From f46780d5546ba964e1ac3d95cbfd03986e6339b8 Mon Sep 17 00:00:00 2001 From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com> Date: Sun, 23 Aug 2026 12:35:44 -0700 Subject: [PATCH] refactor: DamageMin/DamageMax need not be virtual either No overrides exist. Co-Authored-By: Claude Fable 5 --- Projects/UOContent/Mobiles/BaseCreature.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Projects/UOContent/Mobiles/BaseCreature.cs b/Projects/UOContent/Mobiles/BaseCreature.cs index e83095501..0713fd531 100644 --- a/Projects/UOContent/Mobiles/BaseCreature.cs +++ b/Projects/UOContent/Mobiles/BaseCreature.cs @@ -564,7 +564,7 @@ namespace Server.Mobiles private int ManaMaxSeedDefaultValue() => -1; [EncodedInt] - [SerializableField(30, isVirtual: true)] + [SerializableField(30)] [SaveFlag(nameof(ShouldSerializeDamageMin), nameof(DamageMinDefaultValue))] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _damageMin = -1; @@ -574,7 +574,7 @@ namespace Server.Mobiles private int DamageMinDefaultValue() => -1; [EncodedInt] - [SerializableField(31, isVirtual: true)] + [SerializableField(31)] [SaveFlag(nameof(ShouldSerializeDamageMax), nameof(DamageMaxDefaultValue))] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _damageMax = -1;