fix: Code gens artifacts (#1168)
This commit is contained in:
parent
2c294b463c
commit
f31cc275bd
107 changed files with 1226 additions and 1932 deletions
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@ -19,7 +19,7 @@ public partial class TreasureMap : MapItem
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private static Point2D[] _locations;
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private static Point2D[] _havenLocations;
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private static Type[][] m_SpawnTypes =
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private static Type[][] _spawnTypes =
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{
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new[] { typeof(HeadlessOne), typeof(Skeleton) },
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new[] { typeof(Mongbat), typeof(Ratman), typeof(HeadlessOne), typeof(Skeleton), typeof(Zombie) },
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@ -194,13 +194,13 @@ public partial class TreasureMap : MapItem
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public static BaseCreature Spawn(int level, Point3D p, bool guardian)
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{
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if (level >= 0 && level < m_SpawnTypes.Length)
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if (level >= 0 && level < _spawnTypes.Length)
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{
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BaseCreature bc;
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try
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{
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bc = m_SpawnTypes[level].RandomElement().CreateInstance<BaseCreature>();
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bc = _spawnTypes[level].RandomElement().CreateInstance<BaseCreature>();
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}
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catch
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{
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@ -1,28 +1,12 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class AdmiralsHeartyRum : BeverageBottle
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{
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public class AdmiralsHeartyRum : BeverageBottle
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{
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[Constructible]
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public AdmiralsHeartyRum() : base(BeverageType.Ale) => Hue = 0x66C;
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[Constructible]
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public AdmiralsHeartyRum() : base(BeverageType.Ale) => Hue = 0x66C;
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public AdmiralsHeartyRum(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1063477;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public override int LabelNumber => 1063477;
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}
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@ -1,35 +1,19 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class AlchemistsBauble : GoldBracelet
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{
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public class AlchemistsBauble : GoldBracelet
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[Constructible]
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public AlchemistsBauble()
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{
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[Constructible]
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public AlchemistsBauble()
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{
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Hue = 0x290;
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SkillBonuses.SetValues(0, SkillName.Magery, 10.0);
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Attributes.EnhancePotions = 30;
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Attributes.LowerRegCost = 20;
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Resistances.Poison = 10;
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}
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public AlchemistsBauble(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070638;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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Hue = 0x290;
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SkillBonuses.SetValues(0, SkillName.Magery, 10.0);
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Attributes.EnhancePotions = 30;
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Attributes.LowerRegCost = 20;
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Resistances.Poison = 10;
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}
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public override int LabelNumber => 1070638;
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}
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@ -1,50 +1,34 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class ArcticDeathDealer : WarMace
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{
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public class ArcticDeathDealer : WarMace
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[Constructible]
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public ArcticDeathDealer()
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{
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[Constructible]
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public ArcticDeathDealer()
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{
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Hue = 0x480;
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WeaponAttributes.HitHarm = 33;
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WeaponAttributes.HitLowerAttack = 40;
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Attributes.WeaponSpeed = 20;
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Attributes.WeaponDamage = 40;
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WeaponAttributes.ResistColdBonus = 10;
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}
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Hue = 0x480;
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WeaponAttributes.HitHarm = 33;
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WeaponAttributes.HitLowerAttack = 40;
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Attributes.WeaponSpeed = 20;
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Attributes.WeaponDamage = 40;
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WeaponAttributes.ResistColdBonus = 10;
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}
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public ArcticDeathDealer(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1063481;
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public override int LabelNumber => 1063481;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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cold = 50;
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phys = 50;
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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cold = 50;
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phys = 50;
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pois = fire = nrgy = chaos = direct = 0;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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pois = fire = nrgy = chaos = direct = 0;
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}
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}
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@ -1,51 +1,35 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class BlazeOfDeath : Halberd
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{
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public class BlazeOfDeath : Halberd
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[Constructible]
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public BlazeOfDeath()
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{
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[Constructible]
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public BlazeOfDeath()
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{
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Hue = 0x501;
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WeaponAttributes.HitFireArea = 50;
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WeaponAttributes.HitFireball = 50;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.ResistFireBonus = 10;
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WeaponAttributes.LowerStatReq = 100;
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}
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Hue = 0x501;
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WeaponAttributes.HitFireArea = 50;
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WeaponAttributes.HitFireball = 50;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.ResistFireBonus = 10;
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WeaponAttributes.LowerStatReq = 100;
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}
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public BlazeOfDeath(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1063486;
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public override int LabelNumber => 1063486;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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fire = 50;
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phys = 50;
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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fire = 50;
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phys = 50;
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cold = pois = nrgy = chaos = direct = 0;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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cold = pois = nrgy = chaos = direct = 0;
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}
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}
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@ -1,38 +1,22 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class BowOfTheJukaKing : Bow
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{
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public class BowOfTheJukaKing : Bow
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[Constructible]
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public BowOfTheJukaKing()
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{
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[Constructible]
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public BowOfTheJukaKing()
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{
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Hue = 0x460;
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WeaponAttributes.HitMagicArrow = 25;
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Slayer = SlayerName.ReptilianDeath;
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Attributes.AttackChance = 15;
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Attributes.WeaponDamage = 40;
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}
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public BowOfTheJukaKing(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070636;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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Hue = 0x460;
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WeaponAttributes.HitMagicArrow = 25;
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Slayer = SlayerName.ReptilianDeath;
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Attributes.AttackChance = 15;
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Attributes.WeaponDamage = 40;
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}
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public override int LabelNumber => 1070636;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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@ -1,55 +1,30 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class BurglarsBandana : Bandana
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{
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public class BurglarsBandana : Bandana
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[Constructible]
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public BurglarsBandana()
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{
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[Constructible]
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public BurglarsBandana()
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{
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Hue = Utility.RandomBool() ? 0x58C : 0x10;
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Hue = Utility.RandomBool() ? 0x58C : 0x10;
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SkillBonuses.SetValues(0, SkillName.Stealing, 10.0);
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SkillBonuses.SetValues(1, SkillName.Stealth, 10.0);
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SkillBonuses.SetValues(2, SkillName.Snooping, 10.0);
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SkillBonuses.SetValues(0, SkillName.Stealing, 10.0);
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SkillBonuses.SetValues(1, SkillName.Stealth, 10.0);
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SkillBonuses.SetValues(2, SkillName.Snooping, 10.0);
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Attributes.BonusDex = 5;
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}
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public BurglarsBandana(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1063473;
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public override int BasePhysicalResistance => 10;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 10;
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public override int BaseEnergyResistance => 10;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(2);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (version < 2)
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{
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Resistances.Physical = 0;
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Resistances.Fire = 0;
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Resistances.Cold = 0;
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Resistances.Poison = 0;
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Resistances.Energy = 0;
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}
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}
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Attributes.BonusDex = 5;
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}
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public override int LabelNumber => 1063473;
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public override int BasePhysicalResistance => 10;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 10;
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public override int BaseEnergyResistance => 10;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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@ -1,30 +1,12 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class CandelabraOfSouls : Item
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{
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public class CandelabraOfSouls : Item
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[Constructible]
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public CandelabraOfSouls() : base(0xB26)
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{
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[Constructible]
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public CandelabraOfSouls() : base(0xB26)
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{
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}
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public CandelabraOfSouls(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1063478;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,44 +1,23 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class CaptainQuacklebushsCutlass : Cutlass
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{
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public class CaptainQuacklebushsCutlass : Cutlass
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[Constructible]
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public CaptainQuacklebushsCutlass()
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{
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[Constructible]
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public CaptainQuacklebushsCutlass()
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{
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Hue = 0x66C;
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Attributes.BonusDex = 5;
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Attributes.AttackChance = 10;
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Attributes.WeaponSpeed = 20;
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Attributes.WeaponDamage = 50;
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WeaponAttributes.UseBestSkill = 1;
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}
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public CaptainQuacklebushsCutlass(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1063474;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Attributes.AttackChance == 50)
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{
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Attributes.AttackChance = 10;
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}
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}
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Hue = 0x66C;
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Attributes.BonusDex = 5;
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Attributes.AttackChance = 10;
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Attributes.WeaponSpeed = 20;
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Attributes.WeaponDamage = 50;
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WeaponAttributes.UseBestSkill = 1;
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}
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public override int LabelNumber => 1063474;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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@ -1,41 +1,25 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class CavortingClub : Club
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{
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public class CavortingClub : Club
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[Constructible]
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public CavortingClub()
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{
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[Constructible]
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public CavortingClub()
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{
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Hue = 0x593;
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WeaponAttributes.SelfRepair = 3;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.ResistFireBonus = 8;
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WeaponAttributes.ResistColdBonus = 8;
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WeaponAttributes.ResistPoisonBonus = 8;
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WeaponAttributes.ResistEnergyBonus = 8;
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}
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public CavortingClub(Serial serial) : base(serial)
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{
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||||
}
|
||||
|
||||
public override int LabelNumber => 1063472;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
Hue = 0x593;
|
||||
WeaponAttributes.SelfRepair = 3;
|
||||
Attributes.WeaponSpeed = 25;
|
||||
Attributes.WeaponDamage = 35;
|
||||
WeaponAttributes.ResistFireBonus = 8;
|
||||
WeaponAttributes.ResistColdBonus = 8;
|
||||
WeaponAttributes.ResistPoisonBonus = 8;
|
||||
WeaponAttributes.ResistEnergyBonus = 8;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063472;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,50 +1,33 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ColdBlood : Cleaver
|
||||
{
|
||||
public class ColdBlood : Cleaver
|
||||
[Constructible]
|
||||
public ColdBlood()
|
||||
{
|
||||
[Constructible]
|
||||
public ColdBlood()
|
||||
{
|
||||
Hue = 0x4F2;
|
||||
Hue = 0x4F2;
|
||||
|
||||
Attributes.WeaponSpeed = 40;
|
||||
Attributes.WeaponSpeed = 40;
|
||||
|
||||
Attributes.BonusHits = 6;
|
||||
Attributes.BonusStam = 6;
|
||||
Attributes.BonusMana = 6;
|
||||
}
|
||||
Attributes.BonusHits = 6;
|
||||
Attributes.BonusStam = 6;
|
||||
Attributes.BonusMana = 6;
|
||||
}
|
||||
|
||||
public ColdBlood(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1070818; // Cold Blood
|
||||
|
||||
public override int LabelNumber => 1070818; // Cold Blood
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
cold = 100;
|
||||
|
||||
fire = phys = pois = nrgy = chaos = direct = 0;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
cold = 100;
|
||||
fire = phys = pois = nrgy = chaos = direct = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,58 +1,27 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DreadPirateHat : TricorneHat
|
||||
{
|
||||
public class DreadPirateHat : TricorneHat
|
||||
[Constructible]
|
||||
public DreadPirateHat()
|
||||
{
|
||||
[Constructible]
|
||||
public DreadPirateHat()
|
||||
{
|
||||
Hue = 0x497;
|
||||
Hue = 0x497;
|
||||
|
||||
SkillBonuses.SetValues(0, Utility.RandomCombatSkill(), 10.0);
|
||||
SkillBonuses.SetValues(0, Utility.RandomCombatSkill(), 10.0);
|
||||
|
||||
Attributes.BonusDex = 8;
|
||||
Attributes.AttackChance = 10;
|
||||
Attributes.NightSight = 1;
|
||||
}
|
||||
|
||||
public DreadPirateHat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063467;
|
||||
|
||||
public override int BaseColdResistance => 14;
|
||||
public override int BasePoisonResistance => 10;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(3);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (version < 3)
|
||||
{
|
||||
Resistances.Cold = 0;
|
||||
Resistances.Poison = 0;
|
||||
}
|
||||
|
||||
if (version < 1)
|
||||
{
|
||||
Attributes.Luck = 0;
|
||||
Attributes.AttackChance = 10;
|
||||
Attributes.NightSight = 1;
|
||||
SkillBonuses.SetValues(0, Utility.RandomCombatSkill(), 10.0);
|
||||
SkillBonuses.SetBonus(1, 0);
|
||||
}
|
||||
}
|
||||
Attributes.BonusDex = 8;
|
||||
Attributes.AttackChance = 10;
|
||||
Attributes.NightSight = 1;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063467;
|
||||
|
||||
public override int BaseColdResistance => 14;
|
||||
public override int BasePoisonResistance => 10;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,39 +1,23 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class EnchantedTitanLegBone : ShortSpear
|
||||
{
|
||||
public class EnchantedTitanLegBone : ShortSpear
|
||||
[Constructible]
|
||||
public EnchantedTitanLegBone()
|
||||
{
|
||||
[Constructible]
|
||||
public EnchantedTitanLegBone()
|
||||
{
|
||||
Hue = 0x8A5;
|
||||
WeaponAttributes.HitLowerDefend = 40;
|
||||
WeaponAttributes.HitLightning = 40;
|
||||
Attributes.AttackChance = 10;
|
||||
Attributes.WeaponDamage = 20;
|
||||
WeaponAttributes.ResistPhysicalBonus = 10;
|
||||
}
|
||||
|
||||
public EnchantedTitanLegBone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063482;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
Hue = 0x8A5;
|
||||
WeaponAttributes.HitLowerDefend = 40;
|
||||
WeaponAttributes.HitLightning = 40;
|
||||
Attributes.AttackChance = 10;
|
||||
Attributes.WeaponDamage = 20;
|
||||
WeaponAttributes.ResistPhysicalBonus = 10;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063482;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,33 +1,12 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GhostShipAnchor : Item
|
||||
{
|
||||
public class GhostShipAnchor : Item
|
||||
{
|
||||
[Constructible]
|
||||
public GhostShipAnchor() : base(0x14F7) => Hue = 0x47E;
|
||||
[Constructible]
|
||||
public GhostShipAnchor() : base(0x14F7) => Hue = 0x47E;
|
||||
|
||||
public GhostShipAnchor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070816; // Ghost Ship Anchor
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (ItemID == 0x1F47)
|
||||
{
|
||||
ItemID = 0x14F7;
|
||||
}
|
||||
}
|
||||
}
|
||||
public override int LabelNumber => 1070816; // Ghost Ship Anchor
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,39 +1,23 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GlovesOfThePugilist : LeatherGloves
|
||||
{
|
||||
public class GlovesOfThePugilist : LeatherGloves
|
||||
[Constructible]
|
||||
public GlovesOfThePugilist()
|
||||
{
|
||||
[Constructible]
|
||||
public GlovesOfThePugilist()
|
||||
{
|
||||
Hue = 0x6D1;
|
||||
SkillBonuses.SetValues(0, SkillName.Wrestling, 10.0);
|
||||
Attributes.BonusDex = 8;
|
||||
Attributes.WeaponDamage = 15;
|
||||
}
|
||||
|
||||
public GlovesOfThePugilist(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070690;
|
||||
|
||||
public override int BasePhysicalResistance => 18;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
Hue = 0x6D1;
|
||||
SkillBonuses.SetValues(0, SkillName.Wrestling, 10.0);
|
||||
Attributes.BonusDex = 8;
|
||||
Attributes.WeaponDamage = 15;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070690;
|
||||
|
||||
public override int BasePhysicalResistance => 18;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,30 +1,14 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GoldBricks : Item
|
||||
{
|
||||
public class GoldBricks : Item
|
||||
[Constructible]
|
||||
public GoldBricks() : base(0x1BEB)
|
||||
{
|
||||
[Constructible]
|
||||
public GoldBricks() : base(0x1BEB)
|
||||
{
|
||||
}
|
||||
|
||||
public GoldBricks(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063489;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063489;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,36 +1,20 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GwennosHarp : LapHarp
|
||||
{
|
||||
public class GwennosHarp : LapHarp
|
||||
[Constructible]
|
||||
public GwennosHarp()
|
||||
{
|
||||
[Constructible]
|
||||
public GwennosHarp()
|
||||
{
|
||||
Hue = 0x47E;
|
||||
Slayer = SlayerName.Repond;
|
||||
Slayer2 = SlayerName.ReptilianDeath;
|
||||
}
|
||||
|
||||
public GwennosHarp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063480;
|
||||
|
||||
public override int InitMinUses => 1600;
|
||||
public override int InitMaxUses => 1600;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
Hue = 0x47E;
|
||||
Slayer = SlayerName.Repond;
|
||||
Slayer2 = SlayerName.ReptilianDeath;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063480;
|
||||
|
||||
public override int InitMinUses => 1600;
|
||||
public override int InitMaxUses => 1600;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,44 +1,28 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class HeartOfTheLion : PlateChest
|
||||
{
|
||||
public class HeartOfTheLion : PlateChest
|
||||
[Constructible]
|
||||
public HeartOfTheLion()
|
||||
{
|
||||
[Constructible]
|
||||
public HeartOfTheLion()
|
||||
{
|
||||
Hue = 0x501;
|
||||
Attributes.Luck = 95;
|
||||
Attributes.DefendChance = 15;
|
||||
ArmorAttributes.LowerStatReq = 100;
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public HeartOfTheLion(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070817; // Heart of the Lion
|
||||
|
||||
public override int BasePhysicalResistance => 15;
|
||||
public override int BaseFireResistance => 10;
|
||||
public override int BaseColdResistance => 10;
|
||||
public override int BasePoisonResistance => 10;
|
||||
public override int BaseEnergyResistance => 10;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
Hue = 0x501;
|
||||
Attributes.Luck = 95;
|
||||
Attributes.DefendChance = 15;
|
||||
ArmorAttributes.LowerStatReq = 100;
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070817; // Heart of the Lion
|
||||
|
||||
public override int BasePhysicalResistance => 15;
|
||||
public override int BaseFireResistance => 10;
|
||||
public override int BaseColdResistance => 10;
|
||||
public override int BasePoisonResistance => 10;
|
||||
public override int BaseEnergyResistance => 10;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,37 +1,20 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class IolosLute : Lute
|
||||
{
|
||||
public class IolosLute : Lute
|
||||
[Constructible]
|
||||
public IolosLute()
|
||||
{
|
||||
[Constructible]
|
||||
public IolosLute()
|
||||
{
|
||||
Hue = 0x47E;
|
||||
Slayer = SlayerName.Silver;
|
||||
// Slayer2 = SlayerName.DaemonDismissal;
|
||||
Slayer2 = SlayerName.Exorcism;
|
||||
}
|
||||
|
||||
public IolosLute(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063479;
|
||||
|
||||
public override int InitMinUses => 1600;
|
||||
public override int InitMaxUses => 1600;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
Hue = 0x47E;
|
||||
Slayer = SlayerName.Silver;
|
||||
Slayer2 = SlayerName.Exorcism;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063479;
|
||||
|
||||
public override int InitMinUses => 1600;
|
||||
public override int InitMaxUses => 1600;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,39 +1,23 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LunaLance : Lance
|
||||
{
|
||||
public class LunaLance : Lance
|
||||
[Constructible]
|
||||
public LunaLance()
|
||||
{
|
||||
[Constructible]
|
||||
public LunaLance()
|
||||
{
|
||||
Hue = 0x47E;
|
||||
SkillBonuses.SetValues(0, SkillName.Chivalry, 10.0);
|
||||
Attributes.BonusStr = 5;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 35;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public LunaLance(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063469;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
Hue = 0x47E;
|
||||
SkillBonuses.SetValues(0, SkillName.Chivalry, 10.0);
|
||||
Attributes.BonusStr = 5;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 35;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063469;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,49 +1,33 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class AegisOfGrace : DragonHelm
|
||||
{
|
||||
public class AegisOfGrace : DragonHelm
|
||||
[Constructible]
|
||||
public AegisOfGrace()
|
||||
{
|
||||
[Constructible]
|
||||
public AegisOfGrace()
|
||||
{
|
||||
SkillBonuses.SetValues(0, SkillName.MagicResist, 10.0);
|
||||
SkillBonuses.SetValues(0, SkillName.MagicResist, 10.0);
|
||||
|
||||
Attributes.DefendChance = 20;
|
||||
Attributes.DefendChance = 20;
|
||||
|
||||
ArmorAttributes.SelfRepair = 2;
|
||||
}
|
||||
|
||||
public AegisOfGrace(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075047; // Aegis of Grace
|
||||
|
||||
public override int BasePhysicalResistance => 10;
|
||||
public override int BaseFireResistance => 9;
|
||||
public override int BaseColdResistance => 7;
|
||||
public override int BasePoisonResistance => 7;
|
||||
public override int BaseEnergyResistance => 15;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon;
|
||||
public override CraftResource DefaultResource => CraftResource.Iron;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
ArmorAttributes.SelfRepair = 2;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075047; // Aegis of Grace
|
||||
|
||||
public override int BasePhysicalResistance => 10;
|
||||
public override int BaseFireResistance => 9;
|
||||
public override int BaseColdResistance => 7;
|
||||
public override int BasePoisonResistance => 7;
|
||||
public override int BaseEnergyResistance => 15;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon;
|
||||
public override CraftResource DefaultResource => CraftResource.Iron;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,40 +1,24 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class BladeDance : RuneBlade
|
||||
{
|
||||
public class BladeDance : RuneBlade
|
||||
[Constructible]
|
||||
public BladeDance()
|
||||
{
|
||||
[Constructible]
|
||||
public BladeDance()
|
||||
{
|
||||
Hue = 0x66C;
|
||||
Hue = 0x66C;
|
||||
|
||||
Attributes.BonusMana = 8;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponDamage = 30;
|
||||
WeaponAttributes.HitLeechMana = 20;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public BladeDance(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075033; // Blade Dance
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
Attributes.BonusMana = 8;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponDamage = 30;
|
||||
WeaponAttributes.HitLeechMana = 20;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075033; // Blade Dance
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,45 +1,24 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class BloodwoodSpirit : BaseTalisman
|
||||
{
|
||||
public class BloodwoodSpirit : BaseTalisman
|
||||
[Constructible]
|
||||
public BloodwoodSpirit() : base(0x2F5A)
|
||||
{
|
||||
[Constructible]
|
||||
public BloodwoodSpirit() : base(0x2F5A)
|
||||
{
|
||||
Hue = 0x27;
|
||||
MaxChargeTime = 1200;
|
||||
Hue = 0x27;
|
||||
MaxChargeTime = 1200;
|
||||
|
||||
Removal = TalismanRemoval.Damage;
|
||||
Blessed = GetRandomBlessed();
|
||||
Protection = GetRandomProtection(false);
|
||||
Removal = TalismanRemoval.Damage;
|
||||
Blessed = GetRandomBlessed();
|
||||
Protection = GetRandomProtection(false);
|
||||
|
||||
SkillBonuses.SetValues(0, SkillName.SpiritSpeak, 10.0);
|
||||
SkillBonuses.SetValues(1, SkillName.Necromancy, 5.0);
|
||||
}
|
||||
|
||||
public BloodwoodSpirit(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075034; // Bloodwood Spirit
|
||||
public override bool ForceShowName => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (version == 0 && Protection?.IsEmpty != false)
|
||||
{
|
||||
Protection = GetRandomProtection(false);
|
||||
}
|
||||
}
|
||||
SkillBonuses.SetValues(0, SkillName.SpiritSpeak, 10.0);
|
||||
SkillBonuses.SetValues(1, SkillName.Necromancy, 5.0);
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075034; // Bloodwood Spirit
|
||||
public override bool ForceShowName => true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,40 +1,24 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class Bonesmasher : DiamondMace
|
||||
{
|
||||
public class Bonesmasher : DiamondMace
|
||||
[Constructible]
|
||||
public Bonesmasher()
|
||||
{
|
||||
[Constructible]
|
||||
public Bonesmasher()
|
||||
{
|
||||
ItemID = 0x2D30;
|
||||
Hue = 0x482;
|
||||
ItemID = 0x2D30;
|
||||
Hue = 0x482;
|
||||
|
||||
SkillBonuses.SetValues(0, SkillName.Macing, 10.0);
|
||||
SkillBonuses.SetValues(0, SkillName.Macing, 10.0);
|
||||
|
||||
WeaponAttributes.HitLeechMana = 40;
|
||||
WeaponAttributes.SelfRepair = 2;
|
||||
}
|
||||
|
||||
public Bonesmasher(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075030; // Bonesmasher
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
WeaponAttributes.HitLeechMana = 40;
|
||||
WeaponAttributes.SelfRepair = 2;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075030; // Bonesmasher
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,48 +1,32 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class Boomstick : WildStaff
|
||||
{
|
||||
public class Boomstick : WildStaff
|
||||
[Constructible]
|
||||
public Boomstick()
|
||||
{
|
||||
[Constructible]
|
||||
public Boomstick()
|
||||
{
|
||||
Hue = 0x25;
|
||||
Hue = 0x25;
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.RegenMana = 3;
|
||||
Attributes.CastSpeed = 1;
|
||||
Attributes.LowerRegCost = 20;
|
||||
}
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.RegenMana = 3;
|
||||
Attributes.CastSpeed = 1;
|
||||
Attributes.LowerRegCost = 20;
|
||||
}
|
||||
|
||||
public Boomstick(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1075032; // Boomstick
|
||||
|
||||
public override int LabelNumber => 1075032; // Boomstick
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
phys = fire = cold = pois = nrgy = direct = 0;
|
||||
chaos = 100;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
phys = fire = cold = pois = nrgy = direct = 0;
|
||||
chaos = 100;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,51 +1,29 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class BrightsightLenses : ElvenGlasses
|
||||
{
|
||||
public class BrightsightLenses : ElvenGlasses
|
||||
[Constructible]
|
||||
public BrightsightLenses()
|
||||
{
|
||||
[Constructible]
|
||||
public BrightsightLenses()
|
||||
{
|
||||
Hue = 0x501;
|
||||
Hue = 0x501;
|
||||
|
||||
Attributes.NightSight = 1;
|
||||
Attributes.RegenMana = 3;
|
||||
Attributes.NightSight = 1;
|
||||
Attributes.RegenMana = 3;
|
||||
|
||||
ArmorAttributes.SelfRepair = 3;
|
||||
}
|
||||
|
||||
public BrightsightLenses(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075039; // Brightsight Lenses
|
||||
|
||||
public override int BasePhysicalResistance => 9;
|
||||
public override int BaseFireResistance => 29;
|
||||
public override int BaseColdResistance => 7;
|
||||
public override int BasePoisonResistance => 8;
|
||||
public override int BaseEnergyResistance => 7;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (version < 1)
|
||||
{
|
||||
_weaponAttributes.SelfRepair = 0;
|
||||
ArmorAttributes.SelfRepair = 3;
|
||||
}
|
||||
}
|
||||
ArmorAttributes.SelfRepair = 3;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075039; // Brightsight Lenses
|
||||
|
||||
public override int BasePhysicalResistance => 9;
|
||||
public override int BaseFireResistance => 29;
|
||||
public override int BaseColdResistance => 7;
|
||||
public override int BasePoisonResistance => 8;
|
||||
public override int BaseEnergyResistance => 7;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,45 +1,29 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class FeyLeggings : ChainLegs
|
||||
{
|
||||
public class FeyLeggings : ChainLegs
|
||||
[Constructible]
|
||||
public FeyLeggings()
|
||||
{
|
||||
[Constructible]
|
||||
public FeyLeggings()
|
||||
{
|
||||
Attributes.BonusHits = 6;
|
||||
Attributes.DefendChance = 20;
|
||||
Attributes.BonusHits = 6;
|
||||
Attributes.DefendChance = 20;
|
||||
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public FeyLeggings(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075041; // Fey Leggings
|
||||
|
||||
public override int BasePhysicalResistance => 12;
|
||||
public override int BaseFireResistance => 8;
|
||||
public override int BaseColdResistance => 7;
|
||||
public override int BasePoisonResistance => 4;
|
||||
public override int BaseEnergyResistance => 19;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075041; // Fey Leggings
|
||||
|
||||
public override int BasePhysicalResistance => 12;
|
||||
public override int BaseFireResistance => 8;
|
||||
public override int BaseColdResistance => 7;
|
||||
public override int BasePoisonResistance => 4;
|
||||
public override int BaseEnergyResistance => 19;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override int RequiredRaces => Race.AllowElvesOnly;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,43 +1,27 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class FleshRipper : AssassinSpike
|
||||
{
|
||||
public class FleshRipper : AssassinSpike
|
||||
[Constructible]
|
||||
public FleshRipper()
|
||||
{
|
||||
[Constructible]
|
||||
public FleshRipper()
|
||||
{
|
||||
Hue = 0x341;
|
||||
Hue = 0x341;
|
||||
|
||||
SkillBonuses.SetValues(0, SkillName.Anatomy, 10.0);
|
||||
SkillBonuses.SetValues(0, SkillName.Anatomy, 10.0);
|
||||
|
||||
Attributes.BonusStr = 5;
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.WeaponSpeed = 40;
|
||||
Attributes.BonusStr = 5;
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.WeaponSpeed = 40;
|
||||
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
// TODO: Mage Slayer
|
||||
}
|
||||
|
||||
public FleshRipper(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075045; // Flesh Ripper
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
// TODO: Mage Slayer
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075045; // Flesh Ripper
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,45 +1,29 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class HelmOfSwiftness : WingedHelm
|
||||
{
|
||||
public class HelmOfSwiftness : WingedHelm
|
||||
[Constructible]
|
||||
public HelmOfSwiftness()
|
||||
{
|
||||
[Constructible]
|
||||
public HelmOfSwiftness()
|
||||
{
|
||||
Hue = 0x592;
|
||||
Hue = 0x592;
|
||||
|
||||
Attributes.BonusInt = 5;
|
||||
Attributes.CastSpeed = 1;
|
||||
Attributes.CastRecovery = 2;
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public HelmOfSwiftness(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075037; // Helm of Swiftness
|
||||
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 6;
|
||||
public override int BasePoisonResistance => 6;
|
||||
public override int BaseEnergyResistance => 8;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
Attributes.BonusInt = 5;
|
||||
Attributes.CastSpeed = 1;
|
||||
Attributes.CastRecovery = 2;
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075037; // Helm of Swiftness
|
||||
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 6;
|
||||
public override int BasePoisonResistance => 6;
|
||||
public override int BaseEnergyResistance => 8;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,39 +1,23 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class MelisandesCorrodedHatchet : Hatchet
|
||||
{
|
||||
public class MelisandesCorrodedHatchet : Hatchet
|
||||
[Constructible]
|
||||
public MelisandesCorrodedHatchet()
|
||||
{
|
||||
[Constructible]
|
||||
public MelisandesCorrodedHatchet()
|
||||
{
|
||||
Hue = 0x494;
|
||||
Hue = 0x494;
|
||||
|
||||
SkillBonuses.SetValues(0, SkillName.Lumberjacking, 5.0);
|
||||
SkillBonuses.SetValues(0, SkillName.Lumberjacking, 5.0);
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 15;
|
||||
Attributes.WeaponDamage = -50;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 15;
|
||||
Attributes.WeaponDamage = -50;
|
||||
|
||||
WeaponAttributes.SelfRepair = 4;
|
||||
}
|
||||
|
||||
public MelisandesCorrodedHatchet(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1072115; // Melisande's Corroded Hatchet
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
WeaponAttributes.SelfRepair = 4;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1072115; // Melisande's Corroded Hatchet
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,30 +1,14 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class PadsOfTheCuSidhe : FurBoots
|
||||
{
|
||||
public class PadsOfTheCuSidhe : FurBoots
|
||||
[Constructible]
|
||||
public PadsOfTheCuSidhe() : base(0x47E)
|
||||
{
|
||||
[Constructible]
|
||||
public PadsOfTheCuSidhe() : base(0x47E)
|
||||
{
|
||||
}
|
||||
|
||||
public PadsOfTheCuSidhe(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075048; // Pads of the Cu Sidhe
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075048; // Pads of the Cu Sidhe
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,41 +1,25 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class QuiverOfElements : BaseQuiver
|
||||
{
|
||||
public class QuiverOfElements : BaseQuiver
|
||||
[Constructible]
|
||||
public QuiverOfElements()
|
||||
{
|
||||
[Constructible]
|
||||
public QuiverOfElements()
|
||||
{
|
||||
Hue = 0xEB;
|
||||
WeightReduction = 50;
|
||||
}
|
||||
Hue = 0xEB;
|
||||
WeightReduction = 50;
|
||||
}
|
||||
|
||||
public QuiverOfElements(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1075040; // Quiver of the Elements
|
||||
|
||||
public override int LabelNumber => 1075040; // Quiver of the Elements
|
||||
|
||||
public override void AlterBowDamage(
|
||||
ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy,
|
||||
ref int chaos, ref int direct
|
||||
)
|
||||
{
|
||||
phys = fire = cold = pois = nrgy = direct = 0;
|
||||
chaos = 100;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
public override void AlterBowDamage(
|
||||
ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy,
|
||||
ref int chaos, ref int direct
|
||||
)
|
||||
{
|
||||
phys = fire = cold = pois = nrgy = direct = 0;
|
||||
chaos = 100;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,43 +1,27 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class QuiverOfRage : BaseQuiver
|
||||
{
|
||||
public class QuiverOfRage : BaseQuiver
|
||||
[Constructible]
|
||||
public QuiverOfRage()
|
||||
{
|
||||
[Constructible]
|
||||
public QuiverOfRage()
|
||||
{
|
||||
Hue = 0x24C;
|
||||
Hue = 0x24C;
|
||||
|
||||
WeightReduction = 25;
|
||||
DamageIncrease = 10;
|
||||
}
|
||||
WeightReduction = 25;
|
||||
DamageIncrease = 10;
|
||||
}
|
||||
|
||||
public QuiverOfRage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1075038; // Quiver of Rage
|
||||
|
||||
public override int LabelNumber => 1075038; // Quiver of Rage
|
||||
|
||||
public override void AlterBowDamage(
|
||||
ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy,
|
||||
ref int chaos, ref int direct
|
||||
)
|
||||
{
|
||||
chaos = direct = 0;
|
||||
phys = fire = cold = pois = nrgy = 20;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
public override void AlterBowDamage(
|
||||
ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy,
|
||||
ref int chaos, ref int direct
|
||||
)
|
||||
{
|
||||
chaos = direct = 0;
|
||||
phys = fire = cold = pois = nrgy = 20;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,41 +1,25 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class RaedsGlory : WarCleaver
|
||||
{
|
||||
public class RaedsGlory : WarCleaver
|
||||
[Constructible]
|
||||
public RaedsGlory()
|
||||
{
|
||||
[Constructible]
|
||||
public RaedsGlory()
|
||||
{
|
||||
ItemID = 0x2D23;
|
||||
Hue = 0x1E6;
|
||||
ItemID = 0x2D23;
|
||||
Hue = 0x1E6;
|
||||
|
||||
Attributes.BonusMana = 8;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.BonusMana = 8;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
|
||||
WeaponAttributes.HitLeechHits = 40;
|
||||
}
|
||||
|
||||
public RaedsGlory(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075036; // Raed's Glory
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
WeaponAttributes.HitLeechHits = 40;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075036; // Raed's Glory
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,39 +1,23 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class RighteousAnger : ElvenMachete
|
||||
{
|
||||
public class RighteousAnger : ElvenMachete
|
||||
[Constructible]
|
||||
public RighteousAnger()
|
||||
{
|
||||
[Constructible]
|
||||
public RighteousAnger()
|
||||
{
|
||||
Hue = 0x284;
|
||||
Hue = 0x284;
|
||||
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.DefendChance = 5;
|
||||
Attributes.WeaponSpeed = 35;
|
||||
Attributes.WeaponDamage = 40;
|
||||
}
|
||||
|
||||
public RighteousAnger(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075049; // Righteous Anger
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.DefendChance = 5;
|
||||
Attributes.WeaponSpeed = 35;
|
||||
Attributes.WeaponDamage = 40;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075049; // Righteous Anger
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,36 +1,20 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[Flippable(0x1F03, 0x1F04)]
|
||||
[SerializationGenerator(0)]
|
||||
public partial class RobeOfTheEclipse : BaseOuterTorso
|
||||
{
|
||||
[Flippable(0x1F03, 0x1F04)]
|
||||
public class RobeOfTheEclipse : BaseOuterTorso
|
||||
[Constructible]
|
||||
public RobeOfTheEclipse() : base(0x1F03, 0x486)
|
||||
{
|
||||
[Constructible]
|
||||
public RobeOfTheEclipse() : base(0x1F03, 0x486)
|
||||
{
|
||||
Weight = 3.0;
|
||||
Weight = 3.0;
|
||||
|
||||
Attributes.Luck = 95;
|
||||
Attributes.Luck = 95;
|
||||
|
||||
// TODO: Supports arcane?
|
||||
}
|
||||
|
||||
public RobeOfTheEclipse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075082; // Robe of the Eclipse
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
// TODO: Supports arcane?
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075082; // Robe of the Eclipse
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,37 +1,21 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[Flippable(0x1F03, 0x1F04)]
|
||||
[SerializationGenerator(0)]
|
||||
public partial class RobeOfTheEquinox : BaseOuterTorso
|
||||
{
|
||||
[Flippable(0x1F03, 0x1F04)]
|
||||
public class RobeOfTheEquinox : BaseOuterTorso
|
||||
[Constructible]
|
||||
public RobeOfTheEquinox() : base(0x1F04, 0xD6)
|
||||
{
|
||||
[Constructible]
|
||||
public RobeOfTheEquinox() : base(0x1F04, 0xD6)
|
||||
{
|
||||
Weight = 3.0;
|
||||
Weight = 3.0;
|
||||
|
||||
Attributes.Luck = 95;
|
||||
Attributes.Luck = 95;
|
||||
|
||||
// TODO: Supports arcane?
|
||||
// TODO: Elves Only
|
||||
}
|
||||
|
||||
public RobeOfTheEquinox(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075042; // Robe of the Equinox
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
// TODO: Supports arcane?
|
||||
// TODO: Elves Only
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075042; // Robe of the Equinox
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,50 +1,34 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class SoulSeeker : RadiantScimitar
|
||||
{
|
||||
public class SoulSeeker : RadiantScimitar
|
||||
[Constructible]
|
||||
public SoulSeeker()
|
||||
{
|
||||
[Constructible]
|
||||
public SoulSeeker()
|
||||
{
|
||||
Hue = 0x38C;
|
||||
Hue = 0x38C;
|
||||
|
||||
WeaponAttributes.HitLeechStam = 40;
|
||||
WeaponAttributes.HitLeechMana = 40;
|
||||
WeaponAttributes.HitLeechHits = 40;
|
||||
Attributes.WeaponSpeed = 60;
|
||||
Slayer = SlayerName.Repond;
|
||||
}
|
||||
WeaponAttributes.HitLeechStam = 40;
|
||||
WeaponAttributes.HitLeechMana = 40;
|
||||
WeaponAttributes.HitLeechHits = 40;
|
||||
Attributes.WeaponSpeed = 60;
|
||||
Slayer = SlayerName.Repond;
|
||||
}
|
||||
|
||||
public SoulSeeker(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1075046; // Soul Seeker
|
||||
|
||||
public override int LabelNumber => 1075046; // Soul Seeker
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
cold = 100;
|
||||
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
cold = 100;
|
||||
|
||||
pois = fire = phys = nrgy = chaos = direct = 0;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
pois = fire = phys = nrgy = chaos = direct = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,44 +1,28 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class TalonBite : OrnateAxe
|
||||
{
|
||||
public class TalonBite : OrnateAxe
|
||||
[Constructible]
|
||||
public TalonBite()
|
||||
{
|
||||
[Constructible]
|
||||
public TalonBite()
|
||||
{
|
||||
ItemID = 0x2D34;
|
||||
Hue = 0x47E;
|
||||
ItemID = 0x2D34;
|
||||
Hue = 0x47E;
|
||||
|
||||
SkillBonuses.SetValues(0, SkillName.Tactics, 10.0);
|
||||
SkillBonuses.SetValues(0, SkillName.Tactics, 10.0);
|
||||
|
||||
Attributes.BonusDex = 8;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 35;
|
||||
Attributes.BonusDex = 8;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 35;
|
||||
|
||||
WeaponAttributes.HitHarm = 33;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public TalonBite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075029; // Talon Bite
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
WeaponAttributes.HitHarm = 33;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075029; // Talon Bite
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,49 +1,27 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class TotemOfVoid : BaseTalisman
|
||||
{
|
||||
public class TotemOfVoid : BaseTalisman
|
||||
[Constructible]
|
||||
public TotemOfVoid() : base(0x2F5B)
|
||||
{
|
||||
[Constructible]
|
||||
public TotemOfVoid() : base(0x2F5B)
|
||||
{
|
||||
Hue = 0x2D0;
|
||||
MaxChargeTime = 1800;
|
||||
Hue = 0x2D0;
|
||||
MaxChargeTime = 1800;
|
||||
|
||||
Blessed = GetRandomBlessed();
|
||||
Protection = GetRandomProtection(false);
|
||||
Blessed = GetRandomBlessed();
|
||||
Protection = GetRandomProtection(false);
|
||||
|
||||
Attributes.RegenHits = 2;
|
||||
Attributes.LowerManaCost = 10;
|
||||
}
|
||||
|
||||
public TotemOfVoid(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075035; // Totem of the Void
|
||||
public override bool ForceShowName => true;
|
||||
|
||||
public override Type GetSummoner() => Utility.RandomBool() ? typeof(SummonedSkeletalKnight) : typeof(SummonedSheep);
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (version == 0 && Protection?.IsEmpty != false)
|
||||
{
|
||||
Protection = GetRandomProtection(false);
|
||||
}
|
||||
}
|
||||
Attributes.RegenHits = 2;
|
||||
Attributes.LowerManaCost = 10;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075035; // Totem of the Void
|
||||
public override bool ForceShowName => true;
|
||||
|
||||
public override Type GetSummoner() => Utility.RandomBool() ? typeof(SummonedSkeletalKnight) : typeof(SummonedSheep);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,48 +1,32 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class WildfireBow : ElvenCompositeLongbow
|
||||
{
|
||||
public class WildfireBow : ElvenCompositeLongbow
|
||||
[Constructible]
|
||||
public WildfireBow()
|
||||
{
|
||||
[Constructible]
|
||||
public WildfireBow()
|
||||
{
|
||||
Hue = 0x489;
|
||||
Hue = 0x489;
|
||||
|
||||
SkillBonuses.SetValues(0, SkillName.Archery, 10);
|
||||
WeaponAttributes.ResistFireBonus = 25;
|
||||
SkillBonuses.SetValues(0, SkillName.Archery, 10);
|
||||
WeaponAttributes.ResistFireBonus = 25;
|
||||
|
||||
Velocity = 15;
|
||||
}
|
||||
Velocity = 15;
|
||||
}
|
||||
|
||||
public WildfireBow(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1075044; // Wildfire Bow
|
||||
|
||||
public override int LabelNumber => 1075044; // Wildfire Bow
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
phys = cold = pois = nrgy = chaos = direct = 0;
|
||||
fire = 100;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
phys = cold = pois = nrgy = chaos = direct = 0;
|
||||
fire = 100;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,39 +1,23 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class Windsong : MagicalShortbow
|
||||
{
|
||||
public class Windsong : MagicalShortbow
|
||||
[Constructible]
|
||||
public Windsong()
|
||||
{
|
||||
[Constructible]
|
||||
public Windsong()
|
||||
{
|
||||
Hue = 0xF7;
|
||||
Hue = 0xF7;
|
||||
|
||||
Attributes.WeaponDamage = 35;
|
||||
WeaponAttributes.SelfRepair = 3;
|
||||
Attributes.WeaponDamage = 35;
|
||||
WeaponAttributes.SelfRepair = 3;
|
||||
|
||||
Velocity = 25;
|
||||
}
|
||||
|
||||
public Windsong(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075031; // Windsong
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
Velocity = 25;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1075031; // Windsong
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,39 +1,23 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class NightsKiss : Dagger
|
||||
{
|
||||
public class NightsKiss : Dagger
|
||||
[Constructible]
|
||||
public NightsKiss()
|
||||
{
|
||||
[Constructible]
|
||||
public NightsKiss()
|
||||
{
|
||||
ItemID = 0xF51;
|
||||
Hue = 0x455;
|
||||
WeaponAttributes.HitLeechHits = 40;
|
||||
Slayer = SlayerName.Repond;
|
||||
Attributes.WeaponSpeed = 30;
|
||||
Attributes.WeaponDamage = 35;
|
||||
}
|
||||
|
||||
public NightsKiss(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063475;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
ItemID = 0xF51;
|
||||
Hue = 0x455;
|
||||
WeaponAttributes.HitLeechHits = 40;
|
||||
Slayer = SlayerName.Repond;
|
||||
Attributes.WeaponSpeed = 30;
|
||||
Attributes.WeaponDamage = 35;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063475;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,50 +1,32 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class NoxRangersHeavyCrossbow : HeavyCrossbow
|
||||
{
|
||||
public class NoxRangersHeavyCrossbow : HeavyCrossbow
|
||||
[Constructible]
|
||||
public NoxRangersHeavyCrossbow()
|
||||
{
|
||||
[Constructible]
|
||||
public NoxRangersHeavyCrossbow()
|
||||
{
|
||||
Hue = 0x58C;
|
||||
WeaponAttributes.HitLeechStam = 40;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 30;
|
||||
Attributes.WeaponDamage = 20;
|
||||
WeaponAttributes.ResistPoisonBonus = 10;
|
||||
}
|
||||
Hue = 0x58C;
|
||||
WeaponAttributes.HitLeechStam = 40;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 30;
|
||||
Attributes.WeaponDamage = 20;
|
||||
WeaponAttributes.ResistPoisonBonus = 10;
|
||||
}
|
||||
|
||||
public NoxRangersHeavyCrossbow(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1063485;
|
||||
|
||||
public override int LabelNumber => 1063485;
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
pois = 50;
|
||||
phys = 50;
|
||||
|
||||
fire = cold = nrgy = chaos = direct = 0;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
pois = phys = 50;
|
||||
fire = cold = nrgy = chaos = direct = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,43 +1,27 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class OrcishVisage : OrcHelm
|
||||
{
|
||||
public class OrcishVisage : OrcHelm
|
||||
[Constructible]
|
||||
public OrcishVisage()
|
||||
{
|
||||
[Constructible]
|
||||
public OrcishVisage()
|
||||
{
|
||||
Hue = 0x592;
|
||||
ArmorAttributes.SelfRepair = 3;
|
||||
Attributes.BonusStr = 10;
|
||||
Attributes.BonusStam = 5;
|
||||
}
|
||||
|
||||
public OrcishVisage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070691;
|
||||
|
||||
public override int BasePhysicalResistance => 8;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
Hue = 0x592;
|
||||
ArmorAttributes.SelfRepair = 3;
|
||||
Attributes.BonusStr = 10;
|
||||
Attributes.BonusStam = 5;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070691;
|
||||
|
||||
public override int BasePhysicalResistance => 8;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,28 +1,12 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PhillipsWoodenSteed : MonsterStatuette
|
||||
{
|
||||
public class PhillipsWoodenSteed : MonsterStatuette
|
||||
{
|
||||
[Constructible]
|
||||
public PhillipsWoodenSteed() : base(MonsterStatuetteType.PhillipsWoodenSteed) => LootType = LootType.Regular;
|
||||
[Constructible]
|
||||
public PhillipsWoodenSteed() : base(MonsterStatuetteType.PhillipsWoodenSteed) => LootType = LootType.Regular;
|
||||
|
||||
public PhillipsWoodenSteed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,52 +1,35 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PixieSwatter : Scepter
|
||||
{
|
||||
public class PixieSwatter : Scepter
|
||||
[Constructible]
|
||||
public PixieSwatter()
|
||||
{
|
||||
[Constructible]
|
||||
public PixieSwatter()
|
||||
{
|
||||
Hue = 0x8A;
|
||||
WeaponAttributes.HitPoisonArea = 75;
|
||||
Attributes.WeaponSpeed = 30;
|
||||
Hue = 0x8A;
|
||||
WeaponAttributes.HitPoisonArea = 75;
|
||||
Attributes.WeaponSpeed = 30;
|
||||
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
WeaponAttributes.ResistFireBonus = 12;
|
||||
WeaponAttributes.ResistEnergyBonus = 12;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
WeaponAttributes.ResistFireBonus = 12;
|
||||
WeaponAttributes.ResistEnergyBonus = 12;
|
||||
|
||||
Slayer = SlayerName.Fey;
|
||||
}
|
||||
Slayer = SlayerName.Fey;
|
||||
}
|
||||
|
||||
public PixieSwatter(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1070854; // Pixie Swatter
|
||||
|
||||
public override int LabelNumber => 1070854; // Pixie Swatter
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
fire = 100;
|
||||
|
||||
cold = pois = phys = nrgy = chaos = direct = 0;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
fire = 100;
|
||||
cold = pois = phys = nrgy = chaos = direct = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,53 +1,26 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PolarBearMask : BearMask
|
||||
{
|
||||
public class PolarBearMask : BearMask
|
||||
[Constructible]
|
||||
public PolarBearMask()
|
||||
{
|
||||
[Constructible]
|
||||
public PolarBearMask()
|
||||
{
|
||||
Hue = 0x481;
|
||||
Hue = 0x481;
|
||||
|
||||
ClothingAttributes.SelfRepair = 3;
|
||||
ClothingAttributes.SelfRepair = 3;
|
||||
|
||||
Attributes.RegenHits = 2;
|
||||
Attributes.NightSight = 1;
|
||||
}
|
||||
|
||||
public PolarBearMask(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070637;
|
||||
|
||||
public override int BasePhysicalResistance => 15;
|
||||
public override int BaseColdResistance => 21;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(2);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (version < 2)
|
||||
{
|
||||
Resistances.Physical = 0;
|
||||
Resistances.Cold = 0;
|
||||
}
|
||||
|
||||
if (Attributes.NightSight == 0)
|
||||
{
|
||||
Attributes.NightSight = 1;
|
||||
}
|
||||
}
|
||||
Attributes.RegenHits = 2;
|
||||
Attributes.NightSight = 1;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070637;
|
||||
|
||||
public override int BasePhysicalResistance => 15;
|
||||
public override int BaseColdResistance => 21;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,15 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SeahorseStatuette : MonsterStatuette
|
||||
{
|
||||
public class SeahorseStatuette : MonsterStatuette
|
||||
private static int[] _hues = { 0, 0x482, 0x489, 0x495, 0x4F2 };
|
||||
[Constructible]
|
||||
public SeahorseStatuette() : base(MonsterStatuetteType.Seahorse)
|
||||
{
|
||||
[Constructible]
|
||||
public SeahorseStatuette() : base(MonsterStatuetteType.Seahorse)
|
||||
{
|
||||
LootType = LootType.Regular;
|
||||
|
||||
Hue = Utility.RandomList(0, 0x482, 0x489, 0x495, 0x4F2);
|
||||
}
|
||||
|
||||
public SeahorseStatuette(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
LootType = LootType.Regular;
|
||||
Hue = _hues.RandomElement();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,47 +1,31 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ShieldOfInvulnerability : OrderShield
|
||||
{
|
||||
public class ShieldOfInvulnerability : OrderShield
|
||||
[Constructible]
|
||||
public ShieldOfInvulnerability()
|
||||
{
|
||||
[Constructible]
|
||||
public ShieldOfInvulnerability()
|
||||
{
|
||||
Hue = 0x4F2;
|
||||
Hue = 0x4F2;
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.ReflectPhysical = 10;
|
||||
Attributes.DefendChance = 15;
|
||||
ArmorAttributes.LowerStatReq = 100;
|
||||
}
|
||||
|
||||
public ShieldOfInvulnerability(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070693;
|
||||
|
||||
public override int BasePhysicalResistance => 8;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 0;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override bool Validate(Mobile m) => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.ReflectPhysical = 10;
|
||||
Attributes.DefendChance = 15;
|
||||
ArmorAttributes.LowerStatReq = 100;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070693;
|
||||
|
||||
public override int BasePhysicalResistance => 8;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 0;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override bool Validate(Mobile m) => true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,28 +1,12 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ShipModelOfTheHMSCape : Item
|
||||
{
|
||||
public class ShipModelOfTheHMSCape : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ShipModelOfTheHMSCape() : base(0x14F3) => Hue = 0x37B;
|
||||
[Constructible]
|
||||
public ShipModelOfTheHMSCape() : base(0x14F3) => Hue = 0x37B;
|
||||
|
||||
public ShipModelOfTheHMSCape(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063476;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override int LabelNumber => 1063476;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,39 +1,23 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class StaffOfPower : BlackStaff
|
||||
{
|
||||
public class StaffOfPower : BlackStaff
|
||||
[Constructible]
|
||||
public StaffOfPower()
|
||||
{
|
||||
[Constructible]
|
||||
public StaffOfPower()
|
||||
{
|
||||
Hue = 0x4F2;
|
||||
WeaponAttributes.MageWeapon = 15;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.SpellDamage = 5;
|
||||
Attributes.CastRecovery = 2;
|
||||
Attributes.LowerManaCost = 5;
|
||||
}
|
||||
|
||||
public StaffOfPower(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070692;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
Hue = 0x4F2;
|
||||
WeaponAttributes.MageWeapon = 15;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.SpellDamage = 5;
|
||||
Attributes.CastRecovery = 2;
|
||||
Attributes.LowerManaCost = 5;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1070692;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,44 +1,28 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class VioletCourage : FemalePlateChest
|
||||
{
|
||||
public class VioletCourage : FemalePlateChest
|
||||
[Constructible]
|
||||
public VioletCourage()
|
||||
{
|
||||
[Constructible]
|
||||
public VioletCourage()
|
||||
{
|
||||
Hue = 0x486;
|
||||
Attributes.Luck = 95;
|
||||
Attributes.DefendChance = 15;
|
||||
ArmorAttributes.LowerStatReq = 100;
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public VioletCourage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063471;
|
||||
|
||||
public override int BasePhysicalResistance => 14;
|
||||
public override int BaseFireResistance => 12;
|
||||
public override int BaseColdResistance => 12;
|
||||
public override int BasePoisonResistance => 8;
|
||||
public override int BaseEnergyResistance => 9;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
Hue = 0x486;
|
||||
Attributes.Luck = 95;
|
||||
Attributes.DefendChance = 15;
|
||||
ArmorAttributes.LowerStatReq = 100;
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1063471;
|
||||
|
||||
public override int BasePhysicalResistance => 14;
|
||||
public override int BaseFireResistance => 12;
|
||||
public override int BaseColdResistance => 12;
|
||||
public override int BasePoisonResistance => 8;
|
||||
public override int BaseEnergyResistance => 9;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,48 +1,31 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class WrathOfTheDryad : GnarledStaff
|
||||
{
|
||||
public class WrathOfTheDryad : GnarledStaff
|
||||
[Constructible]
|
||||
public WrathOfTheDryad()
|
||||
{
|
||||
[Constructible]
|
||||
public WrathOfTheDryad()
|
||||
{
|
||||
Hue = 0x29C;
|
||||
WeaponAttributes.HitLeechMana = 50;
|
||||
WeaponAttributes.HitLightning = 33;
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.WeaponDamage = 40;
|
||||
}
|
||||
Hue = 0x29C;
|
||||
WeaponAttributes.HitLeechMana = 50;
|
||||
WeaponAttributes.HitLightning = 33;
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.WeaponDamage = 40;
|
||||
}
|
||||
|
||||
public WrathOfTheDryad(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1070853; // Wrath of the Dryad
|
||||
|
||||
public override int LabelNumber => 1070853; // Wrath of the Dryad
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
pois = 100;
|
||||
|
||||
cold = fire = phys = nrgy = chaos = direct = 0;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
public override void GetDamageTypes(
|
||||
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
|
||||
out int nrgy, out int chaos, out int direct
|
||||
)
|
||||
{
|
||||
pois = 100;
|
||||
cold = fire = phys = nrgy = chaos = direct = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.AdmiralsHeartyRum"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.AegisOfGrace"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.AlchemistsBauble"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.ArcticDeathDealer"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BladeDance"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BlazeOfDeath"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BloodwoodSpirit"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Bonesmasher"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Boomstick"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BowOfTheJukaKing"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BrightsightLenses"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BurglarsBandana"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.CandelabraOfSouls"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.CaptainQuacklebushsCutlass"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.CavortingClub"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.ColdBlood"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.DreadPirateHat"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.EnchantedTitanLegBone"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.FeyLeggings"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.FleshRipper"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.GhostShipAnchor"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.GlovesOfThePugilist"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.GoldBricks"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.GwennosHarp"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.HeartOfTheLion"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.HelmOfSwiftness"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.IolosLute"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.LunaLance"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.MelisandesCorrodedHatchet"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.NightsKiss"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.NoxRangersHeavyCrossbow"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.OrcishVisage"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.PadsOfTheCuSidhe"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.PhillipsWoodenSteed"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.PixieSwatter"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.PolarBearMask"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.QuiverOfElements"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.QuiverOfRage"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.RaedsGlory"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.RighteousAnger"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.RobeOfTheEclipse"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.RobeOfTheEquinox"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.SeahorseStatuette"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.ShieldOfInvulnerability"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.ShipModelOfTheHMSCape"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.SoulSeeker"
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue