fix: Localizes specialized books, codegens instruments (#1352)
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39 changed files with 1527 additions and 1866 deletions
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@ -1,121 +1,63 @@
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using System;
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using ModernUO.Serialization;
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using Server.Engines.Craft;
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namespace Server.Items
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namespace Server.Items;
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[Flippable(0x27AC, 0x27F7)]
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[SerializationGenerator(0, false)]
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public partial class Shuriken : Item, ICraftable, INinjaAmmo
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{
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[Flippable(0x27AC, 0x27F7)]
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public class Shuriken : Item, ICraftable, INinjaAmmo
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _usesRemaining;
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Poison _poison;
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[InvalidateProperties]
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _poisonCharges;
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[Constructible]
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public Shuriken(int amount = 1) : base(0x27AC)
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{
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private Poison m_Poison;
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private int m_PoisonCharges;
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private int m_UsesRemaining;
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Weight = 1.0;
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_usesRemaining = amount;
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}
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[Constructible]
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public Shuriken(int amount = 1) : base(0x27AC)
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public int OnCraft(
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int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue
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)
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{
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if (quality == 2)
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{
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Weight = 1.0;
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m_UsesRemaining = amount;
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UsesRemaining *= 2;
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}
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public Shuriken(Serial serial) : base(serial)
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return quality;
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}
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bool IUsesRemaining.ShowUsesRemaining
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{
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get => true;
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set { }
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~
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if (_poison != null && _poisonCharges > 0)
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{
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}
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public int OnCraft(
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int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue
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)
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{
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if (quality == 2)
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{
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UsesRemaining *= 2;
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}
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return quality;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Poison Poison
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{
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get => m_Poison;
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set
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{
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m_Poison = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int PoisonCharges
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{
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get => m_PoisonCharges;
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set
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{
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m_PoisonCharges = value;
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InvalidateProperties();
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}
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}
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bool IUsesRemaining.ShowUsesRemaining
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{
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get => true;
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set { }
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
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if (m_Poison != null && m_PoisonCharges > 0)
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{
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list.Add(1062412 + m_Poison.Level, m_PoisonCharges);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_UsesRemaining);
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writer.Write(m_Poison);
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writer.Write(m_PoisonCharges);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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m_Poison = reader.ReadPoison();
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m_PoisonCharges = reader.ReadInt();
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break;
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}
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}
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list.Add(1062412 + _poison.Level, _poisonCharges);
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}
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}
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}
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