fix: Localizes specialized books, codegens instruments (#1352)

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Kamron Batman 2023-02-25 10:56:05 -08:00 • committed by GitHub
parent ac7c3522f4
commit f2fdc0321c
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39 changed files with 1527 additions and 1866 deletions

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@ -1,121 +1,63 @@
using System;
using ModernUO.Serialization;
using Server.Engines.Craft;
namespace Server.Items
namespace Server.Items;
[Flippable(0x27AC, 0x27F7)]
[SerializationGenerator(0, false)]
public partial class Shuriken : Item, ICraftable, INinjaAmmo
{
[Flippable(0x27AC, 0x27F7)]
public class Shuriken : Item, ICraftable, INinjaAmmo
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _usesRemaining;
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Poison _poison;
[InvalidateProperties]
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _poisonCharges;
[Constructible]
public Shuriken(int amount = 1) : base(0x27AC)
{
private Poison m_Poison;
private int m_PoisonCharges;
private int m_UsesRemaining;
Weight = 1.0;
_usesRemaining = amount;
}
[Constructible]
public Shuriken(int amount = 1) : base(0x27AC)
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
if (quality == 2)
{
Weight = 1.0;
m_UsesRemaining = amount;
UsesRemaining *= 2;
}
public Shuriken(Serial serial) : base(serial)
return quality;
}
bool IUsesRemaining.ShowUsesRemaining
{
get => true;
set { }
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~
if (_poison != null && _poisonCharges > 0)
{
}
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
if (quality == 2)
{
UsesRemaining *= 2;
}
return quality;
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get => m_UsesRemaining;
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Poison Poison
{
get => m_Poison;
set
{
m_Poison = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int PoisonCharges
{
get => m_PoisonCharges;
set
{
m_PoisonCharges = value;
InvalidateProperties();
}
}
bool IUsesRemaining.ShowUsesRemaining
{
get => true;
set { }
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
if (m_Poison != null && m_PoisonCharges > 0)
{
list.Add(1062412 + m_Poison.Level, m_PoisonCharges);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_UsesRemaining);
writer.Write(m_Poison);
writer.Write(m_PoisonCharges);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_UsesRemaining = reader.ReadInt();
m_Poison = reader.ReadPoison();
m_PoisonCharges = reader.ReadInt();
break;
}
}
list.Add(1062412 + _poison.Level, _poisonCharges);
}
}
}