
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(2.5), () => from.NinjaWepCooldown = false);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1063303); // Your target is too close!
|
||||
}
|
||||
var poisonneeded = Math.Min(MaxUses - weapon.PoisonCharges, ammo.PoisonCharges);
|
||||
|
||||
weapon.UsesRemaining += need;
|
||||
weapon.PoisonCharges += poisonneeded;
|
||||
|
||||
if (weapon.PoisonCharges > 0)
|
||||
{
|
||||
weapon.Poison = ammo.Poison;
|
||||
}
|
||||
|
||||
ammo.PoisonCharges -= poisonneeded;
|
||||
ammo.UsesRemaining -= need;
|
||||
|
||||
if (ammo.UsesRemaining < 1)
|
||||
{
|
||||
((Item)ammo).Delete();
|
||||
}
|
||||
else if (ammo.PoisonCharges < 1)
|
||||
{
|
||||
ammo.Poison = null;
|
||||
}
|
||||
}
|
||||
} // "else" here would mean they targeted "ammo" with 0 uses. undefined behavior.
|
||||
}
|
||||
|
||||
private static void Unload(Mobile from, INinjaWeapon weapon)
|
||||
else
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
from.SendLocalizedMessage(weapon.FullWeaponMessage);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ConsumeUse(INinjaWeapon weapon)
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
weapon.UsesRemaining--;
|
||||
|
||||
if (weapon.UsesRemaining < 1)
|
||||
{
|
||||
var ammo = weapon.AmmoType.CreateInstance<Item>(weapon.UsesRemaining);
|
||||
|
||||
if (ammo is INinjaAmmo ninaAmmo)
|
||||
{
|
||||
ninaAmmo.Poison = weapon.Poison;
|
||||
ninaAmmo.PoisonCharges = weapon.PoisonCharges;
|
||||
}
|
||||
|
||||
from.AddToBackpack(ammo);
|
||||
|
||||
weapon.UsesRemaining = 0;
|
||||
weapon.PoisonCharges = 0;
|
||||
weapon.Poison = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void Reload(PlayerMobile from, INinjaWeapon weapon, INinjaAmmo ammo)
|
||||
{
|
||||
if (weapon.UsesRemaining < MaxUses)
|
||||
{
|
||||
var need = Math.Min(MaxUses - weapon.UsesRemaining, ammo.UsesRemaining);
|
||||
|
||||
if (need > 0)
|
||||
{
|
||||
if (weapon.Poison != null && (ammo.Poison == null || weapon.Poison.Level > ammo.Poison.Level))
|
||||
{
|
||||
from.SendLocalizedMessage(1070767); // Loaded projectile is stronger, unload it first
|
||||
}
|
||||
else
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
if (weapon.Poison == null && ammo.Poison != null
|
||||
|| weapon.Poison != null && ammo.Poison != null && weapon.Poison.Level != ammo.Poison.Level)
|
||||
{
|
||||
Unload(from, weapon);
|
||||
need = Math.Min(MaxUses, ammo.UsesRemaining);
|
||||
}
|
||||
}
|
||||
|
||||
var poisonneeded = Math.Min(MaxUses - weapon.PoisonCharges, ammo.PoisonCharges);
|
||||
|
||||
weapon.UsesRemaining += need;
|
||||
weapon.PoisonCharges += poisonneeded;
|
||||
|
||||
if (weapon.PoisonCharges > 0)
|
||||
{
|
||||
weapon.Poison = ammo.Poison;
|
||||
}
|
||||
|
||||
ammo.PoisonCharges -= poisonneeded;
|
||||
ammo.UsesRemaining -= need;
|
||||
|
||||
if (ammo.UsesRemaining < 1)
|
||||
{
|
||||
((Item)ammo).Delete();
|
||||
}
|
||||
else if (ammo.PoisonCharges < 1)
|
||||
{
|
||||
ammo.Poison = null;
|
||||
}
|
||||
}
|
||||
} // "else" here would mean they targeted "ammo" with 0 uses. undefined behavior.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(weapon.FullWeaponMessage);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ConsumeUse(INinjaWeapon weapon)
|
||||
private static bool CanUseWeapon(PlayerMobile from, INinjaWeapon weapon)
|
||||
{
|
||||
if (WeaponIsValid(weapon, from))
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
weapon.UsesRemaining--;
|
||||
|
||||
if (weapon.UsesRemaining < 1)
|
||||
if (!from.NinjaWepCooldown)
|
||||
{
|
||||
weapon.PoisonCharges = 0;
|
||||
weapon.Poison = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool CanUseWeapon(PlayerMobile from, INinjaWeapon weapon)
|
||||
{
|
||||
if (WeaponIsValid(weapon, from))
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
if (!from.NinjaWepCooldown)
|
||||
if (BasePotion.HasFreeHand(from))
|
||||
{
|
||||
if (BasePotion.HasFreeHand(from))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage(weapon.NoFreeHandMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(weapon.RecentlyUsedMessage);
|
||||
return true;
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage(weapon.NoFreeHandMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(weapon.EmptyWeaponMessage);
|
||||
from.SendLocalizedMessage(weapon.RecentlyUsedMessage);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool CombatCheck(Mobile attacker, Mobile defender) /* mod'd from baseweapon */
|
||||
{
|
||||
var defWeapon = defender.Weapon as BaseWeapon;
|
||||
|
||||
var atkSkill = defender.Skills.Ninjitsu;
|
||||
// Skill defSkill = defender.Skills[defWeapon.Skill];
|
||||
|
||||
var atSkillValue = attacker.Skills.Ninjitsu.Value;
|
||||
var defSkillValue = defWeapon?.GetDefendSkillValue(attacker, defender) ?? 0.0;
|
||||
|
||||
if (defSkillValue <= -20.0)
|
||||
else
|
||||
{
|
||||
defSkillValue = -19.9;
|
||||
}
|
||||
|
||||
double attackValue = AosAttributes.GetValue(attacker, AosAttribute.AttackChance);
|
||||
|
||||
attackValue += DivineFurySpell.GetAttackBonus(attacker);
|
||||
|
||||
if (AnimalForm.UnderTransformation(attacker, typeof(GreyWolf)) ||
|
||||
AnimalForm.UnderTransformation(attacker, typeof(BakeKitsune)))
|
||||
{
|
||||
attackValue += 20;
|
||||
}
|
||||
|
||||
if (HitLower.IsUnderAttackEffect(attacker))
|
||||
{
|
||||
attackValue -= 25;
|
||||
}
|
||||
|
||||
if (attackValue > 45)
|
||||
{
|
||||
attackValue = 45;
|
||||
}
|
||||
|
||||
attackValue = (atSkillValue + 20.0) * (100 + attackValue);
|
||||
|
||||
double defenseValue = AosAttributes.GetValue(defender, AosAttribute.DefendChance);
|
||||
|
||||
defenseValue -= DivineFurySpell.GetDefendMalus(defender);
|
||||
|
||||
if (HitLower.IsUnderDefenseEffect(defender))
|
||||
{
|
||||
defenseValue -= 25;
|
||||
}
|
||||
|
||||
var refBonus = 0;
|
||||
|
||||
if (Block.GetBonus(defender, ref refBonus))
|
||||
{
|
||||
defenseValue += refBonus;
|
||||
}
|
||||
|
||||
if (Discordance.GetEffect(attacker, ref refBonus))
|
||||
{
|
||||
defenseValue -= refBonus;
|
||||
}
|
||||
|
||||
if (defenseValue > 45)
|
||||
{
|
||||
defenseValue = 45;
|
||||
}
|
||||
|
||||
defenseValue = (defSkillValue + 20.0) * (100 + defenseValue);
|
||||
|
||||
var chance = attackValue / (defenseValue * 2.0);
|
||||
|
||||
if (chance < 0.02)
|
||||
{
|
||||
chance = 0.02;
|
||||
}
|
||||
|
||||
return attacker.CheckSkill(atkSkill.SkillName, chance);
|
||||
}
|
||||
|
||||
private static void OnHit(Mobile from, Mobile target, INinjaWeapon weapon)
|
||||
{
|
||||
if (!from.CanBeHarmful(target))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
from.DoHarmful(target);
|
||||
|
||||
AOS.Damage(target, from, weapon.WeaponDamage, 100, 0, 0, 0, 0);
|
||||
|
||||
if (weapon.Poison != null && weapon.PoisonCharges > 0)
|
||||
{
|
||||
if (EvilOmenSpell.EndEffect(target))
|
||||
{
|
||||
target.ApplyPoison(from, Poison.GetPoison(weapon.Poison.Level + 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
target.ApplyPoison(from, weapon.Poison);
|
||||
}
|
||||
|
||||
weapon.PoisonCharges--;
|
||||
|
||||
if (weapon.PoisonCharges < 1)
|
||||
{
|
||||
weapon.Poison = null;
|
||||
}
|
||||
from.SendLocalizedMessage(weapon.EmptyWeaponMessage);
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnTarget(Mobile from, object targeted, INinjaWeapon weapon)
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool CombatCheck(Mobile attacker, Mobile defender) /* mod'd from baseweapon */
|
||||
{
|
||||
var defWeapon = defender.Weapon as BaseWeapon;
|
||||
|
||||
var atkSkill = defender.Skills.Ninjitsu;
|
||||
// Skill defSkill = defender.Skills[defWeapon.Skill];
|
||||
|
||||
var atSkillValue = attacker.Skills.Ninjitsu.Value;
|
||||
var defSkillValue = defWeapon?.GetDefendSkillValue(attacker, defender) ?? 0.0;
|
||||
|
||||
if (defSkillValue <= -20.0)
|
||||
{
|
||||
if (from is PlayerMobile player && WeaponIsValid(weapon, from))
|
||||
{
|
||||
if (targeted is Mobile mobile)
|
||||
{
|
||||
Shoot(player, mobile, weapon);
|
||||
}
|
||||
else if (targeted.GetType() == weapon.AmmoType)
|
||||
{
|
||||
Reload(player, weapon, (INinjaAmmo)targeted);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendLocalizedMessage(weapon.WrongAmmoMessage);
|
||||
}
|
||||
}
|
||||
defSkillValue = -19.9;
|
||||
}
|
||||
|
||||
private static bool WeaponIsValid(INinjaWeapon weapon, Mobile from) =>
|
||||
weapon is Item item && !item.Deleted && item.RootParent == from;
|
||||
double attackValue = AosAttributes.GetValue(attacker, AosAttribute.AttackChance);
|
||||
|
||||
public class LoadEntry : ContextMenuEntry
|
||||
attackValue += DivineFurySpell.GetAttackBonus(attacker);
|
||||
|
||||
if (AnimalForm.UnderTransformation(attacker, typeof(GreyWolf)) ||
|
||||
AnimalForm.UnderTransformation(attacker, typeof(BakeKitsune)))
|
||||
{
|
||||
private readonly INinjaWeapon weapon;
|
||||
|
||||
public LoadEntry(INinjaWeapon wep, int entry)
|
||||
: base(entry, 0) =>
|
||||
weapon = wep;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (WeaponIsValid(weapon, Owner.From))
|
||||
{
|
||||
Owner.From.BeginTarget(10, false, TargetFlags.Harmful, OnTarget, weapon);
|
||||
}
|
||||
}
|
||||
attackValue += 20;
|
||||
}
|
||||
|
||||
public class UnloadEntry : ContextMenuEntry
|
||||
if (HitLower.IsUnderAttackEffect(attacker))
|
||||
{
|
||||
private readonly INinjaWeapon weapon;
|
||||
attackValue -= 25;
|
||||
}
|
||||
|
||||
public UnloadEntry(INinjaWeapon wep, int entry)
|
||||
: base(entry, 0)
|
||||
if (attackValue > 45)
|
||||
{
|
||||
attackValue = 45;
|
||||
}
|
||||
|
||||
attackValue = (atSkillValue + 20.0) * (100 + attackValue);
|
||||
|
||||
double defenseValue = AosAttributes.GetValue(defender, AosAttribute.DefendChance);
|
||||
|
||||
defenseValue -= DivineFurySpell.GetDefendMalus(defender);
|
||||
|
||||
if (HitLower.IsUnderDefenseEffect(defender))
|
||||
{
|
||||
defenseValue -= 25;
|
||||
}
|
||||
|
||||
var refBonus = 0;
|
||||
|
||||
if (Block.GetBonus(defender, ref refBonus))
|
||||
{
|
||||
defenseValue += refBonus;
|
||||
}
|
||||
|
||||
if (Discordance.GetEffect(attacker, ref refBonus))
|
||||
{
|
||||
defenseValue -= refBonus;
|
||||
}
|
||||
|
||||
if (defenseValue > 45)
|
||||
{
|
||||
defenseValue = 45;
|
||||
}
|
||||
|
||||
defenseValue = (defSkillValue + 20.0) * (100 + defenseValue);
|
||||
|
||||
var chance = attackValue / (defenseValue * 2.0);
|
||||
|
||||
if (chance < 0.02)
|
||||
{
|
||||
chance = 0.02;
|
||||
}
|
||||
|
||||
return attacker.CheckSkill(atkSkill.SkillName, chance);
|
||||
}
|
||||
|
||||
private static void OnHit(Mobile from, Mobile target, INinjaWeapon weapon)
|
||||
{
|
||||
if (!from.CanBeHarmful(target))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
from.DoHarmful(target);
|
||||
|
||||
AOS.Damage(target, from, weapon.WeaponDamage, 100, 0, 0, 0, 0);
|
||||
|
||||
if (weapon.Poison != null && weapon.PoisonCharges > 0)
|
||||
{
|
||||
if (EvilOmenSpell.EndEffect(target))
|
||||
{
|
||||
weapon = wep;
|
||||
|
||||
Enabled = weapon.UsesRemaining > 0;
|
||||
target.ApplyPoison(from, Poison.GetPoison(weapon.Poison.Level + 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
target.ApplyPoison(from, weapon.Poison);
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
weapon.PoisonCharges--;
|
||||
|
||||
if (weapon.PoisonCharges < 1)
|
||||
{
|
||||
if (WeaponIsValid(weapon, Owner.From))
|
||||
{
|
||||
Unload(Owner.From, weapon);
|
||||
}
|
||||
weapon.Poison = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnTarget(Mobile from, object targeted, INinjaWeapon weapon)
|
||||
{
|
||||
if (from is PlayerMobile player && WeaponIsValid(weapon, from))
|
||||
{
|
||||
if (targeted is Mobile mobile)
|
||||
{
|
||||
Shoot(player, mobile, weapon);
|
||||
}
|
||||
else if (targeted.GetType() == weapon.AmmoType)
|
||||
{
|
||||
Reload(player, weapon, (INinjaAmmo)targeted);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendLocalizedMessage(weapon.WrongAmmoMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool WeaponIsValid(INinjaWeapon weapon, Mobile from) =>
|
||||
weapon is Item item && !item.Deleted && item.RootParent == from;
|
||||
|
||||
public class LoadEntry : ContextMenuEntry
|
||||
{
|
||||
private readonly INinjaWeapon weapon;
|
||||
|
||||
public LoadEntry(INinjaWeapon wep, int entry)
|
||||
: base(entry, 0) =>
|
||||
weapon = wep;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (WeaponIsValid(weapon, Owner.From))
|
||||
{
|
||||
Owner.From.BeginTarget(10, false, TargetFlags.Harmful, OnTarget, weapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class UnloadEntry : ContextMenuEntry
|
||||
{
|
||||
private readonly INinjaWeapon weapon;
|
||||
|
||||
public UnloadEntry(INinjaWeapon wep, int entry)
|
||||
: base(entry, 0)
|
||||
{
|
||||
weapon = wep;
|
||||
|
||||
Enabled = weapon.UsesRemaining > 0;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (WeaponIsValid(weapon, Owner.From))
|
||||
{
|
||||
Unload(Owner.From, weapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,121 +1,63 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[Flippable(0x27AC, 0x27F7)]
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Shuriken : Item, ICraftable, INinjaAmmo
|
||||
{
|
||||
[Flippable(0x27AC, 0x27F7)]
|
||||
public class Shuriken : Item, ICraftable, INinjaAmmo
|
||||
[InvalidateProperties]
|
||||
[SerializableField(0)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _usesRemaining;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(1)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private Poison _poison;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(2)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _poisonCharges;
|
||||
|
||||
[Constructible]
|
||||
public Shuriken(int amount = 1) : base(0x27AC)
|
||||
{
|
||||
private Poison m_Poison;
|
||||
private int m_PoisonCharges;
|
||||
private int m_UsesRemaining;
|
||||
Weight = 1.0;
|
||||
_usesRemaining = amount;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Shuriken(int amount = 1) : base(0x27AC)
|
||||
public int OnCraft(
|
||||
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
|
||||
CraftItem craftItem, int resHue
|
||||
)
|
||||
{
|
||||
if (quality == 2)
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
||||
m_UsesRemaining = amount;
|
||||
UsesRemaining *= 2;
|
||||
}
|
||||
|
||||
public Shuriken(Serial serial) : base(serial)
|
||||
return quality;
|
||||
}
|
||||
|
||||
bool IUsesRemaining.ShowUsesRemaining
|
||||
{
|
||||
get => true;
|
||||
set { }
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~
|
||||
|
||||
if (_poison != null && _poisonCharges > 0)
|
||||
{
|
||||
}
|
||||
|
||||
public int OnCraft(
|
||||
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
|
||||
CraftItem craftItem, int resHue
|
||||
)
|
||||
{
|
||||
if (quality == 2)
|
||||
{
|
||||
UsesRemaining *= 2;
|
||||
}
|
||||
|
||||
return quality;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get => m_UsesRemaining;
|
||||
set
|
||||
{
|
||||
m_UsesRemaining = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Poison Poison
|
||||
{
|
||||
get => m_Poison;
|
||||
set
|
||||
{
|
||||
m_Poison = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int PoisonCharges
|
||||
{
|
||||
get => m_PoisonCharges;
|
||||
set
|
||||
{
|
||||
m_PoisonCharges = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
bool IUsesRemaining.ShowUsesRemaining
|
||||
{
|
||||
get => true;
|
||||
set { }
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||
|
||||
if (m_Poison != null && m_PoisonCharges > 0)
|
||||
{
|
||||
list.Add(1062412 + m_Poison.Level, m_PoisonCharges);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_UsesRemaining);
|
||||
|
||||
writer.Write(m_Poison);
|
||||
writer.Write(m_PoisonCharges);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = reader.ReadPoison();
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
list.Add(1062412 + _poison.Level, _poisonCharges);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,72 +1,55 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.SkillHandlers;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SmokeBomb : Item
|
||||
{
|
||||
public class SmokeBomb : Item
|
||||
[Constructible]
|
||||
public SmokeBomb() : base(0x2808)
|
||||
{
|
||||
[Constructible]
|
||||
public SmokeBomb() : base(0x2808)
|
||||
Stackable = Core.ML;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
Stackable = Core.ML;
|
||||
Weight = 1.0;
|
||||
// The item must be in your backpack to use it.
|
||||
from.SendLocalizedMessage(1060640);
|
||||
}
|
||||
|
||||
public SmokeBomb(Serial serial) : base(serial)
|
||||
else if (from.Skills.Ninjitsu.Value < 50.0)
|
||||
{
|
||||
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
from.SendLocalizedMessage(1063013, "50\tNinjitsu");
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
else if (Core.TickCount - from.NextSkillTime < 0)
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
// The item must be in your backpack to use it.
|
||||
from.SendLocalizedMessage(1060640);
|
||||
}
|
||||
else if (from.Skills.Ninjitsu.Value < 50.0)
|
||||
{
|
||||
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
from.SendLocalizedMessage(1063013, "50\tNinjitsu");
|
||||
}
|
||||
else if (Core.TickCount - from.NextSkillTime < 0)
|
||||
{
|
||||
// You must wait a few seconds before you can use that item.
|
||||
from.SendLocalizedMessage(1070772);
|
||||
}
|
||||
else if (from.Mana < 10)
|
||||
{
|
||||
// You don't have enough mana to do that.
|
||||
from.SendLocalizedMessage(1049456);
|
||||
}
|
||||
else
|
||||
{
|
||||
Hiding.CombatOverride = true;
|
||||
|
||||
if (from.UseSkill(SkillName.Hiding))
|
||||
{
|
||||
from.Mana -= 10;
|
||||
|
||||
from.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot);
|
||||
from.PlaySound(0x22F);
|
||||
|
||||
Consume();
|
||||
}
|
||||
|
||||
Hiding.CombatOverride = false;
|
||||
}
|
||||
// You must wait a few seconds before you can use that item.
|
||||
from.SendLocalizedMessage(1070772);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
else if (from.Mana < 10)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
// You don't have enough mana to do that.
|
||||
from.SendLocalizedMessage(1049456);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
else
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Hiding.CombatOverride = true;
|
||||
|
||||
var version = reader.ReadInt();
|
||||
if (from.UseSkill(SkillName.Hiding))
|
||||
{
|
||||
from.Mana -= 10;
|
||||
|
||||
from.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot);
|
||||
from.PlaySound(0x22F);
|
||||
|
||||
Consume();
|
||||
}
|
||||
|
||||
Hiding.CombatOverride = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,54 +1,36 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GlassblowingBook : Item
|
||||
{
|
||||
public class GlassblowingBook : Item
|
||||
[Constructible]
|
||||
public GlassblowingBook() : base(0xFF4) => Weight = 1.0;
|
||||
|
||||
public override int LabelNumber => 1153528; // Crafting glass with Glassblowing
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
[Constructible]
|
||||
public GlassblowingBook() : base(0xFF4) => Weight = 1.0;
|
||||
|
||||
public GlassblowingBook(Serial serial) : base(serial)
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
public override string DefaultName => "Crafting Glass With Glassblowing";
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
else if (from is not PlayerMobile pm || from.Skills.Alchemy.Base < 100.0)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
from.SendLocalizedMessage(1080042); // Only a Grandmaster Alchemist can learn from this book.
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
else if (pm.Glassblowing)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
from.SendLocalizedMessage(1080066); // You have already learned this information.
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
else
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (from is not PlayerMobile pm || from.Skills.Alchemy.Base < 100.0)
|
||||
{
|
||||
from.SendMessage("Only a Grandmaster Alchemist can learn from this book.");
|
||||
}
|
||||
else if (pm.Glassblowing)
|
||||
{
|
||||
from.SendMessage("You have already learned this information.");
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.Glassblowing = true;
|
||||
from.SendMessage(
|
||||
"You have learned to make items from glass. You will need to find miners to mine find sand for you to make these items."
|
||||
);
|
||||
Delete();
|
||||
}
|
||||
pm.Glassblowing = true;
|
||||
// You have learned to make items from glass. You will need to find miners to mine fine sand for you to make these items.
|
||||
from.SendLocalizedMessage(1111702);
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,54 +1,36 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class MasonryBook : Item
|
||||
{
|
||||
public class MasonryBook : Item
|
||||
[Constructible]
|
||||
public MasonryBook() : base(0xFBE) => Weight = 1.0;
|
||||
|
||||
public override int LabelNumber => 1153527; // Making valuables with Stonecrafting
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
[Constructible]
|
||||
public MasonryBook() : base(0xFBE) => Weight = 1.0;
|
||||
|
||||
public MasonryBook(Serial serial) : base(serial)
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
public override string DefaultName => "Making Valuables With Stonecrafting";
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
else if (from is not PlayerMobile pm || from.Skills.Carpentry.Base < 100.0)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
from.SendLocalizedMessage(1080043); // Only a Grandmaster Carpenter can learn from this book.
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
else if (pm.Masonry)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
from.SendLocalizedMessage(1080066); // You have already learned this information.
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
else
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (from is not PlayerMobile pm || from.Skills.Carpentry.Base < 100.0)
|
||||
{
|
||||
from.SendMessage("Only a Grandmaster Carpenter can learn from this book.");
|
||||
}
|
||||
else if (pm.Masonry)
|
||||
{
|
||||
from.SendMessage("You have already learned this information.");
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.Masonry = true;
|
||||
from.SendMessage(
|
||||
"You have learned to make items from stone. You will need miners to gather stones for you to make these items."
|
||||
);
|
||||
Delete();
|
||||
}
|
||||
pm.Masonry = true;
|
||||
// You have learned to make items from stone. You will need miners to gather stones for you to make these items.
|
||||
from.SendLocalizedMessage(1080044);
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,40 +1,19 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[Flippable(0x11EA, 0x11EB)]
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Sand : Item, ICommodity
|
||||
{
|
||||
[Flippable(0x11EA, 0x11EB)]
|
||||
public class Sand : Item, ICommodity
|
||||
[Constructible]
|
||||
public Sand(int amount = 1) : base(0x11EA)
|
||||
{
|
||||
[Constructible]
|
||||
public Sand(int amount = 1) : base(0x11EA)
|
||||
{
|
||||
Stackable = Core.ML;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Sand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1044626; // sand
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (version == 0 && Name == "sand")
|
||||
{
|
||||
Name = null;
|
||||
}
|
||||
}
|
||||
Stackable = Core.ML;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1044626; // sand
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,54 +1,36 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SandMiningBook : Item
|
||||
{
|
||||
public class SandMiningBook : Item
|
||||
[Constructible]
|
||||
public SandMiningBook() : base(0xFF4) => Weight = 1.0;
|
||||
public override int LabelNumber => 1153531; // Find Glass-Quality Sand
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
[Constructible]
|
||||
public SandMiningBook() : base(0xFF4) => Weight = 1.0;
|
||||
|
||||
public SandMiningBook(Serial serial) : base(serial)
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
public override string DefaultName => "Find Glass-Quality Sand";
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
else if (from is not PlayerMobile pm || from.Skills.Mining.Base < 100.0)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
// Only a Grandmaster Miner can learn from this book.
|
||||
from.SendLocalizedMessage(1080041);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
else if (pm.SandMining)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
from.SendLocalizedMessage(1080066); // You have already learned this information.
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
else
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (from is not PlayerMobile pm || from.Skills.Mining.Base < 100.0)
|
||||
{
|
||||
from.SendMessage("Only a Grandmaster Miner can learn from this book.");
|
||||
}
|
||||
else if (pm.SandMining)
|
||||
{
|
||||
from.SendMessage("You have already learned this information.");
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SandMining = true;
|
||||
from.SendMessage(
|
||||
"You have learned how to mine fine sand. Target sand areas when mining to look for fine sand."
|
||||
);
|
||||
Delete();
|
||||
}
|
||||
pm.SandMining = true;
|
||||
// You have learned to make items from glass. You will need to find miners to mine fine sand for you to make these items.
|
||||
from.SendLocalizedMessage(1080065);
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,54 +1,38 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class StoneMiningBook : Item
|
||||
{
|
||||
public class StoneMiningBook : Item
|
||||
[Constructible]
|
||||
public StoneMiningBook() : base(0xFBE) => Weight = 1.0;
|
||||
|
||||
public override int LabelNumber => 1153530; // Mining For Quality Stone
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
[Constructible]
|
||||
public StoneMiningBook() : base(0xFBE) => Weight = 1.0;
|
||||
var pm = from as PlayerMobile;
|
||||
|
||||
public StoneMiningBook(Serial serial) : base(serial)
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
public override string DefaultName => "Mining For Quality Stone";
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
else if (pm == null || from.Skills.Mining.Base < 100.0)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
from.SendLocalizedMessage(1080041); // Only a Grandmaster Miner can learn from this book.
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
else if (pm.StoneMining)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
from.SendLocalizedMessage(1080066); // You have already learned this information.
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
else
|
||||
{
|
||||
var pm = from as PlayerMobile;
|
||||
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (pm == null || from.Skills.Mining.Base < 100.0)
|
||||
{
|
||||
from.SendMessage("Only a Grandmaster Miner can learn from this book.");
|
||||
}
|
||||
else if (pm.StoneMining)
|
||||
{
|
||||
pm.SendMessage("You have already learned this knowledge.");
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.StoneMining = true;
|
||||
pm.SendMessage("You have learned to mine for stones. Target mountains when mining to find stones.");
|
||||
Delete();
|
||||
}
|
||||
pm.StoneMining = true;
|
||||
// You have learned to mine for stones. Target mountains when mining to find stones.
|
||||
pm.SendLocalizedMessage(1080045);
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
4
Projects/UOContent/Migrations/Server.Items.BambooFlute.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.BambooFlute.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BambooFlute"
|
||||
}
|
||||
69
Projects/UOContent/Migrations/Server.Items.BaseInstrument.v4.json
generated
Normal file
69
Projects/UOContent/Migrations/Server.Items.BaseInstrument.v4.json
generated
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
{
|
||||
"version": 4,
|
||||
"type": "Server.Items.BaseInstrument",
|
||||
"properties": [
|
||||
{
|
||||
"name": "ReplenishesCharges",
|
||||
"type": "bool",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "LastReplenished",
|
||||
"type": "System.DateTime",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Crafter",
|
||||
"type": "string",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Quality",
|
||||
"type": "Server.Items.InstrumentQuality",
|
||||
"rule": "EnumMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "Slayer",
|
||||
"type": "Server.Items.SlayerName",
|
||||
"rule": "EnumMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "Slayer2",
|
||||
"type": "Server.Items.SlayerName",
|
||||
"rule": "EnumMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "UsesRemaining",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "SuccessSound",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "FailureSound",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.Drums.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.Drums.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Drums"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.EggBomb.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.EggBomb.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.EggBomb"
|
||||
}
|
||||
30
Projects/UOContent/Migrations/Server.Items.Fukiya.v0.json
generated
Normal file
30
Projects/UOContent/Migrations/Server.Items.Fukiya.v0.json
generated
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Fukiya",
|
||||
"properties": [
|
||||
{
|
||||
"name": "UsesRemaining",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Poison",
|
||||
"type": "Server.Poison",
|
||||
"rule": "PrimitiveUOTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"Poison"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "PoisonCharges",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
30
Projects/UOContent/Migrations/Server.Items.FukiyaDarts.v0.json
generated
Normal file
30
Projects/UOContent/Migrations/Server.Items.FukiyaDarts.v0.json
generated
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.FukiyaDarts",
|
||||
"properties": [
|
||||
{
|
||||
"name": "UsesRemaining",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Poison",
|
||||
"type": "Server.Poison",
|
||||
"rule": "PrimitiveUOTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"Poison"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "PoisonCharges",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.GlassblowingBook.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.GlassblowingBook.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.GlassblowingBook"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.Harp.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.Harp.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Harp"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.LapHarp.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.LapHarp.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.LapHarp"
|
||||
}
|
||||
30
Projects/UOContent/Migrations/Server.Items.LeatherNinjaBelt.v0.json
generated
Normal file
30
Projects/UOContent/Migrations/Server.Items.LeatherNinjaBelt.v0.json
generated
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.LeatherNinjaBelt",
|
||||
"properties": [
|
||||
{
|
||||
"name": "UsesRemaining",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Poison",
|
||||
"type": "Server.Poison",
|
||||
"rule": "PrimitiveUOTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"Poison"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "PoisonCharges",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.Lute.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.Lute.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Lute"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.MasonryBook.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.MasonryBook.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.MasonryBook"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.Sand.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.Sand.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Sand"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.SandMiningBook.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.SandMiningBook.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.SandMiningBook"
|
||||
}
|
||||
30
Projects/UOContent/Migrations/Server.Items.Shuriken.v0.json
generated
Normal file
30
Projects/UOContent/Migrations/Server.Items.Shuriken.v0.json
generated
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Shuriken",
|
||||
"properties": [
|
||||
{
|
||||
"name": "UsesRemaining",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Poison",
|
||||
"type": "Server.Poison",
|
||||
"rule": "PrimitiveUOTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"Poison"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "PoisonCharges",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.SmokeBomb.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.SmokeBomb.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.SmokeBomb"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.StoneMiningBook.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.StoneMiningBook.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.StoneMiningBook"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.Tambourine.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.Tambourine.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Tambourine"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.TambourineTassel.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Items.TambourineTassel.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.TambourineTassel"
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue