fix(core): Converts corpse packets (#400)
- [X] Converts corpse packets - [X] Some cleanup
This commit is contained in:
parent
764d303543
commit
f52e63f320
9 changed files with 210 additions and 245 deletions
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@ -0,0 +1,57 @@
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using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Tests;
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using Server.Tests.Network;
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using Xunit;
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namespace UOContent.Tests
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{
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public class PacketTests : IClassFixture<ServerFixture>
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{
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[Fact]
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public void TestCorpseEquipPacket()
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{
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var m = new Mobile(0x1);
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m.DefaultMobileInit();
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var weapon = new VikingSword();
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m.EquipItem(weapon);
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var c = new Corpse(m, m.Items);
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var expected = new CorpseEquip(m, c).Compile();
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendCorpseEquip(m, c);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Theory]
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[InlineData(ProtocolChanges.None)]
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[InlineData(ProtocolChanges.ContainerGridLines)]
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public void TestCorpseContainerPacket(ProtocolChanges changes)
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{
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var m = new Mobile(0x1);
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m.DefaultMobileInit();
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var weapon = new VikingSword();
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m.EquipItem(weapon);
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var c = new Corpse(m, m.Items);
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = changes;
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var expected = (ns.ContainerGridLines ? (Packet)new CorpseContent6017(m, c) : new CorpseContent(m, c)).Compile();
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ns.SendCorpseContent(m, c);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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}
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}
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@ -1,4 +1,5 @@
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using System.IO;
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using Server;
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using Server.Items;
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namespace Server.Network
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@ -1,18 +1,3 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ArrowPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network
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{
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public sealed class CancelArrow : Packet
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@ -1,5 +1,6 @@
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using System;
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using Server;
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using Server.Network;
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using Server.Tests;
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using Server.Tests.Network;
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using Xunit;
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@ -1,7 +1,6 @@
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using System;
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using Server.Network;
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namespace Server
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namespace Server.Network
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{
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public sealed class AddBuffPacket : Packet
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{
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@ -800,28 +800,14 @@ namespace Server.Items
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return m_Devourer.Devour(this); // Devour the corpse if it hasn't
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void SendCorpseContent(NetState ns)
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{
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if (ns.ContainerGridLines)
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{
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ns.Send(new CorpseContent6017(ns.Mobile, this));
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}
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else
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{
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ns.Send(new CorpseContent(ns.Mobile, this));
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}
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ns.Send(new CorpseEquip(ns.Mobile, this));
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}
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public override void SendInfoTo(NetState ns, ReadOnlySpan<byte> world, Span<byte> opl)
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public override void SendInfoTo(NetState ns, ReadOnlySpan<byte> world = default, Span<byte> opl = default)
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{
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base.SendInfoTo(ns, world, opl);
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if (((Body)Amount).IsHuman && ItemID == 0x2006)
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{
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SendCorpseContent(ns);
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ns.SendCorpseContent(ns.Mobile, this);
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ns.SendCorpseEquip(ns.Mobile, this);
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}
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}
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147
Projects/UOContent/Items/Misc/Corpses/CorpsePackets.cs
Normal file
147
Projects/UOContent/Items/Misc/Corpses/CorpsePackets.cs
Normal file
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@ -0,0 +1,147 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: CorpsePackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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using System.IO;
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using Server.Items;
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namespace Server.Network
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{
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public static class CorpsePackets
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{
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public static void SendCorpseEquip(this NetState ns, Mobile beholder, Corpse beheld)
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{
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if (ns == null)
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{
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return;
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}
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var list = beheld.EquipItems;
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var maxLength = 8 + (list.Count + 2) * 5;
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var writer = new SpanWriter(stackalloc byte[maxLength]);
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writer.Write((byte)0x89);
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writer.Seek(2, SeekOrigin.Current);
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writer.Write(beheld.Serial);
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for (var i = 0; i < list.Count; ++i)
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{
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var item = list[i];
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if (!item.Deleted && beholder.CanSee(item) && item.Parent == beheld)
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{
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writer.Write((byte)(item.Layer + 1));
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writer.Write(item.Serial);
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}
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}
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if (beheld.Hair?.ItemID > 0)
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{
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writer.Write((byte)(Layer.Hair + 1));
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writer.Write(HairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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writer.Write((byte)(Layer.FacialHair + 1));
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writer.Write(FacialHairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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}
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writer.Write((byte)Layer.Invalid);
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writer.WritePacketLength();
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ns.Send(writer.Span);
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}
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public static void SendCorpseContent(this NetState ns, Mobile beholder, Corpse beheld)
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{
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if (ns == null)
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{
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return;
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}
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var list = beheld.EquipItems;
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var maxLength = 5 + (list.Count + 2) * (ns.ContainerGridLines ? 19 : 20);
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var writer = new SpanWriter(stackalloc byte[maxLength]);
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writer.Write((byte)0x3C);
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writer.Seek(4, SeekOrigin.Current); // Length and Count
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var written = 0;
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for (var i = 0; i < list.Count; ++i)
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{
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var child = list[i];
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if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
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{
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writer.Write(child.Serial);
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writer.Write((ushort)child.ItemID);
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writer.Write((byte)0); // signed, itemID offset
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writer.Write((ushort)child.Amount);
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writer.Write((short)child.X);
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writer.Write((short)child.Y);
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if (ns.ContainerGridLines)
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{
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writer.Write((byte)0); // Grid Location?
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}
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writer.Write(beheld.Serial);
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writer.Write((ushort)child.Hue);
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++written;
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}
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}
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if (beheld.Hair?.ItemID > 0)
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{
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writer.Write(HairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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writer.Write((ushort)beheld.Hair.ItemID);
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writer.Write((byte)0); // signed, itemID offset
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writer.Write((ushort)1);
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writer.Write(0); // X/Y
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if (ns.ContainerGridLines)
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{
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writer.Write((byte)0); // Grid Location?
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}
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writer.Write(beheld.Serial);
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writer.Write((ushort)beheld.Hair.Hue);
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++written;
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}
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if (beheld.FacialHair?.ItemID > 0)
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{
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writer.Write(FacialHairInfo.FakeSerial(beheld.Owner.Serial) - 2);
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writer.Write((ushort)beheld.FacialHair.ItemID);
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writer.Write((byte)0); // signed, itemID offset
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writer.Write((ushort)1);
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writer.Write(0); // X/Y
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if (ns.ContainerGridLines)
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{
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writer.Write((byte)0); // Grid Location?
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}
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writer.Write(beheld.Serial);
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writer.Write((ushort)beheld.FacialHair.Hue);
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++written;
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}
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writer.Seek(1, SeekOrigin.Begin);
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writer.Write((ushort)writer.BytesWritten);
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writer.Write((ushort)written);
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writer.Seek(0, SeekOrigin.End);
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ns.Send(writer.Span);
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}
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}
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}
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using System;
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using Server.Engines.PartySystem;
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using Server.Guilds;
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using Server.Network;
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namespace Server.Misc
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{
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public static class MapUO
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{
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public static void Initialize()
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{
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if (Settings.PartyTrack)
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{
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ProtocolExtensions.Register(0x00, true, OnPartyTrack);
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}
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if (Settings.GuildTrack)
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{
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ProtocolExtensions.Register(0x01, true, OnGuildTrack);
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}
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}
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private static void OnPartyTrack(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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var party = Party.Get(from);
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if (party != null)
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{
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var packet = new Packets.PartyTrack(from, party);
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if (packet.Stream.Length > 8)
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{
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state.Send(packet);
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}
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}
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}
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private static void OnGuildTrack(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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if (from.Guild is Guild guild)
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{
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var locations = reader.ReadByte() != 0;
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var packet = new Packets.GuildTrack(from, guild, locations);
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if (packet.Stream.Length > (locations ? 9 : 5))
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{
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state.Send(packet);
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}
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}
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else
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{
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state.Send(new Packets.GuildTrack());
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}
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}
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private static class Settings
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{
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public const bool PartyTrack = true;
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public const bool GuildTrack = true;
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public const bool GuildHitsPercent = true;
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}
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private static class Packets
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{
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public sealed class PartyTrack : ProtocolExtension
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{
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public PartyTrack(Mobile from, Party party) : base(0x01, (party.Members.Count - 1) * 9 + 4)
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{
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for (var i = 0; i < party.Members.Count; ++i)
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{
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var pmi = party.Members[i];
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if (pmi == null || pmi.Mobile == from)
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{
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continue;
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}
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var mob = pmi.Mobile;
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if (Utility.InUpdateRange(from, mob) && from.CanSee(mob))
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{
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continue;
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}
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Stream.Write(mob.Serial);
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Stream.Write((short)mob.X);
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Stream.Write((short)mob.Y);
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Stream.Write((byte)(mob.Map?.MapID ?? 0));
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}
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Stream.Write(0);
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}
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}
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public sealed class GuildTrack : ProtocolExtension
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{
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public GuildTrack() : base(0x02, 5)
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{
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Stream.Write((byte)0);
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Stream.Write(0);
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}
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public GuildTrack(Mobile from, Guild guild, bool locations) : base(
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0x02,
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(guild.Members.Count - 1) * (locations ? 10 : 4) + 5
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)
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{
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Stream.Write((byte)(locations ? 1 : 0));
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for (var i = 0; i < guild.Members.Count; ++i)
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{
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var mob = guild.Members[i];
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if (mob == null || mob == from || mob.NetState == null)
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{
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continue;
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}
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if (locations && Utility.InUpdateRange(from, mob) && from.CanSee(mob))
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{
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continue;
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}
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Stream.Write(mob.Serial);
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if (locations)
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{
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Stream.Write((short)mob.X);
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Stream.Write((short)mob.Y);
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Stream.Write((byte)(mob.Map?.MapID ?? 0));
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if (Settings.GuildHitsPercent && mob.Alive)
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{
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Stream.Write((byte)(mob.Hits / Math.Max(mob.HitsMax, 1.0) * 100));
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}
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else
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{
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Stream.Write((byte)0);
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}
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}
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}
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Stream.Write(0);
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}
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}
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}
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}
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}
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@ -1,59 +0,0 @@
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using Server.Network;
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namespace Server.Misc
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{
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public static class ProtocolExtensions
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{
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private static readonly PacketHandler[] m_Handlers = new PacketHandler[0x100];
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public static void Initialize()
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{
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// IncomingPackets.Register(0xF0, 0, false, DecodeBundledPacket);
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}
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public static void Register(int packetID, bool ingame, OnPacketReceive onReceive)
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{
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m_Handlers[packetID] = new PacketHandler(packetID, 0, ingame, onReceive);
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}
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public static PacketHandler GetHandler(int packetID) =>
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packetID >= 0 && packetID < m_Handlers.Length ? m_Handlers[packetID] : null;
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public static void DecodeBundledPacket(NetState state, CircularBufferReader reader)
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{
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int packetID = reader.ReadByte();
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var ph = GetHandler(packetID);
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if (ph != null)
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{
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if (ph.Ingame && state.Mobile == null)
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{
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state.WriteConsole(
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"Sent ingame packet (0xF0x{0:X2}) before having been attached to a mobile",
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packetID
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);
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state.Dispose();
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}
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else if (ph.Ingame && state.Mobile.Deleted)
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{
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state.Dispose();
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}
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else
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{
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ph.OnReceive(state, reader);
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}
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}
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}
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}
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public abstract class ProtocolExtension : Packet
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{
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public ProtocolExtension(int packetID, int capacity) : base(0xF0)
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{
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EnsureCapacity(4 + capacity);
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Stream.Write((byte)packetID);
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}
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}
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}
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